As you know from our Echoes of the Atlas announcement, in this expansion we have rebalanced all Ascendancy classes. Three of them (Inquisitor, Deadeye and Elementalist) have been reworked while the remaining classes received some numerical changes. To help you plan your builds for the launch, we've compiled all of the changes to Ascendancy classes in this news post.

Slayer

Modified

Brutal Fervour

Added
  • 100% increased Maximum Recovery per Life Leech
  • 10% reduced Damage taken while Leeching

Removed
  • 15% increased Attack Speed while Leeching
  • 50% increased Attack Damage while Leeching
  • 6% reduced Damage taken while Leeching

Masterful Form

Added
  • +1 to Maximum Frenzy Charges

Removed
  • 50% increased Endurance Charge Duration
  • 50% increased Frenzy Charge Duration

Overwhelm

Added
  • Base Critical Strike Chance for Attacks with Weapons is 8%

Removed
  • Base Critical Strike Chance for Attacks with Weapons is 7.5%

Endless Hunger

Added
  • 20% increased Attack Speed while Leeching

Impact

Added
  • +4 to Melee Strike Range

Removed
  • +2 to Melee Strike Range

Headsman

Added
  • 20% more Damage with Hits and Ailments against Unique Enemies

Removed
  • 20% more Damage against Unique Enemies

Attack Damage, Life Leech

Added
  • 0.4% of Attack Damage Leeched as Life

Removed
  • 0.2% of Attack Damage Leeched as Life

Attack Damage, Life Leech

Added
  • 0.4% of Attack Damage Leeched as Life

Removed
  • 0.2% of Attack Damage Leeched as Life

Attack Damage, Frenzy and Endurance Charge Duration

Added
  • 15% increased Endurance Charge Duration
  • 15% increased Frenzy Charge Duration

Removed
  • 10% increased Endurance Charge Duration
  • 10% increased Frenzy Charge Duration

Gladiator

Modified

Painforged

Removed
  • 40% increased Damage if you've taken no Damage from Hits Recently

Blood in the Eyes

Added
  • Attacks have 50% chance to cause Bleeding
  • 25% chance to Blind with Hits against Bleeding Enemies

Removed
  • Attacks have 25% chance to cause Bleeding
  • 10% chance to Blind with Hits against Bleeding Enemies

Gratuitous Violence

Added
  • 20% more Damage with Bleeding

Removed
  • Attacks have 25% chance to cause Bleeding
  • 30% increased Damage with Hits and Ailments against Bleeding Enemies
  • 25% more Damage with Bleeding

Attack Speed, Block Chance

Added
  • +2% Chance to Block Attack Damage

Removed
  • +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield

Attack Speed, Block Chance

Added
  • +2% Chance to Block Attack Damage

Removed
  • +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield

Attack Speed, Block Chance

Added
  • +2% Chance to Block Attack Damage

Removed
  • +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield

Champion

Modified

Inspirational

Added
  • 30% increased effect of Non-Curse Auras from your Skills

Removed
  • 15% increased effect of Non-Curse Auras from your Skills
  • You and nearby Allies have 12% increased Movement Speed

Master of Metal

Added
  • Impales you inflict last 1 additional Hit

Removed
  • 20% chance to Impale Enemies on Hit with Attacks
  • Impales you inflict last 2 additional Hits

Unstoppable Hero

Added
  • 20% increased Attack Speed while you have Fortify
  • +500 to Armour and Evasion Rating while you have Fortify

Removed
  • 10% increased Attack Speed while you have Fortify
  • +1000 to Armour and Evasion Rating while you have Fortify
  • 30% increased Attack Damage while you have Fortify

Conqueror

Added
  • 10% reduced Damage taken if you've Taunted an Enemy Recently
  • Enemies Taunted by you deal 20% less Damage with Hits and
    Ailments against other targets

Removed
  • 6% reduced Damage taken if you've Taunted an Enemy Recently
  • Regenerate 2% of Life per second if you've Taunted an Enemy Recently
  • Enemies Taunted by you deal 10% less Damage with Hits and
    Ailments against other targets

Armour and Evasion, Fortify Effect (Armour and Evasion, Attack Damage)

