group play vs solo play rewards have gotten out of hand

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Jesperhk wrote:
Game is fun but when you hit the wall of trading, it sucks all the fun out of it.
I played with a friend and dont understand why people defend the game really.
The multiplayer part sucks so much, leveling is bad if you open a chest or talks with a npc that is mission critical and your friend were not close by, youre fucked. You will be stuck and have to wait 15-20min for things to respawn again, and then you can do the quest again.

Also mapping with a friend, spending 2 portals every time because you play together??? Really gj
We got our first ex in tier 9 map, alced, and 40% delirium.
1EX!!!!! Ffs we spend all currency to just get there to now get 60c both.

We got bored because we spend all currency on gear and mate died all the time and he got pissed because he didnt know what killed him when he was res capped and 4k life in tier 8 maps.

I stopped aswell because indidnt find any loot i could use to progress.
Didnt even get to sirus this league xD

Game is just too boring and playing over 150 maps and find 1ex just pisses me off


your friend died with 4k life res capped? thats clearly too much life, you should cut it down to 2k life for more dmg and die to cortex regular punchs
party drops along with trade will not get changed. GGG wants those players to be able to control the economy which in turn also controls trade which also keeps the rich, rich, and the poor, poor.

harvest got destroyed simply because the rich whined about the poor getting decent items and gear. casual players were entering endgame content and making real progress without high currency investment. rich whined like babies and the poor got the shaft as usual.

keep in mind, if there were no poor players, rich players would just be normal and not special. the rich need the poor because they are greedy. same crap in real life
poe is going down fast. Diablo 4 and Baldur's Gate 3 have no performance issues. play them instead
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spaceace7373 wrote:
party drops along with trade will not get changed. GGG wants those players to be able to control the economy which in turn also controls trade which also keeps the rich, rich, and the poor, poor.

harvest got destroyed simply because the rich whined about the poor getting decent items and gear. casual players were entering endgame content and making real progress without high currency investment. rich whined like babies and the poor got the shaft as usual.

keep in mind, if there were no poor players, rich players would just be normal and not special. the rich need the poor because they are greedy. same crap in real life


yeah... that's sadly is what real life is. I miss the days where games were a escape from real life bs. Nowdays there is no boundries anymore. Real life and gaming are 100% same thing and its evolving to scary future with nfts and "play to earn" models.

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banxKING wrote:
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stalkingjackal wrote:
its not group play rewards that the video demonstrates. Those people pooled their resources to juice the content to a very high degree - 5 delirium orbs, elevated sextants, perfect rolled watchstones on a possibly fractured map with 30 quality. That shit takes a lot of effort to get going in the first place.

You cant fracture maps anymore, they changed that like 5 leagues ago. You think only group players juice their maps? We are literally talking about how they spend 5 times less currency per map but get 1000%, 10000%, 100000% more loot. Which is completely bizar.


You can still do it once per map (i've only fractured blueprints since the change, but pretty sure you can do it to maps too). Once it gets the split tag then it can't be fractured again.

Anyway the point is that just group play will not yield drops like that, it requires other forms of investment, mf, aurabots, etc too. People who go through all that trouble and deal with the annoying performance issues associated with party play get more rewards, seems fine to me.

And to repeat what I said in the last post, since ur rocking a HH and op is rocking a mageblood - this is just a case of the 0.1% throwing salt at the 0.01%. Good luck with the salt party ;)
Last edited by stalkingjackal#2441 on Nov 19, 2021, 2:32:25 PM
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stalkingjackal wrote:
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banxKING wrote:
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stalkingjackal wrote:
its not group play rewards that the video demonstrates. Those people pooled their resources to juice the content to a very high degree - 5 delirium orbs, elevated sextants, perfect rolled watchstones on a possibly fractured map with 30 quality. That shit takes a lot of effort to get going in the first place.

You cant fracture maps anymore, they changed that like 5 leagues ago. You think only group players juice their maps? We are literally talking about how they spend 5 times less currency per map but get 1000%, 10000%, 100000% more loot. Which is completely bizar.


You can still do it once per map (i've only fractured blueprints since the change, but pretty sure you can do it to maps too). Once it gets the split tag then it can't be fractured again.

Anyway the point is that just group play will not yield drops like that, it requires other forms of investment, mf, aurabots, etc too. People who go through all that trouble and deal with the annoying performance issues associated with party play get more rewards, seems fine to me.

And to repeat what I said in the last post, since ur rocking a HH and op is rocking a mageblood - this is just a case of the 0.1% throwing salt at the 0.01%. Good luck with the salt party ;)

Both maps get split with random mods hence it's useless. The investment is minimal to run mf/aura/carry/curse, you can even league start with that like empyrian does every league. The only reason people dont play parties it's because its hard to find another 4-5 players commited, and its just boring to play and not fun. This game honestly is not designed to be played with a party.
they just dont play test their own game
where are the people that gonna blame me for not having 5 other dumb enough friends that going to play with me? :D
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
The item quantity bonuses for group play are far too generous for those who have an organized group with a dedicated 'last-hitter', we all know that. However, how do you strike a moderate balance between the less efficient and most efficient without hurting the less efficient more?

We've seen this play out before with the most recent nerfs, which disproportionately hurt low end players while barely affecting high end players who (in the majority of cases) always play meta builds.
I am 100% solo player, and i am malding when i'm watching Empyrean/Grimro/Tuna party play clip/loot/gear.

But..

1. They are minority of player that can peak perform in party in such a way that every individual of that party can literally OUT result, peak solo player ( Takes Manni for exemple, or Exile, theese guy solo are able to grind more than the regular 6 man party play. )

2. I think even if they turn up the RNG to lets say 5% more base drop of everythings as solo player, its gonna mess the game so much.. Grinding is not a part of the game, it is THE game. Chasing something is the nature of opening PoE and play it, if you have everythings, there is no reason to play. Yeah it would be fun for one league, and even tho, i don't think the vast majority would play the full 90-days of it even with unlimited currency.

And i don't even know why you guys choose 3.16 to bring that debate on the table, since they literally released a bunch of skillz supposed to be used in group play.. Its give a good advice on GGG's Opinion about party play in PoE.
I think it is important in a multiplayer game that there are incentives to actually play with other people.

This is an issue i have with say diablo 2 resurrected right now.

That game really does not have any incentives to actually play with other people cooperatively.

Exp is pretty much it, and unsurpisingly it basically boils down to two activities. running baal and running diablo.

So you have almost no public cooperative games. Trust me I tried finding one. I looked for 2 hours straight in that game for a general blah coop game that was not a soulless baal or chaos game and aside from the rare cow game ( which only lasts like 5 minutes) there was nothing.

And when i hosted one. 70% of the people who joined were only joining to solo farm in other acts.

It was so anti social and depressing that i had to stop.

Poe has a similar issue.

So rather than complain about group play being more rewarding than solo. I think the better thing to talk about are ways to make group play easier to facilitate.

There will always be good activities for solo play anyway poe is not a content sparse game after all and it really has too many things in it now as is.
Last edited by Saltychipmunk#1430 on Nov 22, 2021, 9:06:01 AM

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