Kripp's New Video - Phys. Damage Suxx In This Game

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SL4Y3R wrote:
Where did he get the AR reduction value from for starters? Since that's important.

Next, did his calculations mention the increase to physical dmg that comes from the gem leveling?

Or the fact that when combined with splash, the AoE dmg, if any, isn't counted in as well?

Flicker multi splash ftw.
Those are good questions for the advanced student.

I think the pertinent question is: Should Kripp's videos be tailored for the advanced student? Is that really his demographic?

No, it's not.

The intent was to explain how, as far as DPS is concerned, elemental synergizes better with Multistrike than physical does. As long as armour > 0, this is always the case. Bringing up the niche case where Multistrike actually lowers your DPS may have been slightly misleading (it gives the impression such an occurance is common, when it's not), but it effectively communicates the concept.

Like I said earlier, the video is fine. You can't expect A Brief History of Time on that channel.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Apr 10, 2013, 4:19:36 PM
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Boem wrote:
Doe's the name kripp in this thread tittle atract a "special" kind of people, i seem to be repeating my points 3x in a row and still to no effect. As an upside i see why he has so many streamers now...
I think i might remember this day as the day i let a tear escape my eye for humanity's future.

Kripp : (o.O) Meh
Followers : (o(o.(O.o).o)o) MehMehMehMehMeh

No offens to u kripp, if u should read this, i clearly state in this example u where the first one to say Meh, and are not to blame for the end result of this first Meh.

I sure hope this aint offensive, but as stated before people seem to be very reluctant to think for themselves.


Well for what we just discussed it seem to me that you did not come up with some sort of argumentation that could let me change my mind... Just give better arguments than kripp and maybe people would listen...
The only valid point for me in what you said is just that you will leach more life with LOH for 1 gem slot.
Last edited by Recapax#5252 on Apr 10, 2013, 4:25:28 PM
@ riptid3

I have already corrected my calculated mistake based on the numbers he pulled out of his ass in his video.

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No because it's not 284x 3 that's using the 1000 dmg hit with 40% reduction on it. When in fact the reduction is much more than 40% when you're only hitting for 284.


40% of 1000 = 600 =/= 284x3

Also the 284 damage is after reduction of both armor/skillgem 40%less

People should note that he talks about "damage" in his example not DPS

They should also note that he is not giving credit for the multiple hits in same time frame, wich in return could trigger a nice amount of other skills/bonuses

The 284x3 was my own mistake not taking into acount that u are not dealing 3 attacks when a normal hit would only deal one hit. However after i rewatched the video in his example he states that the 284 hit is done at 100% as compared to the 600hit
This in return would make it 568 and only 32 damage lower then the 600 hit(this is already with his random armor reduction and skill gem reduction) but in return u would deal 2 "hits" instead of one, now need i say anymore why this works very nicely for melee?...
Freedom is not worth having if it does not include the freedom to make mistakes
"
ScrotieMcB wrote:
"
SL4Y3R wrote:
Where did he get the AR reduction value from for starters? Since that's important.

Next, did his calculations mention the increase to physical dmg that comes from the gem leveling?

Or the fact that when combined with splash, the AoE dmg, if any, isn't counted in as well?

Flicker multi splash ftw.
Those are good questions for the advanced student.

I think the pertinent question is: Should Kripp's videos be tailored for the advanced student? Is that really his demographic?

No, it's not.

The intent was to explain how, as far as DPS is concerned, elemental synergizes better with Multistrike than physical does. As long as armour > 0, this is always the case. Bringing up the niche case where Multistrike actually lowers your DPS may have been slightly misleading (it gives the impression such an occurance is common, when it's not), but it effectively communicates the concept.

Like I said earlier, the video is fine. You can't expect A Brief History of Time on that channel.


This is the point, anything that scales physical damage (less or more) has more effect than is listed or obvious. In terms of damage output, it hurts low-mid physical damage users the most. High AS and mostly elemental damage (however you go about it) is far more viable than high AS and mostly physical, add armour penetration and the situation will be significantly improved for low-mid physical damage.
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Boem wrote:
I just rewatched the video to make sure, and he states that a
40% reduction on 1000 dps becomes 600 dps (because of armor)
then 600 -40% becomes 284dps (because of multistrike 40%less)

And then he forgets to triple the dps because multistrike wil hit 2 extra times with the outcome of his dps formula.

852 dps if im not mistaken is the outcome when i follow his calculations.
ontop of that, u have just found a way to deal more dps overtime with lower physical damage,
AKA solution to reflect vs player armor. Ontop of that u just found a way to triple ure survivability with LoH wich isent restricted like LL is.

I got no clue what the fuzz is about, maybe im missing a point somewhere, but from where i am sitting its all positive buffs for melee, also the statement "please buff physical damage"
is totaly ludicros since it is already the highest dps ingame. buffing it more wil just result in even more one hit reflect wonders.