Added
  • 5% increased Effect of Fortify on you

Removed
  • 10% increased Attack Damage

Armour and Evasion, Impale Chance (Armour and Evasion, Impale Effect)

Added
  • 10% chance to Impale Enemies on Hit with Attacks

Removed
  • 8% increased Impale Effect

Armour and Evasion, Fortify Effect (Armour and Evasion, Attack Damage)

Added
  • 5% increased Effect of Fortify on you

Removed
  • 10% increased Attack Damage

Assassin

Modified

Noxious Strike

Added
  • +30% to Damage over Time Multiplier for Poison

Removed
  • +25% to Damage over Time Multiplier for Poison
  • 50% increased Damage with Poison

Opportunistic

Added
  • 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby

Removed
  • 20% increased Movement Speed if you've Killed Recently
  • 10% reduced Damage taken while there are at least two Rare or Unique Enemies nearby

Toxic Delivery

Added
  • +0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%

Removed
  • 10% reduced Damage taken from Damage Over Time
  • +0.4% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%
  • Gain 20% of Physical Damage as Extra Chaos Damage against
    Poisoned Enemies

Mistwalker

Added
  • Gain Elusive on Critical Strike
  • 50% increased Elusive Effect

Removed
  • 50% chance to gain Elusive on Critical Strike
  • 15% increased Attack and Cast Speed while Elusive
  • 8% reduced Damage taken while Elusive
  • 25% increased Elusive Effect

Deadly Infusion

Removed
  • 10% increased Movement Speed while at maximum Power Charges

Critical Strike Chance, Power Charge Duration

Added
  • 15% increased Power Charge Duration

Removed
  • 10% increased Power Charge Duration

Critical Strike Chance, Damage Over Time

Added
  • 10% increased Damage over Time

Removed
  • 15% increased Damage over Time

Critical Strike Chance, Damage Over Time

Added
  • 10% increased Damage over Time

Removed
  • 15% increased Damage over Time

Critical Strike Chance, Elusive Effect (Critical Strike Chance, Movement Speed)

Added
  • 10% increased Elusive Effect

Removed
  • 4% increased Movement Speed

Critical Strike Chance, Power Charge Duration

Added
  • 15% increased Power Charge Duration

Removed
  • 10% increased Power Charge Duration

Saboteur

Modified

Born in the Shadows

Added
  • Blind Enemies on Hit

Removed
  • 30% increased Damage with Hits and Ailments against Blinded Enemies
  • 25% chance to Blind Enemies on Hit

Explosives Expert

Added
  • +40% to Critical Strike Multiplier against Burning Enemies

Removed
  • 30% increased Area of Effect
  • 8% reduced Area Damage taken from Hits
  • +30% to Critical Strike Multiplier against Burning Enemies

Pyromaniac

Added
  • Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
  • Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second

Removed
  • Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second
  • Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second
  • 20% reduced Mana Cost of Skills that throw Traps
  • 20% reduced Mana Reservation of Skills that throw Mines

Perfect Crime

Added
  • You gain 10% increased Damage for each Trap
  • 25% Chance for Traps to Trigger an additional time
  • 25% reduced Mana Cost of Skills that throw Traps

Removed
  • 10% increased Cooldown Recovery Rate for throwing Traps
  • You gain 8% increased Damage for each Trap
  • 20% Chance for Traps to Trigger an additional time

Chain Reaction

Added
  • 50% increased Cooldown Recovery Rate for throwing Traps
  • Skills used by Traps have 50% increased Area of Effect

Removed
  • 30% increased Trap Damage
  • 15% increased Cooldown Recovery Rate for throwing Traps
  • Skills used by Traps have 20% increased Area of Effect

Demolitions Specialist

Added
  • 150% increased Effect of Auras from Mines

Removed
  • 100% increased Effect of Auras from Mines

Bomb Specialist

Added
  • You gain 5% increased Area of Effect for each Mine
  • 25% increased Mine Throwing Speed if you Detonated Mines Recently
  • Mines have 25% increased Detonation Speed

Removed
  • You gain 4% increased Area of Effect for each Mine
  • 20% increased Mine Throwing Speed if you Detonated Mines Recently
  • 40% increased Damage if you Detonated Mines Recently
  • Mines have 20% increased Detonation Speed

