3.14.1b Patch Notes (restartless)

When is Trialmaster's scarcity being addressed?
Last edited by dryrunHD on May 3, 2021, 8:51:55 PM
ty!
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Clarified that the Shrine of Empowerment room and the Sanctum of Unity room in the Temple of Atzoatl require adjacent rooms to be connected in order for them to be upgraded. This is purely a description change.


That doesn't sound like just a description change: https://www.reddit.com/r/pathofexile/comments/mz1fv3/psa_empowerment_shrine_upgrades_adjacent_rooms/
Fix on the constant fps drops please?
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TreeOfDead wrote:
so no bans for exploit abusers or what?

and boss fight still MEGA rare...

GGG pls just make that boss rate spawn higher! pls! its just few cnanges to numbers like from 0% to 50% and thats it


"just a few changes"

lmao 0 to 50% is huge
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019

"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020
"
Fixed a bug where Blighted Maps anointed with Teal Oils were spawning monsters faster than intended.


It's too bad I never got to experience this
Last edited by pathofnogf on May 3, 2021, 9:46:01 PM
Fixed a bug where if your internet gets disconnected you have to end process in task manager instead of being sent back to login screen.

April Fools!
The patch update is broken on macOS. Restarted my client and now I'm getting an error:

You need to fix Harvest, you miserable SOBs.

I don't mean you need to unnerf the crafts, I don't mean you need to change how many crafts show up per patch.

IT IS ABSOLUTELY AND COMPLETELY UNACCEPTABLE FOR YOU TO BALANCE HARVEST BY FORCING PEOPLE TO USE THE CRAFTS IN EACH GROVE THEY FIND OR LOSE THEM.

Allowing players to save only 10/15 crafts is too few by a long, long way. It should be enough to store 3 groves worth of harvests, minimum. If I want to play your game by mapping, I should be allowed to do that. Same goes for everything else, Delve, Temples, Heist. Harvest is the only mechanic forcing me to engage with it, right then and there. Imagine if Delve forced players to enter the mine every time it showed up in a map or face losing most of the sulphite? Imagine if Essences only allowed you to save 10 at a time, and you couldn't trade them?

I DON'T WANT TO SPEND 20 MINS PER MAP EVERY TIME HARVEST SHOWS UP. FIX IT OR I AM NOT COMING BACK.
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Fixed a bug where Harvest plots could grant fewer than four crafts. Each plot now correctly grants a minimum of four crafts per plot.

And i thought it was part of the nerf.
3.14 - Removed Harvest from the game.

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