Get rid of the xp loss

"
Deathfairy wrote:
"
Necrark wrote:
80% of my deaths are out of my control : DC, crash, ping taking vacations, suprise one shot in white maps no mobs...

yes i could buy 5 ways/chayulas runs to take the last few levels..

but even at high levels that takes hours during wich you cannot die

is this my work now?


So I wonder why I can trace every single one of my 100ish hc ssf deaths over the years to my own mistake and yet 80% of your 1000s of death are out of your control? Lets just say something does not add up here. I have an idea what it is but that discussion for a different post.


Well you are sure probably incredible skilled, awesome and good at this game, props for you, I really am happy that it is that easy for you, but it is not for all of us, Someone as humble and insignificant like me have a real hard time tracking my deaths, and to not die.

Of course all deaths can be tracked down to --> need more hp, more damage, more max resistances, more block, more defense layers more time sunk in the game, bad mods, bad build etc.

Bottom line is for some the game is hard, and the xp loss as it is now is kinda hard, especially in leagues and especially if you play casual and want to progress.

Some1 mentioned, just run magic maps, ok, fine, but then my question is how do i sustain them, because my money pool is not infinite and i do assume he meant read magic maps.

"
Shadeless01 wrote:
"
Deathfairy wrote:
"
Necrark wrote:
80% of my deaths are out of my control : DC, crash, ping taking vacations, suprise one shot in white maps no mobs...

yes i could buy 5 ways/chayulas runs to take the last few levels..

but even at high levels that takes hours during wich you cannot die

is this my work now?


So I wonder why I can trace every single one of my 100ish hc ssf deaths over the years to my own mistake and yet 80% of your 1000s of death are out of your control? Lets just say something does not add up here. I have an idea what it is but that discussion for a different post.


Well you are sure probably incredible skilled, awesome and good at this game, props for you, I really am happy that it is that easy for you, but it is not for all of us, Someone as humble and insignificant like me have a real hard time tracking my deaths, and to not die.

Of course all deaths can be tracked down to --> need more hp, more damage, more max resistances, more block, more defense layers more time sunk in the game, bad mods, bad build etc.

Bottom line is for some the game is hard, and the xp loss as it is now is kinda hard, especially in leagues and especially if you play casual and want to progress.

Some1 mentioned, just run magic maps, ok, fine, but then my question is how do i sustain them, because my money pool is not infinite and i do assume he meant read magic maps.



Nah, his is just a BS answer, which is why I don't even bother reading faeries' replies on xp topics. It's essentially carte blance for 'git gut'.

That doesn't even touch what is wrong with xp penalties, like, at all. It's not a git gut issue. In fact, what is inherently wrong is this attitude that bad players shouldn't be enjoying a progression based arpg game, which is absolutely stupid. Honestly, it's sorta trolling: mathematically speaking there will be bad players, there will be intermediate players, and there will be good ones (that's called 'distribution'). What fairy and his ilk basically suggest is, game should suck for this portion of players, because fuck them. But I will later on point out why it's not just the bad players. It's a portion of players, but these two are not the same segment.

When the other problem about zerging through content with glass cannons is then immediately brought up to defend the current system, it very fast turns out to be a whole other problem which has very little to do with xp penalty in the first place. This, however, never stops from visiting these same points in the same order for the same flawed logic.

The actual problem about excessive death penalties is, that it's a regression system in a progression based game. It's the same reason why I fucking hate GGG for deleting my good items in standard for their obscure 'balance' reasons which never realize themselves anyway. If you want to play a regression game, be my guest (there is HC mode, after all -even if those characters aren't rightly deleted upon death, just moved to SC). I'm only pointing out a lot of people in fact hate it. Even if they do not die, they will still hate the system for the principle of it.

I like it how many times I get to say 'absolutely stupid' in these forums without feeling any regret of being hyperbolic.
Last edited by vmt80#6169 on Nov 18, 2021, 5:29:11 AM
so i have this carrion necromancer char that i've invested in like 100ex
i specifically have built it to be durable

90% phys reducion with 1 flask up
vaal ms
bone armor with extended duration and less cd
7k hp / 1k life regen per second
66 block / 75 spell block glancing blows
5% life gain on block shield
permanent shock immunity, ignite/freeze flasks
10 stacks of fortify (kingmaker ag, 2 sec convocation cd)
minion taunt
etc etc

i've made it to 99 and i have experienced all type of bullshit deaths and one-shots
today i lost another 10% twice

case 1
lighthouse map with no dangerous mods
minions, monsters around, zero visual clarity, can't see shit, BAM, DEAD
varband boss exploded fenix-like style one-shotted me (!!!)
why the fuck there are monsters in maps that deal damage like shaper guardians? what the hell is this ggg? what is the purpose of this unbalanced content? just to kill players for your fun?

case 2
temple map with no dangerous mods
shield charging around first mob pack the same as i did 1000 maps before
BAM, DEAD
tormented spirit has exploded some corpses, zero seconds to react, instant death
what is the purpose of those?

and these cases happen every day, is this what you call a good game design? where players can't see or can't react and they die?

im seriously considering running triple purities on top of all shit at this point. this is ridiculus
dead game
bring back 3.13
Last edited by Tainted_Fate#2799 on Nov 18, 2021, 10:38:51 AM
Yes, get rid of xp loss, absolutely. +100

...This game needs competition SO much... Can't come soon enough.
"
Shadeless01 wrote:


Well you are sure probably incredible skilled, awesome and good at this game, props for you, I really am happy that it is that easy for you, but it is not for all of us, Someone as humble and insignificant like me have a real hard time tracking my deaths, and to not die.

