In the current state of game, what speaks against vacuum pickups?

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j33bus wrote:
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Shagsbeard wrote:
Pacing. Making the game faster and faster isn't going to help it. We already don't care about loot in a loot driven game. Adding your vacuum idea would just make that worse.

I'll add that I wouldn't mind a system where if you pick up a currency item all the other currency items within range of equal or higher value get picked up too. All the extra clicks to pick up stuff really aren't needed after you've indicated that you'll start picking them up. Especially stuff like perandus coins. Really annoying to have to pick up a dozen different stacks.


This is sort of a decent argument, except that it's the same as the make trade bad because we don't want people to constantly do it argument. It's just the wrong knob to tune things with.

Wasting time and taking people away from the fun of the game isn't a great solution to getting people to not do things the game wants them to do.

The entire nonsense loot bloat is the problem that needs a fix. Drop less stuff drop more good stuff.

Honestly that loot filters are now basically mandatory is a huge problem.


If you want people able to trade, but not too often, what IS a good solution? Because a hard cap would get complained about even more. A lot more.
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innervation wrote:
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j33bus wrote:
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Shagsbeard wrote:
Pacing. Making the game faster and faster isn't going to help it. We already don't care about loot in a loot driven game. Adding your vacuum idea would just make that worse.

I'll add that I wouldn't mind a system where if you pick up a currency item all the other currency items within range of equal or higher value get picked up too. All the extra clicks to pick up stuff really aren't needed after you've indicated that you'll start picking them up. Especially stuff like perandus coins. Really annoying to have to pick up a dozen different stacks.


This is sort of a decent argument, except that it's the same as the make trade bad because we don't want people to constantly do it argument. It's just the wrong knob to tune things with.

Wasting time and taking people away from the fun of the game isn't a great solution to getting people to not do things the game wants them to do.

The entire nonsense loot bloat is the problem that needs a fix. Drop less stuff drop more good stuff.

Honestly that loot filters are now basically mandatory is a huge problem.


If you want people able to trade, but not too often, what IS a good solution? Because a hard cap would get complained about even more. A lot more.


The solution is pretty simply don't design your systems such that trade is the optimal solution to literally every problem. Don't design a system where trading for content progression, and content choice is a thing. Don't set the minor customization costs so high that instead it's just better to trade. Making something not fun isn't balancing it's just bad design. At the core what would reduce trade is just better item design and looting. At the heart of it they made looting boring too, which is why we want this vacuuming.

To quote Mark Rosewater, "Make the fun the best thing to do to win"

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