POE Heading to D3 Land...please reconsider

"
Alhoon wrote:
"
Undon3 wrote:
Please kindly clarify :)

Well, I could demonstrate it by making everything ridiculous. Better drop and currency drop rates? Let's have the first Zombie drop Kaoms and Exalts for everyone! Less RNG? Let's make ingame item editor, everyone can have whatever stats they wished by simply turning the wheel. Different death penalty? You know what, why do we need to penaltize players anyways? Isn't the game supposed to be FUN? Let's have a man-choir come sing at your door every time you die!

Don't get me wrong, I'm not trying to ridicule you. I understand the above is very likely not what you personally want, but it's the direction you want to go, and that's a slippery slope. Where do you stop? Do understand that there ARE people on this very forum that will not stop crying about these things until they are what I described above. And there are people who want to make everything even more difficult to progress than it is currently. GGG literally cannot cater to every taste, so I say the taste they need to cater is not the majority but the one that fits their view.

Nice digression, man :)
placeholder for creative sig
"
UnderOmerta wrote:
Your assertion was that you'd rather see the game die than turn into something that would actually benefit more people and appease the hardcore crowd better. If that's your opinion, then we have nothing to discuss. Move along.

My assertion was that I'd rather see the game die an honorable death than turn into some bastard child of what the devs originally intended. Although I think it's rather ridiculous to talk about the death of the game, seeing how popular it is.
"
Alhoon wrote:
"
Undon3 wrote:
Please kindly clarify :)

Well, I could demonstrate it by making everything ridiculous. Better drop and currency drop rates? Let's have the first Zombie drop Kaoms and Exalts for everyone! Less RNG? Let's make ingame item editor, everyone can have whatever stats they wished by simply turning the wheel. Different death penalty? You know what, why do we need to penaltize players anyways? Isn't the game supposed to be FUN? Let's have a man-choir come sing at your door every time you die!

Don't get me wrong, I'm not trying to ridicule you. I understand the above is very likely not what you personally want, but it's the direction you want to go, and that's a slippery slope. Where do you stop? Do understand that there ARE people on this very forum that will not stop crying about these things until they are what I described above. And there are people who want to make everything even more difficult to progress than it is currently. GGG literally cannot cater to every taste, so I say the taste they need to cater is not the majority but the one that fits their view.

Too bad that's the very definition of slippery slope fallacy.

Your assertion is that changing the game to emphasize crafting would make the game easier. In fact, I want nothing of the sort. I want the game to be harder. What I don't want is to people luck into ridiculous stuff simply because the RNG liked them.

I think 6l's should take thousands of fusings. That said, I don't think it should be possible for some idiot to get a 6l on the first fusing they threw at the item. I want items like Kaom's and Shavronne's, etc to be hard as fuck to find. I want them to only drop from high level map bosses. I don't want people to get them by farming easy, lower level map bosses in high MF gear and sitting in town, staring at their stash, and chancing and scouring.

The game you're defending is already TOO easy because it's possible for some random dumbass to get a mirror drop on the very first zombie. Such game changing rewards shouldn't come easy and cheap. Sorry to burst your lucksacking bubble.
"
Alhoon wrote:
"
Obsidus wrote:
It's the same with this game, I respect GGG and want them to carry out their vision, but many of the design decisions in this game right now are of the "suicide cult" variety.

I don't quite understand this analogy. Are you afraid that the game will die because GGG doesn't cater to the masses? Because I'd much rather see the game die than be turned to what the masses would prefer.


No.

It means that I respect GGG, and I do want them to carry out their vision, and not pay too much attention to the random, selfish whims of the frothing masses; but that doesn't mean that there aren't objectively bad decisions that they should be called out on. Whereas you seem to be of the opinion that, getting back to the suicide cult analogy, you'd be fine with them engaging in objectively stupid shit, that makes the game unfun for huge amounts of people, and hurts their own profits, just because it'd be them sticking to their guns; which would be like me being ok with my son killing himself because he believes aliens are gonna suck up his soul in their space craft, just because it's what he wants.
Alteration Orb Union Local #7
"Alts are 16:1 Chaos. You got that tough guy?
Last edited by Obsidus#7533 on Apr 21, 2013, 4:57:33 PM
For the last time, I don't care if the game is hard, easy, RNG-heavy, RNG-light etc. Only thing I care about is that the game fits the developers vision.
"
Alhoon wrote:
For the last time, I don't care if the game is hard, easy, RNG-heavy, RNG-light etc. Only thing I care about is that the game fits the developers vision.

And as I said, that's great if the developers are making an in-house only game and playing solely among themselves. But if they release it to the public and expect consumption, they should rightfully be called out for any dumb decisions they make. That's a fact of business and commerce. It's called capitalism.
"
Obsidus wrote:
It means that I respect GGG, and I do want them to carry out their vision, and not pay too much attention to the random, selfish whims of the frothing masses; but that doesn't mean that there aren't objectively bad decisions that they should be called out on.

What are these "objectively bad decisions" then? All I hear is bunch of opinions.
"
Alhoon wrote:
For the last time, I don't care if the game is hard, easy, RNG-heavy, RNG-light etc. Only thing I care about is that the game fits the developers vision.

Then you won't mind if the game will change over time to fit a changing developer vision, as I enumerated on the last page, I assume :) Because people's opinions are easily swayed... by love... by force... by persuasive individuals... by 900+ pages forum topics... by stores not selling enough stuff...
placeholder for creative sig
Last edited by Undon3#5633 on Apr 21, 2013, 4:59:43 PM
Most of my mates and me used to run maps 24/7 and we have at least two lvl 80+ alters

I dont know why but they only play like 1h somedays and only run a few shitty lvl 69 maps. So yeah since trading is not possible anymore (even farming two full days i couldt get anything sellable for 1chaos and i farmed lvl 70+ maps and even played a few 75 full mf in party) and people is starting to get bored i cant run maps at all since the cost is 100% mine but i dont know how to get currency if it does not drop.

Maybe i should run mf again for two weeks for be able to roll properly my maps at least during... 5h?

I really hope a ladder system or something.... Otherwise (at least SC) is dead and unplayable

Or add gem sinks, item sinks... I dont know.


Maybe each death all your gems lose 2% quality each or your gear got 5% lower stats
"
UnderOmerta wrote:
"
Alhoon wrote:
For the last time, I don't care if the game is hard, easy, RNG-heavy, RNG-light etc. Only thing I care about is that the game fits the developers vision.

And as I said, that's great if the developers are making an in-house only game and playing solely among themselves. But if they release it to the public and expect consumption, they should rightfully be called out for any dumb decisions they make. That's a fact of business and commerce. It's called capitalism.


Exaclty. Furthermore, no one is attempting to say that they should go down the slope and do all they can to cater to the masses for maximum profit, NO ONE is advocating that, but some people I'm sure will create that false dilemma when we say things like this. Not catering to the masses is a GOOD thing; but it's also a good thing to realize that if you want people to play your game, and make enough money to carry out their self stated 10 year plan, then they have to realize they're not infallible, or omniscient; therefore there are going to be things they do wrong, or could do better, and the players will point that out (especially in a beta). If they choose to ignore those things, virtually sticking their fingers in their ears and yelling lalalalalal, then why have a beta? Why respond to feedback? Just do whatever the hell you want and be done with it. Business wise that would be mind bogglingly stupid, but hey, they'd be sticking to their vision, right?
Alteration Orb Union Local #7
"Alts are 16:1 Chaos. You got that tough guy?

Report Forum Post

Report Account:

Report Type

Additional Info