3.17 Nerf prediction thread

Lightning Strike.
Seismic Trap.
Boneshatter.
"
Anton__Chigur wrote:

probably all of the cool uniques that they added that kept people interested as well, can't have that



Nah, those uniques still serve their purpose. Said purpose being "look at all these cool items you can watch streamers use!"
"
impulze3 wrote:
What do you think will get nerfed in 3.17?

here are some i think are pretty much guaranteed:
- Flaggelant flask mod getting a 1 second cooldown
- Boneshatter trauma stacks not applying as individual buffs to mantra of flames anymore

other ones that are likely but i'm not sure
- Grace / Determination / Purity of elements bonuses lowered
- Amount of damage suppresed by Spell suppression lowered/requiring more investment
- Olroths resolve flask getting changed somehow or the traitor keystone.

idk, what do you think ?

- raise spectre gem now summons 2 levels lower spectres (this is a buff)
- molten strike projectiles speed reduced by 80% (this is also buff)
- flasks now get 50% less charges (another nice buff to pathfinder)
"
impulze3 wrote:
What do you think will get nerfed in 3.17?


Yes.
The nerfs will continue until morale improves.
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Vennto wrote:
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Tetrus wrote:
@Vennto "It's correct to balance around the top tier players, as you can always improve to their level" Aham. Please tell us more.

What I mean is that game balance issues should be balanced around top tier players, as other players potentially can improve mechanics way more than any level of gear can make up for. The suggestion the game is too hard, stuff is to difficult, etc., comes from a place of missing game knowledge.

A few examples to iterate my point:

1. Yungroan finished the first awakener kill of 3.16 after roughly 12 hours in SC Trade. If you as a player take a playtime of 7 days, then it is not the right way to "reduce atlas grind", as you can improve the time by 80% with just better game knowledge and more effective play.

2. When Darkee sais armor is too powerful after finishing the entire game under very agressive mods in the Zizaran Gauntlet in under 2 days then this should be taken more serious than if an average joe who is missing key compontents of a defensive concept while also not being able to dodge mechanics manually mourns about still dying too often.

3. When tons of streamers show how to make 4ex+/hour in different ways then the comments of people saying the trade economy is still too grind-heavy should be taken with a grain of salt.

That´s my point - people ask the devs to cater to their shortcomings rather than to improve upon them. To clearly state this, I make this in bolt: I am not denying at all that time-investment is a part of this equation and that casually gaming people will never get the same results than people doing it professionally. But, and here is the big kicker - it is only one variable, and most likely the only one people are concerned about while others, like knowledge, creativity, mechanical skill, strategy etc. play an even bigger role when it comes to the core principles of PoE (aka clearing stuff and making currency).
Lastly, any other game that is played somewhat competetively balances around the top-end as it should be, I dont see why poe should be an exception of that.

Balancing around the extremes (in both sides of the playerbase spectrum) is a bad decision. Both super pros and super noobs are extreme ends and they shouldn't be considered. The healthiest game balance will be reached by balancing accorsing to 99% of players, not by 0.5% pros + 0.5% total noobs.

If the game was balanced by these pro players - well ziziran gaunlet mods would be default game difficulty (if not even harder), and you would have 100 players actually completing the game.

Or maybe lets balance by bottom 0.1% of noobs and completely gut the game? Argument could be made here as well.

It's like in reallife someone would make these balance changes by looking at how much money top 0.1% richest people have:
- bread price increased by 14000%
- fuel now costs 68eur/liter
- TV are nerfed - they now last 2 weeks so people can be excited more often buying new one
- minimum price of 2 rooms flat is now 5000000eur.

That would be fun.
Last edited by gageris#1266 on Dec 31, 2021, 3:10:41 PM
Absolution nerf, and people once again stating Necromancer is dead, while not dead. Determination and Suppress magic nerfs are a good call. They will likely also nerf the tree, because they just buffed it.
- Boneshatter Trauma stacks
- Hydrosphere + Melee Splash double damage interactions will get removed
- Seismic Traps will get nerfed
- Volatile Dead/Detonate Dead builds are getting nerfed
- Spell Supression will most likely get nerfed
"
Kulthanel wrote:
The community: Defenses are bad ggg needs to check/buff them.

dev's: somewhat checks them

streamers: "this is too good, I'm a god I can't die.."

streamers fans: "lol it will get nerfed ez xdkekwxd"

average joe: I still get 1 shotted.. despite doing what I'm supposed to might be a mechanic issue but this is a split second death there's no way to avoid that..

3.17 is close:

the community gathers to "discuss": so how we're going to fuck ourselves more this time?

"lets use streamer experience as ours since they play 15-19 hours daily and get paid for it while I'm in chat spamming emotes.. that should do it"

"yeah lets nerf defenses.. they know.."

This is why the game has been going downhill for 3 leagues already and it's not looking better with yet another endgame "revamp" if they keep following the last 3 leagues formula.
The community is also on a sorry state in general.. they are happy and obedient brainwashed npcs they destroyed ALOT of builds and here I see people already pushing their personal garbage against defenses.



I fucking love you man !!!!


What this fine man said !!
Your strength is the law !!

MadG poe on youtube for mellee content
Bow builds removed from the game.
"
impulze3 wrote:
What do you think will get nerfed in 3.17?

here are some i think are pretty much guaranteed:
- Flaggelant flask mod getting a 1 second cooldown
- Boneshatter trauma stacks not applying as individual buffs to mantra of flames anymore

other ones that are likely but i'm not sure
- Grace / Determination / Purity of elements bonuses lowered
- Amount of damage suppresed by Spell suppression lowered/requiring more investment
- Olroths resolve flask getting changed somehow or the traitor keystone.

idk, what do you think ?


Why would Flagellant get nerfed? It's hard to hit, and isn't appropriate for all builds, and it denies increased effect mods. With just the bonuses you get on flasks from Flagellant, no flask is OP.

Flagellant also can't be used on Unique Flasks, and some bosses don't even actively charge it well.

It accomplishes what it was intended to: Make Magic flasks competitive with Uniques.

Why would you ask for a nerf of that vs 137 % increased effect Mageblood?

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