Trickster

Modified

Weave the Arcane

Added
  • 30% increased maximum Mana
  • 30% chance to Recover 10% of Mana when you use a Skill

Removed
  • 25% increased maximum Mana
  • 20% chance to Recover 10% of Mana when you use a Skill
  • 6% reduced Damage Taken for 4 seconds after Spending a total of 200 Mana

Ghost Dance

Added
  • 3% reduced Damage taken per Ghost Shroud
  • When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 5% of your Evasion Rating

Removed
  • +3% to Chance to Evade while you have Energy Shield
  • 2% reduced Damage taken per Ghost Shroud
  • When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 4% of your Evasion Rating
  • 10% increased Movement Speed while you have Energy Shield

Escape Artist

Added
  • 5% increased Attack and Cast Speed per Ghost Shroud

Removed
  • 6% increased Attack and Cast Speed per Ghost Shroud
  • 10% chance to Dodge Spell Hits if you have Energy Shield

Prolonged Pain

Removed
  • 20% increased Poison Duration

Patient Reaper

Added
  • Recover 3% of Life on Kill
  • Recover 3% of Energy Shield on Kill
  • Recover 3% of Mana on Kill

Removed
  • 50% increased Damage over Time
  • Recover 2% of Life on Kill
  • Recover 2% of Energy Shield on Kill
  • Recover 4% of Mana on Kill

Harness the Void

Added
  • 27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • 13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • 7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage

Removed
  • 25% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • 15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • 5% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage

Attack and Cast Speed, Damage (Attack and Cast Speed, Damage Over Time)

Added
  • 10% increased Damage

Removed
  • 10% increased Damage over Time

Attack and Cast Speed, Frenzy Charge Duration

Added
  • 15% increased Frenzy Charge Duration
  • 15% increased Power Charge Duration

Removed
  • 10% increased Frenzy Charge Duration
  • 10% increased Power Charge Duration

Juggernaut

Modified

Undeniable

Added
  • +500 to Accuracy Rating
  • 1% increased Attack Speed per 150 Accuracy Rating
  • Gain Accuracy Rating equal to twice your Strength

Removed
  • +1000 to Accuracy Rating
  • 1% increased Attack Speed per 200 Accuracy Rating
  • 30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds
  • 30% increased Damage if you've dealt a Critical Strike in the past 8 seconds
  • Gain Accuracy Rating equal to your Strength

Armour, Endurance Charge Duration

Added
  • 15% increased Endurance Charge Duration

Removed
  • 18% increased Endurance Charge Duration

Armour, Endurance Charge Duration

Added
  • 15% increased Endurance Charge Duration

Removed
  • 18% increased Endurance Charge Duration

Armour, Life Regeneration (Armour, Stun Duration)

Added
  • Regenerate 0.5% of Life per second

Removed
  • 20% increased Stun Duration on Enemies

Berserker

Modified

Pain Reaver

Added
  • 30% increased Attack Speed if you've been Hit Recently

Removed
  • 25% increased Attack Speed if you've been Hit Recently

Crave the Slaughter

Added
  • +10 to Maximum Rage

Blitz

Added
  • 8% reduced Critical Strike Chance per Blitz Charge

Removed
  • 10% reduced Critical Strike Chance per Blitz Charge

Physical Attack Damage, Life Leeched per Second

Added
  • 30% increased total Recovery per second from Life Leech

Removed
  • 10% increased total Recovery per second from Life Leech

Chieftain

Modified

Arohongui, Moon's Presence

Added
  • 25% increased Area of Effect while you have a Totem

Tasalio, Cleansing Water

Added
  • 15% of Physical Damage from Hits taken as Fire Damage

Removed
  • Regenerate 2% of Life per second
  • 10% of Physical Damage from Hits taken as Fire Damage

Tukohama, War's Herald

Added
  • 2% of Damage dealt by your Totems is Leeched to you as Life
  • 100% increased Effect of Buffs granted by your Active Ancestor Totems

Removed
  • 1% of Damage dealt by your Totems is Leeched to you as Life
  • 50% increased Effect of Buffs granted by your Active Ancestor Totems
  • 25% increased Area of Effect while you have a Totem

