Kripp's New Video - Phys. Damage Suxx In This Game

I listen to him, he was the one who actually got me interested in open beta.

But I don't blindly follow him.
Not sure if this has been brought up in this thread, but here is a very good post from Invalesco in another thread discussing this same issue:

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Invalesco wrote:
Spoiler
It's a good vid, but I must disagree with some points as I feel like not the whole picture has been provided.

1. This video is talking about how multistrike relates to certain skills and did not cover the whole spectrum of physical vs elemental, hence the title is rather misleading.
2. Elemental Resistance on mobs are more common, that wasn't touched on
3. Multistrike provides %increased melee physical damage as it scales
4. Very few players do only 1k physical damage at end game. Most players can do alot more than that.

My view: Elemental damage has always scaled well early game as compared to physical damage. The superiority of elemental mods on gear is one such example, and %phys and +phys scales poorly because of the poor base damage on early weapons. However, come end-game, physical damage always scales better.
Take a look at this screenshot:
Spoiler


This was a CI character at level 73. Granted, this was in closed beta, but damage mods on gear have not been nerfed in any way, so that amount of phys damage is still very much achievable. Because he was able to use 2 melee phys support gems on that skill. However, that's countered by the fact that he is a dagger user, and daggers do not actually have that high a base physical damage compared to other weapons.

With regards to the usage of multistrike, This char has an average base physical damage of 1887. Without multistrike, 1887 damage on an enemy with 8k armour will yield 1394.493 damage.

With multistrike, the new DR equates to 8000/(8000+12x1132.2)= 37% New damage dealt within the same duration with the 100% more attack speed = 0.63 x 1887 x 2 = 2377, which is higher than 1394.493. This calculation hasn't yet taken into account the %increased melee physical damage bonus granted from multistrike yet.
Multistrike will always provide a DPS bonus for ele builds because monster reduction does not scale depending on damage. It is flat. For physical damage, the bonus it may/may not provides is based on your phys damage output.

In end-game, with high physical damage, monster damage reduction scales lower. With ele resist mobs, which are also more commonplace, damage reduction will always be a flat percentage. Hence phys damage builds will actually have higher damage output as compared to ele builds in end-game and will deal more damage.

Another point is survivability and sustainability. Both physical and ele will have issues with reflect, that much is true. However, physical builds will have more leech options. Ele builds can only rely on the life leech and mana leech support gem. Phys builds have the option of relying on %life/mana leech on gear, and shadows for instance have the mind drinker node nearby. Blood Rage also provides %life leech.
Also, crit-based physical melee builds will also always outdps their ele counterparts at end-game, simply because the sheer amount of damage you dish out when you crit will reduce the opponent's DR to nearly 0, whereas ele resist mobs will always still reduce it by a flat percentage.

For some other builds such as crit dagger builds, crit-based physical will always be the best option and ele dagger will never be able to compete, simply because dagger crit nodes all provide increased physical damage bonuses.


tl;dr
Ele dmg scales better than phys dmg in early/mid game, but phys dmg wins out in the end simply because mob's dmg reduction from armour (which is further lowered by dealing lots of phys dmg per hit) is generally lower than their ele resist.
Alteration Orb Union Local #7
"Holding the line, on sixteen to one!"
I skipped over most of this thread, but..


Let's say his figures are right. Makes sense, why wouldn't they be?

Know what he's not telling you in that video?

It would be 600 per hit of multistrike, which hits a total of 3 times. And yes, you're doing 284.21 damage a hit (if he's right, once again), but you hit 3 times for a total of 852.63, which is far more than the 600 hit you were doing (42%ish more damage even).


So, why are people listening to this guy like he's a god?


Yeah, when you add 2 more hits to your single hit you deal less per hit, but more by the time the attack is finished...
Hum, this post from Invalesco is really interesting. I mean he has some really good arguments.

@Boem: Maybe next time you can "use the brain u where given" to come up with real arguments like Invalesco one ;).
List of reasons why physical damage does NOT suck in this game, as frequently requested by previous posters.

1. Physical damage can aply leach effect's, elemental damage must sacrifice a suport gem for this.
2. physical has far superior nodes to scale damage (if they are not used, this has nothing to do with exual potential)
3. physical has more nodes to scale damage(again if it isent common, does not make it unviable)
4. physical damage has improved penetration at higher damage scales, so in theory u could have far better penetration then elemental curses/passive effect's would allow.
5. This is unknown, but it isent 100% sure that all mobs have armor ratings, it is however known that at high end content resistences on mobs are abundant.
6. physical reflect packs are a lot easyer to manage then elemental reflect packs
7. the strongest status ailment ingame (AKA stun) is located in the heavy physical melee side of the skilldrasil.

