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mushioov wrote:
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Singulon wrote:
Sadly enough mushioov, but you alone seem to fit better into the D3-Forums.
Still I have hope that this thread will remain constructive because I don´t want to have this D3-Fanboys-versus-casuals happen in Path of Exile.
I was there when the game was fresh. The instant I understood the game was broken beoynd repair, I left.
D3 fanboys and casuals are the reason I'm raging and it has already happened. Maybe it's the evolution of every game when it gets enough attention and support -> it gets mainstream'd and loses it's original vision when trying to appeal to all. It's impossible to appeal to all and originally GGG decied to appeal to the HC gamers (themselves). Now they are changing their way with every patch going towards more casual, easier, dumber version. And I blame the D3 fanboys and the casuals for that.
You are a sad and bitter person.
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Posted byHonkHonkBeep#4053on Apr 15, 2013, 1:27:29 PM
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TheAnuhart wrote:
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mushioov wrote:
... I've said it from the beginning: GGG should've followed their own vision, not give a shit about what's written on the forums. They caved in and the outcome is now known.
Did you read the OP?
Just exactly how do you interpret wanting to loot your items by killing monsters as casual?
More so when the other option, what we have now, what the OP opposes, is fkn buy it.
And as for your generalising, broad sweeping, stereotyping, bigoted, bullshit.
I have OVER 1000 hours in POE SINCE OB, I am 100% self found, I'd rather be gimped than OP if it meant trading for gear/gems. I'm one of the few people that would actually (and have done)
use GCPs from 0-20. And for the most part, I agree with the OP.
You want the HC part pointed out?
See those guys over there, dressed from head to toe in gear they traded for, out gearing content before they touch it, never contemplating anything other than a bought quality gem?
Well turn the other way, 'coz that ain't it.
Let it go, he's obviously ranting at random and doesn't care which thread he's on.
The game was, if anything, much more generous in closed beta then now, I played solo for the most part, as I do now, and it never even crossed my mind to buy something. I could equip all my chars with nice gear with little to no grinding and gave away loot I didn't need on regular basis. It was satisfying and fun, scratched just that itch that nested in the void some legendary arpg titles left. Dunno what happened in the meantime, actually I got some theories like most of us here but they are already written and rewritten a lot of times, anyway, the game is probably harder then before but it just isn't as fun, it became more tedious than anything else.
Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Apr 15, 2013, 1:37:30 PM
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Posted byraics#7540on Apr 15, 2013, 1:36:08 PM
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Just ignore the 13 year old, reactionary morons. Let's not sully this thread by noticing their nonsense.
Alteration Orb Union Local #7
"Alts are 16:1 Chaos. You got that tough guy?
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Posted byObsidus#7533on Apr 15, 2013, 1:37:07 PM
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I don´t think that GGG is losing it´s Vision but for a game like Path of Exile it is imperative to participate the Majority of the Gamers in the keyfeatures of this game which are quite outstanding.
We all Know the biggest mistake Blizzard made with D3 was putting all the interesting stuff(uniques, set items) into a difficulty that was never made nor intended to be played by casual Players.
If Blizzard had put more interesting stuff and a better itemization into the lower difficulties no one would have felt the need to die through difficulties or buy the gear which was nessessary to go to Inferno.
I myself don´t feel the need to rush through to Merciless so I can play maps, I want to have fun all the way through the game and not when I reached the "End" of the game.
The crafting System of PoE is outstanding on the Roadmap of modern arpg´s but, if you don´t let the majority of gamers participate, because of drop rates that simply are too low to risk crafting on items earlier in the game, then all that will remain of PoE is bad gameplay due to desynch and damagespikes you can´t Counter.
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Posted bySingulon#4483on Apr 15, 2013, 1:38:17 PM
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johnnysd wrote:
I got into the closed beta and loved it. I played a ton and think that POE is a great game. I am a supporter and only want this game to be the best it can be.
I took a good time off, and recently started playing it again. And I am finding the experience significantly less engaging than it was several months ago.
