[3.14]Physical Conversion Bowyer | Barrage+Ice Shot/Lightning Arrow/Tornado Shot | PF | All content

Notes before starting:
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1. Physical conversion bowyer is a very old and classic build, and this guide is mainly following Enahkra's old phys conversion guide: https://www.pathofexile.com/forum/view-thread/2460575 (One of the best written guides on the forum IMO, sadly not updated after early 3.9). What I'm trying to do here is to include all the updates into this build and add some of my own tweaks, given that a lot have changed since 3.9.

2. This is my first time writing a build guide, so if anything is missing or unclear, please let me know. Your suggestions or feedbacks are appreciated.





Introduction:
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- This build is designed to be an excellent boss killer, while still having top tier clearspeed. It requires some currency to start with, therefore not a good league starter (I suggest having at least 15~20ex ready before you start). But with some investment, you should be able to melt endgame bosses including sirus easily.

- Physical conversion build is a popular mirrored build in standard. But the majority of this guide will be more focused on temp league set up. No legacy items are required in this build, and most of the items I link will be obtainable in temp league (I will make a note whenever sth I link is legacy).

- The GIF was recorded 4 weeks into Harvest league, melting sirus 8 with Chin Sol and partially min-maxed gears, at about 35M dps. If you are able to craft a good end game bow following the steps in the gear section, you can achieve 25M~40M dps with some decent level of grind even after this 3.14 harvest nerf.


3.14 Updates
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1. As for the build itself, it's basically still the same. Only change is that the Vengeful Commander notable got a small nerf again. It's still a strong node for us, but you can check your own PoB to decide if switching into other cluster options will give you better dps.

2. Harvest nerf is a sad news for sure. But still, it is nerf, not totally dead. It's still gonna be useful to craft our gears in some slots. Check the gear section for more details.

3. Some new t4 veil mods are very useful to our build. You can get that with Aisling in research in Mastermind Encounter. In addition, veiled mods now work like an Exalt rather than a crafted mod. You can not bench removed unveiled mod now, but therefore, you can bench craft another mod after adding a veiled mod. This helps a bit with crafting high end gears given the heavy nerf of harvest. Check the gear section for more details.

Available veiled mods for bows can be found here: https://poedb.tw/us/mod.php?cn=Bow

4. Updated gear section with detailed crafting method.

5. Updated PoB, no major changes. The gears in high budget version can still be aquired in 3.14, although it's gonna be much harder to push towards the very high budget version now.


3.13 Updates (Outdated now)
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1. No major change for this build in 3.13. PF ascendancy node Veteran Bowyer got a slight buff. Tailwind from boots lost 2% action speed. Tornado shot got a buff, basically about 10% more damage for clear.

2. With harvest going core, it would be easier for us to craft more powerful rare gears for this build. The most important stuff is that you will be able to craft a good rare bow again if you are willing to grind.

3. Updated Gem section with alt quality

4. Updated POB for 3.13.

5. Updated the bow crafting section with new crafting method, for people who would like to craft their own bows. Apologize that I haven't spend too much time to update this guide, too busy crafting in std since the new patch. If anybody have any ideas regarding gear crafting, feel free to share and discuss here.

6. Updated most gear slots with min-max examples, and a brief introduction on how to craft via harvest. Added a Very High Budget Version of PoB.


About Harvest
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Thanks to harvest, we can now make our gears great again. However, if you are not a very experienced crafter, there are something you should to be aware of before you start crafting:

1. Harvest is powerful but expensive. Sometimes when you have low budget, and are just aiming for some basic gears, you might be better off just buying from market, or using old methods like fossil/essese/etc. Make sure your item is worth the craft you use. Don't waste a 2ex R/A life craft on a 30c ring, or a 5ex+ R/A speed on 1ex boots. If you don't have a good use for your crafts, just sell them for currency.

2. Plan carefully before you craft. There can be a lot of ways to craft a single item, you should plan ahead about what mods you would like to get and what's the most cost/time efficient way to do it. Sometimes you might be better off to buy a half decent base and craft on it, but sometimes starting from a scoured base might be easier. The orders of which you craft your affixes are usually important, make sure you don't mess them up. Also, in some cases a straight 6-t1 item can cost you 200ex+ to craft, but a 5-t1 version might only need less than 20ex, so definitely choose accordingly with your budget.

These two websites can be extremely helpful when planning your items:
https://poedb.tw/us/mod.php
https://www.craftofexile.com/

3. The crafting methodology I posted here might not be the optimal one for you; and the best way to craft also highly depends on the budget/final goal.

Feel free to share your thoughts and discuss here, and GL with your craft.




3.14 Sample Gears
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2021/05/21 Update:

Finished with the gears on this character this league, reached almost 40M Sirus dps. Did Sirus A9 and Maven with ease. Can definitely grind more for further improvement, but I just don't feel it's worth the time given the current state of harvest. Will try to make some videos of boss fights later.
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2021/05/13 Update:

Started the league pretty late, and played relative casually for about 2 weeks, finished most content including Sirus A8 with following gears. These are some good examples of low/medium budget gears, can reach about 13M dps with 4 dps flasks right now. Most parts can be aquired within a reasonable price range, no awk gem used. Only 2 expensive items are boots and amulet which cost slightly over 10ex each.
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These of course are not good enough to melt Sirus down as shown in gif, I'm still on my way crafting most slots. Will post another update after I have finished decent gears in all slots.


Build Mechanics
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Physical conversion:
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We scale our damage from flat physical damage, which mainly comes from our weapon, and convert most of it (if not all) into cold damage, and this allows us to utilize both phys damage multipliers as well as ele damage multipliers.

The best unique bow for this build currently in temp league is Chin Sol. Legacy Arborix used to be BIS, but sadly they nerfed it badly after 3.10, and its complete trash now, RIP.


To convert phys into cold, we have 40% from our tree, and for the remaining, we have 2 options in general:

Option 1: Use Hrimsorrow, it provides 50% phys to cold

Option 2: Rare gloves with 20~25% phys to cold mod + Hatred 25~40% phys to cold mod Watcher's Eye (Make sure that the two rolls combined is at least 60% here)


Due to the fact that good rare gloves are quite expensive to craft, Option 1 is the better choice to start with. Only consider option 2 if you have at least 50Ex+ of budget. Option 2 will make you phys reflect immune, but option 1 will give you higher dps when you can't afford a good pair of rare gloves and a decent 2-mod eye.

Single target:
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We use barrage for our single target skill. Barrage scales incredibly well with additional arrow modifiers. Due to the fact that Chin Sol does not give +2 arrow as legacy Arborix did, dying sun now beomces really crutial to this build.

Important:

To fully utilize the potential of dying sun, you MUST have a total of 50% of "flasks applied to you have #% increased effect" modifier on you, so dying sun would give you +3 arrows instead of +2.

