Kripp's New Video - Phys. Damage Suxx In This Game
" Have you tried the one these forums have? It's just plain awful. |
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" That's exactly the point, there is no use in low physical damage unless it's for getting elemental damage. The armour mechanic causes physical damage to only function well in a narrow range, at the high end. You're basically forcing all kinds of users (mostly 1h+shield, bows) to either be incredibly gimped or make sure they have lots of elemental increases and conversions, if they can't stack base damage. Armour penetration would help a lot of average joe physical users. |
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Well correct me if I'm wrong but the thread of invalesco explain that were in "Phys Dmg on Crit Should Apply Status Ailment". It may be why some of us didn't saw that. But instead of trying to repeat this wall of text the more efficient would be to put a link to it ;). Initialy I respond to a : "multistrike is 3* the damage and no multistrike is 1*the damage" and then comes up this terrible argumentation between me and Boem where I was just questioning what he was saying, but with argument like, "it is good but no viable, u guys are stupid, learn to think" it's hard to not come up with a response. A simple link to inva post would be a million time more effective.
Last edited by Recapax#5252 on Apr 10, 2013, 6:20:06 PM
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wrong thread gg
My best char so far https://www.pathofexile.com/forum/view-thread/1211377 Last edited by topcatti#2438 on Apr 10, 2013, 6:20:03 PM
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Warlords Mark multiflicker FTW
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" first of all (and this is probably just semantics) nut it went from 1000 to 600 damage because of the 40% less effectiveness of the skill, not the armor, and the second part was the armor coming into effect. with that aside. you are making a deadly assumption... the assumption that magically all 3 hits from multistrike are delivered at the exact same time. since all you did was triple the value he got. He actually does account for the multiple attacks, he just did it by "assuming double attack speed" so he doubled his number. because all 3 attacks will actually take more time to execute than the original skill. so on hit with the attack without multistrike did about did 600 DPS. however after the reduction it did 284 per DPS per hit, but since its double attack speed only 2 of those skills will actually activate within the same window of time. so you double the DPS to 568, its actually less damage per second. however, like you said, multistrike + life gain on hit will result in more life gained epr second and thus more survivability. And the damage difference may not look like much with his given example, but that was for a regular mob, go up against a much higher armor rare, and the difference will be much much greater. |
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" The only number made up by kripp in his video is the number 8000 for armor. And the point he is making is that for any armor value higher than that which the mob may have, the situation will be even worse when considering the % of damage reduction from a physical damage hit. And with hits that are smaller than the 1000 he used in his example for base damage, the situation also gets worse in a linear fashion. This does not happen with elemental damage. The reductions for increased armor or from a reduction in the size of the base damage being done is instead reduced by a constant percent rather than being scaled. Nothing you have said changes any of those facts. What you are doing is talking about something completely different, and crying because nobody is patting you on the head for making unrelated comments. Try staying on topic for a change. | |
" Nice dumb post. Thanks for the non-contribution to the thread. Those 3 times you hit do not occur in the same amount of time that the 1 hit without multistrike takes. He in fact explains all that and you completely missed it. Heck, you shouldn't even need him to explain it to you. You get all the information you need to figure that out just by reading the description of the gem. | |
" Then dont use new support gems ? Like seriously you guys suck at playing melee on physical. My friend has duelist dual welding on physical cyclon and we do 5 ppl mapping and he is able to solo it while we watch, and he does it pretty fast, so yea... QQ http://www.myit-media.de/the_end.html
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And what if the AR amount were lower? Does he think that all of his elemental damage is getting through?
Further, his calculations fail to take into account the increase in melee physical dmg from leveling the gem, or having it with quality. Physical dmg is made for big hits, everyone knows this. Considering many people are using that gem, and are having success with it doing more damage than before, in terms of dps, his armour calculations are most likely off for starters. It's possible to 1 shot mobs in maps using flicker, with both multi strike and splash mind you. Perhaps if he actually tried it, he would see that physical > elemental in end game. |
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