The game as it is now is just not rewarding. It seems like drop rates of anything useful have been tuned exceedingly low, probably in an attempt to influence the trading economy and I think that is a huge mistake.
Trading for items should be entirely optional. The game should reward you for playing regularly and if you choose to trade great, if not well then an interesting drop is just around the corner. As it is now, it is starting to feel like the endless slog of grinding for no reward that D3 is, also because of trying to "balance" the in game economy. And this is a huge mistake.
D2 is obviously the biggest influence on this game and yet it is not heeding the way loot and itemization was handled in that game at all.
D2 was always rewarding. Right from level 1 through the entirety of the game you were always getting rewarded with interesting loot. Part of this has to do of course with the fact that D2 had so many more types of interesting drops: rares, three levels of uniques, charms, runes, gems, three levels of set items. More importantly though the drop rate of all of them were pretty high so you always were finding something new, and the Horadric Cube gave a linear upgrade path to higher level gems, runes and crafted items. Items were easily farmeable, maybe too easy, yet the really really great items were SUPER rare. I never ever found a Stone of Jordan, which was used as currency, but in probably thouands of hours of playing I was never bored and it never felt grind-y.
POE on the other hand always feels grindy. Really all you find are white items and an occasional orb. And POE only has orbs, items and skill gems to find. In beta you found rares all the time. Large chests were fun and some of the higher end orbs were not like trying to find ZOD. It never seems to be rewarding. Every few hours or days maybe you find a unique and thats cool but very rarely. It is just an endless grind.
I have no interest in the online economy, I shouldn't have to. I may struggle to find the best unqiues, but I should find interesting stuff all the time. I don't in the game now. It really feels a lot like playing D3, and with much of the same community attitude (few who are contributors as far as I can see) that plagues that horrific game.
POE really needs to address this or it will not receive the long term play it wants to have in my view.
I fully agree with this. I just leveled a Ranger from 1-61 this last week. My highest drops were 1 Regal Orb and 1 Blessed Orb, both of which are essentially worthless when it comes to end game and having to "buy" gear rather than find it.
Last edited by Sorrowfal#6696 on Apr 15, 2013, 1:59:20 PM
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Posted bySorrowfal#6696on Apr 15, 2013, 1:57:19 PM
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raics wrote:
Let it go, he's obviously ranting at random and doesn't care which thread he's on.
Yes, I just realised, this is the guy getting all hot and bothered that GGG is going to give alternate, less tention loot options, even though the current looting and a FFA will also be there.
I should have checked earlier.
Casually casual.
Last edited by TheAnuhart#4741 on Apr 15, 2013, 2:04:14 PM
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Posted byTheAnuhart#4741on Apr 15, 2013, 2:03:15 PM
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mushioov wrote:
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Singulon wrote:
Sadly enough mushioov, but you alone seem to fit better into the D3-Forums.
Still I have hope that this thread will remain constructive because I don´t want to have this D3-Fanboys-versus-casuals happen in Path of Exile.
I was there when the game was fresh. The instant I understood the game was broken beoynd repair, I left.
D3 fanboys and casuals are the reason I'm raging and it has already happened. Maybe it's the evolution of every game when it gets enough attention and support -> it gets mainstream'd and loses it's original vision when trying to appeal to all. It's impossible to appeal to all and originally GGG decied to appeal to the HC gamers (themselves). Now they are changing their way with every patch going towards more casual, easier, dumber version. And I blame the D3 fanboys and the casuals for that.
You don't seem to understand that the game doesn't appeal to hardcore gamers. Hardcore games don't like random. Hardcore gamers like games where their skill input matters. Why do you think literally every single e-sport follows the pattern of having very high skill ceilings and very little RNG? POE doesn't reward hardcore games. It rewards players that play a lot and get lucky. Anybody out there can play a lot and get lucky if they're willing to no-life at a game.
Where's POE's skill curve? This game has one of the lowest skill caps I can remember. It's basically making a decent build (which if you can't do it, you can always follow a guide) get good gear, and hold right click to win. Trying to act like you need actual "hardcore" skills as if this game were Starcraft is just funny.
