In the current state of game, what speaks against vacuum pickups?
Also, please implement auto-vendor for all rare items that don't have at least a T1/T2 mod.
So after each map, put automatically in our stash a bunch of currency we certainly wont use for crafting, and maybe a few rares with good mods, which we will check every week or so. Great loot system, right? |
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The game already has this for Azurite, and you literally don't even need to click, just get "close" to it.
It would be nice to have a configurable setting (maybe off of Options) where you get a checkbox for each Currency Type to "auto-pickup", and so you can turn on Alch, Chaos, Exalt (etc.) but leave off Transmutation, Blacksmith, Armorer's (etc.) It should, IMHO, include Perandus Coins, Splinters (all types), Oils, and Catalysts also, but I can live with just pure currency. |
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So a counter argument would be asking, WHY do you want 'vacuum pickups'?
1) I click too much!!11! If you want to reduce clicks, it'l do next to zero; the vast, overwhelming majority of clicks you or anyone performs in a map is between flasks, skills, and movement. Loot is next to zero in terms of your overall clicks. 2) Omg but my time spent clicking! PoE is too fast as it is. Magic monsters don't matter, rare monsters don't matter, and nearly every unique monster doesn't matter. If you can't blow it up in one click you're build is 'bad'. Having to spend a little, tiny extra time to pick up loot is perfectly fine. And that's pretty much it for the argument for vacuum loot. Now, if you want to talk about having something that drops at the same time but in stacks of 1 drop in actual stacks, sure. But you can't do that with something like breach splinters, because they drop on a per mob basis so you're GOING to have 1 at a time or so drop. "Why not have the game calculate how many would have dropped and instead have it stacked?", see the above reasons. Like it or not, this game and other ARPG's are VERY simple in terms of their reward loop for games, if not some of the simplest. You want good loot, you want rare loot, you want more loot, and you don't just want it faster, you want it now. Sure they could implement vacuum loot, even have you customize it so it even picks up gear if it's rolled certain stats, and you breeze through every map not even seeing loot drop because why actually see it, you've set the auto loot options up. And you can have instant buyout auction houses so you can turn right around and mash all that currency you auto picked up into a search option to instantly get the exact piece of gear you want, so you can go back to just exploding screens and..... I guess going back to the auction house after you've auto looted what you need for the next piece. Half the damn reason ARPG's such as D2 were so much fun was because it was a 'play with what drops' environment. You were simultaneously testing your skills and knowledge against what the RNG gods had in store for you, while also trying to game that same system with farming routes and builds. Even optimizing characters, gear, what you'd loot and your runs was fun. Anyway, yes of course vacuum loot would make it 'easier', but do we NEED this game to be easier? I don't think so, I think a 'qol' such as this would just again erode away at what makes these games fun to play. What a game allows you to do is half of it, but the other half is what it doesn't allow you to do. |
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Hand surgeons. They are a formidable lobby in the gaming industry.
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
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" Because it's just a buzzword that gets thrown around in lack of any good arguments in the current state of game. Most of the drops are absolute garbage in the game and the go-to suggestion about stuff that has some value at least - as in small currencies - is to just filter them away to reduce clicking? Come on. If there's a huge loot overhaul in the works then all these issues might resolve themselves, but until then why not improve the current situation? " Thanks for answering in a productive way! @1: That may be true but those other clicks are to actually fight against enemies. I don't want to click dozens of times to pick up all the splinters or same-orbs that they dropped after I defeated them, that's not fun. I want to move on to the next fight ASAP but without ignoring the things that DO drop and HAVE value in the seas of worthless drops. You may now suggest to just filter them out which ties into ... @2: The reason people DO filter them out is precisely what you mourn there -"Game being too fast"- to speed up gameplay by reducing the needed time clicking on stuff that dropped. It seems a little disingenuous to do that filtering to speedup gameplay but at the same time be vehemently against an improvement to looting that would help against the issue the filter addresses and at the same time give loot more "value". If you could pick up 20 splinters in 1 click you would possibly do it, wouldn't you? That's worth your time for 1 click. But picking up 20 splinters all with 20 clicks? Chances are you don't and just filter them out. Is this REALLY the better option? " Yeah, it really seems so. It's amazing. €dit: " Vacuum pickup gives you MORE reason to pick up loot, if picking dozens of orbs with one click instead of dozens of clicks was possible it would increase the likelihood that they will be picked up instead of filtered out. Last edited by Wissle#6106 on Dec 20, 2020, 4:18:10 AM
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I would rather just have the loot actually make use of the fact that currency is stackable.
Would be nice if for example all currency of the same type that drops within a certain distance would be stacked up based on the first one that dropped. Achieves pretty much the same thing but with the added benefit of less screen clutter before you actually pick it up. Last edited by Nimroth#1767 on Dec 20, 2020, 3:54:21 PM
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" And THAT'S what needs to change. Putting vacuum pickup as a band aid, when they are in the process of changing the loot system? What, you want vacuum pickup 'until we see other changes'? Come on. You use "the current state of the game" as an argument, when you're fully aware that the "current state of the game" is what's wrong. Don't treat the symptoms, treat the cause. Bring me some coffee and I'll bring you a smile. Last edited by Phrazz#3529 on Dec 20, 2020, 12:21:05 PM
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I circumvent this problem partially by using customised & strict lootfilters which block minor currencies and most of random trash drops.
There is still the problem of individual currency puddles that are close together like 3x chaos orbs on different locations instead of one spot (aka 3 clicks instead of one). I hope GGG comes up with a solution to cluster same currency types together automatically, but we will see. Masterpiece of 3.16 lore "A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks Last edited by gandhar0#5532 on Dec 20, 2020, 12:40:18 PM
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" I agree, the endgame is THAT change. BUT: Is there an ETA for that loot overhaul? Genuine question. If it's near, maybe all of that will resolve itself, I don't know. Otherwise, what exactly is wrong with an easy to do band aid until that happens? " That is precisely what I want. I still don't see what speaks against that band aid if otherwise we might keep the same bad system we have now for more months. Can you please tell me? " That's exactly the situation this is about. With vacuum pickup you click one of these chaos orbs and get all three. Isn't what in every way superior to what we have now? |
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" You mean beside resources, development time, effort and focus on a temporary solution? Well, the fact that zoomzoomers that wouldn't touch an item no matter what improvements GGG would do, would get a taste of a stupid mechanic, letting them zoomzoom even more, ignoring the mechanics of the game even more? It's like giving candy to a kid, and then take it away from them after a while. And yes, even if a kid wants candy, doesn't mean it's good for the kid. Bring me some coffee and I'll bring you a smile.
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