Necromancer

Modified

Essence Glutton

Removed
  • 20% increased maximum Mana

Corpse Pact

Removed
  • 30% increased Damage if you have Consumed a corpse Recently

Mistress of Sacrifice

Added
  • 40% increased Skill Effect Duration

Removed
  • 30% increased Skill Effect Duration
  • 30% increased Minion Duration

Minion Damage, Aura Effect

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage

Minion Damage and Life

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage

Minion Damage, Mana

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage

Minion Damage, Cast Speed

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage

Minion Damage, Cast Speed

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage

Minion Damage, Skill Duration

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage

Minion Damage and Life

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage

Minion Damage and Life

Added
  • Minions deal 10% increased Damage

Removed
  • Minions deal 15% increased Damage

Occultist

Modified

Withering Presence

Added
  • 15% more Chaos Damage

Removed
  • +20% to Chaos Damage over Time Multiplier

Malediction

Removed
  • When you Kill an Enemy, for each Curse on that Enemy, gain 8%
    of Non-Chaos Damage as extra Chaos Damage for 4 seconds

Profane Bloom

Added
  • Cursed Enemies you or your Minions Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage

Removed
  • Cursed Enemies you or your Minions Kill have a 25% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage

Vile Bastion

Added
  • Regenerate 2% of Energy Shield per second for each
    Enemy you or your Minions have Killed Recently, up to 10% per second

Removed
  • Regenerate 1% of Energy Shield per second for each
    Enemy you or your Minions have Killed Recently, up to 10% per second

Frigid Wake

Added
  • 15% more Cold Damage

Removed
  • +20% to Cold Damage over Time Multiplier

Forbidden Power

Added
  • 6% increased Area of Effect per Power Charge
  • 6% increased Damage per Power Charge

Removed
  • 5% increased Area of Effect per Power Charge
  • 5% increased Spell Damage per Power Charge

Energy Shield, Power Charge Duration

Added
  • 15% increased Power Charge Duration

Removed
  • 18% increased Power Charge Duration

Energy Shield, Chaos Damage (Energy Shield, Chaos Damage over Time Multiplier)

Added
  • 10% increased Chaos Damage

Removed
  • +5% to Chaos Damage over Time Multiplier

Energy Shield, Cold Damage (Energy Shield, Cold Damage over Time Multiplier)

Added
  • 10% increased Cold Damage

Removed
  • +5% to Cold Damage over Time Multiplier

Elementalist

Added

Shaper of Storms

  • Your Hits always Shock
  • All Damage with Hits can Shock
  • Shocks from your Hits always increase Damage taken by at least 15%
  • 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning

Shaper of Winter

  • All Damage with Hits can Chill
  • Chills from your Hits always reduce Action Speed by at least 15%
  • 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
  • Your Chills can reduce Action Speed by up to a maximum of 40%

Shaper of Flames

  • Your Hits always Ignite
  • All Damage with Hits can Ignite
  • 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire

Elemental Damage, Cold Ailment Effect

  • 10% increased Elemental Damage
  • 10% increased Effect of Cold Ailments

Elemental Damage, Fire Damage over Time Multiplier

  • +4% to Fire Damage over Time Multiplier
  • 10% increased Elemental Damage

Elemental Damage, Lightning Ailment Effect

  • 10% increased Elemental Damage
  • 10% increased Effect of Lightning Ailments

Removed

Shaper of Desolation

  • Every 14 seconds:
    Gain Chilling Conflux for 4 seconds Gain Shocking Conflux for 4 seconds Gain Igniting Conflux for 4 seconds Gain Chilling, Shocking and Igniting Conflux for 2 seconds

Beacon of Ruin

  • Chills from your Hits always reduce Action Speed by at least 10%
  • 20% more Damage with Ignite
  • 30% increased Effect of Non-Damaging Ailments
  • Shocks from your Hits always increase Damage taken by at least 15%

Elemental Damage, Status Ailment Chance

  • 10% increased Elemental Damage
  • 5% chance to Freeze, Shock and Ignite

Elemental Damage, Status Ailment Chance

  • 10% increased Elemental Damage
  • 5% chance to Freeze, Shock and Ignite

Modified

Elemancer

Added
  • Summoned Golems are Immune to Elemental Damage

Removed
  • 20% increased Golem Damage per Summoned Golem

Bastion of Elements (Paragon of Calamity)

