"
Manator wrote:
"
jdr37 wrote:
How about an option to play "Easy", Normal" or "Hard.
There is already option, its called "normal", "cruel" and "merciless" :P
This is kinda misleading though, and I honestly recommend aRPGs stop doing this kind of BS
In most other games, what "normal", "cruel" or "merciless" would mean, is replaying the entire game, with the same character and build (if applicable) but with more difficulty.
This isn't the case in PoE, because your character actually needs to go all the way into merciless to actually "complete" their build. At the end of Act 3 normal, most characters would barely be a third way through their build, unless you count a witch with a single target fire spell as an accomplishment
My new discharge/based tanker only completed his build (palystyle wise) at Act 2 Merc, and thats being generous
Last edited by deteego#6606 on Apr 18, 2013, 1:58:02 AM
|
Posted bydeteego#6606on Apr 18, 2013, 1:57:29 AM
|
"
Real_Wolf wrote:
Undon, its not so muhc that trading > not trading, this will always exist.
Its that trading >>>>> crafting/rewards/drops
It was quite fun in closed beta, only trading when you wanted twink/build enablers/something difficult to make (a RRGB 4l ES based item for example, so much easier to buy it).
But it feels like a chore now, almost all of my builds I have twinked, and primarily traded for gear. Used to trans/alch wands quite often in CB to upgrade my wand, now its just not worth it because it will cost me 4-5 chaos, when for 1 chaos I can buy one with the best spell dmg for my level, and probably even get a decent cast speed or something else on it too, not just the spell dmg.
Which to me kind of says its better to just do that rather than have the hassle of getting this for myself, since I can still do the trans/alch for other things, but for specific gear I will always end up buying it.
Same with getting a 4l. I don't buy non-4l gear unless its very good, and even then I estimate its worth about 1-2 gcp to 4l a non-4l, which means if its worth about 1 gcp, its not even worth buying.
Thats just sad that back in CB I could sink fusings into things happily, but now because of the large amount of items, its just not worth doing it
So, CB was more rewarding I continue to hear. I wouldn't know, I only had a single char that played just Normal, then I decided to wait 2 weeks or so for OB.
It is understandable to me that CB was more rewarding:
- less people
- temporary economy
- resets every few months
--> the Default game had the item sink I am talking, and talking about... and nobody want to deal with... because OB does not have it any longer.
placeholder for creative sig
|
Posted byUndon3#5633on Apr 18, 2013, 2:07:20 AM
|
"
Undon3 wrote:
"
Real_Wolf wrote:
Undon, its not so muhc that trading > not trading, this will always exist.
Its that trading >>>>> crafting/rewards/drops
It was quite fun in closed beta, only trading when you wanted twink/build enablers/something difficult to make (a RRGB 4l ES based item for example, so much easier to buy it).
But it feels like a chore now, almost all of my builds I have twinked, and primarily traded for gear. Used to trans/alch wands quite often in CB to upgrade my wand, now its just not worth it because it will cost me 4-5 chaos, when for 1 chaos I can buy one with the best spell dmg for my level, and probably even get a decent cast speed or something else on it too, not just the spell dmg.
Which to me kind of says its better to just do that rather than have the hassle of getting this for myself, since I can still do the trans/alch for other things, but for specific gear I will always end up buying it.
Same with getting a 4l. I don't buy non-4l gear unless its very good, and even then I estimate its worth about 1-2 gcp to 4l a non-4l, which means if its worth about 1 gcp, its not even worth buying.
Thats just sad that back in CB I could sink fusings into things happily, but now because of the large amount of items, its just not worth doing it
So, CB was more rewarding I continue to hear. I wouldn't know, I only had a single char that played just Normal, then I decided to wait 2 weeks or so for OB.
It is understandable to me that CB was more rewarding:
- less people
- temporary economy
- resets every few months
--> the Default game had the item sink I am talking, and talking about... and nobody want to deal with... because OB does not have it any longer.
