POE Heading to D3 Land...please reconsider

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knac84 wrote:
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Temper wrote:
That's false.

It should read *I couldn't do that in D3 in release*.Because I know personally people that did,including myself and on a Witchdoctor playing from Australia no less.


More like: "devoting more time in D3 I couldn't get as well geared as devoting less time in PoE to complete content", you can acquire the gear you need to complete content in PoE as you go (important disclaimer: NOT for every build possible, but yes for a lot of the builds possible) until really late endgame (higher level maps with difficult affixes) -in addition, while we talk about it, getting the currency to trade for it is also easier than in D3 release, as much more people has access to farming that gear-. You can get gear to get stared in maps in Act 3 merciless and/or craft it.

In D3 release, if anyone says you could do that at a reasonable pace is lying, because: a) you pretty much had to use higher ilvl items (well rolled) to complete the same content (in contrast, you can do 66 maps in PoE with ilvl 61 gear); and b) the drop ratio for such gear in lowers acts was ABYSMAL, like really terrible (don't remember the exact ratios but I believe in the beginning was like the chance to get an ilvl 62 in Act 1 inferno was below 5% and the same for ilvl 63 gear in Act 2).

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Anyway, the problem of trading based drop ratios vs. single-player based drop ratios can only be solved by structuring the gameplay in different ways, ie. by different leagues with different rules. I believe this would be the right move and I would have no problem creating characters in an alternative "no-trade" league (in fact would probably work better for me given my current play time).



Just for the part I underlined.

It was less than 5%

It was 0%, impossible, did not drop.
Act 1 gave you NOTHING over ilvl 61.
Act 2 gave you up to and including ilvl 62.
Act 3, 4 and Ponies gave up to and including ilvl 63.

Just for the record, my self found character (obviously) never had an ilvl 62 item until I found them in Act 2, using pre Act 2 gear. And never had an ilvl 63 item until I found them in Act3 using pre Act 3 gear.

The original D3 system and PoE system are similar in that the best equip-able gear your character can wear drops in harder/higher content than you can do, in D3 this starts at 60, in PoE this is from ~lvl 4 all the way to end game and even then you are gated from that gear for other reasons than your level.

I like this, but NOT in a free trade economy, because it then means buying your items > than looting. A lesson D3 learned the hard way.




Regardless, as I've said before, it was possible, just took time investment.
But, we are comparing apples to oranges. D3 end game being mixed in to the journey and PoE's actually after and inaccessible because of more than just gear. The PoE real end game, high rolled high lvl maps and therefore the gear, are gated behind orbs which are gated behind trading.
Casually casual.

Last edited by TheAnuhart#4741 on Apr 15, 2013, 2:57:14 AM
makes me wonder if GGG has considered a Self found only mode, for what seems to be a MASSIVE % of players (including myself) who enjoy finding their own rewards alot more than any form of trade.

imo release an offline solo player version of this game and it would be near perfect for a massive audience. worst that could happen? GGG losses potential profit in proving once and for all which system is more enjoyable (the one that has the highest constant player base over X time?).

offline, ahh magic fix to the main floor of the game. solo play, yay rewards can finally be balanced for self found, not such a big deal for me considering i cant play until the sync issues are fixed, but would be nice.

hey maybe an offline version would be easier (at leased cheaper long term) to implement than fixing the current online sync issues?
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JoannaDark wrote:
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obadonke wrote:

* Progressive, non-destructive crafting (not the gambling system we currently have)



Right here. I been saying this forever. The crafting in this game is bad atm. Its totally turned me off since OB began, in fact i cant remember the last time i logged into POE now. Its been several weeks.

I mentioned this to many before, but the crafting that alot of people praise so higly in this game, is imo, ultimately, one of its biggest failures.

Theres obviously people out there that like it, they enjoy the pain it seems. But alot of us dont like the casino crap shoot rules that it follows. Diablo 3 had this very same problem, and the public recognized the issue right away, so Blizzard responded by adding recipes with controlled properties. This doesnt mean that rng cant still be used, it just lets players feel satisfied somewhat, by producing an expected minimal, whereas the reverse is what happens here in Wraeclast.

Posted this countless times before in these threads, but once again, i reiterate.

Look to diablo 2 crafting. It was controlled, with a splash of RNG included as well. This is a far more rewarding system, and makes the pla0yers feel at least somewhat fullfilled, as they got at least, a minimal base of what they were after.

Cast / Safety / Blood. Arreat Summit.

Anyways , i dont think theres a whole lot more can be added, alot of things have been discussed. Hopefully GGG finds some middle ground where everyone can be happy, but we all know its impossible to please everyone. Guess we just see what side of the fence we land on.


This x1000
The drop rate of orbs is insanely low.

As i get there are 2 ways:
- you collect orbs till end game and struggle all the time, since you will not be lucky with item drop all the time;
- you spend orbs and play right here right now (don't wait until something foggy called "end game"); <-- i do this way

I get weap on cruel act1 and got to merc act 1 (!) with the same weap only because i was unlucky (with drop of items and orbs). And this is far far behind of end game. Every time a get alch or exalt i use it since my gear is very bad, i try to roll and change my worst items (i have some items from normal difficulty, but they get good roll, so i don't want to spend orb on that). I don't know what you call "crafting" but in this game there is no such thing. "Crafting" in my understanding is a way to get items if you was unlucky with drop but you really spend on playing (farming) a lot of time. But in POE it doesn't matter.

