POE is ACTUALLY dying not the drama queen kind, but the actual kind... From Developer Hubris
" it has at least 10x more than any other arpg ever made. this statement is just incorrect mate. " ive played them all. ive played 1000s of hours of d2, d3, grim dawn, ive extensively played torchlight/2, titan quest, ive played wolcen, last epoch... all the diablo clone arpgs of note that have ever existed and everything adjacent like neverwinter nights, DAO, BG etc etc. im 40, ive been playing games in this space since the late 80s, master system, nintendo, amiga, 286 pcs, 386, 486, i remember when the first pentium came out. i had diablo 1 within months of its release, you dont need to tell me about other games. " im one of the most crticial, consistent feedback givers in these forums since 2013. i post extensive negative feedback on the games failings all the time. but its realistic, its not claiming the arpg with the most builds, the most build enabling items and the most endgame content doesnt have enough build enabling items or things to do, i dont just post half baked, half aimed negativity for its own sake. " most people who play softcore trade league dont trade. most players are playing self found, this is a fact. ive never played actual self found league, but ive played a lot of self found. " yes, trade is important, but you said the game is balanced around trade. its not, they clearly show you its not, in that post they talk about how trade is cumbersome because they dont want to balance around trade. so if you are gonna quote elements of that post at me fine, but the full post literally says you are wrong, so feel free to quote as much of it as you want. the reason most of those really experienced players from hardcore now play ssf is because the game is stupidly easy when you trade and only really provides the sort of resistance they are looking for in ssf. if thats not you then fine, i dont play ssfhc either, but dont pretend the game forces you to trade and its balanced around you having traded for op gear. ive plyed self found enough to know i could clear the full atlas and beat all the uber bosses self found if i wanted to. if you sit in trade league and play the market what you end up with is a serious lack of balance as you just faceroll almost everything in the game. a balanced game actually fights back, it takes some kind of effort to beat, maybe thats the bit you are struggling to realise. clearing out the entire endgame and being level 96+ with fairly bis gear within a week of a new league is not the intended balance of the game, thats not the bit where its working and everyone else is being shit on, thats the bit where the balance has fallen apart and the game has become a joke. thats what high trade softcore is, its a joke. i play that joke too quite a lot, its not a dig at you, its just a reality. " the people who trade extensively dont really trade during the acts either. ggg are talking about trade in terms of game balance between traders and non traders, so obviously they are talking about game balance in endgame where you have people effected by gear they have traded for vs people who are dont trade or trade very little. theyre not balancing trade vs non trade in act4 on day 1 of the league where no one has traded for anything. the asserting made is that the game is balanced vs trading and hence you have to trade, and from gggs own assertions that the reason the trade system sucks is because they dont want to balance around trade because most people dont trade, through to the fact that the good players can all play ssf and beat serious endgame bosses just fine, shows that this assertion is simply not true, it doesnt hold up. im not saying you made that assertion, but that is the conversation my post was responding to. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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It's a good thing they avoided having to balance around trade. Could you imagine how the balance would look if they added another layer of complexity to it? 😉
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" I saw a stream on Twitch where David Brevik (one of original D2 devs) exactly mentioned this. Crafting is fine if it's a minor side thing to give your items the last fine touch. But it should IMO never have so much weight that it completly replaces the item drops as this would mean anything that drops afterwards is mostly trash, like now in PoE or in Last Epoch with its Harvest crafting. Smart loot cant come fast enough if you ask me. Masterpiece of 3.16 lore "A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks Last edited by gandhar0#5532 on Nov 21, 2021, 1:26:18 PM
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" Not IMO either. But does it make PoE or Last Epoch any less of an ARPG? No. It just mean those games cater to a semi-different crowd. Brevik has his opinions. You have yours. I have mine. Every head over at GGG have theirs. None of us own the definition of an ARPG. Smart loot will never come to PoE, nor should it. Improved loot, on the other hand, should've been here years ago. Bring me some coffee and I'll bring you a smile.
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" glug glug bring back the state of the game in 1.3 vaults of atziri patch
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Ah shit, now there's two of you responding smartly demanding my near-full attention. Crrrrap.
Okay. SO: Last Epoch is to me a true evolution from PoE in that it actually delivers on PoE's original promise that any white item has the potential to be something much more in a practical sense rather than a merely possible one. If crafting with currency on PoE is a series of spins of a fucking huge wheel of fortune where most results are some variant of 'insert coin to spin again', doing it with LE is much closer to fitting pieces together to construct a desired whole. Rather than draw on PoE's slightly sick obsession on gambling with lottery-level odds, LE tapped Torchlight's enchantment system wherein the gamble per crafting step is a simple binary: break or not break? That's awesome imo. Don't know about you guys but when I'm crafting something IRL, be it a meal or a piece of writing or a dress (okay last one is the partner but I ran out of shit I can craft), I know the risk is a binary: either it turns out as planned or it doesn't. And if it doesn't, is what I do make somehow still okay for the planned task? Or do I scrap it and open UberEats or close Word and go cry about how utterly useless I am...then try again later? This is the LE approach. In contrast, the PoE approach is more like you set out to craft something but somehow have a pants on head stupid moment and end up with something quite different. Ostensibly it's the same thing as planned (a cake, for example) but how the fuck it went from chocolate mud ingredients to New York cheesecake results is downright baffling. Can you in good conscience call it 'crafting' when the outcome is determined by rng? I know GGG did and do but I read that as them pulling their usual "English is...well, flexible, right brah?" shenanigans. PoE does have true crafting, yes. Div cards are technically true crafting. Master crafting. To a lesser extent, essence I suppose. Anything with logical input to output determination, that is crafting. From what I've seen, Scourge is just uninspired super-corruption with silly disabilities (I swear I tapped 'possibilities' but let's leave that one for shits and giggles). So true item moulding and straight up chaotic derolling (wow there's another one) are lumped together as "crafting" and there's no wonder people generally don't like it. LE in my experience has mostly true item moulding with a chance of failure. This just makes more sense to me. I only found a few legendaries in LE and none replaced what I'd made and that was fine. But at the upper level, I fully expect so-called chase items to be the prize, while crafted gear is merely good enough. At any rate, I am glad that when I step into the kitchen and pull up my recipe bookmarks, I know chances are what I serve will be close enough to what I intended to make that I can say I 'crafted' it. I do not play dungeons and dragons, throw a nat 20 after a bunch of middling rolls and say whoa, nice crit I just crafted. If I like a game, it'll either be amazing later or awful forever. There's no in-between. I am Path of Exile's biggest whale. Period. Last edited by Foreverhappychan#4626 on Nov 21, 2021, 7:17:21 PM
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" So crafting does belong in an ARPG? It even makes sense? Well, then we agree. Bring me some coffee and I'll bring you a smile.
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His point is "PoE crafting has only the name of it. It has nothing to do with crafting, it's just slot machine". His second point is "Drop has also to be relevant. It is in LE, it's absolutely not in PoE".
Not sure why it was so hard to get. |
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The PoE gambling systems extend all the way to their mtx's ffs.
The extent of the layered rng systems are like nothing I've ever experienced in another game before. Its actually insane have far they have gone to extend play. "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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" I've critiqued the PoE crafting system this whole thread, and I've also critiqued PoE's drops system. I get it, and I even agree, as I've said several times. But the point that drew me into the debate, was this claim that "crafting does not belong in an ARPG", which is nonsense. Bring me some coffee and I'll bring you a smile. Last edited by Phrazz#3529 on Nov 21, 2021, 8:16:54 PM
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