Kripp's New Video - Phys. Damage Suxx In This Game

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ScrotieMcB wrote:
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Invalesco wrote:
Must I crit you guys with my walls of text in this thread as well?
Probably. Search engines don't exist.

Have you tried the one these forums have? It's just plain awful.
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VoxelSquid wrote:
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flab wrote:
Look I still haven't watched the video and I don't get these arguments.

The problem is simple. Have you used armour in this game? Have you seen what damage does to it? Know that super awesome binary feeling? This applies to physical damage you deal too. The problem is physical is ONLY viable with high damage (and it definitely gets extreme imo) because of that armour mechanic.

So, effectively, to fix that to some degree (if it is desired), you want the opposite of endurance charges. Presto. Armour penetration gem. You could also have some sort of stacking armour degradation ailment, as has been suggested.


I think armour penetration is unnecessary when you build with maximising damage per hit in mind, as opposed to just maximising your theoretical dps by using fast but lower-base-phys weapons like thicket bows.


That's exactly the point, there is no use in low physical damage unless it's for getting elemental damage. The armour mechanic causes physical damage to only function well in a narrow range, at the high end.

You're basically forcing all kinds of users (mostly 1h+shield, bows) to either be incredibly gimped or make sure they have lots of elemental increases and conversions, if they can't stack base damage. Armour penetration would help a lot of average joe physical users.
Well correct me if I'm wrong but the thread of invalesco explain that were in "Phys Dmg on Crit Should Apply Status Ailment". It may be why some of us didn't saw that. But instead of trying to repeat this wall of text the more efficient would be to put a link to it ;). Initialy I respond to a : "multistrike is 3* the damage and no multistrike is 1*the damage" and then comes up this terrible argumentation between me and Boem where I was just questioning what he was saying, but with argument like, "it is good but no viable, u guys are stupid, learn to think" it's hard to not come up with a response. A simple link to inva post would be a million time more effective.
Last edited by Recapax#5252 on Apr 10, 2013, 6:20:06 PM
wrong thread gg
My best char so far https://www.pathofexile.com/forum/view-thread/1211377
Last edited by topcatti#2438 on Apr 10, 2013, 6:20:03 PM
Warlords Mark multiflicker FTW

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Boem wrote:
I just rewatched the video to make sure, and he states that a
40% reduction on 1000 dps becomes 600 dps (because of armor)
then 600 -40% becomes 284dps (because of multistrike 40%less)

And then he forgets to triple the dps because multistrike wil hit 2 extra times with the outcome of his dps formula.

852 dps if im not mistaken is the outcome when i follow his calculations.
ontop of that, u have just found a way to deal more dps overtime with lower physical damage,
AKA solution to reflect vs player armor. Ontop of that u just found a way to triple ure survivability with LoH wich isent restricted like LL is.

I got no clue what the fuzz is about, maybe im missing a point somewhere, but from where i am sitting its all positive buffs for melee, also the statement "please buff physical damage"
is totaly ludicros since it is already the highest dps ingame. buffing it more wil just result in even more one hit reflect wonders.

Feel free to correct me if i am mistaken, i have no problem with learning new things, but all i see from these new gems is some amazing fun new posibility's and some helpfull mechanics to prevent reflect damage to spike. Also when this gem reaches a higher lvl, the downsides wil be better so it wil be even more OP.


first of all (and this is probably just semantics) nut it went from 1000 to 600 damage because of the 40% less effectiveness of the skill, not the armor, and the second part was the armor coming into effect.

with that aside. you are making a deadly assumption... the assumption that magically all 3 hits from multistrike are delivered at the exact same time. since all you did was triple the value he got. He actually does account for the multiple attacks, he just did it by "assuming double attack speed" so he doubled his number. because all 3 attacks will actually take more time to execute than the original skill.

so on hit with the attack without multistrike did about did 600 DPS. however after the reduction it did 284 per DPS per hit, but since its double attack speed only 2 of those skills will actually activate within the same window of time. so you double the DPS to 568, its actually less damage per second.

however, like you said, multistrike + life gain on hit will result in more life gained epr second and thus more survivability.