As pathfinder, we have 20% from our ascendancy, the two small passives near Primal Spirit give 10%, and for the rest 20%, we have 2 options:

Option 1: Annoint Profane Chemistry (gives you 8%) on amulet, and craft the hybrid mod on your belt: 33% reduced Flask Charges gained, Flasks applied to you have (11-14)% increased Effect, cost is 1Ex, make sure you divine the roll to be 12%+

Option 2: Use a medium cluster jewel with Spiked Concoction notable, it gives you the Alchemist's Genius buff for 4s when you use a flask, that buff grants 20% increased flask effect

Option 2 will cost you a medum cluster slot with 4 passive points, and will probably give u slightly more like since you can roll Peak Vigour on that cluster, and can free up your amulet annoint.

Clear skill:
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There are 3 good clear skills for us to choose from:

Ice Shot: Good for pack clearing due to its cone aoe damage, but really bad in single target. When your damage is not good enough, you might often need to stop and use barrage on random rare monters in maps

Lightning Arrow: Slightly less pack coverage, but better damage since you can apply shock for up to 50% more damage taken on enemies. IMO this is the best skill for clearing on a general set up.

Tornado Shot: Personally, TS is my favorite skill, but it requires top tier of gears to have good damage. It gives the best coverage (360 degree coverage with no need to aim while clearing), and also best single target due to the fact that secondary projectiles from different arrows can all hit the same target. Tornado Shot also just recieved a buff in 3.13 for about 10% more damage

Why Pathfinder:
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Flasks are incredibly strong if utilized correctly. With Pathfinder's increased flask effect ascendancy, not only can we get +1 extra arrow from dying sun, and tons of other offensive mods from other flasks, but we also get to be tankier with the phys damage taken as cold from Taste of Hate, as well as the damage mitigation from Wise Oak if you are using one.

Pathfinder gives us permanent flask sustain which is essential in longer boss fights. If you are bad at flask management, this is also gonna help you a ton.

In addition, ele ailments immune and perma flask up time is huge QoL when mapping, never need to worry about being frozen, shocked ground, curses etc.



Playstyle:
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Mapping:

Like most typical bow builds, with decent gears, we should be able to fly through maps and shatter almost everything. Our movement speed can be incredibly fast (even without HH) due to quicksilver flask with increased flask effect, plus potentially tailwind + elusive if you are rich.

Bossing:

Barrage is a skill that you need to stand still to deal damage. And to fully utilize Point Blank and Chin Sol, we need to stand right in front of bosses. This can be dangerous somtimes, and therefore our final goal is to be able to reach a dps level that we can melt most stuff quickly enough before they can get their big skills off (even for A8 sirus as shown in gif). You will need some practice to learn to dodge some fatal skills though.

Defense:

We don't scale evasion or armour, but make sure you cap all your elemental resistances. Our main defense against physical hits comes from "20% of phys damage from hits taken as cold damage" from Taste of Hate, and with 50% increased flask effect, this is essentially about 23% physical damage mitigation from hits.

Chaos resistance:

My personal preference here is that I don't really care about chaos res. The most common source of chaos damage when mapping comes from caustic ground and poison. Shakari pantheon + instant recovery on low life flask is the best way to solve this. I have been running with -60 chaos res all the time, I can do sirus A8 deathless easily and my deaths are rarely caused by chaos damage. The most dangerous encounter is probably Hunter, but you can trivialize this by having enough dps to burst him down quick enough.

Feel free to stack some chaos res if you like it that way, just be aware that it's gonna cost quite a lot.


Pros and Cons:
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+ Excellent boss killer
+ Excellent map clear as well
+ Permanent flask sustain, and ele ailment immune
+ Shatter everything
+ Can choose different clear skills based on your personal preference


- Not a cheap build to start with, not a good league starter, and not very beginner friendly (I will try to be very specific in each section in order to help new players out)
- Our survival highly depends on the fact that we can insta shatter full screen, so the build would be very squishy if your dps is not good enough
- Min-maxing can be extremely expensive, good rare bows are very hard to craft



POB:
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Make sure you use the latest version of POB fork. (https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases)

Low/Medium Budget:
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https://pastebin.com/4EgJEPmi

High Budget:
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https://pastebin.com/mxqsxGgd

Very High Budget: (Only for reference now, almost impossible to achieve with current harvest nerf)
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https://pastebin.com/AV50Xy61


Notes:

1. This is not a cheap build to start with; even with the low budget, you should expect to invest at least 15Ex+.

Note that the Exalt/Chaos ratio has been quite unstable in heist, so this 15Ex estimation might not be accurate in the new league

2. If you are using Voidfletcher, the barrage dps that POB is showing does not include void shot damage. So you should manually calculate your final dps by adding your barrage dps and void shot dps. More details are explained on how to check void shot dps in the Quiver section.

Final dps for medium budget set up: 7.9M barrage + 2M void shot = 9.9M total dps

Final dps for high budget set up with Chin Shol: 20.6M barrage + 3M void shot = 23.6M total dps

Final dps for high budget set up with 550+ pdps rare bow with +2 arrows: 27M barrage + 4M void shot = 31M total dps

Final dps for very high budget set up with 600+ pdps rare bow with +2 arrows(Only for reference now, almost impossible to achieve with current harvest nerf): 78M (rare quiver used)


Gears in high budget version still have room to improve, but with heavy harvest nerf, it's really hard to push towards the very high budget version for temp league players.


3. Due to the fact we have a lot of good nodes to take on cluster jewels, an extra passive point can potentially give us about 3% more dps. A level 100 character can thus have 35% more dps than a level 90 character with exact same gear. Therefore, I highly recommend to lvl this build to at least 95+.


Ascendancy/Bandits/Pantheon:
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Ascendancy:



Take Nature's Boon first; for the rest, order does not matter too much.

With the 3.13 update, the node Master Surgeon got buffed. It gives you 6% life recover when using any flask, and flask charge on crit with 0.1s cd. It is a viable choice to drop Master Alchemist and take Master Surgeon, so you can probably replace your life flask with another dps flask. But make sure you got freeze and shock immune somewhere. And note that Master Surgeon does not make you immune to bleed, it only removes existing bleed when you use flasks.

Bandits:

Alira should be the best choice 99% of the time. On an extremely min-maxed set up, an argument could be made to kill all if you desperately need 2 more points for cluster notables or double damage lethal pride nodes.

Pantheon:

Major:
Lunaris for mapping
Solaris for bossing

Minor:
Shakari for poison and chaos mitigation


Map Mods:
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Phys reflect:

If you have 100% phys convert via gloves + eye, you can safely do phys reflect maps.

If you only have 90% convert with Hrimsorrow alone, your Barrage and Tornado shot will still deal decent amount of phys damage which could potentially kill yourself. Your Ice Shot/Lightning Arrow However, will deal 0 phys damage since they have phys convert on the gems.

