Why don't we call crafting "gambling"?
I call it Crambling.
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There is Roulette what is that 1 - 49 odds There is BlackJack 60% - 40% There is Craps ...... But it sure isnt crafting ... Just dice rolling in a virtual cup |
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Idk how some people still don't realize this...
True crafting cannot exist on a game that is about finding items randomly If items aren't rare they lose 80% of their appeal. What? Do you want to spend 5 divines and craft an item with 6 T1 affixes on it? The only way to have crafting would be to: A) Crafted items are way inferior to good rolled items you find. Useful for fixing holes in your build temporarily. or B) Crafted items are powerful but each affix crafted costs A LOT(35 divines for a T1 affix) |
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There are games with deterministic crafting where you grind your way to good items rather than lotto them.
So you can make the desired item for 10 chaos with the right stats but they are all low tier mods (+35 health, +9 crit multi). Then crafting improves the mods, requiring additional materials to raise the mods to high tier. PoE is not necessarily more or less hard because crafting is a lotto instead of deterministic. But for many people, improving incrementally in a deterministic way is more rewarding and appealing than pulling the slot machine lever. This is why running into a loot goblin, even when rewarding, can take away from fun rather than add it. I would rather make 30 divines per league than 9 leagues with almost none and 300 on the last league. Last edited by trixxar#2360 on Sep 27, 2022, 3:14:34 PM
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Crafting will never become deterministic. That's it.
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Then they should not have released 3.13 and 3.14.
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" Become? Its already been this, multiple times, in multiple leagues, in multiple ways. The continued push to PoE: The Casino, is what has become alarming. "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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" I get what you're saying but when you do that you take away the "unexpected" value out of the equation. Working towards a static goal seems to not be as fun when it comes to games like these. Most Arpg players come from D2 roots and are used to this formula that gives big unexpected rewards after X time playing grinding. But yeah, the lottery in PoE can be too extreme. Plus too many junk yellow items drop in T14+ maps and no one has the patience to ID most of them to find good rolls. Trading can alleviate that a lot however. In fact that's what I do. I farm, trade currency and buy my upgrades. Some of them I find along the way too. It's a nice balance. I would be ok with a crafting system that allowed you to go up to T3 in mods maybe Last edited by Gordyne#2944 on Sep 27, 2022, 4:35:41 PM
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" That's fine, but can you acknowledge that there is a not so tiny portion of the playerbase that would prefer to find or craft their own gear rather than pay someone else to find or make it for them? "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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" Can you acknowledge that a not so tiny portion of the playerbase already finds and crafts their own gear? |
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