And the damage difference may not look like much with his given example, but that was for a regular mob, go up against a much higher armor rare, and the difference will be much much greater.
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Boem wrote:
@ riptid3

I have already corrected my calculated mistake based on the numbers he pulled out of his ass in his video.

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No because it's not 284x 3 that's using the 1000 dmg hit with 40% reduction on it. When in fact the reduction is much more than 40% when you're only hitting for 284.


40% of 1000 = 600 =/= 284x3

Also the 284 damage is after reduction of both armor/skillgem 40%less

People should note that he talks about "damage" in his example not DPS

They should also note that he is not giving credit for the multiple hits in same time frame, wich in return could trigger a nice amount of other skills/bonuses

The 284x3 was my own mistake not taking into acount that u are not dealing 3 attacks when a normal hit would only deal one hit. However after i rewatched the video in his example he states that the 284 hit is done at 100% as compared to the 600hit
This in return would make it 568 and only 32 damage lower then the 600 hit(this is already with his random armor reduction and skill gem reduction) but in return u would deal 2 "hits" instead of one, now need i say anymore why this works very nicely for melee?...



The only number made up by kripp in his video is the number 8000 for armor. And the point he is making is that for any armor value higher than that which the mob may have, the situation will be even worse when considering the % of damage reduction from a physical damage hit. And with hits that are smaller than the 1000 he used in his example for base damage, the situation also gets worse in a linear fashion.

This does not happen with elemental damage. The reductions for increased armor or from a reduction in the size of the base damage being done is instead reduced by a constant percent rather than being scaled.

Nothing you have said changes any of those facts. What you are doing is talking about something completely different, and crying because nobody is patting you on the head for making unrelated comments.

Try staying on topic for a change.
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steven_mcburn wrote:
I skipped over most of this thread, but..


Let's say his figures are right. Makes sense, why wouldn't they be?

Know what he's not telling you in that video?

It would be 600 per hit of multistrike, which hits a total of 3 times. And yes, you're doing 284.21 damage a hit (if he's right, once again), but you hit 3 times for a total of 852.63, which is far more than the 600 hit you were doing (42%ish more damage even).


So, why are people listening to this guy like he's a god?


Yeah, when you add 2 more hits to your single hit you deal less per hit, but more by the time the attack is finished...


Nice dumb post. Thanks for the non-contribution to the thread.

Those 3 times you hit do not occur in the same amount of time that the 1 hit without multistrike takes. He in fact explains all that and you completely missed it. Heck, you shouldn't even need him to explain it to you. You get all the information you need to figure that out just by reading the description of the gem.
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exorzist wrote:
Video:
Spoiler
http://www.youtube.com/watch?v=BCxpM-rHiuI


... And he is right. The new melee support gems are good, but not for physical. please GGG buff phys. dmg.

Linking Melee Splash and Multitrike to Groundslam is sooo much fun, but seeing your DPs go down like 50% is total garbage. instead of buffin melee the new support gems in some cases made it worse


Then dont use new support gems ? Like seriously you guys suck at playing melee on physical. My friend has duelist dual welding on physical cyclon and we do 5 ppl mapping and he is able to solo it while we watch, and he does it pretty fast, so yea... QQ
http://www.myit-media.de/the_end.html
And what if the AR amount were lower? Does he think that all of his elemental damage is getting through?

Further, his calculations fail to take into account the increase in melee physical dmg from leveling the gem, or having it with quality.

Physical dmg is made for big hits, everyone knows this. Considering many people are using that gem, and are having success with it doing more damage than before, in terms of dps, his armour calculations are most likely off for starters.

It's possible to 1 shot mobs in maps using flicker, with both multi strike and splash mind you. Perhaps if he actually tried it, he would see that physical > elemental in end game.

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