Ele reflect:

Normally, we one shot ourselves in ele reflect maps. But if you would like to run it, you can use Yugul Pantheon + Sibyl Ring on your left slot. This gives you 100% reduced reflect damage taken. Note that this is different from reflect immune. If you are affected by certain increased damage taken modifiers (most likely from curses), you can still take reflect damage.

No leech:

You might have mana problems in no leech maps, especially during bossing. So it can be a bit dangerous.

Monsters have #% chance to avoid ailments:

You will not be able to shatter everything with this mod. Sometimes can be a bit dangerous due to some on death effects like porcupine.


Other Discussions:
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Deadeye Variant:
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With the 3.13 deadeye ascendancy change and the change of Far Shot, you will not be able to use Chin Sol or Arborix or Point Blank anymore along with Far Shot. If you wanna play as deadeye, you must use a rare bow, and the play style should be different, you would want max bonus from far shot. Also, you will have no flask sustain and less flask effect while bossing.

With Tailwind being available on boots, Pathfinder should almost have similar dps for bossing, while having good flask sustain for longer boss fights.

This guide is more focused on the bossing dps side. If you care more about mapping/clearing, Deadeye can definitely be better, but a lot of stuff in this guide will not apply to you in that case.

Supreme Ego:
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With the nerf on Vengeful Commander, I don't really recommend using Supreme Ego now unless you have very high budget. It is easier and more straightforward to scale damage with Supreme Ego, just stack as many Vengeful Commanders as possible. But you are gonna lose life and some other QoL for sure. You will have much less flexibility on passive choices, less flexibility on Letal Pride choices, less choices on Watcher's Eye mods, and you will need accuracy rolls on your gear.



Last edited by lazyrabbit711 on May 22, 2021, 12:45:57 AM
Last bumped on Jun 8, 2021, 8:05:36 PM
Gear:
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Bow:
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Currenly the best unique option in temp league is Chin Sol, make sure you get one with good phys roll, as the weapon damage is very important for us.

If you would like to look for rare options, a 500 pdps bow with +2 arrows, or a 600 pdps bow without +arrows will give you higher bossing dps (depending on base type though). But rare bows are definitely going to give you much better clearing power since you don't usually get the 50% more multiplier while clearing on Chin Sol, and extra arrows are great QoL. However, rare options are not gonna be cheap. Make sure you check with POB first if you want to make the upgrade. Spine bow is the best base for us.

If you are playing in standard, then you can use Legacy Arborix, slightly higher bossing dps, and much better clearing. Legacy Reach of the Council can be used, too.


Crafting your own bow with Harvest in 3.14:
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Crafting this bow will cost you a ton of grind as well as currency, also involves a lot of RNG. Therefore I suggest that you start crafting the bow only after you have acquired a decent level of currency. Before that, Chin Sol will work just fine, and will be able to carry you all content.

With the 3.14 nerf of harvest and beast split, it's much harder to craft a GG end game bow, but a semi-GG one can still be crafted.

How to craft:

Method 1: Fracture +2 arrow

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1. Get an ilvl 86 Non-influenced Spine bow

2. Alt spam until you get the suffix 'bow attacks fire 2 additional arrows'. You need about 1k alt here on average.

3. Aug, regal, and use harvest/bench craft/ex slam to add random mods to get to 3 suffixes.

4. Use fracture random suffix craft, you have 1/3 chance to hit +2 arrow. If failed, go back to step 1. (You might also buy such a fractured bow if you can find a cheap one)

Imprint cannot be used to restore fractured items now.

5. Once you fractured +2 arrow, fossil craft to 30% qual via perfect fossil, or use Hillock t4 bench later.

6. Spam harvest Phys reforge craft or spam jagged fossil or deafening essence of contempt until hit high tier flat phys + % inc phys. Ideally we need T2+ flat phys and T3+ % inc phys combination.

7. Aug phys or non phys to phys again and hope for a decent roll of phys/accu hybrid. If you got a bad roll, and you have a lot more budget, can go back to step 6 and start over again.

8. Craft 'Prefix cannot be changed', and use harvest reforge speed craft. Repeat this until you get t1 attack speed. Make sure you have 'Prefix cannot be changed' craft on before doing harvest reforge.

9. Divine everything, and bench crit/quality hybrid. If you have more budget, you can gamble Aisling veiled mod for last suffix, 14 DD and t4 crit/qual are both good. The worst case here is just you need to use harvest reforge keep suff, and redo step 8.



Method 2: Fracture merciless (179% inc phys)

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1. Get an ilvl 86 non-influenced Spine bow

2. Alt spam until you get the t1 prefix 'merciless': 170% - 179% increased physical damage. Divine it to 179% roll. You need about 2k+ alt here on average.

3. Aug, regal, and use harvest and bench craft to add random mods to get to 3 prefixes.

4. Use fracture random prefix craft, you have 1/3 chance to hit t1 phys mod. If failed, go back to step 1. (You might also buy such a fractured bow if you can find a cheap one)

5. Spam harvest phys reforge or jagged fossil until you get 'flaring': t1 flat phys (you can just use chaos orb here too, but gonna be quite costly).

6. Depend on what other mods you have, bench phys leech, and do aug phys or non phys to phys, and hope for a decent phys/accu hybrid roll. If you got a bad roll and have more budget, start over step 5. OR, can spam deafening essence of contempt until high tier phys/accu hybrid.

7. Craft 'Prefix cannot be changed', and use harvest reforge speed craft. Repeat this until you get t1 attack speed. OR, you can use harvest reforge attack craft to get +1 arrow, and craft 'Prefix cannot be changed' again and use harvest reforge more likely to get similar mods to get +2 arrow.Make sure you have 'Prefix cannot be changed' craft on before doing harvest reforge.

8. Use Aisling t4 to add a veiled suff, and hope for 14 DD or t4 crit/qual hybrid or t4 attack speed/qual hybrid. If failed, go back to step 7.

9. Divine and bench crit/qual hybrid or 10 DD or attack speed/qual hybrid depending on the mod you get in step 7 and 8.


Method 1 guarantee the +2 arrow mod which is roughly 20% more damage, and good clear QoL. But it takes time to hit good triple phys prefixes. Method 2 is much easier to hit good prefix, but needs more work to get good suffixes.




Quiver:
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Voidfletcher is the BIS here. Void shot is a huge dps boost for single target, and it helps with clearing too.

The pierce implicit though, can be annoying while clearing as it mess up with chain. So try to get a corrupted one with any other implicits. Best corruptions are +1 arrow for single target, and +1 chain for clearing, but they are both extremely expensive. Phys as extra cold is a good but much cheaper choice.

Void Shot Mechanics:
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You fire a void shot each time you fire an arrow, which will explode after a short delay, the explosion deals 240% of your base damage. With +3 arrow from dying sun, the one void shot will become 4 (it will become 6 if you also have 2 on bow), and since the explosion damage can overlap, effectively dealing 4 times of damage.

