Kripp's New Video - Phys. Damage Suxx In This Game
"Those are good questions for the advanced student. I think the pertinent question is: Should Kripp's videos be tailored for the advanced student? Is that really his demographic? No, it's not. The intent was to explain how, as far as DPS is concerned, elemental synergizes better with Multistrike than physical does. As long as armour > 0, this is always the case. Bringing up the niche case where Multistrike actually lowers your DPS may have been slightly misleading (it gives the impression such an occurance is common, when it's not), but it effectively communicates the concept. Like I said earlier, the video is fine. You can't expect A Brief History of Time on that channel. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Apr 10, 2013, 4:19:36 PM
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" Well for what we just discussed it seem to me that you did not come up with some sort of argumentation that could let me change my mind... Just give better arguments than kripp and maybe people would listen... The only valid point for me in what you said is just that you will leach more life with LOH for 1 gem slot. Last edited by Recapax#5252 on Apr 10, 2013, 4:25:28 PM
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@ riptid3
I have already corrected my calculated mistake based on the numbers he pulled out of his ass in his video. " 40% of 1000 = 600 =/= 284x3 Also the 284 damage is after reduction of both armor/skillgem 40%less People should note that he talks about "damage" in his example not DPS They should also note that he is not giving credit for the multiple hits in same time frame, wich in return could trigger a nice amount of other skills/bonuses The 284x3 was my own mistake not taking into acount that u are not dealing 3 attacks when a normal hit would only deal one hit. However after i rewatched the video in his example he states that the 284 hit is done at 100% as compared to the 600hit This in return would make it 568 and only 32 damage lower then the 600 hit(this is already with his random armor reduction and skill gem reduction) but in return u would deal 2 "hits" instead of one, now need i say anymore why this works very nicely for melee?... Freedom is not worth having if it does not include the freedom to make mistakes
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" This is the point, anything that scales physical damage (less or more) has more effect than is listed or obvious. In terms of damage output, it hurts low-mid physical damage users the most. High AS and mostly elemental damage (however you go about it) is far more viable than high AS and mostly physical, add armour penetration and the situation will be significantly improved for low-mid physical damage. |
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" It doesnt triple your dps, it doubles your attack speed after a certain level (13) so to reach that 600 dps you had before you need your multistrike to be lvl 13+, cause even when it doubles your attack speed thats still 568 damage you inflict... |
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" Yes please. I still don't understand why it would be better. And it kinda seems that we have 2 parallel discussions here. If the goal is to hit fast (for the benefit of LOH or stuff like that) , you can still hit fast with elemental damage. This argument is most an argument on why multistrike can be valid, but not one against the statement that physical damage is less good that elemental damage. Last edited by Recapax#5252 on Apr 10, 2013, 4:46:03 PM
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I think Scrotie McB has already posted the best "sugestion" thread so far, it's listed as "armour penetration gem" i think and it is briliant in many ways, i would urge people to take a look at it and bump it for obviues reasons.
" U are basicly proving my point by posting something like this, thinking that a roughly 5%damage reduction resulting in a 200% proc chance for any skill/suport gem is a "bad" suport gem and useles for physical damage users. I would urge u to use the brain u where given, then people like me dont need to state the obviues over and over. Fact's remain fact's and physical damage has the highest value's reachable in PoE. Are they viable is not worth the discusion because most melee builds are "not viable" atm because of desync issue's, not build issues. Freedom is not worth having if it does not include the freedom to make mistakes
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" God .... and why it is an argument against physical damage is less good than elemental damage??? If you hit fast with elemental you will proc as much as with physical right? I should remind you that the current topic is "Phys. Damage Suxx In This Game" , not "multistrike suxx". Last edited by Recapax#5252 on Apr 10, 2013, 4:50:47 PM
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" Pretty much this. BTW Boem I do agree that Kripp is a moron in the fact that he advocates so much attack speed and does not use LOH when the new melee gems do not change the damage effectiveness. Thus making LOH better which is completely independent of damage type. He also conveniently leaves out the fact that elemental damage against specific mobs is worse when compared to physical. Which strengthens his argument. However he still has a point elemental damage scales much better and is more beneficial in the majority of scenarios. It also seems you're trying to convince us the gems are good, we're not disputing how good or bad they are. They are just much worse for physical dmg compared to elemental damage. As is the case with damage in general. Elemental always wins. Hatred + added fire + weapon elemental + catalyse + ele rings and belt. Grats you just tripled your dps by converting physical to elemental. I'm not saying avoid physical btw, I think something like lightning strike benefits more from physical than elemental and even more so from a slower weapon. But in the end elemental via physical -> "hatred + added fire + weapon elemental + catalyse + ele rings and belt" is going to be bigger portion of your dps. Last edited by riptid3#6233 on Apr 10, 2013, 5:34:07 PM
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people still listen to this tool called kripp?
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