3.17 Nerf prediction thread

"
DamageIncorporated wrote:
"
Nubatron wrote:
"
Vennto wrote:
I expect a nerf to armour.


I think it's more likely that Determination gets the nerf bat.

And you say that....why?


I think it's too powerful for what you get from it. It became a de facto gem in a lot of builds because of how much it was buffed. According to poe.ninja, it appears that 71% of the builds that you can see use it.

I'm not saying it will be nerfed into the ground, but I expect some numerical changes that make it less obvious of a choice.
Thanks for all the fish!
Last edited by Nubatron#4333 on Dec 27, 2021, 6:20:48 PM
Hydrosphere should be at the top.

The interaction with chain or splash with extra strike target skills is so good that it feels mandatory with a good amount of skills.

This is actually a very bad thing for these skills, as they have to be balanced around the hydrosphere interaction, which leads to them being weak without it.

GGG has never wanted hydropshere to be such a mandatory skill in so many builds...
The community: Defenses are bad ggg needs to check/buff them.

dev's: somewhat checks them

streamers: "this is too good, I'm a god I can't die.."

streamers fans: "lol it will get nerfed ez xdkekwxd"

average joe: I still get 1 shotted.. despite doing what I'm supposed to might be a mechanic issue but this is a split second death there's no way to avoid that..

3.17 is close:

the community gathers to "discuss": so how we're going to fuck ourselves more this time?

"lets use streamer experience as ours since they play 15-19 hours daily and get paid for it while I'm in chat spamming emotes.. that should do it"

"yeah lets nerf defenses.. they know.."

This is why the game has been going downhill for 3 leagues already and it's not looking better with yet another endgame "revamp" if they keep following the last 3 leagues formula.
The community is also on a sorry state in general.. they are happy and obedient brainwashed npcs they destroyed ALOT of builds and here I see people already pushing their personal garbage against defenses.
Don't be a poe stan. Use your fucking brain.
@Kulthanel No truer words have been spoken.
"
Kulthanel wrote:
The community: Defenses are bad ggg needs to check/buff them.

dev's: somewhat checks them

streamers: "this is too good, I'm a god I can't die.."

streamers fans: "lol it will get nerfed ez xdkekwxd"

average joe: I still get 1 shotted.. despite doing what I'm supposed to might be a mechanic issue but this is a split second death there's no way to avoid that..

3.17 is close:

the community gathers to "discuss": so how we're going to fuck ourselves more this time?

"lets use streamer experience as ours since they play 15-19 hours daily and get paid for it while I'm in chat spamming emotes.. that should do it"

"yeah lets nerf defenses.. they know.."

This is why the game has been going downhill for 3 leagues already and it's not looking better with yet another endgame "revamp" if they keep following the last 3 leagues formula.
The community is also on a sorry state in general.. they are happy and obedient brainwashed npcs they destroyed ALOT of builds and here I see people already pushing their personal garbage against defenses.

U completely miss the intention of this thread. No one is advocating for the nerfs, so we are not trying "to fuck ourselves", as you have put it so eloquently. It's what the community thinks is going to get nerfed based on meta, feeling of power and, ofc, streamerfeedback.

And besides that, I mentioned that before: It's correct to balance around the top tier players, as you can always improve to their level with better mechanics and skill, while the top end would be too enabled to abuse things if u balance for the average joe.
@Vennto "It's correct to balance around the top tier players, as you can always improve to their level" Aham. Please tell us more.
cyclone too good for proc'ing shit so cyclone now hits 3/sec no matter what

DD op so spectre life nerfed even more

d:-D*
"
Vennto wrote:
"
Kulthanel wrote:
The community: Defenses are bad ggg needs to check/buff them.

dev's: somewhat checks them

streamers: "this is too good, I'm a god I can't die.."

streamers fans: "lol it will get nerfed ez xdkekwxd"

average joe: I still get 1 shotted.. despite doing what I'm supposed to might be a mechanic issue but this is a split second death there's no way to avoid that..

3.17 is close:

the community gathers to "discuss": so how we're going to fuck ourselves more this time?

"lets use streamer experience as ours since they play 15-19 hours daily and get paid for it while I'm in chat spamming emotes.. that should do it"

"yeah lets nerf defenses.. they know.."

This is why the game has been going downhill for 3 leagues already and it's not looking better with yet another endgame "revamp" if they keep following the last 3 leagues formula.


The community is also on a sorry state in general.. they are happy and obedient brainwashed npcs they destroyed ALOT of builds and here I see people already pushing their personal garbage against defenses.

U completely miss the intention of this thread. No one is advocating for the nerfs, so we are not trying "to fuck ourselves", as you have put it so eloquently. It's what the community thinks is going to get nerfed based on meta, feeling of power and, ofc, streamerfeedback.

And besides that, I mentioned that before: It's correct to balance around the top tier players, as you can always improve to their level with better mechanics and skill, while the top end would be too enabled to abuse things if u balance for the average joe.



White Knights are funny. I think decision for drop this game is really good in finally.
Last edited by Chavolatra#3732 on Dec 28, 2021, 10:18:22 AM
"
Tetrus wrote:
@Vennto "It's correct to balance around the top tier players, as you can always improve to their level" Aham. Please tell us more.

What I mean is that game balance issues should be balanced around top tier players, as other players potentially can improve mechanics way more than any level of gear can make up for. The suggestion the game is too hard, stuff is to difficult, etc., comes from a place of missing game knowledge.

A few examples to iterate my point:

1. Yungroan finished the first awakener kill of 3.16 after roughly 12 hours in SC Trade. If you as a player take a playtime of 7 days, then it is not the right way to "reduce atlas grind", as you can improve the time by 80% with just better game knowledge and more effective play.

2. When Darkee sais armor is too powerful after finishing the entire game under very agressive mods in the Zizaran Gauntlet in under 2 days then this should be taken more serious than if an average joe who is missing key compontents of a defensive concept while also not being able to dodge mechanics manually mourns about still dying too often.

3. When tons of streamers show how to make 4ex+/hour in different ways then the comments of people saying the trade economy is still too grind-heavy should be taken with a grain of salt.

That´s my point - people ask the devs to cater to their shortcomings rather than to improve upon them. To clearly state this, I make this in bolt: I am not denying at all that time-investment is a part of this equation and that casually gaming people will never get the same results than people doing it professionally. But, and here is the big kicker - it is only one variable, and most likely the only one people are concerned about while others, like knowledge, creativity, mechanical skill, strategy etc. play an even bigger role when it comes to the core principles of PoE (aka clearing stuff and making currency).
Lastly, any other game that is played somewhat competetively balances around the top-end as it should be, I dont see why poe should be an exception of that.
These threads have been a thing as long as i've been playing its just half of guess the patch notes, and tbh its the half that's usually easier to get right.

Also far better response than they deserve Vennto :p

Report Forum Post

Report Account:

Report Type

Additional Info