You have max of 5 shots stored, and with barrage all 5 void shots will be triggered within ~0.2 seconds, creating a huge dps boost. And after the initial burst, you still get 2 void shots per second consistently contributing to your dps.

You can check your void shot dps easily in POB. Just go to the Calcs panel, and select void shot skill, the Average damage shown there will be the damage of one void shot explosion.
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You can calculate your total void shot dps with the following equation:
Regular dps without the initial burst = Avg Damage * (1 + total additional arrows) * 2 (2 shots per second)
Initial burst dps = Avg Damage * (1 + total additional arrows) * 7 (5 stored shots + 2 shots per second)
So in the example above, void shot is giving us about an extra 3M of dps consistently.

On a typical set up, this is effectively about 15%~20% more damage, and the initial burst is like 50~60% more damage.

But note that void shot damage will not be scaled by increased attack speed modifier; so keep this in mind when you pick mods for your other gears. And also due to this reason, on a highly min-maxed set up Voidfletcher will start to fall off.

Crafting rare ones:
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Dps wise, it is very hard to craft rare quivers that can beat voidfletcher now in 3.14. The pro is that you can get more life, and frenzy charge generation via bench craft.

The important stats here are +1 arrow, crit multi, phys as extra cold, and bench craft for frenzy generation.

Note that to out-perform a +1 arrow voidfletcher, you would want something close to my example here. Therefore if you don't have a lot of budget, just use voidfletcher then.


Body Armour:
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Loreweave is an excellent all-round choice for us. It not only gives us tons of damage (flat phys, crit chance, and ele damage), but also the "max res is 78%" is an extremely good defensive mod. Make sure you get one with good rolls, 78% max res is a must, then priotize flat phys, ele damage, crit chance. Rest mods do not matter too much, a good roll in all attributes can be good QoL since we will need int from gear for gem requirement.

You should be better off by buying one unlinked with good rolls and 6l it yourself

Notes for 6l Loreweave:
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We are not able to modify socket numbers on loreweave via bench craft anymore. So we will not be able to link it with Fated Connection Prophecy.

Farrul's Fur is also a good choice damage wise, gives us permanent frenzy and power charges

Crafting rare ones:

With harvest in 3.14, it's very hard to craft chest with all above mods, but still possible if you have a lot of currency (if you don't have enough, just use unique ones, they are good enough for us), and here is how:

1. Awk orb explode + additional curse, and hope for a decent life roll, or an empty prefix (You should imprint the base with explode mod before doing awk).

2. (If you have a decent life roll on step one, skip this). Craft 'Prefix cannot be changed', and use harvest reforge life craft, and hope it give u a decent life roll on prefix. If failed, yolo annul, and/or go back to imprint and redo awk in step 1.

3. Craft 'Prefix cannot be changed', and use harvest reforge crit, crit mod more common to get t1 attack crit and power charge on crit.

4. Bench res if there is open suffix left.


Helmet:
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Rare helmet with Barrage +1 arrow enchant, and with as much res/life as possible (try to aim for ~120 total res here). Base does not matter here since we don't really scale any evasion, just make sure you don't pick one with too hight int requirement

Crafting such helmet is actually quite easy and cheap, just buy one with the enchant, and spam Screaming Essence of Greed/Hatred/Anger/Wrath until you get a decent one.

From my own experience, on a regular temp league set up, it is cheapest and most efficient to round up most of your res with your helmet and boots. But if you are somehow already res capped, there are definitely good offensive options here (you need ilvl 85 to roll the -cold res mod):

Crafting rare dps helm:

1. Awaken -9% enemy cold res and t1 crit multi on a barrage +1 enchanted helm (need ilvl 85+)

2. Craft 'Suffixes cannot be changed', and use harvest reforge life craft. Repeat this until you get high tier life. (Note that if you have empty suffix in step 1, reforge might fill that empty suffix even if you have Suffix cannot be changed craft on).

3. Bench phys taken as fire, and you can yolo aug inf for max power charge or ele damage too.


Boots:
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Similar to helmet, it is a good place to stack your res here. Try to get one with high life, high MS, and around 100 total res.

Same way to craft such boots if you can't find a cheap one on markert, just spam Screaming Essence of Greed/Hatred/Anger/Wrath on a ilvl 86+ two-toned base. Don't spend a lot of currency to buy such boots as they can be crafted easily.

Boots Enchant:
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Adds 45 to 68 cold damage when hit -- Best dps option in general, it's going to be up most of the time, both mapping and bossing.

Damage penetrates 10% ele res if you haven't killed recently -- This gives the highest theoretical dps, but will only be up in situations like Sirus fight.

16% attack speed if you have killed recently -- great for mapping, also will help in fights like Uber Elder where you have trash mobs to kill.

Expensive Upgrade:
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If you can manage to get more res elsewhere, and have some big money to spend here on boots (at least 10ex+), you can try to look for tailwind boots.

The most important stat is of course tailwind, it basically gives us like half of deadeye ascendancy, extremely stong both mapping and bossing. Elusive does give us more MS, and some defensive layer, but its not gonna be always up. DO NOT use tailwind/elusive boots with rest 4 mods being complete garbage, its not worth it.

Here is how to craft a good pair with 3.14 harvest:

1. Get a pair of double influenced (redeemer + hunter) two-toned boots.

2. Essence spam with screaming/shrieking/deafening essence of anger/hatred/wrath until you hit tailwind (on avg need about 400 essence here)

3. If there is an empty suffix, craft 'Suffix cannot be changed' and do reforge fire/cold/lightning to hope for a decent 2nd res. Note that reforge fire/cold can give trash influence mod here.

4. Craft 'Suffix cannot be changed' and do reforge crit until you get elusive (guaranteed) + T1/T2 MS

5. Bench life



Gloves:
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As I have discussed in build mechanics section, we have 2 options here in general, Hrimsorrow or rare conversion gloves.

Hrimsorrow:
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Hrimsorrow is extremely cheap, you can easily get one on market with a good corrupt, or even double corrupt. The benefit you get from Hrimsorrow is that you're gonna have a much wider choice of Watcher's Eye mods, since the Hatred phys to cold mod is no longer needed.

If you don't have frenzy charge generation for bossing, the best corrupt is + crit chance; and if you do, best corrupt is +1 max frenzy. AS or life are also decent ones.

Rare conversion gloves:
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Rare conversion gloves can be expensive, if you are on a low/medium budget, I highly recommend to just use Hrimsorrow.

The most important mod here is 25% of phys damage converted to cold prefix, you can get this mod from:
1. Bench craft
2. Temple mod (drop only)
3. T1 Crusader mod

In general, easiest/cheapest way to get it is via bench craft. You can buy a pair of gripped gloves with high life and attack speed, yolo annul trash mods, and then multi-mod phys to cold plus another bench mod depending on whether you have a prefix or suffix left. Or if you managed to find a pair with 4 good mods, you can just craft phys to cold on it and done.