Added
  • Triggers Level 20 Primal Aegis when Allocated
    Primal Aegis can take 100 Damage per Allocated Notable Passive Skill
  • Other Aegis Skills are Disabled

Removed
  • 0.5% of Elemental Damage Leeched as Life
  • For each Element you've been hit by Damage of Recently, 40% increased Damage of that Element
  • For each Element you've been hit by Damage of Recently, 8% reduced Damage taken of that Element

Liege of the Primordial

Added
  • 25% increased Damage per Summoned Golem
  • Summoned Golems are Resummoned 4 seconds after being Killed

Removed
  • Summoned Golems are Immune to Elemental Damage
  • 20% increased Damage per Summoned Golem

Heart of Destruction (Pendulum of Destruction)

Added
  • Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds
  • 60% increased Area of Effect while you don't have Convergence

Removed
  • Gain 75% increased Area of Effect for 5 seconds
  • Gain 75% increased Elemental Damage for 5 seconds

Mastermind of Discord

Added
  • Exposure you inflict applies an extra -25% to the affected Resistance
  • Regenerate 1% of Mana per second if you've inflicted Exposure Recently

Removed
  • Damage penetrates 25% Cold Resistance while affected by Herald of Ice
  • Damage penetrates 25% Fire Resistance while affected by Herald of Ash
  • Damage penetrates 25% Lightning Resistance while affected by Herald of Thunder
  • 25% increased Effect of Herald Buffs on you
  • 25% reduced Mana Reservation of Herald Skills

Deadeye

Added

Occupying Force

  • Mirage Archers are not attached to you
  • +2 to maximum number of Summoned Mirage Archers
  • Cannot Summon Mirage Archers while near your Mirage Archers

Wind Ward

  • 3% less Damage taken per Gale Force
  • Lose all Gale Force when Hit

Projectile Damage, Mirage Archer Duration

  • 10% increased Projectile Damage
  • 15% increased Mirage Archer Duration

Projectile Damage, Attack Speed

  • 5% increased Attack Speed
  • 10% increased Projectile Damage

Projectile Damage, Accuracy

  • 10% increased Global Accuracy Rating
  • 10% increased Projectile Damage

Projectile Damage, Projectile Speed

  • 10% increased Projectile Speed
  • 10% increased Projectile Damage

Removed

Powerful Precision

  • Projectiles Pierce 3 additional Targets
  • Projectiles have 100% increased Critical Strike Chance against Targets they Pierce
  • Projectiles Pierce all nearby Targets

Projectile Damage, Critical Strike Chance

  • 10% increased Projectile Damage
  • 10% increased Critical Strike Chance

Modified

Focal Point (Fast and Deadly)

Added
  • 75% increased Effect of your Marks
  • 25% less Damage taken from other Enemies near your Marked Enemy
  • Marks you inflict are not removed from Dying Enemies

Removed
  • 10% increased Attack Speed
  • 30% increased Projectile Damage
  • 50% more Global Accuracy Rating
  • Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate

Gathering Winds

Added
  • Gain 1 Gale Force when you use a Skill
    15% increased Effect of Tailwind on you per Gale Force
  • You and nearby Allies have Tailwind

Removed
  • +1000 Evasion Rating while you have Tailwind
  • If you've used a Skill Recently, you and nearby Allies have Tailwind
  • 10% increased Effect of Tailwind on you for each Skill you've used Recently, up to 100%

Endless Munitions

Added
  • Skills fire 2 additional Projectiles

Removed
  • +200 to Accuracy Rating
  • 50% increased Area of Effect
  • Skills fire an additional Projectile

Rupturing (Rupture)

Added
  • Critical Strikes which inflict Bleeding also inflict Rupture

Removed
  • Attacks have 25% chance to cause Bleeding
  • +40% to Critical Strike Multiplier against Bleeding Enemies
  • 80% increased Critical Strike Chance against Bleeding Enemies
  • Moving while Bleeding doesn't cause you to take extra Damage
  • Gain +30 Life when you Hit a Bleeding Enemy

