Development Manifesto: Harvest Crafting
" Yes but Last Epoch has a decent deterministic crafting system with some affix tiers that you can't craft (chasing loot) and Diablo 2 had a decent loot system and no need for craft or gambling. I played thousands of hours in D2 and ever gambled once... PoE is a giant casino at this point, not a game anymore... Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic... |
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" By saying that the game is much easier now, you are using your own view on the game, which obviously is different to those not liking these changes. You also make the big mistake to play trade league, while believing everyone would do. I have not traded a single item in this game, for me the game is still brutally hard if we talk boss fights. Yes, I do red Tier 16 easily as a summoner, I can do conquerers, Elder, Guardians with the occasial death. But, I have never done Sirus, not even on A0 (I play A8), never did shaper, never did uber Atziri or Maven. At Sirus I am one shot across the screen, there is no way to survive these hits, I just die when entering the scene. All those boss fights, are insanely hard to do if you dont one shot them, which summoners just dont do. We have to let our minions do damage, but while they do, we get one shot all the time even with max block, max res, 80 something phys reduction and 9k EHP and zombie leech. As for crafting, I tried hard to get a +1 int gems, res + life amulet by using harvest, alts, chaos and regal orbs. Guess what, I still dont have it, heck I did not even see the +1 once. This is how "easy" it is for those not trading items and that is a huge flaw in the game. In SSF, things must be available as we cant cheat the system with trade. I have not played the league content but only standard this league, as I am fed up with that situation. They must tweak their bosses, they must offer us a way to get items without trade, this is an ARPG and not a trading platform. We want to kill and craft, this is what ARPGs are all about, not trading which belongs to an MMORPG with an AH. Last edited by Ygidua#3074 on Mar 17, 2021, 4:34:48 AM
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" Ya agreed, we gambled in D2 once for memes, dupe a bunch of gold and see what happens |
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Delete messages that are not convenient for them
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Yes i saw it !
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" I totally agree with you, this casino is tired of. ✨ Beta tester Path of Nerf 👀
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me no english
this no good me start cry |
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This is really bad. You are ruining the average player's experience with harvest.
I am a slightly higher than average player. I have earned, give-or-take, 60 ex since the start of the league. I have been actively trying to get more harvests for the entire ritual league, I have had some near GG* (*for average players) non-influenced boots ever since the first week. I STILL haven't been able to edit the 1 junk stat on it. With these changes, I will never bother crafting my own end-game gear. Instead, I will just grind out currency and then try to buy it from others. GGG, you are making crafting pointless for players like me. You are BARELY affecting the 1%, this is equivalent to adding a flat 5% tax rate to everyone. 5% of my networth is more impactful than 5% of the top earners networth. It prevents me from making a GG thing period...and prevents them from making 10 GG things, now they only can make 9 |
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Hello Chris,
I want to tell you about my thinkings about harvest. Was it a really mighty crafting option? Oh yes. But does it actually make fun for the big majority of player, that are getting one or two exhalts in a month to use them for crafting? Nope. I am one of those real unlucky players. At my PoE start, I used my exhalts and tried to craft, but I had to recognize very fast, it is dumb to make this, because the outcome of crafting is not worth to the worth of the exhalts to find at all. Better store them in box until it is enough to buy by trade, what I would make me poor, if I would try to craft. I am 56 years old and have played a lot of games, but PoE is for me, the hardest to learn game of all times. Monkey island or the tentacles were easy to solve the riddles, but PoE is deep. So just for info, in all the times since I began PoE I may have found about 50 ex. In all those years. To use an ex to craft is like, shoot myself in the butt. After two or three leagues I missed because the game is so big by all the mechanics, that I played some month the other game. Easy to play, no need to craft and droprates so high, you will get geared up, even if you are not looking for it. But it was this too easy what brought me to PoE and brings me back. Then I discovered harvest, Dude, damn that is exactly what I needed. Finally I could craft and have fun with crafting without the pain in the butt. So when I heard of the nerf, I started to run as much maps to find harvest, even in standard to make my old characters better, before the chance to do so, will be taken away. Back to blues and saving currency for trade. I can understand your manifest, but can you understand me? PoE is not a young game anymore, so why not let us have the fun like the streamers and their never ending ex in their boxes with crafting, even we would do so in harvest. You can make PoE2 other, but please let us more than the minimalistic harvest crafts that you want to give us. If it would be easier to actually grind my items, I would not say a word, but with the monster RNG it is very rare to find a real nice item by killing monsters and looting. So with damn drop rates and expensive as f.. crafting, Harvest was like the sunshine in a cloudy game. I imagine there are others like me, who would like to craft much more, but not having the streamers luck and currency. Seeing them making fun crafting and gambling for the worth of hundreds ex, and then noticing that this will never happen for me, is not fine. Last edited by Gannicus2491#2689 on Mar 17, 2021, 7:35:55 AM
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regression, this nerf looks like blizzard mentality.
STOP NERFING AURA
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