POE Heading to D3 Land...please reconsider

This game is a becoming a cheap indie d3 clone with every change they make. Of course who can blame GGG, they need their income. A hardcore game made by hardcore gamers...can someone please point me at the hardcore part of this game?
"
TheAnuhart wrote:
"
mushioov wrote:
To OP: Pretty horrible what you are suggesting. What you are wanting is basically MORE of D3, not LESS.

The dreaded but yet inevitable change towards D3 by the influx of D3 players has officially begun. RIP Path of Exile, you will be missed.


Did you even think about what you just wrote?


Insane amount of D3 nooblets and "Kripparian" fans swarm to PoE after doors opened to OB -> "We want this game moar like D3, We want easier crafting, We want easier found items, We want easier gameplay, We don't want randomization, We want respecs, We want instanced loot, We want everything handed to us in an instant, We want the same things that people who have spent 1000 hours to the game would have, We want everything casualized NOW!" -> GGG sees that ok this is what the "majority" wants -> Cracks under pressure from constant barrage of whining which wasn't an issue before OB -> PoE streamlined and dumbed down for the "majority" -> GG GGG.

"
Ginfress wrote:
This game is a becoming a cheap indie d3 clone with every change they make. Of course who can blame GGG, they need their income. A hardcore game made by hardcore gamers...can someone please point me at the hardcore part of this game?

It's getting overrun by casuals. Sorry dude, the casuals got their filthy hands on PoE as well... I've said it from the beginning: GGG should've followed their own vision, not give a shit about what's written on the forums. They caved in and the outcome is now known.
Last edited by mushioov#0149 on Apr 15, 2013, 12:15:39 PM
Sadly enough mushioov, but you alone seem to fit better into the D3-Forums.

Still I have hope that this thread will remain constructive because I don´t want to have this D3-Fanboys-versus-casuals happen in Path of Exile.
"
mushioov wrote:
"
TheAnuhart wrote:
"
mushioov wrote:
To OP: Pretty horrible what you are suggesting. What you are wanting is basically MORE of D3, not LESS.

The dreaded but yet inevitable change towards D3 by the influx of D3 players has officially begun. RIP Path of Exile, you will be missed.


Did you even think about what you just wrote?


Insane amount of D3 nooblets and "Kripparian" fans swarm to PoE after doors opened to OB -> "We want this game moar like D3, We want easier crafting, We want easier found items, We want easier gameplay, We don't want randomization, We want respecs, We want instanced loot, We want everything handed to us in an instant, We want the same things that people who have spent 1000 hours to the game would have, We want everything casualized NOW!" -> GGG sees that ok this is what the "majority" wants -> Cracks under pressure from constant barrage of whining which wasn't an issue before OB -> PoE streamlined and dumbed down for the "majority" -> GG GGG.


+1
"
Singulon wrote:
Sadly enough mushioov, but you alone seem to fit better into the D3-Forums.

Still I have hope that this thread will remain constructive because I don´t want to have this D3-Fanboys-versus-casuals happen in Path of Exile.


I was there when the game was fresh. The instant I understood the game was broken beoynd repair, I left.

D3 fanboys and casuals are the reason I'm raging and it has already happened. Maybe it's the evolution of every game when it gets enough attention and support -> it gets mainstream'd and loses it's original vision when trying to appeal to all. It's impossible to appeal to all and originally GGG decied to appeal to the HC gamers (themselves). Now they are changing their way with every patch going towards more casual, easier, dumber version. And I blame the D3 fanboys and the casuals for that.
Last edited by mushioov#0149 on Apr 15, 2013, 12:28:11 PM
"
Charan wrote:
Spoiler
I agree with all of this.

There have been simply too many occasions of me killing a rare monster in PoE since late CB to now that resulted in all white items. Either my luck's changed or that wasn't the case earlier in the CB.

I'm a solo player and almost never trade. I find the idea of trading pretty abhorrent and much prefer just giving stuff I don't need to friends in the hope (knowledge, so far) that they will reciprocate. I am not on here to play Virtual Economy and I really couldn't give a stuff what anything is worth.

I'd like to say that maybe it's just a case of burn-out or overexposure but I genuinely feel something has changed since CB regarding loot. Not the unique droprate -- I only got a few of those in CB and only have a few now -- but the general occurrence of rares from rares.

Do I think every rare monster killed should yield at least one rare? Absolutely. Some of them are right fuckers to kill and when you finally do it, and get only whites or maybe a blue and some common currency, it really sucks.

I concede that the game is as ever in progress and the introduction of more uniques will, or should, make them more common in spawning, but like I said, I don't feel that's the issue.

Another issue regarding reward is world-drop-only gems. They're cool in concept but they really do lock away certain builds (and thus certain power) to those who trade aggressively or get really lucky. I'm neither. I love the idea of gems dropping but also feel that six classes should be enough to distribute them such that none are world-drop-only, all are assigned to a class. This way, if I want that multistrike or chain, I can either aggressively trade for it, get lucky OR level the appropriate class to the required quest reward and mule it. Skill-certainty certainty should be guaranteed for builds, if indeed it is not for all other items.

I accept that grinding for a 6L is a massive undertaking, especially one with great stats. I accept that 'crafting' in this game is the big grind and I don't mind that.

But when I finish a quest and none of the gems are even vaguely interesting to me, I feel cheated. Conversely, some classes get 3-4 great gems per quest and I'm left stuck choosing one.

I think allocating those wicked world-only drop to higher level quest rewards, one or two per class, would go a long way in returning some semblance of reward for play, not to mention class choice.

I know, a bit of a tangent, but related to the concept of 'rewarding play' I feel.

