GGG, Please stop misallocating your resources. Prioritize the game-breaking problems.

"
cronus wrote:
comparing desync with other issues the game had i still think it's minor to problems like account security, disconnects every 5 minutes and whole instance crashes every hour.
and all these issues got fixed in a good time frame.

desync is not game breaking once you realized that playing hardcore is not worth the hassle until they improved the netcode.



In your opinion it's minor.

You say hardcore is not worth playing until they improve the netcode, considering the game is online only and HC/races require networking reliability, that is more than game-breaking enough to put some people off playing the game entirely. It's not like the issue goes away in default either, the implications are just less severe.
"
flab wrote:
In your opinion it's minor.


yes, hardcore is not worth playing for me because i would rage quit when a char i spent months of dedication into gets more or less deleted because of an technical issue which can't be undone by support.
i make an excuse to races though, as these are just short term events.

@putting people off: i still think alot more people would have lost interest if they havent had fixed the disconnects and account thefts and crashes. most people have learned to handle desync issues, they're annoying at least.

offline
"
cronus wrote:
"
flab wrote:
In your opinion it's minor.


yes, hardcore is not worth playing for me because i would rage quit when a char i spent months of dedication into gets more or less deleted because of an technical issue which can't be undone by support.
i make an excuse to races though, as these are just short term events.

@putting people off: i still think alot more people would have lost interest if they havent had fixed the disconnects and account thefts and crashes. most people have learned to handle desync issues, they're annoying at least.


I agree that constant crashes, account theft and so on are much worse, but desync are not minor. We have an issue tracker where I work, and in there what you describe would be Blocker priority problems, but desync would be a Critical priority problem.

Minor issues are color blind people not being able to see gem colors good enough, or some UI improvements like CI turning most of life globe White with only a small red line left to represent 1 life...

Last edited by Torin#1843 on Apr 3, 2013, 11:03:18 AM
Once you figure out how the desync works and what makes you desync it's not even a problem.

Havn't had a single desync issue the last 3 or so weeks.
"
Hailo wrote:
Once you figure out how the desync works and what makes you desync it's not even a problem.

Havn't had a single desync issue the last 3 or so weeks.

Good for you. I desync every day.

"
desync is an issue, it has a certain dev priority but not the highest as it's not easy to fix in a few days.


Beta started twenty months ago and it has always been a huge issue, but they've done basically nothing about it. Melee vs. ranged imbalance has likewise been a constant source of criticism throughout the entire history of this game, and the response has been absolutely minimal. They're just now finally started to vaguely address it by adding a few melee support gems, but they're not even targeting the actual issue of melee survivability and central game mechanics being anti-melee, they're just making melee offense a little more versatile. This game's biggest problems have gone largely unfixed while development efforts - those that players can see, at least - have gone towards things that weren't in need of urgent attention.
"
Hailo wrote:
Once you figure out how the desync works and what makes you desync it's not even a problem.

Havn't had a single desync issue the last 3 or so weeks.


So you mean... dont use mobility abilitys, dont get into maps with mobs that moves faster then zombies and dont use spells like FP/LA/ETC with chains and GMP/LMP...

So you're using... auto attacks all the time? :)

Hm, sounds like a plan.

But really, i know what the OP mean. (Cant see what he wrote but It's kinda clear considering the answers.) There is alot of people that leave this game due to a death in HC beacuse of desync.
I cant blame them, i play scrubcore considering i hate when stuff like that can mean my death when i have no part in it at all.

And It's gamebreaking for sure. Having the desyncs you sometimes have in this game... that kinda happend frecently, espacily if you play with friends. If you play solo, sure you wont get that much desync issues... but in a full party with FPers, LAers, Wanders and other stuff it gets kinda... chaotic at times.

It wont get me to quit though considering i love this game and i hope the best for it. But i can see why others leave the game for stuff like this.

Stop acting like It's not a problem, but please, just bump a other thread. It's 1000 out there with the same issue and they are well aware of the problem. But i think they should really inform the crowd more about how they are at this moment. Or give something atleast. Going on like this will make the community even more angry and will make more stop play the game.

When a banker jumps out of a window, jump after him, that's where the money is.
"
Jakabov wrote:
"
desync is an issue, it has a certain dev priority but not the highest as it's not easy to fix in a few days.


Beta started twenty months ago and it has always been a huge issue, but they've done basically nothing about it. Melee vs. ranged imbalance has likewise been a constant source of criticism throughout the entire history of this game, and the response has been absolutely minimal. They're just now finally started to vaguely address it by adding a few melee support gems, but they're not even targeting the actual issue of melee survivability and central game mechanics being anti-melee, they're just making melee offense a little more versatile. This game's biggest problems have gone largely unfixed while development efforts - those that players can see, at least - have gone towards things that weren't in need of urgent attention.


the biggest imbalance here is an extremely small GGG developer team vs. the huge project that is Path Of Exile.

I also raged here in the forums about the ranged vs. melee and "must stack HP and have awesome gear" stuff, and drops, and currency unfairness and the desync which gets me killed constantly - but it is a Beta.

all you guys just need to be patient and let the developers do their job.

as a software developer myself, I am absolutely sure GGG work their asses off to make this happen. to create a good game which will bring them profit and - even more importantly - make them a name in the gaming industry.

it may be a grueling, buggy, imbalanced process, and the game release might even get postponed a few times - but I am highly optimistic about the end result.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
IMO....

Desync is a problem but not the most important one to be addressed. Game balance issues should be looked in to first.

-Life is overpowered.
-Ranged classes have ridiculous advantage over melee in survivability and do more damage.
-Armor is almost useless

Items and trading:

-Kaom's Heart is so overpowered there's no point in using any other piece of gear regardless of no sockets. If you don't agree with this you have never worn a Kaom's.
-RNG of crafting is so terrible its pointless. You would do better just trading orbs for existing gear,
-Trade system is terrible. End game consists of mostly sitting in trade/forums for hours...HOURS


All of these problems would just be simple number tweaks that would not take vast amounts of time and resources to address like the desync problem.


"I became insane, with long intervals of horrible sanity." - Edgar Allan Poe
IGN: DarkenedSoui
Last edited by ShaeG#0897 on Apr 3, 2013, 1:55:32 PM
GGG is no longer wiping characters, anyone can play, and they're making microtransaction profits. What would be different if GGG said this game was launched tomorrow? The answer is: nothing! Because PoE is 'released' in everything but name, and it will be judged as such.

There are massive, glaring problems with the game, from the mechanics of combat down to the server infrastructure. GGG needs to get its ass in gear if it wants this game to thrive. It's gotten a huge boost from the general dissatisfaction with Diablo 3, but D3 is slowly getting its act together. If GGG doesn't watch out, the pendulum will swing the other way before they can truly capitalize on this opportunity.

It's weird, actually, that GGG is generally so slow to address core mechanical issues. The fact that they're a small studio actually means that mechanics changes should be able to come quickly, as the most time taken with that is usually spent making the decision on what to do, rather than doing it (tweaking the armor code would be, what, a day's worth of coding, if that?). And they've had a long time to decide. I can't imagine what the holdup is, aside from a stubborn dev or two.

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