group play vs solo play rewards have gotten out of hand

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Marxone wrote:
I tend to produce about 100ex in 3 weeks when I play "correctly" or with a purpose. Better players usually produce that amount in 1 week. But yes, party players usually have another multiplier on top.


I am inclined to believe that dropping 100 ex already puts you to top percentile of players. This is by no means meant as a slander of any kind, it just necessary steers our perception, where we are at.

In fact, I bet majority of players won't get 100 ex even during their total playtime.

The standard reset is particularly bad for standard players, which incidentally does not entail those who play during leagues only, or, those who are efficient enough to gather capital for league-long gearing projects. From what I recollect, they say 'just play standard' as an answer for those who feel being left to shore with market prices on gear. And as you might see, it gets even worse for a standard player, for the number of reasons that were mentioned above. Number one, of course being, you can't accumulate anything. GGG retrospectively nerfs items on whim and introduces new power creep on their place. It's sorta artificial inflation. Oh, and how they do it: last time it wasn't items but the skill gems. Imagine how it effects low-to mid tier players compared to more geared ones. Gear works like leverage in this game: you don't need more skill if you have leverage, it's quite literary like a multiplier which they have plenty of. Group play is just another multiplier on top.

Anyway, that's just how I perceive PoE gear markets. I played mostly SSF and gave up on it due to frustration of unability trying out different builds. It just slowly sucked the fun, knowing that I could never really get good drops in this game because how it was balanced, and if I did, they would tweak them or something else in the game to make them unusable. There was a short time window during reintroduction of harvest crafts, I loved that stuff. It made me play and once they dropped it, so did I.

I've never played groups. I imagine GGG loves their loopholes, as it was with trading Harvest crafts. The obvious solutions were outright discarded and they doubled down to PoE as a trading game, so they probably won't do anything about group incentives either. It's their way or the highway with this game, if you want to play it wrong they deny you any gear upgrades in a gear upgrade game.
Last edited by vmt80#6169 on Nov 15, 2021, 5:10:02 AM
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vmt80 wrote:
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Marxone wrote:
I tend to produce about 100ex in 3 weeks when I play "correctly" or with a purpose. Better players usually produce that amount in 1 week. But yes, party players usually have another multiplier on top.


I am inclined to believe that dropping 100 ex already puts you to top percentile of players. This is by no means meant as a slander of any kind, it just necessary steers our perception, where we are at.

In fact, I bet majority of players won't get 100 ex even during their total playtime.



no no no, I mean in "total wealth" that I can liquidate in case I would want to - by putting everything I own in the league up for sale on current market price.
Wealth tracked through Exile Diary / Exilence.
The liquid currency I tend to not go over 5ex unless I am very very very lucky during the league.

Which means, when I get bored in the league, I sell everything, buy headhunter and start from scratch.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
Here's what I propose for GGG to do.

Remove the drop rate boost but keep the EXP boost.

That way, people will do group play only for leveling which is the purpose anyway. It also helps to avoid naysayers from saying group play is dead now. It's not when you do this.
Totally agree with topicstarter
3.13 Was the best league ever!
3.18 Rest in peace my beloved recombinators, I'm gonna miss you...
Huh - I have been playing since Talisman league (had a diff acct before this one)

Thousands of hours sunk.

I was unaware that the party bonus was huge. I have literally never done group play.
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Huh - I have been playing since Talisman league (had a diff acct before this one)

Thousands of hours sunk.

I was unaware that the party bonus was huge. I have literally never done group play.


well, i am glad players are more aware of it, i myself always knew party play was more efficient, and i was completely okay with this. but only recently did i find out it wasn't like 100% , 200% or 300% more efficient, it was like 20,000% more efficient, which i am not okay with
Last edited by zheng738#5818 on Nov 15, 2021, 6:22:20 PM
Group play primarily benefits the "pay to win crowd". Large groups of farmers channel currency into illicit sites run by Tencent affiliates. That currency gets redistributed for the folks that do not want to earn or work for gear.

Every league it is harder on honest players. Build needs increase and along with gear. The harder they make it the more likely you are to ask "Santa" for gifts.

3.15 was a HUGE F-you and this league is a continuation.

Don't want long hard hours of grinding for little to no reward? Tencent has you covered for a price.

This has been going on forever. GGG knows it and advocates it. End of case.

Disclaimer - I know nothing about what I speak. No mention of real world currency is implied or intended. All distribution is done by gifts received from "Santa and the Easter Bunny". Disclaimer is in place because mentioning real world currency is punished fast and hard while the act it self is ignored.

Welcome to greed and capitalism...

NS
Last edited by Nightstone13#5744 on Nov 16, 2021, 10:33:14 AM
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zheng738 wrote:
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Huh - I have been playing since Talisman league (had a diff acct before this one)

Thousands of hours sunk.

I was unaware that the party bonus was huge. I have literally never done group play.


well, i am glad players are more aware of it, i myself always knew party play was more efficient, and i was completely okay with this. but only recently did i find out it wasn't like 100% , 200% or 300% more efficient, it was like 20,000% more efficient, which i am not okay with


This :)

I will not ever again spend another single Euro on this game until the get this balanced properly.

edit: And I will not fall for any marketing promises. I will observe carefully until I ever spend any money on this again. This is too much.
Last edited by Zottelfisch#6506 on Nov 17, 2021, 4:15:16 PM
what is holding you back to do the same strategy and farm multiple mirrors a week?

dedicated groups require more effort than most ppl can imagine and lets not forget the fact that they play at least 6-10 hours a day to get the results

it's just sad how ppl want to same amount of currency but don't want to work for it

also let's not forget the fact, there are solo players making mirrors in a couple of days or self farming headhunters in a week, you could do the same too with enough dedication and game knowledge

in reality mf groups are sustaining the market so the so called casuals don't have to pay 30+c or even more for a single unique item because the supply gets bigger than demand and prices drop faster

personally i just find it funny how you all cry about this
After watching a party play drop a mageblood after 2 days of farm, and not even that many hours, way less than 20, I had to came directly here to post how this is totally bizar. Mageblood is probably the rarest drop in the entire game and took like 10 hours to drop in party play. This is absolutely game breaking, I cant even try to begin to calculate how much % 5man partys actually increase in loot. But there is something very, VERY wrong with their party play multipliers.
Last edited by banxKING#2116 on Nov 17, 2021, 6:47:27 PM

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