GGG, Please stop misallocating your resources. Prioritize the game-breaking problems.

"
SL4Y3R wrote:
Out of the entire GGG staff, how many people do you think know how to work on netcode?


I want to point out that Russell is the only person working on Microtransaction art (he said so himself). So that leaves 17 people.
+1 to OP. I have already stopped playing till they fix it. I've spent 120$. I really like the game, but this breaks it for me. My ping is ~50ms due the servers being in western eu and me in central... but ok. At that ping I should have it smooth as butter. I never had problems with d2 using a worse internet access. Ok, I had an occasional disconnect, but never such problems.

What is making problems for them is the way they do the netcode and synching. They explained it and as a sofware developer myself I think I understand the problems. So I am sceptical of it getting fixed completely (unless they change some fundamentals). But it could be improved. It should be improved. Don't know how much they lost, but they lost me for now. I still check out the forums, for now.

It must be hard for them I guess, but it is also hard for us, who love the game. You might have to break up with a girl you love sometimes if other parts of your relationship are not well...

"
ShaeG wrote:
IMO....

Desync is a problem but not the most important one to be addressed. Game balance issues should be looked in to first.

-Life is overpowered.
-Ranged classes have ridiculous advantage over melee in survivability and do more damage.
-Armor is almost useless

Items and trading:

-Kaom's Heart is so overpowered there's no point in using any other piece of gear regardless of no sockets. If you don't agree with this you have never worn a Kaom's.
-RNG of crafting is so terrible its pointless. You would do better just trading orbs for existing gear,
-Trade system is terrible. End game consists of mostly sitting in trade/forums for hours...HOURS


All of these problems would just be simple number tweaks that would not take vast amounts of time and resources to address like the desync problem.




Quite so, but the netcode is maintained by totally different people than this. So they could do both at the same time while adding some arbitrary content. Kaom's is OP just cause HP is OP.

Armor is ridiculous. Had that debate in CB when I got oneshott by a char that could easily clear everything but the final Vaal... the final Vaal with his 6k phy and 6k elemental dmg is a hard one to get hit by. Also the armor % in the tip is totally misleading since armor does not work that way at all. Though it might work like AR did in diablo (from the way it looked) but no, its not based on lvl but on dmg. So strange and nonsensical.

RNG crafting... well, doesn't seem so bad to me. Its more of a "gambling" than crafting. You can always weight the options. But yea, some other options wouldn't hurt though :)

But yea, agree with you on most points, just wanted to point out the finer details.

"
TremorAcePV wrote:
"
SL4Y3R wrote:
Out of the entire GGG staff, how many people do you think know how to work on netcode?


I want to point out that Russell is the only person working on Microtransaction art (he said so himself). So that leaves 17 people.


They have 1 coder as far as I know. Definetely not enough.
"
Neikius wrote:
Armor is ridiculous. Had that debate in CB when I got oneshott by a char that could easily clear everything but the final Vaal... the final Vaal with his 6k phy and 6k elemental dmg is a hard one to get hit by. Also the armor % in the tip is totally misleading since armor does not work that way at all. Though it might work like AR did in diablo (from the way it looked) but no, its not based on lvl but on dmg. So strange and nonsensical.


I understand what you are saying, but I want to point something important out.

I believe you are saying it's ridiculous, strange, and nonsensical, because it's different than how most RPG's do it.

I understand this is a video game, but let's consider how armor works in real life. Take a bullet proof vest and a bullet as an example. If I get hit by a bullet, I will get bruised and knocked on my back, but otherwise be ok. If the bullet is big enough, it will punch through the vest and I will probably die. It's sort of an all or nothing, it blocks most of it or none of it, kind of thing.

If we said "this is more medieval, old school, style warfare", I'm sure the same is true of a claymore vs a dagger hitting a chest piece. If it makes it through the armor, the person is gonna die more often than not.

If you look at that and compare it to how armor works in PoE, it's the same idea. Big hits make armor next to useless, whereas, many small hits show it to be very effective.

This is considered a Hardcore ARPG. Generally speaking, hardcore means it will try to be realistic in it's mechanics because realism makes it harder to understand and thereby, harder to succeed at.

Perhaps it would have been better if they'd displayed armor in another way, rather than in a way that tricks people into thinking it's like normal armor in other RPG's, but I'm just saying, to an extent, how they did it makes sense, if you look at it from the right perspective (theirs, specifically).
Last edited by TremorAcePV#7356 on Apr 4, 2013, 5:57:27 AM
"
TremorAcePV wrote:

I'll give you a simple answer to what you said. If you believe that to say "People will most certainly complain about bad things happening to them" is nonsensical, you are as far removed from reality as possible while still being able to function in it.

I also like how, when "either or"s are used, one of those is never the commentator being wrong. It's always "the other people" being wrong.



You've actually managed to misquote yourself to argue against a point I wasn't making.

Your quote was :

"
But that only makes sense because people who experience desync are more likely to come complain on the forums than people who don't.


More importantly, you are now entirely forgoing the context of the conversation. This is exhausting, but I'll try one more time.