Of course all deaths can be tracked down to --> need more hp, more damage, more max resistances, more block, more defense layers more time sunk in the game, bad mods, bad build etc.

Bottom line is for some the game is hard, and the xp loss as it is now is kinda hard, especially in leagues and especially if you play casual and want to progress.

Some1 mentioned, just run magic maps, ok, fine, but then my question is how do i sustain them, because my money pool is not infinite and i do assume he meant read magic maps.


Copium much? How is me dying 100 times in hc due to my own mistakes somehow means i am very skilled. The point is MY death are due to MY mistakes, i don't blame the game for them.
If you referring to different number of death, that is the nature of hc vs sc. When i played sc i died 100s of times on each character, because this the right way to play (assuming we measure right way as a exalts per hour, which is strange way to measure but hey we need some way).
The entire point is that you die to your own mistakes not to things out of your control.

As for your question about magic maps, they sustain just fine, you don't need to anything special map drops have been absurd for years now.

The game is hard, that is the best part about it. Either you learn to enjoy it or go find a game that is more casual. The reality is people like this game because it is challenging, that is why i loved the game when i started, if you not ok with it go find another instead of insisting it needs to change to fit your preferences.
Last edited by Deathfairy#1490 on Nov 18, 2021, 11:06:37 PM
"
Tainted_Fate wrote:

case 1
lighthouse map with no dangerous mods
minions, monsters around, zero visual clarity, can't see shit, BAM, DEAD
varband boss exploded fenix-like style one-shotted me (!!!)


All his hard hitting attacks are pretty well telegraphed, you fraked up.

"

case 2
temple map with no dangerous mods
shield charging around first mob pack the same as i did 1000 maps before
BAM, DEAD
tormented spirit has exploded some corpses, zero seconds to react, instant death
what is the purpose of those?


This is the one and only consistent legit mechanic that is questionable, Detonate dead. You can learn to avoid it as well, but yes this one the one i borderline case where things are out of your control.

"

and these cases happen every day, is this what you call a good game design? where players can't see or can't react and they die?


You can react and avoid all abilities for lighthouse, you just didn't and instead chose to blame the game rather then yourself.

"
Deathfairy wrote:
"
Tainted_Fate wrote:

case 1
lighthouse map with no dangerous mods
minions, monsters around, zero visual clarity, can't see shit, BAM, DEAD
varband boss exploded fenix-like style one-shotted me (!!!)


All his hard hitting attacks are pretty well telegraphed, you fraked up.

"

case 2
temple map with no dangerous mods
shield charging around first mob pack the same as i did 1000 maps before
BAM, DEAD
tormented spirit has exploded some corpses, zero seconds to react, instant death
what is the purpose of those?


This is the one and only consistent legit mechanic that is questionable, Detonate dead. You can learn to avoid it as well, but yes this one the one i borderline case where things are out of your control.

"

and these cases happen every day, is this what you call a good game design? where players can't see or can't react and they die?


You can react and avoid all abilities for lighthouse, you just didn't and instead chose to blame the game rather then yourself.


aLl aTtaCks aRe WeLL tElEgRapHeD
Spoiler

another troll added to my forum ignore macro
keep it coming
dead game
bring back 3.13
So your answer to attacks in lighthouse are well telegraphed is a screenshot from crimson township and i am the trolol? mmk
"
Deathfairy wrote:
So your answer to attacks in lighthouse are well telegraphed is a screenshot from crimson township and i am the trolol? mmk


edit: That;s not a very fair answer.

Edit: I would almost say: Do you even know the lighthouse fight? Seems like you don't. Please.. I can't figure out if your trolling, or actually believe the current state is fine.

edit: And of course I do believe you know the Lighthouse fight well enough, and then if you would be a little fair you would know it's also 1 clustered clusterfuck and that's why I don't understand your reply, you know damn well the whole game is like the clusterfuck as was given as an example

Edit: There is almost no fight I can do because they are well telegraphed, big boss fights, yea, they are often simple, and have a lot better overview (if not for my private clusterfuck army of 36isch )
Last edited by Shadeless01#5109 on Nov 19, 2021, 6:48:56 AM
"
Deathfairy wrote:
"
Tombi432 wrote:
The Death penalty causes many Issues in this game. It forces me to play in a way to minimize risk as good as possible as soon as the XP bar is > 10%.

Riskier content is saved up and done when I leveled up or ideally be LVL 100. It completely discourages playing more difficult stuff than what I consider safe.

For example, I have a list of bosses which I avoid no matter the map tier.


You do get the point that without exp penalty there wont be ANY riskier content. And unless you are lefthanded playing with right hand and wearing 4 link, you can zerg nearly every boss in the game in 6 portals, so if your justification of risk is losing all 6 portals "git good" is perfectly justified.



Still, what really boggles my mind is that the death punishment is very inconsistent and suddenly becomes complete non-existent once you level up, or you hit LVL 100. We even have this Cast Of Death, which makes no sense before LVL 100.

Is it such thing that you are considered godlike and death becomes meaningless with level 100? My guess is that down leveling is very difficult to implement.

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