Far Shot

Added
  • Projectile Barrages have no spread

Removed
  • 30% increased Projectile Speed

Ricochet

Added
  • Projectiles have 30% chance to be able to Chain when colliding with terrain

Removed
  • Projectiles deal 10% more Damage for each remaining Chain

Projectile Damage, Projectile Speed (Projectile Damage, Accuracy)

Added
  • 10% increased Projectile Speed

Removed
  • 10% increased Global Accuracy Rating

Projectile Damage, Mark Cast Speed (Projectile Damage, Attack Speed)

Added
  • Mark Skills have 25% increased Cast Speed

Removed
  • 5% increased Attack Speed

Projectile Damage, Mirage Archer Duration (Projectile Damage, Accuracy)

Added
  • 15% increased Mirage Archer Duration

Removed
  • 10% increased Global Accuracy Rating

Raider

Modified

Rapid Assault

Added
  • 50% increased Onslaught Effect
  • Onslaught

Removed
  • 20% increased Attack Damage
  • +5% chance to Evade Attack Hits
  • 10% chance to gain Onslaught for 10 Seconds when you Hit a Rare
    or Unique Enemy
  • Gain Onslaught for 10 seconds on Kill

Avatar of the Chase

Added
  • 35% more chance to Evade Melee Attacks during Onslaught
  • 35% more chance to Evade Projectile Attacks during Onslaught

Removed
  • 30% increased Attack Damage during Onslaught
  • 30% more chance to Evade Melee Attacks during Onslaught
  • 30% more chance to Evade Projectile Attacks during Onslaught

Avatar of the Slaughter

Added
  • 10% increased Evasion Rating per Frenzy Charge
  • 4% increased Movement Speed per Frenzy Charge
  • 4% increased Attack Speed per Frenzy Charge
  • 10% increased Attack Damage per Frenzy Charge

Removed
  • 8% increased Evasion Rating per Frenzy Charge
  • 3% increased Movement Speed per Frenzy Charge
  • 3% increased Attack Speed per Frenzy Charge
  • 8% increased Attack Damage per Frenzy Charge

Way of the Poacher

Removed
  • 10% increased Attack Speed

Quartz Infusion

Added
  • 15% chance to Dodge Attack Hits
  • 15% chance to Dodge Spell Hits
  • Phasing

Removed
  • 40% increased Elemental Damage
  • 10% chance to Dodge Attack Hits
  • You have Phasing while at maximum Frenzy Charges
  • You have Phasing during Onslaught
  • Gain Phasing for 4 seconds on Kill

Avatar of the Veil

Added
  • Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances
  • Nearby Enemies have 20% less Accuracy Rating while you have Phasing

Removed
  • 10% increased Movement Speed while Phasing
  • 10% chance to Dodge Spell Hits while Phasing
  • Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -15% to those Resistances
  • Nearby Enemies have 15% less Accuracy Rating while you have Phasing

Evasion, Frenzy Charge Duration

Added
  • 15% increased Frenzy Charge Duration

Removed
  • 20% increased Frenzy Charge Duration

Evasion, Frenzy Charge Duration

Added
  • 15% increased Frenzy Charge Duration

Removed
  • 20% increased Frenzy Charge Duration

Pathfinder

Modified

Master Toxicist

Added
  • Poisons you inflict during any Flask Effect have 30% chance to deal 100% more Damage
  • When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned

Removed
  • Gain 10% of Physical Damage as Extra Chaos Damage
  • 10% of Physical Damage Converted to Chaos Damage
  • 10% more Chaos Damage with Attack Skills
  • You lose Virulence 50% slower
  • Poisons you inflict during any Flask Effect have 40% chance to deal 100% more Damage

Veteran Bowyer

Added
  • Gain 15% of Physical Damage as Extra Damage of a random Element

Removed
  • Gain 10% of Physical Damage as Extra Damage of a random Element

Nature's Reprisal

Added
  • 40% of Physical Damage Converted to Chaos Damage
  • 15% more Chaos Damage with Attack Skills
  • Chaos Skills have 30% increased Area of Effect

Removed
  • 30% increased Chaos Damage
  • Chaos Skills have 50% increased Area of Effect
  • When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned

