Why don't we call crafting "gambling"?

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R3b00t wrote:
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DarthSki44 wrote:
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Gordyne wrote:
I farm, trade currency and buy my upgrades


That's fine, but can you acknowledge that there is a not so tiny portion of the playerbase that would prefer to find or craft their own gear rather than pay someone else to find or make it for them?


Can you acknowledge that a not so tiny portion of the playerbase already finds and crafts their own gear?


You mean the record number that left this league because they couldn't do exactly that?
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Sep 27, 2022, 5:16:22 PM
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Gordyne wrote:
Idk how some people still don't realize this...

True crafting cannot exist on a game that is about finding items randomly

If items aren't rare they lose 80% of their appeal.

What? Do you want to spend 5 divines and craft an item with 6 T1 affixes on it?

The only way to have crafting would be to:

A) Crafted items are way inferior to good rolled items you find. Useful for fixing holes in your build temporarily.

or

B) Crafted items are powerful but each affix crafted costs A LOT(35 divines for a T1 affix)

Why not?
1. Have "Essences" for every stat possible
2. added stat starts at the lowwest tier possible
3. Can increase tier by spending orbs, increasing to higher tier eats more and more valuable orbs
4. Overall cost also increase based on the overall quality of your gear. If you already have 3 or 4 T1 stats then it will be super costly to add or improve more
5. Total cost for all T1 will be multiple mirrors worth
This way good drops would be very valuable as they would greatly reduce your overall crafting costs.
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DarthSki44 wrote:
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R3b00t wrote:


Can you acknowledge that a not so tiny portion of the playerbase already finds and crafts their own gear?


You mean the record number that left this league because they couldn't do exactly that?


I was talking about the people that are currently playing the game, crafting, and finding things. But you know that.
Last edited by R3b00t#3591 on Sep 27, 2022, 5:26:14 PM
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Gordyne wrote:


I get what you're saying but when you do that you take away the "unexpected" value out of the equation. Working towards a static goal seems to not be as fun when it comes to games like these.

Most Arpg players come from D2 roots and are used to this formula that gives big unexpected rewards after X time playing grinding.

But yeah, the lottery in PoE can be too extreme. Plus too many junk yellow items drop in T14+ maps and no one has the patience to ID most of them to find good rolls.

Trading can alleviate that a lot however.

In fact that's what I do. I farm, trade currency and buy my upgrades. Some of them I find along the way too. It's a nice balance.

I would be ok with a crafting system that allowed you to go up to T3 in mods maybe


Sure, but if you can go many leagues without hitting a jackpot, then what?

Gambling is fine if you get a small jackpot once every 5 pulls of the lever.

Right now it feels like you get nothing for 4,999 pulls and then a huge jackpot on the 5,000th.

But if you only pull 1,000 levers a league, this game is going to suck for you. (except for 1 in every 5 leagues)
All GGG has to do is bake in the casino sounds and the game would be complete
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DarthSki44 wrote:
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Gordyne wrote:
I farm, trade currency and buy my upgrades


That's fine, but can you acknowledge that there is a not so tiny portion of the playerbase that would prefer to find or craft their own gear rather than pay someone else to find or make it for them?


You missed this part: "Some of them I find along the way too. It's a nice balance."

Anyway...

You can't have it all.

Each game has an identity, PoE has chosen the Trade/RNG like D2 has.

Grim Dawn decided to focus on SP and its drops are way more generous.

You can't implement full crafting without hitting the economy severely, unless you make it cost an absurd ammount... and then the posts about "crafting costs should be cheaper" would begin. A downward spiral probably.

What could alleviate this issue is:

1- A quick way to check if a good rolled item dropped(up to the devs to find out how, not my job)

2- Better game balance. They nerfed the player but enemies remain the same or even more poweful so we need better items, better rolls erc.
I think calling it gambling would not really describe what it is.
"Luck based crafting" would be more like it, because unlike in real gambling, you can have a strategy.
Some gear is "easy to craft", because you can follow an algorithm that leads you to your desired result (I think +2 +1 fire staves used to be an example, or +2 +1 Bows for poison arrow).
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
if they would call it gambling, the game would be forbidden in a lot of countries.

GGG lives off the addiction of players, and anything they can do do amplify that addiction they will implement.
Because of the lord of the vision!

They consume you, they make you a empty vessel of themself, and destroy every feelings!

Be prepared, for the path of Exile Apocallypse Vision!

The void....

The Emptyness...

The horror....

The nerf....
Soul of a Dragon, reincarnation of a Dragon in a human shell.

Always a Dragon in mind and soul.

Dragons Forever.
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R3b00t wrote:
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DarthSki44 wrote:
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R3b00t wrote:


Can you acknowledge that a not so tiny portion of the playerbase already finds and crafts their own gear?


You mean the record number that left this league because they couldn't do exactly that?


I was talking about the people that are currently playing the game, crafting, and finding things. But you know that.


Well if GGG is willing to settle for around 1/3 of their total players, then sure, by all means, continue in this direction.

"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln

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