This is NOT a good example since you can ONLY have 2 extra mods now, but it gives you some examples of good bench mods we can choose to craft.

Note that if you are using Farrul's, it is a good option to get aspect of the cat on your gloves. Socketing a less duration support in your gloves will let you have permanent max frenzy/power charge.

Expensive Options:

The best mod you can get on gloves is Culling Strike. If you don't have intimidate on your Lethal Pride (see jewel section), you can also get it here on gloves. Frenzy charge is also a good mod.

There are different ways to craft good rare gloves depending on your budget and goal, the best base is Gripped Gloves. You can do awk orb on culling + intimidate or culling + elder attack speed. If you have even more currency to burn, you can craft one hollowed fossil to get the abyssal socket.


Amulet:
Spoiler

Budget Option:

Replica Hyrri's is a really good budget option early on. It will allow u to run 2 heralds (Ice and Purity) at the same time due to reduced reservation on hatred, and therefore provide good dps boost, only downside is no life roll. But dps-wise it can be as good as the rare ones listed below, which usually costs at least 5ex+.

Rare Option:
There are a ton of powerful dps mods available on amulet, so we want to get as much offensive mods here as possible.

Here is a list of good dps mods for us:

Excellent mods:

T1 12~15% phys as extra cold (shaper/redeemer)
T1 35~38% crit multi
T1 8~10% cold res penetration (redeemer)
T1 43~50% ele damage with attack


Decent mods:

7~13% attack speed (elder)
4~7% Ele res penetration (shaper)
T1 12~15% phys as extra lightning (shaper/crusader)
T1 flat phys
T1 flat cold
T1 35~38% crit chance
3~5% non-chaos as extra chaos (elder)


Try to get amulets with at least one from excellent mods, and one from decent mods, and then you can either craft one more affix, or yolo annul and multi-mod, depending on what other mods you got, and how expensive the amulet is.

Note that you will need 126 int in total for lvl 5 awakened ele focus gem, and here is a good place to fill your int requirement. (We get to 84 with tree, therefore need 42 from gears, a good roll on loreweave + amulet implicit should be able to fix the gap)

Here are some examples:

Another way to craft is to spam Deafening Essence of Scorn (35~41% crit multi) on a redeemer base amulet, until you get something decent, or can potentially be used for multi-mod. But the essence is quite expensive so this method is not cheap.

Bench craft options:
Spoiler

+1 min frenzy charge (suffix) is the best bossing dps option if you are not using rare quiver or Farrul's

+1 min power charge (suffix) if you are using rare quiver

If you are using Farrul's, you can either craft +1 min endurance charge (suffix) for more tankiness, or increased damage while leeching (prefix, cost 1ex)

Annointment:
Spoiler

As discussed in build mechanics section, if you are NOT using the flask cluster, then Profane Chemistry is a MUST here.

If you are using flask cluster, then best choices here are: Tenacity (some life + good dps), Throatseeker (pure dps), Heart of Ice (pure dps), Whispers of Doom (additional curse)

Expensive rare ones:
Spoiler


You can use harvest reforge cold with cold more common (or reforge phys) on a redeemer base, hope to get high life + 2 good cold/phys mods, then craft prefix cannot be changed and harvest reforge crit more common for crit multi + crit chance.


Rings:
Spoiler

There are actually a lot of ring options for us.

My personal favorite set up is Mark of the Elder + a good Shaper dps ring. This combination can give tons of dps, as well as good amount of life, and it can be relatively cheap. Mark of the Elder will become very cheap after 2~3 weeks into the league, and you can select your shaper ring based on your budget.

The best dps mod on ring is T1 37~43% ele damage with attack, some other good mods are: T1 cold damage to att and spells (shaper), T1 17~20% crit multi (elder/warlord), T1 31~35% proj attack damage (elder), T1 flat cold/phys.

Best base here is shaper opal ring, but it's very expensive; any decent implicit (crit/life/res) can be used here. Try to get at least one of above mods, along with decent life, res (if you need any) and then bench craft depending on what the mods are. If you are using Farrul's, here is another option to get your aspect of the cat.

You can also use awk orb to combine those influenced mods mentioned above (make sure one of the influence is shaper), and yolo annul, multi-mod. Note that elder mod Life Gain on Hit gives a lot of QoL since it's like some sort of "Instant Leech". Definitely keep it if you happen to get it while crafting.

Similar to amulet, you can also spam Deafening Essence of Scorn (21~25% crit multi) on a shaper base ring, until you get something decent like the 3rd and 4th example above.

Bench craft options:
Spoiler

Similar to amulet, +1 min frenzy/power/endurance charge are some good choices here.

Another bench mod that worth mentioning here is the hybrid mod crit chance/crit multi if you've shattered an enemy, this gives a lot of dps while mapping, but will not be up in a lot of bossing encounters.

Other options:
Spoiler

Circle of Guilt/Fear: These can potentially give more dps than Mark of the Elder, and can roll some crazy implicits such as intimidate on hit or onslaught on hit, but lack life roll and good ones are extremely expensive.

The Taming: Gives tons of res and damage, also pretty cheap; downside being no life roll, and it's hard to utilize the "20% damage per freeze, shock or ignite" on bosses since we use elemental focus support on barrage.

Hex/Mark on hit:
Spoiler

Hex on hit: If you can apply additional curse, you can get frostbite or ele weakness on hit here too.

Mark on hit: We have a CWDT + Sniper's Mark in our gem set-up. If you think that is not reliable or you don't like it, you can get "Trigger Assassin's Mark when you hit rare or unique" on rings. This is gonna give you lower dps, but it's gonna be up 100% of the time on bosses, free up gem slots, and help a bit on power charge generation when mapping. Note that you can only apply 1 Mark, and there is no way to increase this limit.

Expensive rare ones:
Spoiler


In the end, we would like to replace Mark of the Elder with a better dps ring (that would also allow the other ring to be non-shaper). If you prefer Ass Mark on ring than the CWDT set up, you can do two curse on hit rings, Frostbite + Ass Mark. Otherwise, you can do one with Frostbite, plus another synthesised dps rings. You can get some very good implicits here such as onslaught on hit, intimidate on hit, max frenzy/power charge, crit multi, etc. These are all crafted with essense of scorn.


Belt:
Spoiler

Rare Stygian Vise is the obvious choice here, look for high life, and high ele damage with attacks roll, and probably some res if you need. If you don't use flask cluster, then you MUST have a prefix to craft the hybrid increased flask effect here with at least a roll of 12%. And if you do have flask cluster, this craft can also be a good choice, much better than 20% damage IMO. Note that in the example below, inc ele damage is now a shaper mod and can only be rolled up to 25%. Don't look for that mod in your search.