CB was overall a lot better. Even though there were some really broken builds, the stark difference was that the amount of builds that could go through the content (which was 4 difficulties on 2 acts) was far far far greater than now (which by comparison is 3 difficulties with 3 acts)
You didn't really need to trade that often, the item requirement for clearing the content wasn't as ridiculous as it is now
|
Posted bydeteego#6606on Apr 18, 2013, 2:12:14 AM
|
"
deteego wrote:
CB was overall a lot better. Even though there were some really broken builds, the stark difference was that the amount of builds that could go through the content (which was 4 difficulties on 2 acts) was far far far greater than now (which by comparison is 3 difficulties with 3 acts)
You didn't really need to trade that often, the item requirement for clearing the content wasn't as ridiculous as it is now
I wonder how much of the difficulty difference is because people actually use their orbs in CB rather than horde for later, due to wipes making hording useless.
Last edited by PolarisOrbit#5098 on Apr 18, 2013, 7:06:10 AM
|
Posted byPolarisOrbit#5098on Apr 18, 2013, 7:05:39 AM
|
"
PolarisOrbit wrote:
"
deteego wrote:
CB was overall a lot better. Even though there were some really broken builds, the stark difference was that the amount of builds that could go through the content (which was 4 difficulties on 2 acts) was far far far greater than now (which by comparison is 3 difficulties with 3 acts)
You didn't really need to trade that often, the item requirement for clearing the content wasn't as ridiculous as it is now
I wonder how much of the difficulty difference is because people actually use their orbs in CB rather than horde for later, due to wipes making hording useless.
Nope
Almost all off the difficulty came about due to how they redid elemental damage (you are know forced to max resists to get anywhere in merciless), increase in mob pack density and increase in damage and the -60% chaos resist in merc which is almost impossible to overcome unless you have perfect gear (without hampering your build in other areas)
They basically hyperbuffed damage in general and lowered defences in certain areas. This combined effect means that the only viable builds are the ones that are based around one hit wonder skills (EK/FP/LA) so the exile can maximise their defence through the tree
|
Posted bydeteego#6606on Apr 18, 2013, 8:01:11 AM
|
I give up, even more useless mods on items planned for the new patch. May all the gods help us in rolling something useful.
Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
|
Posted byraics#7540on Apr 18, 2013, 9:13:43 AM
|
"
Moosifer wrote:
I thought this was going to address how maps are becoming inferno. A horrible gear check where the damage limits options to things that are borderline or blatantly OP. Leaving other builds to farm forever to get perfect gear just to be competitive.
I do agree completely. I remember finding useful rares of gneiss farming, doing maps with my MFer feels like I'm just farming alts very ineffectively.
Also if mobs didn't have such high damage or EHP weapons with less than 200% IPD and gear w/ less than 2 res + high life would be useful.
Again, I just don't know what's going on anymore. I came to POE because it had build variety, I felt powerful, and a dynamic end game. Build variety is becoming more and more limited, melee is almost pointless. Even with my lioneye's build I never really felt powerful, just didn't feel incredibly weak like most of my other builds do. The end game is dynamic but I have yet to run a single map over lvl 70 in OB.
this, Bliz is going to improve rare quality in D3, POE should take note. Eventually players will get sick of farming trash rares all the time.
or are we doing it on purpose so that fed up players will take up the paid custom rulez league?
|
Posted bypiscator123#2439on Apr 18, 2013, 9:14:23 AM
|
"
Undon3 wrote:
Since there's nothing to achieve in proving PoE not being hardcore or whatever, the topic was (basically) that PoE is not rewarding enough, that trading is better than drops etc. AmIrite?
Because if that's the issue, there was an excellent earlier post, which I am too lazy to look for, that explained perfectly why in PoE trading will forever be better than loot.
And there is also the issue that with more rewards&drops, come more and more good&great items, which basically stay forever in Default's economy.
Why?
Because there is no item sink. There's no item obsoletion. Great items remain great for GGG knows how long.
And these items will accumulate... and accumulate... and yes, the economy of the game will suffer.
To top all this, people will get good gear easier and faceroll the limited content faster, which if you followed the map system, you'd understand that GGG tries to prevent real hard.
