group play vs solo play rewards have gotten out of hand
" nothing wrong with beeing transgender but what was the point of "outing" you in the internet to rnd ppl? all it did was painting a giant target on your back if it really was the reason for the bann the person who banned you should get banned instead |
![]() |
" Why should they hide it? Keep in mind you can out yourself without really thinking about it - something you might not consider if you are straight/cis. This doesn't happen as much in 2021, but I use to accidently say stuff like "oh yes, I was on a date with guy and something similar happened to me..." without thinking about that statement requiring me to be gay, and then oh boy, did some people whine about me "shoving it in [their] face" (or worse). Or you know, someone says their girlfriend likes person-X and you reply "he isnt that hot anymore" or something like that. Even got banned a few places for it - but you known they were so totally no bigoted for any of that. /s Anyway point is - you might out yourself without considering it, but regardless, you are kind of victim blaming in your post anyway. / Totally off topic Last edited by BINARYGOD#2440 on Nov 11, 2021, 3:48:57 AM
|
![]() |
I like Empy an so on, but party play is way to big of the advantage this game offers, you get 50% quant per person in party which is a multiplier, then add 1 person full quant/rarity gear which makes that 300% quant multiplier into 3000%, then add all of quantity/rarity on maps mod and other juice, and divide it by 6. In the end it will be that 1 person get like 1000% quantity, while solo you can get as close as 300%. The issue lies in party quant multiplier.
Last edited by Shioks#6004 on Nov 11, 2021, 6:35:48 AM
|
![]() |
" i´m not blaming him i thought i made this very clear slip ups can happen,you are right on that i just always wonder how ppl can be so "unaware" of where they are ofc you can meet nice ppl on the internet,in fact most ppl are rather nice if you dont give them any reason to behave otherwise however there are always a hand few of rather bad ppl especially when they feel protected by anonymity i have seen ppl beeing harasst for any kind of reason even meaningless things of getting an item over someoneelse i never used discord and i always thought of it more like an open chatroom or twitter alike these are places where i personaly would never use any kind of personal data they are simply not "safe" frankly i would and never have done such thing even in rather small guilds in wow back in the days i´m simply trying to understand these things |
![]() |
ya 100% group play is part or shall i say big part of why this game feels so bad right now.. on trade league.. group play is at a point where its not just more rewarding its abusive.. people farming 10 times more currency in group if not more.. they pay once for the juice its easier to do because you wont die.. and you abuse drop rate... making every single item cost more than what most people even make in an entire league.. simply not fun
|
![]() |
that is how GGG wants it. they can control the economy by keeping things exactly like they are.
poe is going down fast. Diablo 4 and Baldur's Gate 3 have no performance issues. play them instead
|
![]() |
" this basicly summs up how i feel |
![]() |
I strongly disagree with statement "every single item costs more" because of parties.
Just simply following supply/demand equation means that party that gets dozens top end uniques per hour provides massive supply to the market, pushing the item cost lower. Sure, there are very specific items that are in higher demand because of the group play or build popularity, but there are only couple item types that can be monopolized and "exploited". Overall party play pushes the item price and item availability to the point that high end uniques which might be considered as "chase" gets offloaded to market in such a quantity because of drop tier allotments that most of drops that might have value, actually do not have a value. So my problem is more that party play makes most items completely worhless because of the quantities on the market because of party play, so any "lucky drop" has to be pretty specific to get you more than 10c. In a longer term it pushes value of Near Perfect items up, but considering how item acquisition works in PoE (bonified gambling or deterministic high investment projects), but that point, thanks to party play and flippers, the currency itself loses value massively (spreading scissors between currency tiers) I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. |
![]() |
" Oh, but that's not how it works. The way it works is, GGG tweaks drop rates the way they like rarity of those items to be. Which means, GGG can and will tweak drop rates of valuable items down due to their absolute number on market, and it gets even worse for the average player, because the amount of value they can produce in comparison to groups is miniscule. The guy who is able to produce 100 ex in a league lives in a completely different world than the guy who can drop just a few. The average guy will never get his hands on those items, and if he does, see next. I mean it's not really free market economy, so you should instead think of it in terms of weird command economy for scarcity: for example, previous items (say, 'capital') will be destroyed on whim by GGG if they decide so, and new items will be introduced on their place. This makes investing in gear risky in the first place, and shuts out a number of average players anyway sooner or later. In short, game is rigged. But so is real world capitalism as well, so, lol Last edited by vmt80#6169 on Nov 14, 2021, 5:05:24 PM
|
![]() |
" But I don't think that happens dynamically that GGG engine shuffles rarity on the go during the league. Between leagues? Sure, they notice some item gets popular, so they will bump it in scarecity, so the starting point price gets to be higher for offloading the items to the market. Be it Shavs, CIP, SpiderFang etc, items that could be considered "build enabling" before the solo farmers catch up to the content levels (mid week 2?) I tend to produce about 100ex in 3 weeks when I play "correctly" or with a purpose. Better players usually produce that amount in 1 week. But yes, party players usually have another multiplier on top. I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. |
![]() |