Expensive rare ones:

If you are looking for more expensive options, we can get some really good dps mods from elder or redeemer base (the ele penetration mod is from essence, not influence mod):


To craft a decent stygian, just spam a lvl 86 elder stygian with serrated + pristine fossil until you get something good (high tier life, higher tier ele damage with att, and at least one of AS during flask or proj dmg during flask). Hopefully leave an empty prefix for bench craft.

Try not to stack res on your stygian, so you can easily switch on a HH for mapping if you are rich; make sure you are resist capped though.





Jewels:
Spoiler

Introduction:
Spoiler

This section can be quite complicated for new players, as there are different kinds of cluster nodes to choose from, and the set up can vary based on your preference/level/gear/budget/etc. Make sure you understand all the details before you plan your own set up.

In a completed set up on a level 100 character (as in POB), we need 2 large clusters, 2 medium clusters, can potentially add a small cluster or another medium cluster if needed, a Watcher's Eye, a Lethal Pride, 1 abyss jewel, and fill the rest slots with rare base jewels (need 5 or 6).

Make sure you have corrupted blood immune implicit on one of your jewel, cheapest place to get it is either abyss jewels or rare base jewels. Might find some cluster jewels with that implicit, too. Never try to get that on Watcher's Eye or Lethal Pride.

In my POB, I did not take the Primeval Force cluster on bottom right of tree since it gives slightly less than a medium cluster in that set up, and they both cost 4 points. You might find Primeval Force better in some cases.

When you are at lower level, you either give up 1 or 2 medium clusters, or some life nodes on tree.

Lioneye's Fall can be used when you are on extreme budget, but not recommended on final set up.

Cluster Jewels:
Spoiler

Large Cluster:
Spoiler

There are two types of large clusters that we can use (you only want large clusters with 8 passives here):

1. Feed the Fury + Fuel the Fight + Martial Prowess:

This should give the best dps in a temp league set up. It also gives mana leech which let us save one point on tree. Get these 3 combination on large clusters with attack damage/damage with bows/damage with two hand weapons.

This can be quite expensive though. You can craft by spaming Serrated fossils, sometimes can be cheaper than buying from the market. If you can't afford it, you can try look for Smite the Weak in place of Martial Prowess, and you can get cluster with irrelavant small passives, such as staff/claw damage, which should be much cheaper.

2. Elemental/Cold damage cluster:

Get these type of nodes on elemental/cold damage large clusters. There are 3 useful nodes on such clusters: Vengeful Commander, Prismatic Heart and Blanketed Snow (only in cold damage cluster). Blanketed Snow gives higher theoretical dps, but it needs enemy to be chilled which does not work well with Elemental Focus. Prismatic Heart gives some dps + a nice 10% all res.

But you can only get 2 of them on one cluster since they are all prefix. My personal preference is Vengeful + Prismatic. When we use these kind of clusters, we only take 5 points, to get up to both jewel sockets, and ignore the last notable. It's much easier to roll Vengeful + Prismatic on elemental damage cluster, just keep spam alt + aug + regal. Or it might be cheaper just to buy from market.

The positioning of notables is important here. We want the trash node to be at the outer side. You can check the positioning by creating the same cluster jewel in POB, or you can check the notable descriptions by hovering your mouse on the jewel in game, the one in the middle will be at the outer side. Check the image below:
Spoiler


To sum up, you can either use 2 of the same kind, or one each, just remember that if you are not using Fuel the Fight at all, you need to take a mana leech node near Arrow Dancing at bottom right corner of tree.

Medium Cluster:
Spoiler

There are 5 types of medium clusters that we can utilize (4 or 5 passive medium clusters are the same here, just don't get 6 passive):

1. Flask duration cluster with Spiked Concoction:

This cluster is required if you choose Option 2 on how to reach 50% increased flask effect. For the other notable, you can either use Peak Vigour (life node) or Special Reserve (life regen and a bit dps). I prefer Peak Vigour here.

This is not a widely used cluster, so should be relatively cheap on market.

2. Vengeful Commander + Precise Commander:

Pure dps nodes. Probably better off to just buy from market, but it is a bit expensive.

3. Pressure Points + Precise Commander:

Pure dps nodes that give more crit. Again probably better off to just buy from market, might be more expensive than Vengeful + Precise.

4. Repeater + Eye to Eye:

Another dps nodes. Very cheap option, gives good dps, and might even give more than previous two choices on some set up.

5. Stormrider + Cold Conduction:

This is a special one. It allows us to have power charge generation, as well as shocking the enemy for 15% increased damage taken, which is a big dps boost.

However, it need the enemy to be chilled, while we use Elemental Focus on barrage and cannot inflict chill/shock from barrage. Note that our clear skill can still inflict chill/shock, so a work around here is to spam clear skill on boss first and then use barrage. This can be a bit annoying so I don't like to use it, but it's definitely a good damage boost.

Also, if you are using this, make sure you don't craft any +1 min power charge on your rings or amulet.

Small Cluster:
Spoiler

We don't necessarily need to use a small cluster, but it is a decent place to get some extra life or chaos res if you wish to. Also, you can get some attributes or res here if you are missing any. Note that Feast of Flesh is actually a good notable to roll here since it gives Life Gain on Hit.

Good small clusters can be very expensive, and the best you can get here is actually 3 small nodes with no notables:



Watcher's Eye:
Spoiler

Watcher's Eye can be expensive but powerful.


Here is a list of useful mods we can get:

Tier 1:
Hatred cold penetration


Tier 2:
Precision crit multi
Precision attack damage
Hatred crit chance
Hatred cold damage
Hatred flat cold


Tier 3:
Precision attack speed


If you are using Hrimsorrow, then just get a Hatred penetration eye if you can afford it. Of course you can always get a 2 mod Eye if you have the budget, but definitely compare the dps in POB before you make the purchase, and make sure that the extra dps it brings worth the extra price you pay.

If you are using rare conversion gloves, then you need to get a 2 mod Eye with Hatred conversion + one of the mod above. If you can't afford a 2 mod Eye, just use Hrimsorrow then.

Lethal Pride:
Spoiler


Lethal pride can randomly add extra mods on notables wthin its radius, and also add flat strengh on small passives too.

The number of on the jewel is used as seed to roll those random mods. This means that same number will give same outcomes, but the number itself however, is meaningless. You will not be able to know what mods it gives you unless you socket it yourself. You can change the number by divining it. There are 2 decent locations on our path to socket this jewel. Location 1 is better in general.
Spoiler

Location 1 (ranger side):



Location 2 (duelist side):



Here is a list of useful mods you can get on notables:

Best:
Intimidate on hit


Good:
5% double damage


Decent/Somewhat useful:
increase physical damage
% life
endurance charge on kill
fire res
reduced extra damage taken from crits
phys as extra fire

Try to aim for 1 intimidate + at least 1 useful other mods, as this is the easiest way to get intimidate for us. If a notable is that is not on our main path, but rolled intimidate or DD, it might worth spending 2 points to get that notable.


