[3.6] Ultimate Phys Wander Guide [Uber Elder] [All Content] [Temp League Viable]

My goal is for this to be the most detailed, comprehensive, be all end all resource for building both standard and temp league phys wanders so I will continue to update it. It's organized into two sections/posts. The first discusses "budget" wanding viable for temp leagues while the second discusses high dps min-maxing in standard.

I welcome any feedback or ideas pertaining to the build. As phys wanding is my main hobby in this game I'm always looking for ways to improve it.

Temp League Phys Wander


Phys wanding has long been considered off-limits in temp leagues due to two widely-held beliefs:
1) it costs a fortune to make a decent one
2) ele wanders are significantly better than their phys counterpart with the same level of investment so why bother?

Both of these claims are for the most part, exaggerated or simply not true.

With the amount of power creep being introduced into the game, making a "budget" phys wander capable of doing all content isn't hard at all. That being said, a "budget" phys wander is still not the cheapest build out there. Don't expect to play one as a league starter, although it's perfectly viable as a mid to late league build.

Can I afford this build?
The most important item is of course a well-crafted wand. You can craft an endgame one yourself on a 6-10 ex budget or probably buy a comparable one for less. You also want a 6 link Loreweave and a Hatred conversion Watcher’s Eye, and 5-10 ex for the rest of the gear. This is very cheap by phys wanding standards, and can probably get you through all map bosses and shaper, and possibly uber elder if you have some skill. The less experienced will probably need to invest 10-15 ex more to do uber elder comfortably.

Pros and Cons
- enjoyably fast clearspeed
- easy playstyle; only uses 1 attack button most of the time
- has decent single target dps sufficient for uber elder (with some investment)
- relatively cheap compared to most late game builds; most of the gear can be self-crafted.
- KB woosh woosh and shatter feels really nice
- very high damage ceiling; the more you spend, the better the build gets, with relatively little diminishing returns

- it's a wander, so by definition not hardcore viable
- not meant to farm very high level delves
- bossing requires actually playing the game. Not a complete faceroll.

Quick Offense/Defense Summary
You focus on converting 80-100% of the phys from your wand and abyss jewels into cold damage, which allows you to utilize both %elemental and %physical damage modifiers. Pretty straightforward. We convert/invest in cold instead of lightning/fire for 4 main reasons:

1) Winter Spirit node cluster makes it super convenient to convert
2) Hatred is the best dps aura especially with the change to a "More" multiplier for cold damage
3) Cold pen from the tree is easily accessible
4) Cold damage provides chill/freeze which greatly helps with survivability by slowing down enemies and keeping them at a distance.

Barrage requires you to facetank within melee range, which combined with the wander’s intrinsic glassiness, isn’t the most pleasant method of tackling bosses. To overcome this problem, we try to steer away from rng-dependent defenses and focus more on overall tankiness and a high life recovery rate from leech + life gain on hit to mimic instant leech from standard.

5.6-5.8k life, but you can reach 6k+ if you sacrifice some damage.
78% all ele resists
22% block chance + 30% dodge chance = 46% of attacks will miss you
20%ish chance to evade
16% reduced elemental damage taken
30% physical damage taken as cold damage from Taste of Hate, which is ~25% reduced physical damage taken
~ 3.6-4k life recovered per second when barraging/facetanking
some other mitigations on gear, flasks etc.

Map Mods
This build can safely do most map mods. The ones I would definitely avoid though are ele reflect and no leech. Don't run phys reflect maps either unless you have rare conversion gloves (see later section). You should also avoid stacking 3+ damage modifiers on T16 guardian maps unless you want to die once or twice to the boss.

Passive Tree/Bandits/Ascendancies/Pantheon
Level 97 Passive Tree
Take Heart of Oak if you have issues with stun.

Pathfinder Ascendancy
Nature's Boon - Master Alchemist - Veteran Bowyer - Nature's Adrenaline

Go with Alira unless you can get resist capped without her. Otherwise, take the 2 passives. These points are best spent by removing the dex node under Coordination notable and connecting from Fangs of the Viper to Coordination through Will of Blades

Major Gods: Go for Brine King if you get stunned too often. Otherwise Lunaris/Solaris each have their merits. I like Solaris b/c it's less rng-dependent.

Minor Gods: Ralakesh if you want extra layer of safety against normal bleeds + help with uber elder degen. Shakari helps with strongbox opening and poison maps, etc.

All of the videos were recorded using self-crafted gear + wand on a 25-30 ex total budget. No headhunter unless stated. Mediocre play by me since it was late at night when I recorded these; I will try to update them later.

Uber Elder Kill
- cleaner fight; careless mistake at very end or else deathless

Minotaur Run -extra boss life

Phoenix Run

Casual mapping with Headhunter, T15 Waste Pool + Arachnid Nest

Deathless Uber Elder
- Not the cleanest fight; had recording lag at the beginning.

Hydra Run


To make gearing more convenient, I’ve standardized all the damage modifiers this build uses into a point system. This will allow those without much POB experience to quickly compare different pieces of gear. Keep in mind these ratios should only serve as rough estimates, since they were derived using a budget setup. The actual ratios depend on the amount you’ve invested into each modifier. Also keep in mind that attack speed not only gives dps but also survivability by increasing life recovery. REMINDER: THESE VALUES DO NOT APPLY TO WEAPON MODS.

