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I think what GGG fails to realize (or maybe they do) is that with the 10% loss and the neutering of experience in maps one or two deaths invalidates HOURS of work.
Does this make it challenging or 'hard core' no it forces people to play under level and not push themselves. I am 75 percent into this level, can't try a boss or the league or anything potentially dangerous.
Bad design. Does they need to be a penalty sure. But lossing hours worth of progress because you wanted (or needed) to try to push your character is stupid.
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Posted byRolane#5600on Nov 15, 2021, 6:21:16 PM
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but chris said player dont care about dying?
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Posted byferal_nature#7076on Nov 15, 2021, 6:58:38 PM
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Mike_84 wrote:
I always smile on the comments on this, when I see, how the xp penalty makes leveling better.
The problem is, the penalty punishes the wrong people, while the rest does not care with it, at all.
Most of the level 100s simply party rota up from 95 to 100 in a few hours with zero risk or deaths. And yes, this is called the achivement, right, leveling done, managed to not die behind the carry.
While others, who would willing to put time and effort to level to 100 are punished here only.
I never partied up, but leveled several characters to 100, with a few deaths on each levels above 95, because I had to engage with bosses, and what not. Despite knowing the game very well, suprises always comes, and it is frustrating, that each thing You engage might erase a whole day of progress.
So I stopped, could not handle the stress above 95 anymore with the recent general one-shot-fest.
Just see this league, want to level up? Sure, ~200 hours of mapping, if dies only a few times above 95. But also want to level up the blood crucible? Then just forget it. I planned my build to be ready on level 96, and have to do EGG some other way, as already had serious issues above 92, to find the balance between tha safe leveling and maximum corruption stack to progress with that too. And still now, reached halfway of 97 several times in the past week, just simply do not care with it, and engaging any content I want anytime instead, what You miss, if You are leveling normally.
As a side note, even if someone hates the death penalty just like me, that does not mean, he always just dies and uses all six portals, etc, simply just hates wasting his time. My level hundreds have not more than 30-40 deaths in total, counting with absolute do-not-care events after hitting 100. Even this league, I die rarely, but being do-not-care already, more than I would normally with leveling.
And this was always and will be forever my problem with this obsolate flat penalty system.
It just punishes those, who would willing to put into already let's say ~150 hours from 1 to 100 by mapping, bossing, etc, while the others with sub 10 hours safely behind carries just laughing.
This is probably the best post that I've read in any of the hundreds of threads on the experience point penalty. Thank you!
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Posted byTurtledove#4014on Nov 15, 2021, 7:27:52 PM
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Rolane wrote:
I think what GGG fails to realize (or maybe they do) is that with the 10% loss and the neutering of experience in maps one or two deaths invalidates HOURS of work.
Does this make it challenging or 'hard core' no it forces people to play under level and not push themselves. I am 75 percent into this level, can't try a boss or the league or anything potentially dangerous.
Bad design. Does they need to be a penalty sure. But lossing hours worth of progress because you wanted (or needed) to try to push your character is stupid.
Compared to mindlessly zerging content they are not ready for with zero negative downsides... Seems like a pretty good design.
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Posted byDeathfairy#1490on Nov 16, 2021, 12:46:14 AM
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Rolane wrote:
I think what GGG fails to realize (or maybe they do) is that with the 10% loss and the neutering of experience in maps one or two deaths invalidates HOURS of work.
Does this make it challenging or 'hard core' no it forces people to play under level and not push themselves. I am 75 percent into this level, can't try a boss or the league or anything potentially dangerous.
Bad design. Does they need to be a penalty sure. But lossing hours worth of progress because you wanted (or needed) to try to push your character is stupid.
Well, you can easily negate all that by playing hardcore, there's no penalty except the ultimate one, hehe.
Can't advise to do that on the first month of a fresh league tho, it would be similar to running a life support system on an old pentium with vanilla Windows ME.
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
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Posted bydW2005#0568on Nov 16, 2021, 2:18:15 AM
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Deathfairy wrote:
"
Rolane wrote:
I think what GGG fails to realize (or maybe they do) is that with the 10% loss and the neutering of experience in maps one or two deaths invalidates HOURS of work.
Does this make it challenging or 'hard core' no it forces people to play under level and not push themselves. I am 75 percent into this level, can't try a boss or the league or anything potentially dangerous.
