Question: When did crafting become the main aspect of an ARPG?

The entire POE's currency system is centered around crafting and this guy just asked.

Fucking clueless lmao
If shoving an orb into an item is crafting then Call of Duty has crafting because you can change your gun's various components.
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Johny_Snow wrote:


And btw don't tell me that crafting has always been numba one in PoE, you all know its trading.


That's pretty much the answer. Drops in POE are dogshit. Only way to get good gear is either grind like a mad man until you get that one in a million drop that's usable or trade trade trade. And when doing the latter you have to deal with an ancient trade system that's hardly any better than what D2 had 20 years ago. People are sick of this obviously, they want to get at least decent gear without having to trade. Harvest offered this. Now they think that's no longer the case in 3.14 so they complain about it.

ARPGs aren't about crafting, but they are about items. And crafting is the only way in POE to obtain good items that's not entirely obnoxious.
Last edited by Baharoth15#0429 on Apr 6, 2021, 5:44:58 AM
I would say, crafting is not a bonus for bad drop rates, it is essentiell in arpg games. The other way is D3, there you could easily forget any crafting but crimson set and it does not make a difference, because you get overlooted.
PoE is the contraire it is really hard to find your items along the questing story or later just by picking up. My first characters in PoE tried it and ended as weak not working "heroes" with good thoughts but poor.
You need at least to craft some stats at the crafting bench to your found things.
But the thread seems a little as if crafting would be Must Do for all and this is not correct. Looking at some streamers when the just use some 100 ex for try and error will never happen to a casual player, because be happy if you find 5 ex in a whole league. Maybe if you buy supporter packs the drop rates are better.
So crafting and real crafting makes difference. In 4 years as casual player i found about 50 EX. in 4 years, this would be a short crafting orgy if i start slamming ex´s.
When looting was always bad and trading was designed to suck.
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Johny_Snow wrote:
I don't know how many people here have played Diablo 2 but crafting, apart from rune words you could look up on the internet, was not the main aspect. It was either grinding or trading.

Looking at the dissatisfied post I can't help but notice that many people believe crafting to be the end-all of everything. Why? Why such an insane focus on crafting in an ARPG?

And btw don't tell me that crafting has always been numba one in PoE, you all know its trading. Until it became trading for crafts.


LOL when has grinding LITERALY EVER been part of PoE. Spoiler never. You can't find gear in path of exile. Thats a b.s. statement if i ever read one.
ProbablyGettingNerfed - L100 Occultist
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3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life.
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Johny_Snow wrote:
If shoving an orb into an item is crafting then Call of Duty has crafting because you can change your gun's various components.


This has to be a troll... either that, or you finally gave up on trying.
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eralduspr wrote:
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Johny_Snow wrote:
If shoving an orb into an item is crafting then Call of Duty has crafting because you can change your gun's various components.


This has to be a troll... either that, or you finally gave up on trying.


Oh great, did you just make your account to say this? I am glad I am pissing off someone this much.
In old aRPGs it was reasonable to find gear for your character. Even if you didn't find all the best items, it was still possible to play through the game on lower quality items (I played D2LoD only in HC and selffound and some special builds aside, it worked really well.

In PoE it's not that way. Playing selffound means you are missing out on 90% of the games potential, because those skills only work with a ton of multipliers from your gear.

Here's the thing though: Trading is just crafting with a set result. You browse .trade, pick the recipe you want to use, take your crafting currency and exchange it for a specific item result.

Sure prices and availability vary, but just think of .trade as a random crafting bench which offer's you a specific supply of items which may change everytime you access it. Power and crafting cost will change over the course of the season.
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Zebedin wrote:
OP, have you ever tried crafting decent amazon gloves or faster cast rings/amulet in Diablo 2 ?

i played Diablo2 on actual endgame where you needed to craft godly gear to have for PVP. sure, rest was just uniques slotted


but than again, why do we craft for in PoE ?
ah to be stronger to farm better,
we farm in poe just in sake of farming lmao

cause i dont see any other endgame in this piece of shit game...


gear matters alot in PVP scene
in PVE scene, i dont give a flying fuck


Luckily d2 had plenty of bots crafting and cheaters crafting without losing materials to generate enough crafts to meet demand.

I think a big issue with comparing games to d2 is that d2 is more than 20 years old and hasn’t had a content patch since PoE was in beta. I would expect newer games to improve on older games rather than emulate them.

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