I could continue this list why physical damage does NOT suck in this game, but the fact remains that if a build is underused, uncommon it is disregarded by the hoards, also one of the main reasons why physical is underused, is because of desync, and the reason is simple.
In order to dash out a butload of physical damage (and negate armor at high end content) u would be sacrificing survivability at the cost of increased damage scaling, in order to do this u would need a fair amount of skill/control over ure suroundings, this however isent posible atm because of desync. So what do the vast majority of people do, ramp up survivability to protect themselves from desync and "unfortunate" event's, and what damage type scales best with low passive skill investment? Elemental damage (because it is abundant on other sources like gear oposed to physical damage)

high survival investment in the passive tree leaves no investment left in physical damage scaling, therefore the most comonly used damage type is elemental, because u can scale it outside of the passive tree, this however DOES NOT give a clear picture of damage type posibility's,

without server instability , and therefore more "smart" mobs being introduced(as oposed to just ramping up the damage to "improve" difficulty) the damage output of mobs could be lowered, because making them "smart" would result in the same difficulty content wise, this in return would result in a balance favor towards melee/armor, and further would open up the passive tree posibility's compared to today at the current game state.
(--->path of live nodes reference inserted<---here)

I hope this explains in some extent why physical does not SUCK in this game "theoreticly" (what a word that is, im not english btw <.< but im sure that was clear already)
But it is not "viable" in the current game state.

However being not viable in the current state, does not intail it SUX in this game.

/End wall of text.

"
Hum, this post from Invalesco is really interesting. I mean he has some really good arguments.

@Boem: Maybe next time you can "use the brain u where given" to come up with real arguments like Invalesco one ;).


I lolled after reading ure comment, AFTER i pressed Submit on this post. To bad u couldent think of these things ureself, since clearly i was able to.
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on Apr 10, 2013, 5:22:08 PM
"
steven_mcburn wrote:
I skipped over most of this thread, but..


Let's say his figures are right. Makes sense, why wouldn't they be?

Know what he's not telling you in that video?

It would be 600 per hit of multistrike, which hits a total of 3 times. And yes, you're doing 284.21 damage a hit (if he's right, once again), but you hit 3 times for a total of 852.63, which is far more than the 600 hit you were doing (42%ish more damage even).


So, why are people listening to this guy like he's a god?


Yeah, when you add 2 more hits to your single hit you deal less per hit, but more by the time the attack is finished...


You skipped the part of the thread where we states that this is false. By the time you do 1 hit without multistrike, you do about 2 hit with it (assumming 100% attack speed), not 3.
"
Boem wrote:
But it is not "viable" in the current game state.

However being not viable in the current state, does not intail it SUX in this game.

/End wall of text.


For me if something is not viable at the moment, it sux at the moment :).
"
Boem wrote:
I lolled after reading ure comment, AFTER i pressed Submit on this post. To bad u couldent think of these things ureself, since clearly i was able to.


Well I'm not claiming to be the most clever guy of the earth (seems that you are the one bro). And i'm kind of a casual gamer that have not a lot experience in the game...and you know what this is why I come on the forum or I watch video to learn about the game. It's not my fault that you can't argue you point. I never said it was not valid, I just said you didn't come with any arguments....and you are very unfriendly saying crap as "u can't use your braim trololo" instead of giving any argumentation.
Last edited by Recapax#5252 on Apr 10, 2013, 5:29:06 PM
"
Boem wrote:


However being not viable in the current state, does not intail it SUX in this game.

/End wall of text.


That's all that matters currently. How the build plays RIGHT NOW. This isn't like university where you don't want to go to class but it will pay off in the end.
Last edited by riptid3#6233 on Apr 10, 2013, 5:36:33 PM
"
Recapax wrote:
"
steven_mcburn wrote:
I skipped over most of this thread, but..


Let's say his figures are right. Makes sense, why wouldn't they be?

Know what he's not telling you in that video?

It would be 600 per hit of multistrike, which hits a total of 3 times. And yes, you're doing 284.21 damage a hit (if he's right, once again), but you hit 3 times for a total of 852.63, which is far more than the 600 hit you were doing (42%ish more damage even).


So, why are people listening to this guy like he's a god?


Yeah, when you add 2 more hits to your single hit you deal less per hit, but more by the time the attack is finished...


You skipped the part of the thread where we states that this is false. By the time you do 1 hit without multistrike, you do about 2 hit with it (assumming 100% attack speed), not 3.


With multistrike on my shadow he hits double strike @ .19, with just double strike and faster attack speed support, he hits @.33. And that's with faster attack support instead of multistrike, so without the faster attack it's somewhere around .4.

I don't think you guys are representing yourselves accurately with that statement.

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