King of Bullshit: 10% death penalty

The problem with POE is it's too easy to get to 95, then too difficult to go beyond that. They should just change the name of the game to Path of Degens because 99% of the time you die to stuff on the ground not mob hits. I would actually play more if they would get rid of the Death Penalty too.
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madmikey2023 wrote:
The problem with POE is it's too easy to get to 95, then too difficult to go beyond that. They should just change the name of the game to Path of Degens because 99% of the time you die to stuff on the ground not mob hits. I would actually play more if they would get rid of the Death Penalty too.


Checkpoints between levels would be enough, I think.

Keep the 10% but make a checkpoint at 25, 50 and 75% which you can't go below.

Would take a lot of the frustration because of random one shots / degen deaths out.
10% exp loss really make the casual players like me want to give up grinding lvl in this game. Why cant we have an option to nerf 50% exp gain and item quantity but no exp loss from death penalty? Isnt making the game comfortable for all types of players a good thing to buff and maintain poe 's playerbase?
Its supposed to make you give up grinding levels, letting you bypass it defeats the entire point regardless of what threshold they set it too.
There are many ways to go about this without removing death penalty entirely. Just throwing out a few off the top of my head here.

1) You still take 10% XP penalty on death, but also get the next 10% of XP back much faster. Let's say 500% increased XP. When you reach that threshold, XP increase is back to default.

2) There can be some type of special challenge to win back your lost XP. Some type of Labyrinth perhaps? Heck, they could probably design a whole league around the concept if they really wanted to.

3) There could be a mechanic similar to item imprint, but for XP. Let's say it cost 1 chaos per level to make a "backup" of your XP. So at level 95 it would cost 95 chaos per time you did this. The item would be locked to your character so you can't sell XP to others (hello RMT!!!!), and you can only have one such item. You can overwrite it as you level up, to increase your backup. At those levels it would cost quite a bit, but there would be yet another thing to burn currency on, and there is a risk/reward kind of calculation going on.

There is also the "fetch your corpse" idea floating around, but that may not be a good idea since people could just quickly go to the corpse and then chea.. log out.

Almost anything is better than the current solution. Like kalashnjkov correctly pointed out above, it hurts the vast majority of players. But the racers and streamers and whatnot still get to level 100 in droves, so it doesn't seem to hurt this lot very much. It's the "casuals" that are hurting and being driven away from the game due to this unfair punishment for the tiniest mistake. Or no mistake at all. We all know we can die to any random crap in this game out of nowhere. It just feels like shit when it happens, and makes me want to never play again. Every so often we see critiques or rants about people quitting the game due to this mechanic. And how many do that without writing anything? Most likely a whole lot more than the vocal minority.
I would gladly pay even 300c instead of exp for every death above level 95, just for the sake of my nerves, supporting that idea :)
About checkpoints: It already exists, its the levels themselves, once you reach a certain level, no amount of deaths from that point onwards will take the level away from you

About challenge to recover the xp: It would either fall into turn death irrelevant or would be irrelevant, if the trial is too easy, death is irrelevant, if the trial is risky... well, it will bring the question of what should be the penalty for failing the trial. If the penalty is light like just dont recover xp, it would likely trivialise the game. Death as it is is not terribly common to happen very often unless you are really missplaying, so just having to clear an instance deathless to void the penalty would make things too easy as we should clear maps deathless way more often than not kinda by default, even on glass cannon builds

The penalty could be something significant, but that would shoo away people from the trial and the mechanic might as well not exist... like it was... on D2... yeah, that game had a corpse revovery, BUT there was a MASSIVE catch: if you failed to reach the corpse, youre in BIG trouble as everything you had equiped stays on the corpse and game only preserved your most recent corpse(and there was a limit to how many corpses you could have, exceding that would start to delete the older ones, yup...), failing to reach the corpse could easily leave you on a situation where you could not reach the original corpse at all and then sucks to be you because all the gear you had on was going poof. Theres damn good reason most players ignored the mechanic completely past nightmare
Last edited by feike#6684 on Jul 15, 2023, 10:49:01 PM
It's really sad to look at these replies literally wanting to grind even more.

Such replies are written by someone with no life, that's clear as a day.
If you want a challange go outside, lift some weights, I bet that not a single of you "But muh game must be challenging, muh penalty for dying is too ez, i need to grind more", would not benchpress 90kgs.

Games are not to be stressed about, we don't come here to work, stress, worry.
We come here to entertain ourselves, relax and have fun.
If you want harder level then go play hardcore or something.

We don't want to sit all stiffed up and worrying if something wont suddenly one hit us and we lose 10% of exp.
You want to stress constanlty? get a job.
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N4mex wrote:
Games are not to be stressed about, we don't come here to work, stress, worry.
We come here to entertain ourselves, relax and have fun.
If you want harder level then go play hardcore or something.

We don't want to sit all stiffed up and worrying if something wont suddenly one hit us and we lose 10% of exp.
You want to stress constanlty? get a job.

Braindead games that offer no resistence watsoever gets boring in the spam of minutes

Maybe you should just go for Diablo. Or maybe play torchlight on casual dificulty

You cant apreciate how challenge gives meaning to victories, by all means, theres tons of braindead games where its nigh impossible to lose and have no setbacks out there, mobile library is full of those. Just dont force your philosophy here, most like the vast middle ground between braindead and all-in hardcore mode
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N4mex wrote:
It's really sad to look at these replies literally wanting to grind even more.

Such replies are written by someone with no life, that's clear as a day.
If you want a challange go outside, lift some weights, I bet that not a single of you "But muh game must be challenging, muh penalty for dying is too ez, i need to grind more", would not benchpress 90kgs.

Games are not to be stressed about, we don't come here to work, stress, worry.
We come here to entertain ourselves, relax and have fun.
If you want harder level then go play hardcore or something.

We don't want to sit all stiffed up and worrying if something wont suddenly one hit us and we lose 10% of exp.
You want to stress constanlty? get a job.


I've got a job, I bench 127 kg, and I want the death penalty. In fact, I want it increased/ returned to 20%.

The part you're missing is that games aren't automatically stressful just because there are fail states. Challenge is what MAKES a game fun for many if not most people.

The other part that you're missing is that if there was no death penalty, the experience needed to level up would be FAR higher (see, Diablo 4). I don't want to grind even more, YOU do. I want the game to reward me for playing well, which is the actual purpose of the death penalty.

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