To iterate: I agree that general, non-party, non-IIQ/IIR, non-multiclient play can be very, very unsatisfying drop-wise.


Just remember, the game isn't done yet. They will be adding Acts. Acts mean more quests. More quests mean more chances to give out gems and that means more gems that are not world only drops.
I don't know if something like that will be realistic when GGG realizes the "custom" leagues - but i have the idea of a "do it yourself" - league.

The main idea behind this is to make the game feel more like an oldschool-ARPG without the drawbacks an new-generation-online-ARPG has. The simple rules would be:

- no currency trading or dropping
- significantly increased currency drop rates and guaranteed rewards e.g. at least 1 alch eq. for slaying a map unique mob

I am sure many people don't want to trade, but feel that if it's necessary to do so if they want to progress. Not everybody has hours of time to spend in the game.

For example, you found 4 chaos and 1 divine. The intention of this league is that you change your thinking from " Yay, now i can buy an upgrade" or "i should keep them and buy something good later." to "let's reroll my amulet :)".
The crafting system would be just more fun and more rewarding - and because the economy can't care about orbs anymore everybody who just wants to play for himself would have a better experience i think.

Of course i see that as an additional league, not a concept which should replace anything existing. But for people who just want to play and be rewarded more frequently - and don't give a shit on currency rates, capitalism in video games and the economy it would be a very interesting addition.
I agree too

This game type is a grinding gear game type but in all games the economy is the most important as i see.
But i think too the trading must be only a part of the game if you want you can do it and not you must do it or farm until the end of your lifetime. And the biggest thing that makes games like Diablo3 or Path of Exile interesting for Chinesefarmers or Goldseller is only the fact the the majority of the game is based only on the trading system and the value of gold or currency.

The most important fact for games is to have fun to play it and to play it for a long time.
Path of Exile has a realy good and versatile system of skill characters and thats to point that should be the most important in the game to let ppl play a lot of classes an be creative with builds.


And most of ppl look to much on others for this reason the economy runs after players ill post only Kripparrian as a big name because i think he is the most known player and everything runs after what is kripp playing what is kripp wearing in fact of items and that dictates a bit the prices on the market. Ill dont wanna say i dont watched some of his movies but i wanna have fun playing HC is ok played it to but makes no fun at all to me because of the fact that you never see players run funny mapmods like : Maze with double boss increased dmg and 3 haste modifiers or colonade with increased dmg mods that Carnage can oneshot you regardless if you use granites.

Maybe a System where Values are fixed like you cant trade and item over a value only as example 1 six linked can never be traded for more then 6 exalted. In this case this would be only a item for item trade system and there would be no reason to hack accounts or try to sell currency on interneshops trough sellers cause the items are not realy worthy anymore and profit would be not interesting to stay on that game
Ingame: Snoxz

My Shop: http://www.pathofexile.com/forum/view-thread/245436
"
mushioov wrote:
"
TheAnuhart wrote:
"
mushioov wrote:
To OP: Pretty horrible what you are suggesting. What you are wanting is basically MORE of D3, not LESS.

The dreaded but yet inevitable change towards D3 by the influx of D3 players has officially begun. RIP Path of Exile, you will be missed.


Did you even think about what you just wrote?


Insane amount of D3 nooblets and "Kripparian" fans swarm to PoE after doors opened to OB -> "We want this game moar like D3, We want easier crafting, We want easier found items, We want easier gameplay, We don't want randomization, We want respecs, We want instanced loot, We want everything handed to us in an instant, We want the same things that people who have spent 1000 hours to the game would have, We want everything casualized NOW!" -> GGG sees that ok this is what the "majority" wants -> Cracks under pressure from constant barrage of whining which wasn't an issue before OB -> PoE streamlined and dumbed down for the "majority" -> GG GGG.

"
Ginfress wrote:
This game is a becoming a cheap indie d3 clone with every change they make. Of course who can blame GGG, they need their income. A hardcore game made by hardcore gamers...can someone please point me at the hardcore part of this game?

It's getting overrun by casuals. Sorry dude, the casuals got their filthy hands on PoE as well... I've said it from the beginning: GGG should've followed their own vision, not give a shit about what's written on the forums. They caved in and the outcome is now known.


Did you read the OP?

Just exactly how do you interpret wanting to loot your items by killing monsters as casual?
More so when the other option, what we have now, what the OP opposes, is fkn buy it.

And as for your generalising, broad sweeping, stereotyping, bigoted, bullshit.

I have OVER 1000 hours in POE SINCE OB, I am 100% self found, I'd rather be gimped than OP if it meant trading for gear/gems. I'm one of the few people that would actually (and have done)
use GCPs from 0-20. And for the most part, I agree with the OP.



You want the HC part pointed out?

See those guys over there, dressed from head to toe in gear they traded for, out gearing content before they touch it, never contemplating anything other than a bought quality gem?

Well turn the other way, 'coz that ain't it.
Casually casual.

Last edited by TheAnuhart#4741 on Apr 15, 2013, 1:07:33 PM
"
TheAnuhart wrote:
"
Jojas wrote:
...
All your idea would do is emphasise even more, that the best gear available to anyone at any level is gear that drops in content above them but on gear which isn't above there level in the model, rolls high affixes and is equipable at 80% of max roll level, and is therefore only available to buy.

You're right. I still think it would make farming (on all levels) feel more progressive and rewarding. The best gear might need to be bought, but good gear would have a greater likelyhood to drop and since you don't at any time need the absolute 'best' gear in all slots to proceed in content, the necessity - if you can call it that - to trade would be lessened.

Report Forum Post

Report Account:

Report Type

Additional Info