Kripp's New Video - Phys. Damage Suxx In This Game

Kripp made a movie about how phys dmg suxx? Expect emergency patch 0.10.6b even before 0.10.6 with phys dmg buff. I hear that Chris is talkin right now to him on secure phone line that NZ goverment lend to GGG for this very purpose.

We may sleep well with knowledge that streamers feedback and demands will be fulfilled once again.

Ave Kripp! Tell Chris that Witch needs more boobiez!
Last edited by KarraKurri#7943 on Apr 11, 2013, 12:32:31 PM
I wont read any of the 11 pages,but i am sure noone mentioned what i will mention and even kripp fails to understand.

All of you talking about how physical sucks.And it MIGHT be true.And i say might because that same physical damage,with some skills aka hatred and other ones,you get a flat increase also on elemental.By having more physical is actually BETTER some times from having elemental damage.

Ofc,no one as i said will mention that,since they want something already op to be more op.And once you get to endgame with a melle its pretty obvious which one is lackluster in terms of power and speed.Survivability is debetable,but NOT damage,which all melle has in tremendous amounts
Bye bye desync!
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Boem wrote:
@ riptid3

Hello u again :o)

In the example u are proposing, scalling ure damage to elemental would exualy be detremental for the theoretical build sugested.

As previuesly stated by me and invalesco in this thread( and god knows how many others who understand game mechanics) if u would like u sugest convert a portions of ure physical damage to be elemental, ure overal physical damage would scale down if im not mistaken, therefore granting even less damage vs armor. However if it is all pure physical and high enuf u would have effectively penetrated armor to the point where it becomes useles (oposed to elemental damage always having a % reduction no mather how high ure damage is)

So basicly u might end up having a higher dps count on ure information screen, but because of all the damage mitigation provided by mobs, ure exualy ingame dps might be lower.

Physical damage can reduce mitigation of mobs to 0%
Elemental damage can not, therefore from a purely theoretical viewpoint, physical wil always scale better in effective damage output.

However like i stated before, this cant be done atm.

The simple reason why elemental is better in the current game state is because u can add damage with gear instead of passive skill points, therefore u have more skill points left to maximize ure "path of life nodes", if however the servers where stable, people could play a sort of "chuck norris" physical damage marauder that would "one hit wonder" anything it passes and stil be able to survive because of control of suroundings (wich isent the case atm because of desync issues) a sort of "skilled" melee build where vigilance is key and hitting first is mandatory.


I get that. Which is why I suggested specific gems such as weapon elemental, added fire and hatred as well as the % ele dmg increases.None of those convert your damage, they all add damage.

In the case of melee you're potentially losing out on melee dmg on full and melee phys dmg and crit(which is really good for physical) Vs added fire and weapon elemental. However if you're a ranged physical damage dealer you could only be losing out on crit and crit dmg.

I want to know if the majority of your damage would be elemental or physical and if a 6% phys dmg node is going to be better than the 10% dmg ele dmg node and if a melee physical support(this should just be physical rather than melee) can even come close to weapon elemental support.

Last edited by riptid3#6233 on Apr 11, 2013, 12:47:20 PM
@ riptid3

There is no real answer to that, because it is all dependant on ure gear/dps

Like someone else previuesly stated, the higher ure physical damage, the higher ure elemental damage "added" would be, so i would asume at a certain "physical damage count"
the physical melee suport would outshine the WED suport gem.
The same with ure passive tree sugestion, assuming ure going pure physical and converting some of the damage, it would be a calculation if 6% phys dps would give more elemental damage from things like "hatred" then the 10% elemental damage,
It is also important to note that the skilldrasil has i think about 15 WED passive nodes all together, but increased physical damage + weapon choice have about 150 if not more in comparison. So it could also be noted that the first 6% increased phys damage node would not be better then the first 10% WED node, but that in time and enuf stacking of physical nodes, it would end up being better then WED nodes. Also u should take into consideration str adds a % physical damage increase, while inteligence ore dex dont give a % elemental increase.

I hope this somewhat explains ure dilema, and how very dependant it is to the exual build,items,skills,level,playstyle.

Also if added physical melee damage did not have "melee" in its descryption, by the gods how very OP would ethereal knives become :'') + being ranged already has its benefits imo.

Maybe if u pm somebody like Invalesco who is really good with numbers(i am not, i am just good at mental theorycrafting and causes vs effect's) he could give a demonstration with exual data providing some arguments for what i have written, i imagine at a certain phys damage count the phys% nodes would give more benefit then the WED nodes. But until that damage is reached the oposite would be true. (in a long term build, u could "abuse" the WED nodes early game and reskill them lategame to convert to pure physical)
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem wrote:
@ riptid3

There is no real answer to that, because it is all dependant on ure gear/dps

Like someone else previuesly stated, the higher ure physical damage, the higher ure elemental damage "added" would be, so i would asume at a certain "physical damage count"
the physical melee suport would outshine the WED suport gem.
The same with ure passive tree sugestion, assuming ure going pure physical and converting some of the damage, it would be a calculation if 6% phys dps would give more elemental damage from things like "hatred" then the 10% elemental damage,
It is also important to note that the skilldrasil has i think about 15 WED passive nodes all together, but increased physical damage + weapon choice have about 150 if not more in comparison. So it could also be noted that the first 6% increased phys damage node would not be better then the first 10% WED node, but that in time and enuf stacking of physical nodes, it would end up being better then WED nodes. Also u should take into consideration str adds a % physical damage increase, while inteligence ore dex dont give a % elemental increase.

I hope this somewhat explains ure dilema, and how very dependant it is to the exual build,items,skills,level,playstyle.

