Xp loss isnt needed in 2022

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MorsExTenebris wrote:
To those defending xp loss: take a step back and ask yourselves why are they removing 6-linking in POE 2?

Because they don't want items to be connected to your skill setups this much, of course.

Even they know it's a problem when you find an item upgrade and can't switch over to it because you first have to invest X currency into prepping the sockets, it's especially a problem during levelling. Tabby isn't really there to give you a power boost, its main purpose is to reduce the socket annoyance.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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Nomancs wrote:

So nobody is asking for a free ride to 100, but they don't have time to play the game properly and want the 100? So they want to turn PoE into a walking simulator like Diablo 3?
You don't have time to get something by yourself, so you demand it to be delivered for free to you? What kind of argument is that? If you value your time, maybe try to use it efficiently.

Do you want to turn level 100 into "participation trophy"?


I recommend you read people's posts first and try to understand what the discussion has been about, before jumping in with irrelevant emotional comments that just make you look silly.
I'm not going to spend any more time arguing with the statistical 'survivors' in here, which is futile and has never been my goal. My Reponses in this tread were mainly for GGG's attention, and I think I have done quite enough. I've always wished this company well, and hope that in time they will improve player attrition.

Bye now.
the mindless, idiotic way i would be able to play with no death penalty, the completely pointless 'dont even need to try or even really look at what im doing' fashion i could go about mapping would be so pathetic and hollow, so meaningless and idiotic.

dying has to matter, and the current death penalty is the best way ive seen on paper of implementing this.


im fundamentally against removing the penalty, i dont think it should be more harsh than it is, i dont think it should be any easier, its fine right as it is now imo.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
If there wasn't xp loss there would be even less incentive to build your character in a more balanced fashion than what already exists.



This wah death xp penalty needs to be removed thread is so cringe it perfectly exemplifies today's society.



"Wahhh I've come across adversity wahh make life easier wahhh"
https://www.twitch.tv/satsuinotanden for streams.
There is already an item that prevents you from losing xp - chayulas pure breachstone. At the low low price of currency, boredom, respecing into chaos res and doing rotas you too can finally get 5 extra skill points and the satisfaction of an ocd well fed.

Unless its hardcore ssf charlvl is not an achievement, or at least not a provable one.

Alternatively, Last Epoch uses a system that punishes death with loot penalty instead. There are no portals and should you die you lose the node reward and the boss chest. Unfortunately Last Epoc has yet to grow into having poe's amount of content variety and can quickly bore one to death.
Last edited by teodar1987#6707 on Feb 15, 2022, 12:47:17 AM
I find it funny that people think that xp loss on death would incentive people to play tankier chars. Let me be perfectly honest, it doesn't. Dying in this game gives no feedback on why you died.

For example some monster uses a spell, so a player decides to add spell suppression/ block/max resist at the cost of armor/ attack block/ evasion; but unknown to them, that spell does physical damage and is in fact coded as an attack so now they die more often. Let me continue this hypothetical even further, let us say that a player never dies in the game, wouldn't then the incentive be to remove defensive that don't matter.

Until players know what kind of damage is killing them, how in fact are they going to be tankier and safer. Like any amount of feedback would be nice.

The penalty needs to go and has no place in this game anymore. 40/40 and level 100 are just indications of playtime in a league, not player skill or achievement. Like if they want people to showcase skill in the game, make the next gauntlet heavy strike only. That would be so... much fun... to watch someone else do.
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roundishcap wrote:
I find it funny that people think that xp loss on death would incentive people to play tankier chars. Let me be perfectly honest, it doesn't. Dying in this game gives no feedback on why you died.

For example some monster uses a spell, so a player decides to add spell suppression/ block/max resist at the cost of armor/ attack block/ evasion; but unknown to them, that spell does physical damage and is in fact coded as an attack so now they die more often. Let me continue this hypothetical even further, let us say that a player never dies in the game, wouldn't then the incentive be to remove defensive that don't matter.

Until players know what kind of damage is killing them, how in fact are they going to be tankier and safer. Like any amount of feedback would be nice.

The penalty needs to go and has no place in this game anymore. 40/40 and level 100 are just indications of playtime in a league, not player skill or achievement. Like if they want people to showcase skill in the game, make the next gauntlet heavy strike only. That would be so... much fun... to watch someone else do.


We do not deserve a death log. Clearly, the guys north of NZ were worthy of such implementation, just not us.
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
I think the death penalty is important. It adds a bit of thrill and risk when you attempt challenging content. That makes the game more exciting because you actually have something on the line (your XP) when you enter a high tier map or go fight a pinacle boss. Sure, you could shortcut it by only playing safer low tier maps and grind to all hell until you hit 100 so you can ignore it, that's your right. However, I feel the game would loose some of the excitement and thrill if I could mindlessly throw myself against a map or boss. Sure, portals might limit your number of attempts, but with the XP penalty, doing it in 1 attempt is a lot more important then burning 6. You shouldn't enter a boss fight 'planning' to die because you know you have more portals/extra lives to keep going.
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Sarno wrote:
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Chadwixx wrote:
People would enjoy your content alot more if they werent punished by trying it

Some people, sure.

Others prefer a game where decisions are meaningful & have consequences. To play devil’s advocate - if there’s no XP loss, should new characters automatically be level 100? (Why / why not?)


I like how people argue in this case.

"Oh you dont want any xp loss hmmmm? Then why do you want to be level 100 instantly?!"

Despite the fact that you can fix the "lack of challenge" without the xp loss by removing some portals or simply resetting bosses when you leave the area...

IF there would be the good will, there would be a solution. No one would cry for the xp loss after it is removed.

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