POE Heading to D3 Land...please reconsider

Spoiler
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UnderOmerta wrote:

How about good, well-balanced content and a variety of potential endgame builds? In fact, the lack of reward is actually making players QUIT the game. I've introduced a variety of players into the game. Many of them get one character to endgame maps, get tired of the endless grind for no (or more often, negative) reward, and then stop playing. They have other characters they would LIKE to build, or other things they would like to try, but they can't because they can't afford to and the game doesn't give them enough reason to keep trying.


Same thing happened in my case. My friend list gets empty all the time and I just can't be arsed with finding new trustworthy non ninjalooters all the time. I'm still having fun, despite I can't buy anything, can't sell anything, my currency inflated a lot and I haven't improved gear on even 1 of my chars since 1 month. I even withstand the fact that my ranger with full iq/ir eq and no resists with 1,5k hp on blood magic auras is capable to farm lvl 71 maps better than my 3,5k hp 10k armor 80 resist all 10k dps clave templar which brings me most fun even facing desync. I can take the fact I blew 800+ fusings without getting even 1 5-linked armour and never finding an exalted orb. I can take all that and still have fun in this game, because the skill system, gems, sockets links and uniques - they are fun for me. But they are not fun and scare off my friends. My friends are gamers, though not "hardcore" no-life children. Someone called me and them casual, for playing 3-4 hours during the week and up to 12 on weekends. Srsly, this is bs. Who is a target audience of this game? Basement dweller middle school drop-outs living with their grandparents? I'm pissed at this game, as I was at Diablo back then.

I can't stay because people I like to play with are leaving. They are leaving for reasons stated here in this topic - inflation, lack of progress, limited builds, especially for melee. What's the difference between lighting,split arrow, freezing pulse lightning strike and ground slam other than animation? You may say elements, but with correct auras they work the same and some just excel in more physical or elemental damage, size and range of cone of area attack. The endgame tries to min-max them all to be more or less the same. Those are the best skills for farming and they prove there is only one way to kill things - stun/block/freeze everything with elemental damage in a cone in front of you before it touches you.

Things that frustrate people have to be taken care off. Inflation has to be controled. RNG is lazy, but fine, just bosses should be a bit buffed to drop something more often. Maps should not be so limited because that's super frustrating even for the most dedicated players. Bots have to be blocked sites that sell orbs blasted to oblivion. Make shopping better - even on this forums. Search options are too limited to buy anything here. Make autopurge 1 day old no bump shop and sell topics. Someone will make an unique price check topic and just make it sticky.

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johnnysd wrote:
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Undon3 wrote:
Since there's nothing to achieve in proving PoE not being hardcore or whatever, the topic was (basically) that PoE is not rewarding enough, that trading is better than drops etc. AmIrite?

Because if that's the issue, there was an excellent earlier post, which I am too lazy to look for, that explained perfectly why in PoE trading will forever be better than loot.

And there is also the issue that with more rewards&drops, come more and more good&great items, which basically stay forever in Default's economy.

Why?

Because there is no item sink. There's no item obsoletion. Great items remain great for GGG knows how long.

And these items will accumulate... and accumulate... and yes, the economy of the game will suffer.

To top all this, people will get good gear easier and faceroll the limited content faster, which if you followed the map system, you'd understand that GGG tries to prevent real hard.

What I'm trying to say with all of these ideas is that the problem is way, way deeper in PoE and it cannot be solved with more rewards. I am repeating these things the 3rd or 4th time I believe, because you know, people would keep just asking "moar rewards", and ignore what would follow :)

And yes, you, the complaining player, that only wants to get nice drops and be rewarded for your (maybe limited) time with shinies, don't really care about this all. You get your stuff, play&enjoy the game, leave to play another one when you get bored, and the repercussions of your actions are left behind.

But GGG cannot leave anywhere, if you know what I mean. They're stuck with PoE now. So they probably do care about economy and other nonsensical crap for the usual player.

PS: Do not understand me wrongly. I have little sympathy for how PoE works right now. But just making it more rewarding is a cheap patch, because this wound is serious and you can't just stitch it together in a hurry. I'm very pessimistic even for "deep surgery", because it would pretty much change a lot in PoE and people would still be unhappy - the people that would argue that PoE is not "wounded" in any way ;)


Again you seem to be missing the entire point. In your view there HAS to be a managed economy and for the game to be played long term by players and that the economy HAS to be regulated by adjustments in the drop rates for the global economy so it does not collapse. Frankly, I find both of those concepts ludicrous. People will play the game as long as it is fun and rewarding. And I have pointed out many times that getting the highest end items easily is not a requirement of rewarding. You can manage the "economy" of the game just as effectively long term with dramatically increased drop rates, new types of items as you can by forcing a trade requirement on the game with an artificially depressed drop rate. It is just so interesting to me that MMOs have perverted people's thoughts to the point that they think it is ctitical for an online game to be a gigantic economic simulator not a game that keeps people playing because it is fun.

