Get rid of the xp loss

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ARealLifeCaribbeanPirate wrote:
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Turtledove wrote:
The serious point is that your implied assertion that all other alternative death penalties are purely head tricks is an exaggeration. There have been many proposed in the probably hundreds of threads like this. It seems to me to be rather close minded to think no other death penalty could possibly replace the current experience point penalty. I would be willing to bet that if by some miracle GGG decided to change the current penalty that you would be here in the forums the next day vehemently and aggressively defending that new death penalty no matter what it was.


I'm willing to entertain other options - in fact I've argued several times within this thread alone for a much harsher death penalty - but the reality is that the current penalty (players lose experience toward the next level) is literally the most lenient penalty possible (aside from "no penalty at all" I guess, which for reasons already covered is an idiotic suggestion).

So, let's have that conversation then: what other options exist?

Should gear have durability, so that dying requires players to spend currency repairing it or it becomes unequippable?

Should GGG cut out the middleman and just rip currency out of people's stash tabs?

Should players lose all of the loot they've grabbed so far in that map?

Should players de-level if they're below 5% experience?

Should players' skill gems lose experience?

All of these options are much, much harsher than the current system which - and I cannot overemphasize this point - absolutely does not matter to characters below level 95. Like... at all. You can literally die once or twice in every single map and still hit lvl 95, which I know for a fact because I've DONE it dozens of times.

I've got to level 97 just by delving, on characters that die a LOT. You just can't die every 10 seconds, which is honestly a pretty damn low bar to clear. So when you say "the death penalty doesn't have to be exp loss," you're absolutely right? But I don't know if you understand how gentle this current penalty is, and that any alterative GGG might come up with would be FAR harsher.


Actually, I agree with everything you said. Well except I know the 10 second comment was a bit of an exaggeration. But the reason for the experience point penalty is making level 100 a chase goal. That is why GGG probably won't change it. But below level 95 the death penalty is not even noticeable for most builds.

The other thing I want to point out was that Sabranic_SilverDeth must not read your posts because he claimed that no one has proposed a harder death penalty than the current penalty.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Turtledove wrote:
The other thing I want to point out was that Sabranic_SilverDeth must not read your posts because he claimed that no one has proposed a harder death penalty than the current penalty.




I disagree with remove exp loss on death.

If death is without penalty, defense mechanics will literally useless, I can just all in DPS since death is nothing to me.

Even with the death penalty we already see the problem people where went all in for DPS which brought a message to some player that "DPS is everything" which is very much disagree.
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Sabranic_SilverDeth wrote:
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Turtledove wrote:
The other thing I want to point out was that Sabranic_SilverDeth must not read your posts because he claimed that no one has proposed a harder death penalty than the current penalty.






A strawman argument means setting up a false argument and then refuting that false argument instead of the real argument. Since I wasn't setting up any argument nor refuting any argument.

Perhaps this might help
https://en.wikipedia.org/wiki/Straw_man
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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LockeZz wrote:
If death is without penalty, defense mechanics will literally useless, I can just all in DPS since death is nothing to me.


You can't do that for a lot of encounters in the game. You need to have a reasonable ehp or you will not even get to finish your map before the 6 portals run out. Then there's all the hardcore lite experiences such as ritual, ultimatum (if they add it), incursions, delve, blight maps (somewhat), labyrinth, all bosses etc. Game already punishes you heavily for being a glass cannon and the experience penalty is more punishing of certain builds that don't have that easy access to defense (most ranger builds) and that penalty only snowballs into your character weakness because no exp = no additional skill points = your character remains weak etc.

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LockeZz wrote:
which brought a message to some player that "DPS is everything" which is very much disagree.


So is it everything or is it not? Can you make up your mind? And why do you care what other people think? Jesus...
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Turtledove wrote:
A strawman argument means setting up a false argument and then refuting that false argument instead of the real argument. Since I wasn't setting up any argument nor refuting any argument.

Perhaps this might help



Yes. What you attempted to do.

Badly.
"
You can't do that for a lot of encounters in the game. You need to have a reasonable ehp or you will not even get to finish your map before the 6 portals run out. Then there's all the hardcore lite experiences such as ritual, ultimatum (if they add it), incursions, delve, blight maps (somewhat), labyrinth, all bosses etc. Game already punishes you heavily for being a glass cannon and the experience penalty is more punishing of certain builds that don't have that easy access to defense (most ranger builds) and that penalty only snowballs into your character weakness because no exp = no additional skill points = your character remains weak etc.


Nah not quite.. thats why top dps in poe ninja all were like 2k~3k hp because they one-shot most stuff which makes them felt safe. Imagine death without penalty.. yeah sure if i die i get to retry a few portals, definitely won't go up to 6. With enough deaths, i eventually get to reach level 100 anyways, die hard on everything... WHO CARES?

and a lot of new players just go poe ninja and got the wrong messages. All in dps like a no-brainer. Then at some point, they just felt the game is either too easy or too hard.

Besides level 90 is not hard for the most players. if you need that additional 10 skill points to start performing, well it is your build problem then.

The current death penalties just nice i would say. I dont think we need more severe penalty, if they do impose that, at least give us a death cam pls.
Last edited by LockeZz#0156 on Sep 9, 2021, 6:26:59 AM
Yes remove it for good. It's really hard to reach a high level now when the game is harder. I'm struggling to even reach lvl 93.

If there has to be a penalty remove some chaos orbs or something on death.

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LockeZz wrote:

If death is without penalty, defense mechanics will literally useless, I can just all in DPS since death is nothing to me.


I was thinking the exact same thing. But it gets annoying very fast when you die often, having to reapply auras make your way back to where you died and so on. I tried it this league with abyssus equipped and i couldn't take it.

So the penalty would mean nothing to me in that regard.
Last edited by kompaniet#2874 on Sep 9, 2021, 11:31:15 AM
Whoever die pay 100 euro to Be able log in again

NOW WE TALKIN !!! :-D
Your strength is the law !!

MadG poe on youtube for mellee content
Why not just restore all still-living enemies to full HP on player death or on zone re-entry? The second option could make Cast on Death an interesting option for mob clearing, assuming that people are willing to sacrifice a portal. Or honestly, at that point, limiting portal use would be unnecessary - either a player can kill enemies in one attempt or they can't. Random oneshots wouldn't hurt nearly as much, and nobody could fling themselves at a boss five times to chip away at its HP.

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