Master Surgeon

Added
  • Recover 6% of Life when you use a Flask

Removed
  • 30% increased Life Recovery from Flasks

Flask Effect, Poison Duration (Flask Effect, Chaos Damage)

Added
  • 10% increased Poison Duration

Removed
  • 15% increased Chaos Damage

Inquisitor

Added

Instruments of Zeal

  • Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
  • Gain 1 Fanatic Charge every second if you've Attacked in the past second
  • Lose all Fanatic Charges on reaching Maximum Fanatic Charges
  • +4 to Maximum Fanatic Charges

Elemental Damage, Attack and Cast Speed

  • 10% increased Elemental Damage
  • 4% increased Attack and Cast Speed

Modified

Instruments of Virtue

Added
  • 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
  • Battlemage

Removed
  • 30% increased Spell Damage if you've Cast a Spell Recently
  • 50% increased Attack Damage if you've Cast a Spell Recently
  • 20% increased Attack Speed if you've Attacked Recently
  • 30% increased Cast Speed if you've Attacked Recently

Pious Path

Added
  • Consecrated Ground you create causes Life Regeneration to
    also Recover Energy Shield for you and Allies

Removed
  • 20% increased Attack and Cast Speed while on Consecrated Ground
  • Regenerate 200 Energy Shield per Second while on Consecrated Ground

Sanctuary

Added
  • Consecrated Ground you create applies 15% increased Damage taken to Enemies

Removed
  • Consecrated Ground you create applies 10% increased Damage taken to Enemies
  • Regenerate 15 Mana per Second while on Consecrated Ground

Righteous Providence

Added
  • 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
  • +50 to Strength and Intelligence

Removed
  • 100% increased Critical Strike Chance against Enemies that are affected
    by no Elemental Ailments
  • +45% to Critical Strike Multiplier against Enemies that are affected
    by Elemental Ailments
  • 20% increased Effect of Non-Damaging Ailments

Elemental Damage, Critical Strike Multiplier

Added
  • +10% to Critical Strike Multiplier

Removed
  • +15% to Critical Strike Multiplier

Elemental Damage, Critical Strike Multiplier

Added
  • +10% to Critical Strike Multiplier

Removed
  • +15% to Critical Strike Multiplier

Hierophant

Modified

Pursuit of Faith

Added
  • 100% increased Totem Placement speed

Removed
  • 6% increased Damage per Enemy Killed by you or your Totems Recently
  • 10% increased Attack and Cast Speed while you have a Totem

Conviction of Power

Added
  • +4 to Minimum Endurance Charges
  • +4 to Minimum Power Charges
  • +1 to Maximum Power Charges and Maximum Endurance Charges

Removed
  • 25% chance to gain an Endurance Charge when you gain a Power Charge
  • 50% chance to gain a Power Charge when you Summon a Totem
  • 15% chance to gain a Power Charge if you or your Totems kill an Enemy
  • 5% reduced Elemental Damage taken while you have an Endurance Charge
  • Damage Penetrates 5% Elemental Resistances while you have a Power Charge

Ritual of Awakening

Added
  • 5% more Damage per Summoned Totem

Removed
  • 50% increased Totem Placement speed
  • 3% more Damage per Summoned Totem
  • Skills that would Summon a Totem Summon two Totems instead

Arcane Blessing

Added
  • 50% increased Effect of Arcane Surge on you

Removed
  • Immune to Elemental Ailments while you have Arcane Surge

Illuminated Devotion

Added
  • 30% increased Area of Effect while you have Arcane Surge
  • Immune to Elemental Ailments while you have Arcane Surge

Removed
  • 25% increased Area of Effect while you have Arcane Surge
  • 40% increased Spell Damage while you have Arcane Surge

Mana Regeneration, Mana

Added
  • 8% increased maximum Mana

Removed
  • 10% increased maximum Mana

Mana Regeneration, Mana (Mana Regeneration, Power and Endurance Charge Duration)

Added
  • 8% increased maximum Mana

Removed
  • 20% increased Endurance Charge Duration
  • 20% increased Power Charge Duration

Mana Regeneration, Mana

Added
  • 8% increased maximum Mana

Removed
  • 10% increased maximum Mana

Mana Regeneration, Arcane Surge Effect (Mana Regeneration, Spell Damage)

