POE Heading to D3 Land...please reconsider

As much as I sympathize with the 'no trading' people, that's not even the only problem.

Trade chat is inundated with ilvl 70+ items and uniques. You can't even trade for a low-mid level item. I miss v 0.9.x's difficulty-specific chat channel. Sure, trade happened in the main chat, but at least you could find stuff *for your level* for trade.

(Most of the trade I did in CB was for name matching rares, which is a waste of time now because the orb rewards for doing so are a slap in the face, given the effort involved).

Crafting in this game is basically non-functional too. It was non-functional in CB and they *made it worse*. And I say this as someone who blew through *several thousand* alteration orbs *per day* for several weeks crafting daggers. That resulted in about a dozen per day which were worth regaling, and I *never* saw one worth spending an exalted on. And now orbs are even rarer (race rewards are worse, trade-in recipes are worse). It's like they built a crafting system they *don't even expect anyone to use*. Seriously, wtf.
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Chris wrote:
This thread has a lot of good feedback. One thing to note though - we haven't changed general drop rates since Closed Beta. Almost everything (magics, rares, uniques, currency, gems) are exactly the same as they have been for a long time.

That doesn't diminish the argument at all of course - we will endeavour to make the game more rewarding - but I figured it was good to mention that we haven't reduced drop rates for some unexplained reason.


But you did change vendor trade-in recipes. (Maybe that wasn't at the CB->OB transition, but its been since I last played in September. That would certainly contribute to the feeling that orbs are rarer).
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Undon3 wrote:

- to alter PoE to work as a reward4skill&dedication based system like WoW would take big changes to the game systems, and also even bigger changes to the game's ideology


Good christ...
WOW = REWARDS FOR SKILL!???!!?
What the fuck, I repeat, What the FUCK are you smoking in that pipe of yours. WOW is literally easier for ANYONE to play than friggin' minesweeper! It doesn't require even the tiniest amount of skill to play. No optimization, no thinking, no brains. Just grind the shit out of it and you'll get to the "end".
You are the biggest troll in history. And these are the guys who are telling how PoE should be redesigned? As in Shao Kahn's voice: Don't make me laugh.

PoE might not be skill-based but then again, ARPGS aren't _supposed_ to be skill-based.

And all you who are saying "increase drop rates" etc. How can you not understand simple friggin' economics? IF they increased drop rates, that 6th Orb of Alchemy that just dropped from the rare monster you killed wouldn't mean shit to you anymore at that point, it would be same as finding Orb of Augmentation now! Even all low level upgrades would cost 10-20 Alcs then. IT DOESN'T FIX ANYTHING. So many idiots here who can't understand that basic fact - it just baffles the mind. My point of D3 noobs rampaging here and trying be game designers - failing utterly at everything they are trying to "fix" - still stands.
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Undon3 wrote:

Well, I have just compared the 2 systems, and approximated how a WoW reward4skill system (which still contains RNG) will affect PoE. From you post, all your suggestions will make PoE invariably more rewarding. This will result in more and more great gear in the game and more and more currency (unless they make the currency actually worth trying in regards to crafting).
What item sink does PoE Default have? NONE. Stuff will just accumulate, and accumulate. Most people here hate gear obsoletion, they want a good rare to last them like, forever (beats me how you could want this, but meh).
I repeat: if GGG is to make the game more rewarding, they need to change lots of other stuff to make people play for prolonged periods of time. The accumulation of gear needs to be offset somehow. This mechanism does not yet exist in Default, in HC is player death (which coincidentally spills even more items in Default...).
I've been arguing for compromise solutions like you have for weeks here. But I've become more and more sceptical. If anything, I've seen more nerfs instead of buffs, like for the chests or chaos recipes. This is indicative that systems that allow more wealth/items into the game will probably not make it beyond these forums.
But you can still try to suggest them, of course. It's not like GGG will ever bother to give you a definitive answer and drive you away, if you know what I mean ;)


