Xp loss isnt needed in 2022
" levels and skill points are not really about who deserves it but about how much time and effort you put into it. sure more people would probably hit level 100 if you removed the penalty but you could always just increase the amount of exp per level to simulate some 30-50 deaths in maps and not have the exp loss and the end result is the same with no change in player behavior because of it. the point of a penalty is to provoke thought and learning and the exp loss does not do this |
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" true, but who wants those bot armies in your endgame, nonstop farming red maps? offline
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" I mean, whether we consider something an achievement is a different bowl of soup, for instance the playerbase mostly agrees that the feared or juiced t16s are an achievement. However, GGG holds the responsibility to finetune the accesibility only for the stuff they specifically designed to be an achievement, and hitting level 100 was designed to be one. For instance, when gearbox added Krieg to borderlands 2, they removed the achievement of jumping on top of the pig in front of the happy pig motel because Krieg was too heavy to do it. Similarly, GGG did some changes to all ears achievement when they changed the campaign. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" i did not mean steam achievement or console trophy, i meant the actual definition of the word achievement which is "a thing done successfully, typically by effort, courage, or skill." but again not the point of my first post. |
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" Well, that's what I'm trying to say here. GGG designed level 100 to be an achievement that's tricky because 'you have to play a certain amount of time without dying'. Over the years, that amount of time reduced because the game changed, but the nature of the challenge didn't change. If it became just 'you have to play a certain amount of time', then it becomes a different kind of challenge even though the end result is the same. That's one thing, and the other is that completing the challenge comes with a certain amount of power. Those 3-4% of power never made or broke anyone's character in the entire history of PoE, so they have no reason to consider decoupling it from the challenge. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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Literally don't care. Tired of hearing this. Every single league. Without fail. Someone has to make one of these threads. Just stop already.
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" but what about any of the other things i talked about in my first post, do you have any thoughts on those things? |
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" Honestly, you're taking the issue where it has no business going. It's just a challenge and it shouldn't be a factor when you design the game, as long as the feasibility of the challenge for the current state of the game is roughly in the ballpark where you want it to be, there's no real problem. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" you have missed my entire point, completely and totally. the parts you have quoted to me and the parts you have focused on are the farthest removed portions of my post from the point i was actually making and wanted to discuss. i myself am not taking the discussion of challenges and level 100 obtaining anywhere as that has very little to do with my original post. you are having a different conversation than me completely. im not even sure you even read past my first paragraph. good day sir Last edited by Squishysquish#5158 on Feb 11, 2022, 4:43:18 AM
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" Well, that was the only paragraph with any kind of relevant point. But have a good one in any case, it's friday after all and the air smells of spring. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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