In the current state of game, what speaks against vacuum pickups?

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raics wrote:
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Wissle wrote:
It sounds like there's a huge misconception here.
How does the vacuum pickup you are talking about work?

Sacred 2 had it, something along those lines.


I never played that, how does it work there?
From quick googling it sounds like an autopickup of everything in sight or so?
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Wissle wrote:
"
raics wrote:
"
Wissle wrote:
It sounds like there's a huge misconception here.
How does the vacuum pickup you are talking about work?

Sacred 2 had it, something along those lines.


I never played that, how does it work there?
From quick googling it sounds like an autopickup of everything in sight or so?

Right, you can see it here well enough I think
https://youtu.be/xDVllYfy9FY
It's the green circle that pops up when he kills something, you push a button and everything in that circle is picked up according to your settings, it isn't as detailed like PoE filters of course.

So, why does that work in Sacred?
- Inventory is huge and items are kinda small, you also get a pet of sorts with extra inventory
- The drop amount isn't nearly as ridiculous and doesn't vary as much, in PoE the difference between low yield content on tight filter and high yield content on loose filter is measured in screens of loot
- The itemization isn't nearly as complex, there isn't nearly as much stuff you don't want to pick up
- And there's much, much less additional stuff, hell, in last flashback 20 harbingers will fill your piddly inventory up just with currency and shards, then you got maps and fragments, gems, essences...
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
raics wrote:

"
Wissle wrote:
It sounds like there's a huge misconception here.
How does the vacuum pickup you are talking about work?


Right, you can see it here well enough I think
https://youtu.be/xDVllYfy9FY
It's the green circle that pops up when he kills something, you push a button and everything in that circle is picked up according to your settings, it isn't as detailed like PoE filters of course.

So, why does that work in Sacred?
- Inventory is huge and items are kinda small, you also get a pet of sorts with extra inventory
- The drop amount isn't nearly as ridiculous and doesn't vary as much, in PoE the difference between low yield content on tight filter and high yield content on loose filter is measured in screens of loot
- The itemization isn't nearly as complex, there isn't nearly as much stuff you don't want to pick up
- And there's much, much less additional stuff, hell, in last flashback 20 harbingers will fill your piddly inventory up just with currency and shards, then you got maps and fragments, gems, essences...


Okay, that's what I thought. This is not at all what I am suggesting.
You may want to re-read the first post in this thread and this one
https://www.pathofexile.com/forum/view-thread/3003315#p23716894

I am not asking for an autopickup of everything, I am asking for a vacuum-pickup once I click something.
Autopickup and vacuumpickup CAN be joined together, but they don't have to. It's two separate things.
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Wissle wrote:
Okay, that's what I thought. This is not at all what I am suggesting.
You may want to re-read the first post in this thread and this one
https://www.pathofexile.com/forum/view-thread/3003315#p23716894

I am not asking for an autopickup of everything, I am asking for a vacuum-pickup once I click something.
Autopickup and vacuumpickup CAN be joined together, but they don't have to. It's two separate things.

Yeah, ultimately same problem, too much crap drops, tiny inventory, game too fast to bother, I'd prefer if they did something about the root problem.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
raics wrote:
"
Wissle wrote:
Okay, that's what I thought. This is not at all what I am suggesting.
You may want to re-read the first post in this thread and this one
https://www.pathofexile.com/forum/view-thread/3003315#p23716894

I am not asking for an autopickup of everything, I am asking for a vacuum-pickup once I click something.
Autopickup and vacuumpickup CAN be joined together, but they don't have to. It's two separate things.

Yeah, ultimately same problem, too much crap drops, tiny inventory, game too fast to bother, I'd prefer if they did something about the root problem.


"Yeah, ultimately same problem, too much crap drops, tiny inventory,"
It's not the same problem... the vacuum I suggest only picks up the things you would pick up in any case, just with less clicks. If this vacuum pickup would overload your inventory, then this would happen without vacuum too but you would need less clicks and raping of your mouse-hand to get there.

But yes, a real loot overhaul is the endgame. And they are working on one but this is indubitably more complicated than the someone called it band aid to help tide things over until that overhaul arrives if that overhaul might still take months or years.
Does anyone know if they changed anything about how loot works? I didn't see anything about it in the patchnotes, did I miss something?
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galuf wrote:
You can always find arguments but in non race setups there is absolutely no viable argument against auto pickup.


You could say the same thing about having auto kill (you click that you intend to kill the boss,and the game makes it happen).

If someone is too lazy to pick up money (currency) that drops at their feet, why should the game make it easier for them? Go fast in maps if you want to go fast, but don't expect an automated silver spoon to be feeding those low/mid level orbs into your inventory.

Figure out what makes the game most productive and enjoyable for YOU. Then play that way. Figure out what item/currency drops are worth your time to stop and pick up. Don't worry about the other stuff. Adjust the level of what you pick up as needed. You'll be a happier player in the end.
"The only legitimate use of a computer is to play games." - Eugene Jarvis
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
I care about the loot that drops. In SSF much of what drops is actually useful even if you're just vendoring it.

The problem is this craw about picking things up manually off the ground. I see two basic complaints here.

1. You want control over what you pick up.
- This is a solid issue and the way I'd deal with that is to have auto pickup target stash specific tabs for each item. Be it currency, helms, jewels, whatever. If you have a tab selected for that it would go there. If you don't it would overflow and if it had no empty space it would only warn you that you are full.

2. You want slower gameplay.
- This isn't a loot issue.

i think the game would benefit greatly from lockboxes, perandus chests, and other loot chests dropping currency in big stacks instead of 1 by 1, i dont want to pick up 30 stacks of 1x perandus coins, just give me 1 stack of 30 coins instead, same with armorers or weaponsmiths from lockbox, i have no wish to pick up 20 armorers 1 by 1

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