Abyssal Jewels:
Spoiler

You have 1 abyss socket on your stygian vise. You can get one with life + chance to gain onslaught on kill, or blind on hit, or both. You can get some other dps mods at the same time too.

If you have other abyss sockets on your gear, you can either get another onslaught jewel or get pure dps jewel. Look for crit multi and attack speed. Also, a good place to get corrupt blood immune here.


Regular Jewels:
Spoiler

We need 5 or 6 rare base jewels in total. Try to get life + at least 2 dps mods on each jewel.


Best mods here are:
global crit multi
attack speed with bows


Other dps mods:
attack speed
attack and cast speed
damage with two handed weapon
damage with bow
global phys damage
projectile damage
increase damage

Lioneye's Fall (low budget only):
Spoiler

This is listed here only for cases when you are leveling or when you cannot afford good cluster jewels. Don't use it in your final set up.





Flasks:
Spoiler

General set up:
Spoiler


Both Dying Sun and Taste of Hate are MUST haves. Dying Sun gives +3 arrow, and Taste of Hate gives a lot of damage as well as physical mitigation.


Quicksilver is a must for mapping. I prefer the reduced charge used prefix, but if you want extreme MS, you can go for the increased effect/reduced duration prefix. And if you don't have room for curse immune on your other flasks, you can also get it here.


Diamond flask is a HUGE damage boost when your raw crit chance is relatively low at around 50% crit (with regular set up with Chin Sol or Arborix, you should end up with about 50~60% raw crit unless you have a lot of + base crit on you). The first one is for mapping, and the second one can be used for bossing like sirus or uber elder.


I like to have an "instant recovery on low life" life flask with me, helps a lot on chaos dots, since we are running with negative chaos res. Also a good place to get bleed immune here.

Other good dps flask options:
Spoiler


If you want to use Wise Oak, make sure your raw cold res is the highest.

Atziri's Promise gives decent dps, and a lot of chaos res.

Cinderswallow gives you onslaught, which is nice both mapping and bossing, but can sometimes be hard to sustain charges when bossing even for Pathfinder. Note that our PF ascendancy gives us 10% phys as extra random elemental damage, which means we should be able to get the ignited enemies take 10% increased damage mod while bossing in general, so no need to get flat fire damage for it elsewhere.

Bottled faith is an expensive option, it can give much higher dps than a diamond flask if your raw crit chance is already high.

Suggested set up for mapping:
Spoiler


If you don't think you need life flask, probably swap in Atziri's Promise, but make sure you have corrupted blood immune on jewel.

Suggested set up for bossing:
Spoiler


This set up is meant for tough bossing encounters like Sirus or Uber Elder. You don't need curse immune here, and also swap in another dps flask in place of quicksilver. The best combination of 4 dps flasks can vary depending on your gear/tree set up, make sure you check your own POB to confirm which 4 are best for your set up/budget.



Gem Links:
Spoiler

Barrage single target:
Spoiler

+ one of

Alt quality:


Added Cold will give slightly higher dps than Vicious Projectile when you have low flat phys (when using Chin Sol), but Vicious Projectile is better for a high budget end game set up for sure.

Get awakened gems if you can afford them. And if you don't like Elemental Focus, you can swap for Divergent Hypothermia; and by doing that, you will have lower int requirement, and can look for more chill/shock related mods on gear.

You can replace Inspiration with Damage on Full Life for more theoretical dps, but it will not be always up since we often take hits, and won't be able to leech back to full life immediately.

You need to have Blood Rage active to fully utilize Energy Leech.

Clear Skill:
Spoiler

Pick one from


+


Alt quality:



You can always replace the last link with Inspiration if you would like to spam more attacks. And similarly, switching to Damage on Full Life will give higher POB dps, but I don't recommend doing that.

When you get more currency, upgrading to Awakened Chain will give the biggest impact, much more important than Awakened GMP.

In tough situations like full deli maps, or if you feel you need more clear damage, replace Mirage Archer with Vicious Projectile.

Auras:
Spoiler



Alt gem: Anomalous Precision saves a bit mana, but it expensive and we have enough mana so it's not necessary. Anomalous Herald of Purity allows the minions to taunt which adds a tiny bit to your safety.

Enlighten 3 should be enough here if you can't afford Enlighten 4.

You might need lvl 21 Precision to cap your hit chance.

You pick either Herald of Ice or Herald of Purity. Herald of Ice explosion gives better feeling while clearing, but Herald of Purity gives higher dps (HoI gives about 5~6% dps boost while HoP gives about 11~12% dps boost).

CWDT curse set up (Or Arcanist Brand):
Spoiler



Make sure your Wave of Conviction deals more cold damage than fire/lightning. You won't need to worry about this unless you have too much "add fire/lightning damage to spells" on your gear.

You can replace Wave of Conviction with Frost Bomb. Frost Bomb can also decrease enemy regen, but Wave of Conviction has better AoE, and no cooldown.

You can certainly level up your CWDT a bit so that you can have higher level of Sniper's Mark, just make sure the required lvls on Sniper's Mark and Wave of Conviction are not greater than CWDT.

If you don't mind hand casting, you can use Arcanist Brand to trigger instead of CWDT, which would allow you to use max lvl Sniper's Mark resulting in a MUCH higher dps boost. Can also link Faster casting to it.


Other utility set up:
Spoiler

Note that we have limited gem sockets so you won't have room for all the options here.



Essential for utilizing Energy Leech. Anomalous Blood Rage can be used here for frenzy charge generation during bossing, but 2% chance on hit is not really reliable, you will need couple seconds to ramp up the charges, and likely boss is already dead by then.


Alt version:

Best movement skill IMO, but costs 2 sockets.


1 socket option, don't level it too high due to int requirement.


Use Ice Golem if you are not capped on hit chance, otherwise Lightning Golem is better.


You can get another CWDT for more tankiness.


Don't use Phase Run if you are generating frenzy charges from Farrul or rare quiver, it's gonna eat your charges.
I never bother using Vaal Haste or Vaal Grace, and we usually don't have enough rooms. But it's personal preference anyway, some people like them.



Min-Maxing in STD:
Spoiler

Note that the high budget set up in the POB with 25M dps is far from min-maxed. This build has much higher dps ceiling even in temp league. And in std, it can be easily pushed to 300M+ with legacy/mirrored gears.

I will not discuss too much about min-maxing here since not many players gonna need that. Also, personal preference plays a big roll when truly min-maxing, and it can get very complicated to justify different choices due to this.

Thererfore, I will only list/mention some top gears available in std for mirror service for your reference. All items listed here besides the bow can be found in MaiCedere's mirror service thread (https://www.pathofexile.com/forum/view-thread/1755533).