The drop rate is far to low, coz i'm getting about 1 alch per 1 act (sometimes 2, sometimes 0) and i'm from +1 to max +3 char level to zone level difference. There is no gold which i can constantly collect and guarantee myself to buy something in trading chat. Why GGG didn't made stuff like Diablo 2 had that -- that's a mystery.
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Srafty wrote:
makes me wonder if GGG has considered a Self found only mode, for what seems to be a MASSIVE % of players (including myself) who enjoy finding their own rewards alot more than any form of trade.

imo release an offline solo player version of this game and it would be near perfect for a massive audience. worst that could happen? GGG losses potential profit in proving once and for all which system is more enjoyable (the one that has the highest constant player base over X time?).

offline, ahh magic fix to the main floor of the game. solo play, yay rewards can finally be balanced for self found, not such a big deal for me considering i cant play until the sync issues are fixed, but would be nice.

hey maybe an offline version would be easier (at leased cheaper long term) to implement than fixing the current online sync issues?


An offline version of the game is NEVER going to happen (I also believe it's bad for the game as there is nothing wrong with grouping with other people and it actually makes the game more fun, the obly problem right now maybe is the 'loot issues'), but you could have a 'no-trading instanced loot' version with drop ratios tweaked around it.

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As for access to endgame, TheAnuhart, I agree with you it's pretty broken right now and I hope it gets fixed (apparently they are going to work on that given what the manifestos say), detaching XP system and access to higher lvl content from gated item progression (high ilvl stuff) to achieve perfect items.

I don't think the current item progression system is wrong per se, as except for certain builds, you can get good enough items in 'lower' ilvl items to complete content: notice there is an huge difference to how stuff like armour/evasion, resists etc. work in the game with direct on indirect caps everywhere, and life rolls are also capped for most item slots in the game; as for damage, you can also find plenty of crazy good weapons (it's hilarious finding weapons in normal that you can still use even at start of merciless, or finding weapons in late cruel that you cna use even when you start doing maps) at lower levels which will carry you even to the highest endgame maps where mobs have crazy amount of HP. You maybe could do that in D3, but I'm almost certain it would require perfectly rolled lower ilvl items (due to how the itemization and the mechanics of the game work), at least in HC where you couldn't risk death and required super-tanky characters.
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knac84 wrote:
Anyway, the problem of trading based drop ratios vs. single-player based drop ratios can only be solved by structuring the gameplay in different ways, ie. by different leagues with different rules. I believe this would be the right move and I would have no problem creating characters in an alternative "no-trade" league (in fact would probably work better for me given my current play time).

A better way, in my opinion, to solve the problem is by giving high-level gear a bias towards high-level mods. Not very much, only so that ridicilously low mods are very unlikely, medium to high mods are to be expected and very high mods need some luck.

I think that GGG's stance that people start to get bored too quickly (and leave) if good gear can be aquired too easily is pricipally right, only they underestimated the practical consequences of when it is TOO HARD to aquire good gear -> people get bored and leave.

Also I think it doesn't necessarily have to be good gear. GGG could introduce lots of additional stuff that drops and gives the player some sort of satisfaction: Potions that permanently raise an attribute (by 1 or 3 or 5), HP or MP (by 1 or 5 or 10), potions that give XP (e.g. 5% of level-up) or boost XP gain for a limited time, etc. etc.
All these small things that make people go 'Yay!' without messing around the balance too much but make the game feel less grindy and more rewarding.
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Srafty wrote:
makes me wonder if GGG has considered a Self found only mode, for what seems to be a MASSIVE % of players (including myself) who enjoy finding their own rewards alot more than any form of trade.

Pulling random "statistics" out of your ass to pretend you have a valid point, good job. Yawn.
IGN: NuzzyFipples
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EchoMending wrote:
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Srafty wrote:
makes me wonder if GGG has considered a Self found only mode, for what seems to be a MASSIVE % of players (including myself) who enjoy finding their own rewards alot more than any form of trade.

Pulling random "statistics" out of your ass to pretend you have a valid point, good job. Yawn.


Maybe you should pay attention to the qualifier seems, and reassess your tone. IF you're gonna be a hard ass, make sure you do it correctly, and with good reason.
Alteration Orb Union Local #7
"Alts are 16:1 Chaos. You got that tough guy?
Last edited by Obsidus#7533 on Apr 15, 2013, 7:36:57 AM
To OP: Pretty horrible what you are suggesting. What you are wanting is basically MORE of D3, not LESS.

The dreaded but yet inevitable change towards D3 by the influx of D3 players has officially begun. RIP Path of Exile, you will be missed.
Last edited by mushioov#0149 on Apr 15, 2013, 8:29:08 AM
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mushioov wrote:
To OP: Pretty horrible what you are suggesting. What you are wanting is basically MORE of D3, not LESS.

The dreaded but yet inevitable change towards D3 by the influx of D3 players has officially begun. RIP Path of Exile, you will be missed.


Opinionated, dramatic hyperbole with no corresponding argument to even attempt to back it up.

Cool story bro.
Alteration Orb Union Local #7
"Alts are 16:1 Chaos. You got that tough guy?

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