Also if added physical melee damage did not have "melee" in its descryption, by the gods how very OP would ethereal knives become :'') + being ranged already has its benefits imo.

Maybe if u pm somebody like Invalesco who is really good with numbers(i am not, i am just good at mental theorycrafting and causes vs effect's) he could give a demonstration with exual data providing some arguments for what i have written, i imagine at a certain phys damage count the phys% nodes would give more benefit then the WED nodes. But until that damage is reached the oposite would be true. (in a long term build, u could "abuse" the WED nodes early game and reskill them lategame to convert to pure physical)


Yeah, it was directed at Invalesco because I assumed he has the gear and know how to answer the question :P I do appreciate your thoughts though.
Just one thing from me:

Tryed to make clear phisical dmg dagger shadow. First problems encountered in norm act 2... Without stacking hp and switching to semi melee such as LS, it was impossible to go through.

Right now there is just no point to play melee character coz it has only down sides compared to range.
Even if you make hybrid, reflect just can 1 shot you. I know some cookies are not posted but after checking 5 builds i can easly say phis builds are WAY harder to build compared to range ones. And most of the time you just face wall in early stages of game.

Whole armor and evasion and es system is broken and need full rework. And to be honest if developers dont take to consideration what testers say then wtf beta is this lol. Im just casual player but this streamers and top ladder players know what they are talking about.
"
jasio1234 wrote:
i can easly say phis builds are WAY harder to build compared to range ones.


Why do you oppose physical build to range one. You can do a physical range build right?
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steven_mcburn wrote:
"
Qiox wrote:
"
steven_mcburn wrote:
I skipped over most of this thread, but..


Let's say his figures are right. Makes sense, why wouldn't they be?

Know what he's not telling you in that video?

It would be 600 per hit of multistrike, which hits a total of 3 times. And yes, you're doing 284.21 damage a hit (if he's right, once again), but you hit 3 times for a total of 852.63, which is far more than the 600 hit you were doing (42%ish more damage even).


So, why are people listening to this guy like he's a god?


Yeah, when you add 2 more hits to your single hit you deal less per hit, but more by the time the attack is finished...


Nice dumb post. Thanks for the non-contribution to the thread.

Those 3 times you hit do not occur in the same amount of time that the 1 hit without multistrike takes. He in fact explains all that and you completely missed it. Heck, you shouldn't even need him to explain it to you. You get all the information you need to figure that out just by reading the description of the gem.




Gor real?

Maybe you should've kept reading the thread before you insulted me.


Let's just do made up, basic ass numbers, like he did, assuming that the 1000 damage is reduced to 600, and 600 is reduced to 284.12 with multistrike, ok?

First off, his 284.12 isn't even accurate, unless you're using a 0 quality gem that's level 1. But we'll just ignore that and move on to the second off.

Looking at my shadow, like I said AFTER THE POST YOU QUOTED, he hits @ .19 attacks per second. WITHOUT IT, looking at it now, it's .46 attacks per second. WITH the "faster attack" support gem, it's .33.

So let's say I'm hitting for 2 seconds with multistrike, okidoki?
I get 10 hits in 2 seconds at 284.12 damage a hit. That's 2841.2 damage. Simple enough.

No speed supports? I get a whopping 4 attacks.
2400 damage. Wowzas. It deals less than the attack speed supported (multistrike is basically just attack speed champ) gem.

With faster attack I get 6 attacks, all at 600 damage.
Bam, 3600 damage. Now get this;


Here's the kicker... What he's talking about makes absolutely no damn sense. If you want to use the gem JUST TO INCREASE YOUR ATTACK SPEED, there's a completely different gem for that. You know what you use it for? FOR SPAMMING YOUR ABILITY. Anything that can be used AoE with the skill instantly becomes broken in terms of the amount of damage it does.


You still don't understand it and that's just so freaking sad.

Everything good you said about it is not only true if you use elemental damage, it is more true!

You are talking about a single set of values based on your character. At not time did Kripp ever say that phys will always do less damage dps with multistrike. What he said is that as armor goes up, or the size of the hit goes down you get an ever increasing loss of dps.

He is pointing out that this is not how it is with elemental damage. With elemental damage the % of the hit blocked is always constant.

And the reason he talked about a level 1 gem with 0% quality was to try and keep things simple enough for even dumb people to understand. Sadly, you demonstrate that he didn't dumb it down enough!

You see, no matter what % quality gem you use or what level the gem is, there will be an armor value which will be the transition point where at any higher armor value than that, the % damage blocked will be high enough that your dps will be lower than without using multistrike. Also for a given fixed armor value there will be minimum damage amount that will be a transition point also, where any smaller hit will lose a high enough % of damage to be overall lower dps than without the multistrike gem.

And here's the kicker.... these transition points NEVER OCCUR if you are using elemental damage.

And please wake up to the fact that your displayed character dps is based on vs a 0 armor opponent and looking at that is useless when trying to assess a loss of dps vs ever increasing amounts of opponent armor.
"
And here's the kicker.... these transition points NEVER OCCUR if you are using elemental damage.


How nice one sentence to prove why physical damage wil always be better then elemental damage endgame <3

Btw the gem in kripps video was lvl 13...0 qaulity if ure interested (because it would give 100%as so its easy maths)

Armor formula makes physical damage OP, just look at vaal smash and "boulders" (i believe they are physical damage aswell)
xD
Freedom is not worth having if it does not include the freedom to make mistakes
Small question, does anyone know if mobs with no special "resist xy" tag have 0% elemental resist or do they have some general basic resists as well?

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