Added
  • 10% increased Effect of Arcane Surge on you

Removed
  • 10% increased Spell Damage

Mana Regeneration, Arcane Surge Effect (Mana Regeneration, Spell Damage)

Added
  • 10% increased Effect of Arcane Surge on you

Removed
  • 10% increased Spell Damage

Guardian

Modified

Unwavering Crusade

Added
  • Nearby Allies have 20% increased Attack, Cast and Movement Speed

Removed
  • Nearby Allies deal 30% increased Damage
  • Nearby Allies have 15% increased Attack, Cast and Movement Speed

Time of Need

Added
  • 80% reduced Effect of Curses on you
  • Every 4 seconds, Regenerate 30% of Life over one second

Removed
  • 25% reduced Effect of Curses on you
  • Every 5 seconds, remove Curses and Elemental Ailments from you
  • Every 5 seconds, Regenerate 30% of Life over one second

Harmony of Purpose

Added
  • 20% chance to gain a Power, Frenzy or Endurance Charge on Hit

Removed
  • 10% chance to gain a Power, Frenzy or Endurance Charge on Hit

Armour and Energy Shield, Charge Duration

Added
  • 15% increased Endurance, Frenzy and Power Charge Duration

Removed
  • 20% increased Endurance, Frenzy and Power Charge Duration

Ascendant

Modified

Trickster

Added
  • 20% chance to gain a Frenzy Charge and a Power Charge on Kill
  • 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
  • 20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage

Removed
  • 15% chance to gain a Frenzy Charge and a Power Charge on Kill
  • 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
  • 15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • Regenerate 15 Mana per second if you've used a Movement Skill Recently

Elementalist

Added
  • Exposure you inflict applies an extra -20% to the affected Resistance

Removed
  • Damage Penetrates 10% of Enemy Elemental Resistances
  • 40% increased Effect of Herald Buffs on you

Raider

Added
  • 10% chance to Dodge Attack Hits
  • Phasing

Removed
  • 20% increased Attack Damage
  • 4% chance to Dodge Attack Hits

Pathfinder

Added
  • Recover 4% of Life when you use a Flask

Removed
  • Damage Penetrates 6% of Enemy Elemental Resistances

Guardian

Added
  • Every 4 seconds, Regenerate 20% of Life over one second

Removed
  • Every 5 seconds, Regenerate 20% of Life over one second

Deadeye

Added
  • 25% increased Effect of your Marks
  • You and nearby Allies have Tailwind

Removed
  • 50% increased Global Accuracy Rating
  • Projectiles Pierce 2 additional Targets
  • Moving while Bleeding doesn't cause you to take extra Damage

Gladiator

Added
  • 25% chance to Blind Enemies on Hit with Attacks

Removed
  • 10% chance to Blind Enemies on Hit with Attacks

Champion

Added
  • 50% chance to Fortify on Melee hit
  • 100% chance to Taunt on Hit
  • 15% increased effect of Non-Curse Auras from your Skills

Removed
  • 10% chance to Fortify on Melee hit
  • 25% chance to Taunt on Hit
  • 20% chance to Impale Enemies on Hit with Attacks
  • You and nearby Allies have 8% increased Movement Speed

Hierophant

Added
  • 25% increased Effect of Arcane Surge on you

Removed
  • 20% increased Spell Damage while you have Arcane Surge

Assassin

Added
  • 10% chance to gain Elusive on Critical Strike

Removed
  • 40% chance to Poison on Hit
  • 10% chance to gain Elusive on Kill

Slayer

Removed
  • 50% reduced Maximum Recovery per Life Leech

Inquisitor

Added
  • Damage Penetrates 8% of Enemy Elemental Resistances

Removed
  • +30% to Critical Strike Multiplier against Enemies that are affected
    by Elemental Ailments
  • Damage Penetrates 6% of Enemy Elemental Resistances

Saboteur

Added
  • Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
  • Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second

Removed
  • Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second
  • Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second

Posted by 
on
Grinding Gear Games
cool i guess
Last edited by Pixel_Pie on Dec 4, 2022, 1:10:24 PM
first
RIP King of the Forest view-thread/1738625
nice
awesome
Nice!
IF QUIN SEES THIS CHAT VON ZULUL
yay
hot
pog

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