What I'm trying to say with all of these ideas is that the problem is way, way deeper in PoE and it cannot be solved with more rewards. I am repeating these things the 3rd or 4th time I believe, because you know, people would keep just asking "moar rewards", and ignore what would follow :)
And yes, you, the complaining player, that only wants to get nice drops and be rewarded for your (maybe limited) time with shinies, don't really care about this all. You get your stuff, play&enjoy the game, leave to play another one when you get bored, and the repercussions of your actions are left behind.
But GGG cannot leave anywhere, if you know what I mean. They're stuck with PoE now. So they probably do care about economy and other nonsensical crap for the usual player.
PS: Do not understand me wrongly. I have little sympathy for how PoE works right now. But just making it more rewarding is a cheap patch, because this wound is serious and you can't just stitch it together in a hurry. I'm very pessimistic even for "deep surgery", because it would pretty much change a lot in PoE and people would still be unhappy - the people that would argue that PoE is not "wounded" in any way ;)
Again you seem to be missing the entire point. In your view there HAS to be a managed economy and for the game to be played long term by players and that the economy HAS to be regulated by adjustments in the drop rates for the global economy so it does not collapse. Frankly, I find both of those concepts ludicrous. People will play the game as long as it is fun and rewarding. And I have pointed out many times that getting the highest end items easily is not a requirement of rewarding. You can manage the "economy" of the game just as effectively long term with dramatically increased drop rates, new types of items as you can by forcing a trade requirement on the game with an artificially depressed drop rate. It is just so interesting to me that MMOs have perverted people's thoughts to the point that they think it is ctitical for an online game to be a gigantic economic simulator not a game that keeps people playing because it is fun.
Last edited by johnnysd#1172 on Apr 18, 2013, 9:15:43 AM
|
Posted byjohnnysd#1172on Apr 18, 2013, 9:14:26 AM
|
"
piscator123 wrote:
"
Moosifer wrote:
I thought this was going to address how maps are becoming inferno. A horrible gear check where the damage limits options to things that are borderline or blatantly OP. Leaving other builds to farm forever to get perfect gear just to be competitive.
I do agree completely. I remember finding useful rares of gneiss farming, doing maps with my MFer feels like I'm just farming alts very ineffectively.
Also if mobs didn't have such high damage or EHP weapons with less than 200% IPD and gear w/ less than 2 res + high life would be useful.
Again, I just don't know what's going on anymore. I came to POE because it had build variety, I felt powerful, and a dynamic end game. Build variety is becoming more and more limited, melee is almost pointless. Even with my lioneye's build I never really felt powerful, just didn't feel incredibly weak like most of my other builds do. The end game is dynamic but I have yet to run a single map over lvl 70 in OB.
this, Bliz is going to improve rare quality in D3, POE should take note. Eventually players will get sick of farming trash rares all the time.
or are we doing it on purpose so that fed up players will take up the paid custom rulez league?
The ironic thing is, that even with all the hate that D3 created due to how they screwed up the game, Blizzard has been very proactive in fixing D3's issues, even with the RMAH (adding epic gear that can only be crafted, is account bound, and can't be traded on the AH)
I have started playing D3 again, and one thing I mainly enjoy in D3 is its combat. Its fluid, fast paced, dynamic and skillfull, which is the complete opposite of PoE, which is more spamming a single skill. To note, I have some very fun builds in PoE, I just recently made a perma discharging templar who requires something like 200 apm to play so you dont die (you constantly discharge when using 4 abilities to regain charges)
Problem? He hit a brick a wall because he isn't a life based character (even though the character is running 4 uniques)
I guess what I am getting at, is PoE can have very fun and dynamic skill builds, on the same level as games like D3, but all of those builds are shit in terms of viability.
|
Posted bydeteego#6606on Apr 18, 2013, 9:20:54 AM
|
Totally agree with OP and Charan directly under the OP. Right now it does feel totally unrewarding. Almost all the time anyway. Occasionally, very occasionally, something cool comes up but not very often.
On a side note but not totally unrelated (as there have been lots of comments about CB being better)...
You know what I really miss? Three starting points on the skill tree. That was awesome. Still, after all this time, I miss that.
Looks like someone missed their weekly meeting of Douchebag's Anonymous.
|
Posted byThe_Paw#2778on Apr 18, 2013, 11:13:50 AM
|