Feel free to correct me if i am mistaken, i have no problem with learning new things, but all i see from these new gems is some amazing fun new posibility's and some helpfull mechanics to prevent reflect damage to spike. Also when this gem reaches a higher lvl, the downsides wil be better so it wil be even more OP.


It doesnt triple your dps, it doubles your attack speed after a certain level (13) so to reach that 600 dps you had before you need your multistrike to be lvl 13+, cause even when it doubles your attack speed thats still 568 damage you inflict...
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Boem wrote:

This in return would make it 568 and only 32 damage lower then the 600 hit(this is already with his random armor reduction and skill gem reduction) but in return u would deal 2 "hits" instead of one, now need i say anymore why this works very nicely for melee?...


Yes please. I still don't understand why it would be better. And it kinda seems that we have 2 parallel discussions here. If the goal is to hit fast (for the benefit of LOH or stuff like that) , you can still hit fast with elemental damage. This argument is most an argument on why multistrike can be valid, but not one against the statement that physical damage is less good that elemental damage.
Last edited by Recapax#5252 on Apr 10, 2013, 4:46:03 PM
I think Scrotie McB has already posted the best "sugestion" thread so far, it's listed as "armour penetration gem" i think and it is briliant in many ways, i would urge people to take a look at it and bump it for obviues reasons.

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Well for what we just discussed it seem to me that you did not come up with some sort of argumentation that could let me change my mind... Just give better arguments than kripp and maybe people would listen...
The only valid point for me in what you said is just that you will leach more life with LOH for 1 gem slot.


U are basicly proving my point by posting something like this, thinking that a roughly 5%damage reduction resulting in a 200% proc chance for any skill/suport gem is a "bad" suport gem and useles for physical damage users.

I would urge u to use the brain u where given, then people like me dont need to state the obviues over and over.

Fact's remain fact's and physical damage has the highest value's reachable in PoE. Are they viable is not worth the discusion because most melee builds are "not viable" atm because of desync issue's, not build issues.
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem wrote:
I think Scrotie McB has already posted the best "sugestion" thread so far, it's listed as "armour penetration gem" i think and it is briliant in many ways, i would urge people to take a look at it and bump it for obviues reasons.

"
Well for what we just discussed it seem to me that you did not come up with some sort of argumentation that could let me change my mind... Just give better arguments than kripp and maybe people would listen...
The only valid point for me in what you said is just that you will leach more life with LOH for 1 gem slot.


U are basicly proving my point by posting something like this, thinking that a roughly 5%damage reduction resulting in a 200% proc chance for any skill/suport gem is a "bad" suport gem and useles for physical damage users.

I would urge u to use the brain u where given, then people like me dont need to state the obviues over and over.

Fact's remain fact's and physical damage has the highest value's reachable in PoE. Are they viable is not worth the discusion because most melee builds are "not viable" atm because of desync issue's, not build issues.


God .... and why it is an argument against physical damage is less good than elemental damage??? If you hit fast with elemental you will proc as much as with physical right?

I should remind you that the current topic is "Phys. Damage Suxx In This Game" , not "multistrike suxx".
Last edited by Recapax#5252 on Apr 10, 2013, 4:50:47 PM
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Recapax wrote:
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Boem wrote:

This in return would make it 568 and only 32 damage lower then the 600 hit(this is already with his random armor reduction and skill gem reduction) but in return u would deal 2 "hits" instead of one, now need i say anymore why this works very nicely for melee?...


Yes please. I still don't understand why it would be better. And it kinda seems that we have 2 parallel discussion here. If the goal is to hit fast (for the benefit of LOH or stuff like than) , you can still hit fast but with elemental damage. This argument is most an argument on why multistrike can be valid, but not one against the statement that physical damage is less good that elemental damage.



Pretty much this.

BTW Boem I do agree that Kripp is a moron in the fact that he advocates so much attack speed and does not use LOH when the new melee gems do not change the damage effectiveness. Thus making LOH better which is completely independent of damage type.

He also conveniently leaves out the fact that elemental damage against specific mobs is worse when compared to physical. Which strengthens his argument. However he still has a point elemental damage scales much better and is more beneficial in the majority of scenarios.

It also seems you're trying to convince us the gems are good, we're not disputing how good or bad they are. They are just much worse for physical dmg compared to elemental damage. As is the case with damage in general. Elemental always wins. Hatred + added fire + weapon elemental + catalyse + ele rings and belt. Grats you just tripled your dps by converting physical to elemental.

I'm not saying avoid physical btw, I think something like lightning strike benefits more from physical than elemental and even more so from a slower weapon. But in the end elemental via physical -> "hatred + added fire + weapon elemental + catalyse + ele rings and belt" is going to be bigger portion of your dps.
Last edited by riptid3#6233 on Apr 10, 2013, 5:34:07 PM
people still listen to this tool called kripp?

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