There is another possible outcome, let's say it becomes easier to get decent gear, we will supply our chars via drops and crafting and flood the market with decent gear, and what? Decent gear becomes cheap but still nobody buys it because he already has plenty to choose from, no more idiots charging an exalted for 80 health belt with two good resists, no more spamming the channel with crap. BUT if they also make great gear more rare so it turns more coveted and expensive it will become the new focus of the trade and something to aim for while still being able to play the game self-supplied with most builds.
After all, most of us here just love perfect stuff, we don't really play to beat the game but to make our little avatars as kickass as possible. Probably a remnant from the time we were getting all hot and bothered about who has the strongest action figure in the sandbox.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Apr 16, 2013, 5:43:07 AM
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mushioov wrote:
"
Undon3 wrote:

- to alter PoE to work as a reward4skill&dedication based system like WoW would take big changes to the game systems, and also even bigger changes to the game's ideology


Good christ...
WOW = REWARDS FOR SKILL!???!!?
What the fuck, I repeat, What the FUCK are you smoking in that pipe of yours. WOW is literally easier for ANYONE to play than friggin' minesweeper! It doesn't require even the tiniest amount of skill to play. No optimization, no thinking, no brains. Just grind the shit out of it and you'll get to the "end".
You are the biggest troll in history. And these are the guys who are telling how PoE should be redesigned? As in Shao Kahn's voice: Don't make me laugh.

PoE might not be skill-based but then again, ARPGS aren't _supposed_ to be skill-based.

And all you who are saying "increase drop rates" etc. How can you not understand simple friggin' economics? IF they increased drop rates, that 6th Orb of Alchemy that just dropped from the rare monster you killed wouldn't mean shit to you anymore at that point, it would be same as finding Orb of Augmentation now! Even all low level upgrades would cost 10-20 Alcs then. IT DOESN'T FIX ANYTHING. So many idiots here who can't understand that basic fact - it just baffles the mind. My point of D3 noobs rampaging here and trying be game designers - failing utterly at everything they are trying to "fix" - still stands.


Wasn't aware a knowledge of economics was needed to play POE,certainly isn't advertised as needing it. =P

What that sixth orb would mean to me is I'd have more crafting opportunity.What it would mean to somebody accumulating wealth to trade past gear checks,I dunno,do you ?

Ain't it tough when others have a different opinion than oneself. =P
Last edited by Temper#7820 on Apr 16, 2013, 5:51:34 AM
They do not only have a different opinion it seems they only want to prosper over others.

All this talking about a functioning economy sounds like people who see the Goal in arpgs by playing a trade Simulation and making a bargain out of this game.

In the end those people will always react in a jealous way when there are proposals to make games more rewarding because it would lessen their trading profits.
Brings me back to the good old days when Mushioov wanted Runic to remake their netcode and implement closed servers to Torchlight 2
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ThatGuy90210 wrote:
Brings me back to the good old days when Mushioov wanted Runic to remake their netcode and implement closed servers to Torchlight 2


You really needed to make an alt account to attack someone? At least have the guts to post something with your main account.
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mushioov wrote:

PoE might not be skill-based but then again, ARPGS aren't _supposed_ to be skill-based.


Right, so we can ignore the a(action) RPG out of the whole genre then?

Guess what, any "action" based game (such as FPS and aRPG's) are skill based, they are skill based because they are realtime and have elements of reaction time and twitch based mechanics.

This is not DND which is turn based

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Ginfress wrote:
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ThatGuy90210 wrote:
Brings me back to the good old days when Mushioov wanted Runic to remake their netcode and implement closed servers to Torchlight 2


You really needed to make an alt account to attack someone? At least have the guts to post something with your main account.


This makes what he said irrelevant how?
Last edited by deteego#6606 on Apr 16, 2013, 7:05:44 AM
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mushioov wrote:

WOW = REWARDS FOR SKILL!???!!?


Lol, seeying "WOW rewards for skill" ....priceless...

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