Bad design. Does they need to be a penalty sure. But lossing hours worth of progress because you wanted (or needed) to try to push your character is stupid.
Compared to mindlessly zerging content they are not ready for with zero negative downsides... Seems like a pretty good design.
that already happens now as soon as said player reaches his or her preferred level.
Please tell me run rota till x level and then die all the time because I have hit said level, and not dying does not value my time anyways because you will die occasionally. Why is it a good thing to lose all desire to progress in a ARPG? Please explain.
Last edited by Shadeless01#5109 on Nov 16, 2021, 3:43:08 AM
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Posted byShadeless01#5109on Nov 16, 2021, 3:42:55 AM
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Shadeless01 wrote:
that already happens now as soon as said player reaches his or her preferred level.
Please tell me run rota till x level and then die all the time because I have hit said level, and not dying does not value my time anyways because you will die occasionally. Why is it a good thing to lose all desire to progress in a ARPG? Please explain.
So if this already happens what are you all complaining about again? Make up your mind please.
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Posted byDeathfairy#1490on Nov 16, 2021, 2:39:42 PM
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Deathfairy wrote:
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Shadeless01 wrote:
that already happens now as soon as said player reaches his or her preferred level.
Please tell me run rota till x level and then die all the time because I have hit said level, and not dying does not value my time anyways because you will die occasionally. Why is it a good thing to lose all desire to progress in a ARPG? Please explain.
So if this already happens what are you all complaining about again? Make up your mind please.
Your the one complaining that it will end in mindless zerging, and now you can't even give a proper reply?\
edit: Trololol?
Last edited by Shadeless01#5109 on Nov 16, 2021, 3:00:07 PM
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Posted byShadeless01#5109on Nov 16, 2021, 2:58:40 PM
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Turtledove wrote:
"
Mike_84 wrote:
I always smile on the comments on this, when I see, how the xp penalty makes leveling better.
The problem is, the penalty punishes the wrong people, while the rest does not care with it, at all.
Most of the level 100s simply party rota up from 95 to 100 in a few hours with zero risk or deaths. And yes, this is called the achivement, right, leveling done, managed to not die behind the carry.
While others, who would willing to put time and effort to level to 100 are punished here only.
I never partied up, but leveled several characters to 100, with a few deaths on each levels above 95, because I had to engage with bosses, and what not. Despite knowing the game very well, suprises always comes, and it is frustrating, that each thing You engage might erase a whole day of progress.
So I stopped, could not handle the stress above 95 anymore with the recent general one-shot-fest.
Just see this league, want to level up? Sure, ~200 hours of mapping, if dies only a few times above 95. But also want to level up the blood crucible? Then just forget it. I planned my build to be ready on level 96, and have to do EGG some other way, as already had serious issues above 92, to find the balance between tha safe leveling and maximum corruption stack to progress with that too. And still now, reached halfway of 97 several times in the past week, just simply do not care with it, and engaging any content I want anytime instead, what You miss, if You are leveling normally.
As a side note, even if someone hates the death penalty just like me, that does not mean, he always just dies and uses all six portals, etc, simply just hates wasting his time. My level hundreds have not more than 30-40 deaths in total, counting with absolute do-not-care events after hitting 100. Even this league, I die rarely, but being do-not-care already, more than I would normally with leveling.
And this was always and will be forever my problem with this obsolate flat penalty system.
It just punishes those, who would willing to put into already let's say ~150 hours from 1 to 100 by mapping, bossing, etc, while the others with sub 10 hours safely behind carries just laughing.
This is probably the best post that I've read in any of the hundreds of threads on the experience point penalty. Thank you!
Agree. Mike_84 said it all.
I made a post sometime ago regarding carry service, and from the feed backs, its like there are bound to be rich kids paying to get everything in life and smiling down at you. Nothing can be done there.
Many good suggestions are made for alternative death penalty, but nothing will likely to change. I just play magic maps, do low level heist to get by.
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Posted byhsuchijp#7366on Nov 17, 2021, 12:39:25 AM
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Well the funny thing is, the red line of the people who say nooooooo, never give a response on the ROTA thing, makes me wondering they are probably the ones running the ROTA's or using them constant :P.
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Posted byShadeless01#5109on Nov 17, 2021, 2:23:06 AM
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