Reworked and Changed Ascendancy Classes in Path of Exile: Echoes of the Atlas

So Raider can have like +100% movement speed in total just from the passive tree. Gotta go fast.
Exctly... EXPLAIN ME THE NECESSITY TO NERF THE CHAMPION. Just explain me that.
Why can't we just buff things that are underperforming instead of nerfing things that are performing well? Since when does bringing back power of ascendancies mean that you nerf the majority of them?
Can you please just give RADIUS instead of "NEARBY" on everything?



It is really annoying to go look up the radius on everything.
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Exctly... EXPLAIN ME THE NECESSITY TO NERF THE CHAMPION. Just explain me that.

Champion is the strongest melee class for HC lol, Darkee said it.
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Mangalcizade wrote:
I can understand the nerfs for powercreep builds and their ascendencies, but why did you nerf hammered raider like this? its one of the least played classes and i didnt expect any buffs but anyway, got the hammer nonetheless. They probably did this kinda nerf storm because on atlas ascendencies some nodes were giving additional damage increase to our character, but still.

Sadge.

Look how they massacred my girl...


I personaly like the thought of permanent onslaught in the way champion has fortify though =)


Nerf hammer is also a huge exaggeration, they gain way more consistent survivability at the cost of 30%~ increased attack damage, not exactly a huge loss.
nice
Well god dam!!!
imagine wanting to do damage without an aurabot in party.

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