But yes, keep telling yourself that POE is for "hardcore" gamers and everyone that doesn't like it is casual and bad at games.
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Posted byUnderOmerta#1203on Apr 15, 2013, 2:56:14 PM
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I'm gonna state this once again. Prolly not the last cause I care about the game.
The PROBLEM is undeniably... 99% of the end-game community can not, with any sort of consistency, farm (or even get to TRY OUT) the high end levels, especially in hardcore.
See... as a vet of ARPGS I can tell you with 100% certainty that people DON'T MIND getting shit drops over and over as long as there's the possibility of a good high end drop.
Again, let people farm the high end, they'll gladly do it over and over and over with no complaints. We'll farm for days if we know we *might* pull a top end drop.
HOWEVER!
What's happening is people are forced to grind shitty Fells to Docks to 66-69 maps over and over for hours on end with the hope they MIGHT get a 70+ map that lasts 10 minutes. If they get a 71 it's OMG time. 72 plus... almost unheard of for most.
So it's not surprising at all people give all their orbs away for shitty ilevel 75+ whites - almost no one can get to the maps to begin with. No, not surprising. What is surprising, is GGG thinks this is good.
Having paid streamers and no-lifers being the only people benefiting from end-game maps is not good in the least - that's a very small portion of the usual 'hardcore' ARPG players.
I'm the Ps guy: Psomm, Pso, Psong, pso-on and pso-phorth.
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Posted byPsomm#5110on Apr 15, 2013, 3:05:54 PM
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^ Exactly. So many people think so highly of themselves.
EDIT - someone jumped in and cut my arrow... its meant for the thread above the above poster.
GGG - Why you no? Last edited by JoannaDark#6252 on Apr 15, 2013, 3:07:15 PM
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Posted byJoannaDark#6252on Apr 15, 2013, 3:06:05 PM
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Psomm wrote:
I'm gonna state this once again. Prolly not the last cause I care about the game.
The PROBLEM is undeniably... 99% of the end-game community can not, with any sort of consistency, farm (or even get to TRY OUT) the high end levels, especially in hardcore.
See... as a vet of ARPGS I can tell you with 100% certainty that people DON'T MIND getting shit drops over and over as long as there's the possibility of a good high end drop.
Again, let people farm the high end, they'll gladly do it over and over and over with no complaints. We'll farm for days if we know we *might* pull a top end drop.
HOWEVER!
What's happening is people are forced to grind shitty Fells to Docks to 66-69 maps over and over for hours on end with the hope they MIGHT get a 70+ map that lasts 10 minutes. If they get a 71 it's OMG time. 72 plus... almost unheard of for most.
So it's not surprising at all people give all their orbs away for shitty ilevel 75+ whites - almost no one can get to the maps to begin with. No, not surprising. What is surprising, is GGG thinks this is good.
Having paid streamers and no-lifers being the only people benefiting from end-game maps is not good in the least - that's a very small portion of the usual 'hardcore' ARPG players.
The thing with map drops is almost humiliatingly absurd; I have NEVER played a game where the endgame was 100% dictated by nothing but RNG, in terms of whether you can even do it or not. Maybe Everquest, where you couldn't even get into certain raid dungeons, like Vex Thal, without doing a really long quest, and then camping rare spawn mobs, hoping they'll drop rare quest items, in order to make a key to get into the instance. Gating content purely through grind farming against RNG is so archaic of a design concept it probably sold cotton to Mary so she could use it for cloth diapers for the baby Jesus. Having it in an MMO where they want you to live on it, and not progress through content too quickly (to keep you subscribed) is one thing; but in a free to play ARPG? Ludicrous.
Alteration Orb Union Local #7
"Alts are 16:1 Chaos. You got that tough guy? Last edited by Obsidus#7533 on Apr 15, 2013, 4:17:42 PM
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Posted byObsidus#7533on Apr 15, 2013, 4:17:14 PM
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