Question: When did crafting become the main aspect of an ARPG?

I think the main reason for many people to ask for better crafting options in PoE are:

- mediocre uniques: There's hardly a unique item left in the game that people really want to have.
- Game balance: While everyone and their uncle can obliterate white and blue monsters in just about any map, bosses and some juiced up rares require really good DPS to get them down without exposing oneself to the dreaded oneshot. Which is another thing. Stuff hits hard and as fast as you obliterate entire maps, monsters can kill you, too.
- too many possible rolls for rares: To find really good rares (to counter the balance issues), you'll have to be immensely lucky. There are too many base types and too many mods, influences and whatnots you want to get just right.

As a solo player you cannot really count on getting a top tier rare without crafting or trading, and many people don't really care for trading, which leaves us with crafting - which isn't an option, either. Or perhaps it still is. I haven't read the Harvest manifesto.


In Diablo II on the other hand, there were uniques that were BIS or very close to. But even if they weren't, it wasn't really a problem, because they were still good.
Moreover, drops were balanced differently and, at least in LoD, you had the upgrade recipes. So, you found a normal weapon with godly mods... you could upgrade the base type to... forgot the name... champion(?) version of the base.

In Poe, you find a godlike ilvl 86 Crude Bow and it's basically useless.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
"
Mikrotherion wrote:
I think the main reason for many people to ask for better crafting options in PoE are:

- mediocre uniques: There's hardly a unique item left in the game that people really want to have.


But what if we turn that argument around? Besides the fact that I think there are still dozens of desirable uniques in this game, maybe uniques are often less considered to fill a slot because of how easy it is to make a multi-influenced item that is just more unique than uniques. We are a long time away from the day when rares where for stats and unique items for playstyle changes. Everyone can have a corpse removal chest with scaleable aoe explosions + MoM + whatever you like, or flat crit or frenzies..

I just think it is the other way around. Crafting needs more luck and randomness, or like normal bench crafting - no high value mods in exchange for designing a custom item yourself.
The actual crafting doesn't reflect the chances of getting a 5 or 6 stat item with t1/t2 mods of your choice dropping from a monster at all.
Just my opinion tho.

We shouldn't behave like harvest items are normal gear.
Last edited by R3b00t#3591 on Mar 11, 2021, 11:37:28 AM
This nerf is really serving to highlight that there are actually quite a lot of players who actually literally dont play poe for the game but for the economy... which is fine but also completely missing the point.
I have never felt further from what I know and love
"
Johny_Snow wrote:
I don't know how many people here have played Diablo 2 but crafting, apart from rune words you could look up on the internet, was not the main aspect. It was either grinding or trading.

Looking at the dissatisfied post I can't help but notice that many people believe crafting to be the end-all of everything. Why? Why such an insane focus on crafting in an ARPG?

And btw don't tell me that crafting has always been numba one in PoE, you all know its trading. Until it became trading for crafts.


Where do you think most of the good shit you trade for comes from. Ill tell you 99% of it doesn't drop from monsters.
From choas spamming to meta crafting and multimodding and fossil crafting. Crafting has and always will be the #1 path to power in a game where the power needed to accomplish the true end game keeps rising.
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
Yes, this is arpg game, not crafting/trade simulator.
"
RitualMurder wrote:
"
Johny_Snow wrote:
I don't know how many people here have played Diablo 2 but crafting, apart from rune words you could look up on the internet, was not the main aspect. It was either grinding or trading.

Looking at the dissatisfied post I can't help but notice that many people believe crafting to be the end-all of everything. Why? Why such an insane focus on crafting in an ARPG?

And btw don't tell me that crafting has always been numba one in PoE, you all know its trading. Until it became trading for crafts.


Where do you think most of the good shit you trade for comes from. Ill tell you 99% of it doesn't drop from monsters.
From choas spamming to meta crafting and multimodding and fossil crafting. Crafting has and always will be the #1 path to power in a game where the power needed to accomplish the true end game keeps rising.


More than 50% of the items on my character do not come from harvest crafting.
"
Johny_Snow wrote:
"
RitualMurder wrote:
"
Johny_Snow wrote:
I don't know how many people here have played Diablo 2 but crafting, apart from rune words you could look up on the internet, was not the main aspect. It was either grinding or trading.

Looking at the dissatisfied post I can't help but notice that many people believe crafting to be the end-all of everything. Why? Why such an insane focus on crafting in an ARPG?

And btw don't tell me that crafting has always been numba one in PoE, you all know its trading. Until it became trading for crafts.


Where do you think most of the good shit you trade for comes from. Ill tell you 99% of it doesn't drop from monsters.
From choas spamming to meta crafting and multimodding and fossil crafting. Crafting has and always will be the #1 path to power in a game where the power needed to accomplish the true end game keeps rising.


More than 50% of the items on my character do not come from harvest crafting.


Where exactly in this post did I say the word harvest? Go ahead I'll wait.
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
Um, when drops are dogshit like they are currently in this here game.
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
"
RitualMurder wrote:


Where exactly in this post did I say the word harvest? Go ahead I'll wait.


Ok, I still wear 6 uniques and 4 rares so still above 50%.
"
Johny_Snow wrote:
"
RitualMurder wrote:


Where exactly in this post did I say the word harvest? Go ahead I'll wait.


Ok, I still wear 6 uniques and 4 rares so still above 50%.


I'm happy for you. Doesn't change the fact that crafting is and always will be the #1 path to power. My char wears 1 uniques and I used harvest on 50% of them as well.

What's your point here? Should we all just play unique only builds? Not sure what you are getting at.
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
Last edited by RitualMurder#3177 on Mar 11, 2021, 12:52:30 PM

Report Forum Post

Report Account:

Report Type

Additional Info