Getting sick of this 1 shot bullshit

How's this for a one banger?

Beastiary mob spawns on a 2 proj map. I think no biggie. I can handle this at 6k life and max res with 60% block and 60% phys reduction on my beserker.

Beast mob spawns aura mob with crit and hit chance, then immediately proceeds to shotgun me 100% to 0% with his 2 proj extra attack.

Crit crit crit dead. That's it. Goodbye heavy strike berserker.

Don't play melee in HC unless you're EQ and can basically run around and do damage at the same time. Every character I play one consistent theme emerges:

STANDING STILL IS DEATH IN THIS GAME.
"
Izrakhan wrote:
How's this for a one banger?

Beastiary mob spawns on a 2 proj map. I think no biggie. I can handle this at 6k life and max res with 60% block and 60% phys reduction on my beserker.

Beast mob spawns aura mob with crit and hit chance, then immediately proceeds to shotgun me 100% to 0% with his 2 proj extra attack.

Crit crit crit dead. That's it. Goodbye heavy strike berserker.

Don't play melee in HC unless you're EQ and can basically run around and do damage at the same time. Every character I play one consistent theme emerges:

STANDING STILL IS DEATH IN THIS GAME.


we all know not to stand still ><
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
Make Dominating blow build, is good for beserk and juggernaut too
I can facetank those beams,meteors and fireballs in ritual circle but this one-shot boom that you can't even see. Isn't it that there is a way to avoid it but there is non.
"
TedLeilaCarl wrote:
I can facetank those beams,meteors and fireballs in ritual circle but this one-shot boom that you can't even see. Isn't it that there is a way to avoid it but there is non.


yup

i just carried a 3 man sirus and just stood in sirus die beam in final phase and it barely took me to 2/3 life

yet i still get 1 shot by the boom from ritual

what?
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
"
Wraeclastian wrote:
u mad bro?


hur dur dur
I took a break since Blight and came back to check out Ritual. I feel that T16's are much ripper due to 1 shot than before. Frankly, I rarely see why I'm dying. Maybe I need to get gud.

On the topic of Beyond Demons getting summoned, it would be great to have a sound play when they do, since the particle effects are already batsh*t crazy and its too easy to get smashed in a corrupted T16 with insane mods by these guys. A few seconds to reposition and approach more defensively would support playability.

Off screening detonate dead is a cheap way to kill players. Lame. Has been lame for years.

GGG did an excellent job re-working the Volatile mod on rare monsters. Back then, it was also impossible/difficult to see them blinking away and 1-shotting you (consider lag, particle effect rainbow).

A few small re-works such as that volatile mod would really boost playability.
Have fun playing flicker and running away from volatile orbs.
Well basically this is all spanning from the log out macro and short log out time. They first need to up log out time to like 8 seconds and simultaneously rebalance all the monster dmg in game.

As pure HC player, I'd rather struggle and die in some fight than by 1 hit / pseudo 1 hit. The situation is basically as bad as when I started playing whole of my guild was HC players, now almost whole HC guild is playing SC. So they will have to do this rebalance sooner or later.

And at this moment, I think HC community would rather have 8 sec log out time (even when they lost connection - we could survive sometimes) than unreasonable 1 shots.
MY CHALLENGES ARE DONE ON HC, IT'S NOT SC GUYS!
Last edited by Filousov#5457 on Feb 17, 2021, 4:49:02 PM
kinda feel it unfair
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