You go ask this question to Chris, or other GGG dev - my own opinions are worth nothing:

"Do you care about the economy of the Default mode? Do you think that accumulating rares resulted from no item sink will in the long time make the game less fun, or it actually doesn't matter?"

From what they did in patches (stuff like Chaos recipe nerf), I can bet my left testicle that the devs care about how the economy is shaping.

This is just a game to YOU (and me, BTW...), and we want it to be fun, fun, fun, but it is a financial venture for GGG. Also, a more rewarding PoE might be OK for us, but it might suck badly for others that like to work at it 15+ hrs/day.

So no, I don't think I am missing the entire point. I think you are oversimplifying things, because you have, like all of us, your own desires and ideas about how PoE should look like and should play. But we are not the developers.
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Not getting even one usable upgrade for 30+ levels in a ARPG (this is the norm BTW)does not make for fun challenging game-play it make for a pointless grind.

Chris said that the drop rate had not been changed since closed beta well im sorry but hes either lieing or they dont play the game simple as that.

I fully understand the need to make the game last as long as possible but doing it the way they are atm will have the opposite effect as nothing has a player finishing the content quicker then quitting.

GGG YOU NEED TO UNDERSTAND THAT THE GAME ISNT WORTH PLAYING LIKE THIS.The game is worth saving i just hope they see that before its too late.
"Blue warrior shot the food"
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maxor wrote:
Not getting even one usable upgrade for 30+ levels in a ARPG (this is the norm BTW)does not make for fun challenging game-play it make for a pointless grind.


Get used to it, I'll probably sooner see my hairy ass win MissReef bikini contest before I see another useful rare drop.

Light radius?
Reduced requirements?


Are you kidding me? Instead of removing, they ADD more crap.
Wish the armchair developers would go back to developing armchairs.

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Last edited by raics#7540 on Apr 18, 2013, 2:27:00 PM
Just came back from 10 days holiday in HOPE that the "manifesto" will actually give me some HOPE for POE future...

What i see is like almost no answers to the biggest and most severe problems of the game.
None from my friends plays anymore - reason they say the game is unrewarding and with some of them we played D2 for years and years.

I now just log to check my empty friend list and saw the exalted:chaos ratio 1:36 rofl... speechless.

Gist is the game IS D3 currently. I feel the same frustration and anger when playing when as i did play D3. Same UNREWARDING mindless grinding with several possible builds. The only possible way to get upgrades after lv70+ is with currency/trading - not via actually finding your items. Though D3 has NO DESYNCH and actually FUN COMBAT.

And this comes from a total POE loyalist and addict. Anyway it was well worth it my 150$ donated. Was just hoping that this is THE game for me. The new D2. I guess I was deeply wrong, like so many others here.

Time will tell.

p.s. I fear Chris listened to Jay`s "advices" little too much at GDC....
Last edited by Stormer81#3293 on Apr 18, 2013, 2:41:43 PM
Oh yeah.

For people complaining about the game being an economy sim...

"
As veterans of various online role playing games, we understand what is required to make an addictive action RPG with visceral combat and a complex item economy.


http://www.grindinggear.com/
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Last edited by Undon3#5633 on Apr 18, 2013, 2:41:19 PM
So what, it´s written in the Book, no Chance for changes, or what.

What will GGG say when the Players are leaving, what´s a complex item economy worth when the trading addicts can´t sell their stuff.

At the Moment Triple G is acting like drug Dealers, droprates and loottables are quite ok in Act 1 normal, but the further you proceed in the game the more costly it becomes related to the time spent because the droprates and loottables don´t respond to the toughness of the game.

Right now I got a lot of nice Support gems my characters just carry around in single Slots because I can´t afford the fusings to make them useful.

And that´s the keypoint when it Comes to addictive arpgs like GGG wants to have one, if you can´t use the opportunitys this game provides, then in the end it´s not addictive anymore.
drops are fine
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fsg wrote:
drops are fine


After 41 pages, and a huge volume of words and many passionate arguments, we've been told guys.

Time to pack it up and go home.
Alteration Orb Union Local #7
"Alts are 16:1 Chaos. You got that tough guy?
i was kinda shocked when i have read the new possible mods

there is not a single piece of gear that i wear which i found or "gambled" myself

now even more shit mods being added?

great could mean i will never find anything useful

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deteego wrote:


The ironic thing is, that even with all the hate that D3 created due to how they screwed up the game, Blizzard has been very proactive in fixing D3's issues, even with the RMAH (adding epic gear that can only be crafted, is account bound, and can't be traded on the AH)


I guess what I am getting at, is PoE can have very fun and dynamic skill builds, on the same level as games like D3, but all of those builds are shit in terms of viability.


its been long time since i checked news about diablo 3 maybe i should reinstall again since that crafting actually sounds like real and rewarding crafting if im not mistaken.

not that im a fan of bound to character but since there is an Auction house its a O.K solution

and yea about viable builds in 70+ maps i always see the same builds well sometimes i see a melee around here and there but you cant call them really effective.
Last edited by zzang#1847 on Apr 18, 2013, 6:31:36 PM

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