Xp loss isnt needed in 2022

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Well, that was the only paragraph with any kind of relevant point


false
Last edited by Squishysquish#5158 on Feb 11, 2022, 5:30:29 AM
ggg could totally remove the xp penalty and replace it with something more effective.

like: all rewarding areas and important boss encounters put your char into hardcore mode which, on death, retires your char until the end of the league.

or: you lose all portals or the instance if you die.
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Feb 11, 2022, 6:47:21 AM
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Chadwixx wrote:

People would enjoy your content alot more if they werent punished by trying it

Thank you for speaking on my behalf but please, next time ask me first what I would or wouldn't enjoy - because no, I would rather have higher penalty than auto 100lvl with 0 effort.

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Chadwixx wrote:

There are consequences, you lose all your portals.

This is a funniest joke I've read this week. Is this for real?


Again, thanks for speaking on my behalf
but don't do it again, never
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last edited by Nomancs#6176 on Feb 11, 2022, 7:19:43 AM
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Sarno wrote:
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MorsExTenebris wrote:
Well, my friend, that's a fallacy. As soon as one reaches 100, decisions are no longer meaningful as there are no consequences.

You appear to be arguing that a temporary benefit may as well not exist at all, which isn’t a perspective I’m inclined to share. Your post also just reads unnecessarily hostile…


Moderation here is a total joke, very selective in what they reguard as hostile

Take care, best of luck
Last edited by Chadwixx#5277 on Feb 11, 2022, 8:30:43 AM
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Chadwixx wrote:
"
Sarno wrote:
"
MorsExTenebris wrote:
Well, my friend, that's a fallacy. As soon as one reaches 100, decisions are no longer meaningful as there are no consequences.

You appear to be arguing that a temporary benefit may as well not exist at all, which isn’t a perspective I’m inclined to share. Your post also just reads unnecessarily hostile…


Moderation here is a total joke, very selective in what they reguard as hostile

Take care, best of luck

I’m not sure why I was quoted here - I am neither a moderator nor a GGG employee.

I agree the post I’d commented on wasn’t the most hostile in the thread.

However;

  • It was the most hostile one at the time of my post.
  • Being European, subsequent posts were submitted very late in my time zone.
  • I don’t feel the need to religiously read every post in threads I’ve previously posted in.
  • It was the most hostile one directed at me (am I obligated to comment on literally every post..?).

You are welcome to report posts as you see fit. I’ve no way of knowing if you have reported any of the posts in this thread, and whether any such reports get acted on is in no way my responsibility.

I commented on a single post which I hadn’t reported & hasn’t been moderated. I don’t really see the relevance of my post when my comments aren’t representing GGG and the post I commented on wasn’t edited or removed. Could you perhaps clarify the point you were making?
There's absolutely no need for the community to agree on this. Just like SSF and hardcore, whoever likes exp penalty, play it. Whoever doesn't shouldn't have to. A separate league that never communicates with the others. Done. Options for the player are better for everyone.
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mrhouston wrote:
A separate league that never communicates with the others. Done. Options for the player are better for everyone.

There's a finite number of times that's true, though.

Eventually the community gets split so many times your ability to trade & chat with other players gets diminshed. I don't claim to know the magic number or offer an opinion on whether this is a good candidate for that - just mentioning that it can't be done everytime.
Last edited by Sarno#0493 on Feb 11, 2022, 6:33:13 PM
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Eventually the community gets split so many times your ability to trade & chat with other players gets diminshed.


What are you even talking about, SSF already has no trade. Whoever wants to trade, will trade, regardless where.

Favoring a single group, specially the one that represents the least players as numbers show every league; the "no-lifers" is what has slowly eroded this game to lose some 70% of players in the first three weeks every league.

You don't "divide the community", it already comes that way; people have different tastes. You just choose to cater or ignore their pleas, but they don't suddenly decide to play different because you didn't cater to them, they just go play something else. You can't force people in what you think is fun. Like trading.

I only play SSF, always will, no matter how much they make trade an obligation. I don't like it, so won't ever play. I'm one of those that leaves early, like the majority, and I wouldn't do it if I had the option of no death exp penalty.

Also won't spend a dime until they stop the one group mentality. Since I'm not in that group.
It's very easy to die in this game. At first few maps, i die 2-4 times per map. Even cap res and decent hp. This is not fun and i quit
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mrhouston wrote:
What are you even talking about, SSF already has no trade. Whoever wants to trade, will trade, regardless where.

You said this;

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mrhouston wrote:
There's absolutely no need for the community to agree on this. Just like SSF and hardcore, whoever likes exp penalty, play it. Whoever doesn't shouldn't have to. A separate league that never communicates with the others. Done. Options for the player are better for everyone.

You seemed to be suggesting that the death penalty be removed from the baseline version of the game and made an optional challenge mode, à la Hardcore or SSF. In response I pointed out that this would mean players having fewer people to trade, group, and chat with.

While it's true that SSF has no trade (bit of a random fact you threw in there..?) people not playing in SSF are already complaining about the trade experience. Splitting the community across more versions of the game is therefore unlikely to be received well.

At present the Path of Exile community is divided across;

  • Standard
  • Standard Hardcore
  • Standard SSF
  • Standard Hardcore SSF
  • Archnemesis
  • Archnemesis SSF
  • Archnemesis Hardcore
  • Archnemesis Hardcore SSF

If your suggestion was implemented, that would balloon into;

  • Standard
  • Standard Hardcore
  • Standard SSF
  • Standard Hardcore SSF
  • Standard SortOfHardcore
  • Standard SortOfHardcore SSF
  • Standard SortOfHardcore Hardcore
  • Standard SortOfHardcore Hardcore SSF
  • Archnemesis
  • Archnemesis SSF
  • Archnemesis Hardcore
  • Archnemesis Hardcore SSF
  • Archnemesis SortOfHardcore
  • Archnemesis SortOfHardcore SSF
  • Archnemesis SortOfHardcore Hardcore
  • Archnemesis SortOfHardcore Hardcore SSF

Because you can enable multiple challenge modes, the addition of each increases the number of versions of the game massively. While it may initially seem nonsensical to allow characters to enable both Hardcore and WhateverTheDeathPenaltyVersionGetsCalled, this would in fact be necessary - dead Hardcore SSF characters go to Standard SSF, not regular Standard - and so there would be different parent leagues for characters in Hardcore and those in Hardcore DeathPenaltyMode.

People already struggle to find enough players to trade, group, and chat with during some parts of a league - how long it takes for this to become an issue depends on the language one speaks.

Doubling the number of versions of the game people choose between on average halves the size of each sub-community (in reality the numbers vary wildly and it would just kill some outright) and I'm very sceptical that making the death penalty optional warrants this.

My above referencing of such a league as "SortOfHardcore", while admittedly somewhat flippant (sorry) is also intentionally raising another point: both SSF and Hardcore fundamentally bring something new to the table. The notional DeathPenaltyMode feels very much like it's occupying the same fundamental design space as Hardcore, and so to offer both may be too granular.



tl;dr: Saying that more options is always better sounds particularly cavalier - splitting the community comes with enourmous drawbacks that need to be considered very carefully. I'm not sure you've given them due consideration. I think this would make the game much worse for most people.

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