Clear speed is best thing about PoE

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Phrazz wrote:
To be fair, PoE's clear speed is one of the aspects that separates it from other games in the genre. You can love it or hate it, but it's starting to be an aspect that defines the game (for better or worse).


Other games also have speed build, even D2 has speed builds. Only dofference is, they are not the only build.

In Diablo 3, theer are speed builds as well, & they care call, *wait for it* speed builds. They tappered out in higher difficulties tiers & then gamers have to switch to "push builds" which are less speedy but more tactical.
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kiadaw wrote:
Other games also have speed build, even D2 has speed builds. Only dofference is, they are not the only build.

In Diablo 3, theer are speed builds as well, & they care call, *wait for it* speed builds. They tappered out in higher difficulties tiers & then gamers have to switch to "push builds" which are less speedy but more tactical.


You have speed "builds" in Super Mario and Skyrim too, it doesn't mean it difines their game. In PoE, monster are meant to die in one shot, so it encourages speed builds on a whole other level than other games.
Bring me some coffee and I'll bring you a smile.
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Phrazz wrote:
To be fair, PoE's clear speed is one of the aspects that separates it from other games in the genre. You can love it or hate it, but it's starting to be an aspect that defines the game (for better or worse).

yeah, this is true. I believe I am in the minority when I say I want slower and "real" combat like in other rpgs and not the "zoom zoom" as some people here have called it.
when I look at other threads, it seems that most poe players actually like it a lot. makes them feel strong and proud of their builds or something like that. dont really know, because for me personally it gives me nothing. diablo 1 had better combat than poe if you ask me.
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grogzor wrote:
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Phrazz wrote:
To be fair, PoE's clear speed is one of the aspects that separates it from other games in the genre. You can love it or hate it, but it's starting to be an aspect that defines the game (for better or worse).

yeah, this is true. I believe I am in the minority when I say I want slower and "real" combat like in other rpgs and not the "zoom zoom" as some people here have called it.
when I look at other threads, it seems that most poe players actually like it a lot. makes them feel strong and proud of their builds or something like that. dont really know, because for me personally it gives me nothing. diablo 1 had better combat than poe if you ask me.


It's really mixed tbh.
I'd like slower more "meaningful" fights but at the same time i know people that only swear by self curse BV tempchain HH builds so...
To vanquish without perils is to triumph without glory.
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grogzor wrote:
Spoiler
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Phrazz wrote:
To be fair, PoE's clear speed is one of the aspects that separates it from other games in the genre. You can love it or hate it, but it's starting to be an aspect that defines the game (for better or worse).

yeah, this is true. I believe I am in the minority when I say I want slower and "real" combat like in other rpgs and not the "zoom zoom" as some people here have called it.
when I look at other threads, it seems that most poe players actually like it a lot. makes them feel strong and proud of their builds or something like that. dont really know, because for me personally it gives me nothing.
diablo 1 had better combat than poe if you ask me.


Diablo 1 was a better game than Diablo 2 AND PoE.

For all of it's problems, it had the right atmosphere, the innovation, the gameplay and it was difficult.

It's still a marvelous experience.

I would like PoE "2" to start taking pointers from Diablo 1 on atmosphere (the dark gothic TERRYFYING architecture and lore), on combat (just give purpose to all the "cool" melee/ranged/cast playstyles) and on difficulty as in an ARPG, enemies and BOSSES shouldn't be "pushovers" protected by non-interactive immunity phases just because "proper game design is difficult", and an adequate DANGER/REWARD ratio must be employed for both loot and EXP to ENHANCE THE EXPERIENCE...

Thankfully, Last Epoch seems to take these seriously and constantly improve more then PoE will do these days...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Feb 23, 2021, 4:02:01 AM
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Arcanist_ wrote:
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grogzor wrote:
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Phrazz wrote:
To be fair, PoE's clear speed is one of the aspects that separates it from other games in the genre. You can love it or hate it, but it's starting to be an aspect that defines the game (for better or worse).

yeah, this is true. I believe I am in the minority when I say I want slower and "real" combat like in other rpgs and not the "zoom zoom" as some people here have called it.
when I look at other threads, it seems that most poe players actually like it a lot. makes them feel strong and proud of their builds or something like that. dont really know, because for me personally it gives me nothing. diablo 1 had better combat than poe if you ask me.


It's really mixed tbh.
I'd like slower more "meaningful" fights but at the same time i know people that only swear by self curse BV tempchain HH builds so...


I'll never tell someone they're wrong for liking the pure clear speed of PoE, but I have to admit it's a pretty big turn off, and I've played PoE for a couple years at this point.

It just feels bad to not care what monster you're fighting, and that if they DON'T die in one explosion, they'll just gib ya. It's just feeling a little too arcade-y lately. Maybe PoE2 will help in that regard, but let's just say I'm very hopeful for D2R.
Clear speed is the good and the bad of POE. Its definitely is something that drives people to play more compared to other slow paced ARPG.
Enemy Mobs are fast pretty fast in poe and you would have to make your build around faster casting or attack speed other wise they will kill you. Having meta around faster play style in general means your you cant implement meaningful action animation. Since animation is too fast, weapon and skill MTX wont appeal to users. So, the player like fast paced game style but I feel GGG makes more money off of slow paced skills and MTX.

Although I would like to see another brain dead ultra fast flicker strike, from the way things are going, I doubt it will happen again.
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Char1983 wrote:
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_Daybit_ wrote:
Harvest also was a good addition to the game in this league, allowed to make even better gear, took crafting from super rich with thousands of exalts and gave it to middle players.


Just out of curiosity - how would you know?


Before Harvest you had to gamble thousands of exalts with chance to brick the item. With Harvest certain very good items are achievable within 50-100ex.

Isn't it obvious that it's easier to farm 50-100ex than farm thousands of exalts? Much more players could spend 50ex on an item than could spend thousand of exalts on an item. Just in case, I watch a streamer who played each day of Ritual in 100% Delirium maps with MF gear and aurabot and it took him 4 months to get 5000 exalts. This used to be mere a chance to get decent item.

This was super stupid, honestly, since crafting was in hands of abusers (people who used some secret strategy like Winged scarab farming of Empyrean group). Now people who just play the game could get great items as well.



Imagine how much would it take to get that item without Harvest. Now it's a little less gamble (still gambling for tier with add defence-remove defence etc.), and a little more planning. Still currency and effort required, just more realistic to get a single good item for single build.
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_Daybit_ wrote:
...Just in case, I watch a streamer who played each day of Ritual in 100% Delirium maps with MF gear and aurabot and it took him 4 months to get 5000 exalts. ..

nothing on topic, but: the league runs now for 4 months? where did i spend this time? sleepin'?
relax - it's just ones and zeros!
As poe is a quantitative grind, yes clear speed is the best way to profit from the system.

A different game might have a different strength.
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game

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