Question: When did crafting become the main aspect of an ARPG?

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Johny_Snow wrote:
Looking at the dissatisfied post I can't help but notice that many people believe crafting to be the end-all of everything. Why? Why such an insane focus on crafting in an ARPG?


Crafting is fun. Trading is not. So, no idea when it became the focus, but it is good that it did.
Remove Horticrafting station storage limit.

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