The context of your entire point was :

`Because only a small portion of the population is using the forums, the large quantity of Desync posts in relation to the number of people using the forums is misleading because people who complain tend to use the forums more often than those who do not`


My point was :

`You can not ascertain how much of the population is suffering from desync problems by assuming the majority population who are not using the forums are not experiencing it. Furthermore, since you can not quantify how many people are playing the game vs using the forums, the entire basis of your reasoning is subjective nonsense.`

You are literally dismissing the FACT that there are a huge number of posts regarding desync problems in favor of your own baseless assumptions. Look up the definition of "crass".


If you are going to reply, please try to clearly understand what it is we have both communicated so far. I think you'll find where you've gone wrong sooner or later.
I used to be conceited, but now I'm perfect
"
Orich wrote:
Spoiler
You've actually managed to misquote yourself to argue against a point I wasn't making.

Your quote was :

"
But that only makes sense because people who experience desync are more likely to come complain on the forums than people who don't.


More importantly, you are now entirely forgoing the context of the conversation. This is exhausting, but I'll try one more time.


The context of your entire point was :

`Because only a small portion of the population is using the forums, the large quantity of Desync posts in relation to the number of people using the forums is misleading because people who complain tend to use the forums more often than those who do not`


My point was :

`You can not ascertain how much of the population is suffering from desync problems by assuming the majority population who are not using the forums are not experiencing it. Furthermore, since you can not quantify how many people are playing the game vs using the forums, the entire basis of your reasoning is subjective nonsense.`

You are literally dismissing the FACT that there are a huge number of posts regarding desync problems in favor of your own baseless assumptions. Look up the definition of "crass".


If you are going to reply, please try to clearly understand what it is we have both communicated so far. I think you'll find where you've gone wrong sooner or later.


Firstly, I paraphrased my point for ease of reading.

Secondly, I'm not dismissing the fact that there are a large number of threads about desync.

I'm dismissing the assumption that you seem to make that because there are a large number of threads about desync, it's a problem that nearly everyone experiences. You use words to imply this.

My point is still very valid, whether yours is or not. You might say mine is not, but your explanation for why doesn't change anything about my point. My point makes logical sense. And my point is only to show there's no reason to believe your assumption. That doesn't mean your not right. It just means I have no reason to believe you are indeed right.

In other words, it could be either way. A lot of people could be experiencing it, or only a few people could be (who happen to be on the forum, or happen not to). I choose to believe the latter for the former has no compelling reason for it to be believed.
"
TremorAcePV wrote:
"
Neikius wrote:
Armor is ridiculous. Had that debate in CB when I got oneshott by a char that could easily clear everything but the final Vaal... the final Vaal with his 6k phy and 6k elemental dmg is a hard one to get hit by. Also the armor % in the tip is totally misleading since armor does not work that way at all. Though it might work like AR did in diablo (from the way it looked) but no, its not based on lvl but on dmg. So strange and nonsensical.


I understand what you are saying, but I want to point something important out.

I believe you are saying it's ridiculous, strange, and nonsensical, because it's different than how most RPG's do it.

I understand this is a video game, but let's consider how armor works in real life. Take a bullet proof vest and a bullet as an example. If I get hit by a bullet, I will get bruised and knocked on my back, but otherwise be ok. If the bullet is big enough, it will punch through the vest and I will probably die. It's sort of an all or nothing, it blocks most of it or none of it, kind of thing.

If we said "this is more medieval, old school, style warfare", I'm sure the same is true of a claymore vs a dagger hitting a chest piece. If it makes it through the armor, the person is gonna die more often than not.

If you look at that and compare it to how armor works in PoE, it's the same idea. Big hits make armor next to useless, whereas, many small hits show it to be very effective.

This is considered a Hardcore ARPG. Generally speaking, hardcore means it will try to be realistic in it's mechanics because realism makes it harder to understand and thereby, harder to succeed at.

Perhaps it would have been better if they'd displayed armor in another way, rather than in a way that tricks people into thinking it's like normal armor in other RPG's, but I'm just saying, to an extent, how they did it makes sense, if you look at it from the right perspective (theirs, specifically).

You cannot say armor works like this in real life, ignore everything else and say it is OK.

In real life you fight more then 1 person and more often then not you die. In PoE you fight 5-15 enemies at same time often. In PoE you wield magic and magic weapons.
Nobody cares how it works in real life because this is far removed from real life.

But what we care are balanced mechanics and useful defense for our characters.

"
Orich wrote:
(Probably ~$1,000 spent on WoW from 2005-2010, not including subscriptions)

The only way to spend that much money on WoW that I can think of is against the terms of service of WoW, and against the terms of service of PoE. So no, I'm not sure that makes you part of the target demographic.
"
TremorAcePV wrote:
"
SL4Y3R wrote:
Out of the entire GGG staff, how many people do you think know how to work on netcode?


I want to point out that Russell is the only person working on Microtransaction art (he said so himself). So that leaves 17 people.


Carl is balance. Samantha is customer support.
Neonspyder is QA.
"
Neikius wrote:
They have 1 coder as far as I know. Definetely not enough.


Just an update:

http://grindinggear.com/?page=staff

Lists all the staff, though this may be as old as April 2012 (the picture).

... Lol Carl's "Uh oh..." :P

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