Spoiler

Bow:
The newly crafted Synth spine bow Drangon Thunder is the best bow for this build. Available in TFT (https://www.pathofexile.com/forum/view-thread/2516760)

Chest:

Tempest Mantle is THE UNDISPUTED BEST Chest for us

Quiver:

Again, BIS for this build

Helmet:

Glyph Star is THE BEST dps option for single target. The other two are great for mapping.

Gloves:


Amulet:


Rings:

A lot of good options for rings and I'm only listing a few here, and more in TFT shop too. There are different good combinations depending on your own set up, plan carefully before making purchase decisions.

Jewels:




If you are interested in discussing more about min-maxing or have any questions, feel free to leave your thoughts in the thread

Last edited by lazyrabbit711 on May 22, 2021, 12:48:53 AM
FAQs and Important Notes:

1. You need to reach 50% increased flask effect!!!!!
Spoiler

I have mentioned this multiple times in the guide but I still see a lot of people mess up with this.

Reaching 50% increased flask effect gives us 1 extra arrow from dying sun which is about 10% more barrage dps depending on how many arrows you have in total. Moreover, increased flask effect in general is also giving us a lot more: more MS from quicksilver, more dps and defense from Taste of Hate, more crit and damage from bottled faith, etc.

It is fairly easy for PF to reach 50%, but make sure you don't mess up here. We got 20% from ascendancy, 10% from the two small nodes beside Primal Spirit (make sure you take both small nodes here). And last 20% can be either spiked concoction from medium cluster or annoint Profane Chemisty + belt bench craft.



2. Why is my PoB dps so low?
Spoiler

I've seen people with decent gears, but wondering why the dps displayed in PoB is so low.

To correctly calculate our dps in PoB, make sure you have clicked all the option needed in the configuration panel such as:

Set the enemy to be Boss (Sirus)
Inspiration charges
Frenzy and power charges (if you have Frenzy/power charge generation, min charge does not count here)
Are you leeching ES
Do you have Alchemist's Genius
Is enemy at close range (for Chin Sol and Legacy Arborix)
Set projectile travel distance to 10 (for point blank)
Do you have tailwind (if you have on boots)
Set exposure type to cold
Is the enemy intimidated (if you have intimidate mod)
Is the enemy shocked (if you have way to apply shock)
Is the enemy on Consecrated Ground (If using sulphur flask)
Etc...

If you are not familiar with PoB, make sure you look at my PoB above to check what I have with these settings.

In addition, the barrage dps displayed in PoB does not include void shot dps. Check the quiver section for how to calculate that.



3. How can I improve my damage?
Spoiler

Players who are new to this build might feel lack of dps some times.

Here are some common aspects that might improve your dps:

1. Make sure you correctly followed my general set up. Especially check the 50% increased flask effect part, as I have seen countless people who messed up there.

2. Get as high roll as possible on your uniques. Phys dmg on Bow is extremely important. A well-rolled loreweave is also much stronger than a crappy one.

3. Level up your character. With the correct cluster jewel set up, every passive points can give a dps boost. I suggest to reach at least 95+ for your end-game set up.

4. Amulet/Rings can roll a lot of excellent dps mods. On a medium budget, you should try to get as much res as possible on helm/boots, and free up your Amulet/Rings for more dps mods.

5. Jewels are also important. This includes not only Watcher's Eye and Lethal Pride, but also rare base jewels. They can all provide good dps.

6. Level up your gems. Although gem level here is not as important as in a toxic rain build, it's still important to get them to max lvl. You don't need to rush for lvl 21 corruption or awk gems if you don't have the currency though.

As I mentioned in the introduction, this is not a simple and cheap build, 15Ex is just the bare minimum to start the build. However, when you invest more, the build has endless potential for min-maxing.



4. Resist capping
Spoiler

It's very important to cap your ele resist, but there is no need to get extra res beyond 78%. With 2 Prismatic Heart nodes on large cluster, it should be fairly easy to cap (or almost cap) your res with only helm and boots. So then you can have your other gears mostly focusing on damage mods.



5. Phase Acro and other defensive set ups
Spoiler

This guide and build is more focused on the offensive side; offense os our best defense. However, if you would like a more defensive set up overall, here are some changes that you could make:

1. Take 4 points to allocate Phase Acro. You're gonna lose about 10%+ overall dps for the 4 points used.

2. Take 3 points to allocate Iron Reflexes, and use a Jade flask + suffixes with 100% increased armour or evasion during flask effects. This is gonna limit your flask choice, and end up with big dps loss though.



Last edited by lazyrabbit711 on Apr 19, 2021, 11:51:00 PM
Good Update on classic concept.
Nice to see you join the ranks of build guide writers.
"
andrew8448 wrote:
Good Update on classic concept.
Nice to see you join the ranks of build guide writers.


Thx! Phys conversion bow has always been my favorite build. Too many new options has been added since 3.9, and that's why I decided to give an update on this.
Enkharas build is one of my all time favorites. So im selling of the gear of my league starter to try your build out.
"
thegreekgod wrote:
Enkharas build is one of my all time favorites. So im selling of the gear of my league starter to try your build out.


It's my all time favorite too. GL on your new character!
How's heists on this build? I'm using it and so far mapping \ bossing is awesome. Heists i seem to die to one shots easily if im not careful
"
Nosmoss wrote:
How's heists on this build? I'm using it and so far mapping \ bossing is awesome. Heists i seem to die to one shots easily if im not careful


I'm currently not playing this build in Heist, so tbh I can't say for sure if this is good for Heist or not. But I guess for most ranger builds you'd have to somehow accept the squishiness and dodge some skills yourself. This build should be much tankier than similar deadeye builds anyway. I'm not sure how much life you have now, but I usually end up with 5.5k~6k at lvl 100.

I saw you already have pretty good gear, probably just need to get a few more levels so you can get a bit more life, and quite a lot dps from extra points. Maybe using Herald of purity would be slightly better in Heist so you get more dps and minions to tank some damage.
This is the first league I've gotten access to The Taming due to it typically being insanely expensive. While I'm playing a Flask-tank PF Ele Hit for my main, I have an alt Doomfletch's Prism character (currently a raider because why not, probably will switch to PF later with all of my Regrets). Since this isn't all that different from Doomfletch at a glance, I'm curious if you think attempting Shock is worth it. Barrage hits very low, so I was always wondering if it could even apply it meaningfully; however, if you can it would blow Elemental Focus damage out of the water according to PoB.

On the flip side, I was wondering if running Secrets of Suffering via The Interrogation would be worth it. I'm currently playing around with it on my alt with Painseeker and The Taming (which was fixed to count the new debuffs as separate) just to see how it feels. PoB didn't seem to have options built in for calculating those.
Elemental Hit [Pathfinder] Tank: 8k HP, 112% Flask recharge.
Doomfletch's Prism died so you can be immune to reflect with Ele Hit.

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