1% increased damage = 1 point
1% increased global physical damage = 0.9 point
1% increased cold damage = 0.9 point
1% crit multi = 1.9 points
1% increased elemental damage (with attacks) = 1 point
1% increased projectile attack damage = 1 point
1% increased attack speed = 2.8 points
1% non-chaos as extra chaos = 5 points
1% ele pen = 6 points
1% physical damage as extra cold = 3.5 points
1% physical damage as extra fire/lightning = 1.6 points
1 flat phys = 1.8 points (Add min + max values and divide by 2)
1 flat cold = 0.6 points (Add min + max values and divide by 2)
1 flat fire/light = 0.25 points (Add min + max values and divide by 2)
+1 to minimum frenzy charge = 28 points
1% increased global critical strike chance = 0.6 point (based on effective crit chance of ~70%, if your crit chance is >70% expect this ratio to be lower and vice versa)


Don’t settle for anything worse than a 310+ pdps phys wand with at least 25% crit chance and 12% attack speed. The crit and attack speed on the weapon are just as important as the pdps since they’re local modifiers. You can craft a 320+ pdps wand for <10 ex. See below for details.

Crafting Your Own Phys Wand

You want to find a rare imbued wand base with any of the following mod combinations:

1.) T1 (Dictator's)/T2 (Emperor's) hybrid %phys + 2 open prefix slots + 3 open suffixes

2.) 200%+ total increased physical damage + 1 open prefix slot + 3 open suffixes

3.) T2 flat phys (tempered) + T4+ (Champion's) hybrid %phys + 1 open prefix + 3 open suffixes

4.) T1 flat phys (flaring) + T5+ (Mercenary's) hybrid %phys + 1 open prefix + 3 open suffixes

There are exceptions to the open suffix/prefix rule. If you get T3+ flat phys/T3+ %phys/T2+ attack speed/T3+ crit chance, you can always keep those mods. This exception applies for all the crafting directions below.

To craft a base like this you have several options.

Option 1:
1) Obtain a 30% quality white ilvl 83+ imbued wand base. Make sure it's not shaper/elder. Try to get one with a good synthesized implicit. The most ideal is 15% crit chance, but pretty much anything is better than the normal implicit.

2) Alt spam until you get an emperor's or dictator's prefix. Note that this prefix is very rare so expect to dump ~1.2k alts to encounter it once. When you do, hopefully there's no suffix. If there is a suffix, yolo annul now UNLESS it’s T3+ crit chance or T2+ attack speed. You could also try to buy the magic base if it’s cheaper that way.

3) Make a beast imprint using a craicic chimeral (depending on market price) and proceed to regal.

4) Annul off the new prefix or suffix unless it's one of the following: T3+ flat phys/T3+ %phys/T2+ attack speed/T3+ crit chance. If you annulled the wrong mod, use the imprint and repeat step 3.

5) Base is finished once you get a rare base with a single Emperor’s/Dictator’s prefix and 5 open craft slots.

Average cost for Option 1 = 1.6k alts + 1-2 craicic chimeral beasts + some annuls/regals

Option 2a:

1) Find a random rare wand with an Emperor’s/Dictator’s prefix.

2) Annul any extra prefixes and one suffix unless they’re the exceptions mentioned earlier. You risk bricking the base here.

Craft prefixes cannot be changed (2 ex), and scour the wand. This will turn the item magic.

4) Use Craicic chimeral to make an imprint, and regal.

5) Annul off the new prefix or suffix unless it's one of the following: T3+ flat phys/T3+ %phys/T2+ attack speed/T3+ crit chance. If you annulled the wrong mod, use the imprint and repeat step 4.

6) Base is done.

Average cost for Option 2a = rare base(s) cost + 2 ex + scour + 1-2 craicic chimerals + some annuls/regals

Option 2b:
1) Find a cheap imbued wand base containing mod combinations of base #2, 3, or 4 (see above) and some garbage prefix + suffixes.

2) Yolo annul off the garbage prefix if there is one, and yolo annul off a garbage suffix. If you fail here it's bricked

3) Craft prefix cannot be changed (2 ex), scour and this should keep your imbued wand base as rare; proceed to mastercrafting and wand is done.

Average cost for Option 2b = rare base(s) cost + 2 ex + scours/annuls

Option 3:
1) Find a random rare wand with an Emperor’s/Dictator’s prefix and a maximum of 2 suffixes + 2 prefixes.

2) Use Fenumal Plagued Arachnid to split the item into two bases. One will contain the the desired prefix possibly with a suffix. Annul off the suffix if it’s bad. You risk bricking here also.

Use craicic chimerals for imprint and regal.

4) Annul off the new prefix or suffix unless it's one of the following: T3+ flat phys/T3+ %phys/T2+ attack speed/T3+ crit chance. If you annulled the wrong mod, use the imprint and repeat step 4.

5) Base is finished.

Average cost for Option 3 = rare base(s) cost + 1-2 Fenumal Plagued Arachnids + 1-2 craicic chimerals + some annuls/regals

I prefer Option 1, which is the most time consuming but you are guaranteed to end up with a better wand provided you start with a good synthesized implicit. Go with Option 3 if you find an inexpensive base with the T1/T2 hybrid %phys and a very good suffix, because splitting the base could potentially get both of these mods onto the finished product.

Crafting the base
Once you have the base, slap on multimod (2 ex), mastercraft 120-129% phys (1 ex), 11-13% attack speed (1 ex), 27% crit chance or 25% crit chance + 18% quality (higher dps, but costs 1 ex), and the highest flat phys roll. Divine if necessary. This should result in a 300-350 pdps end-game wand with respectable crit chance/attack speed.

*Don’t blow a ton of exalts on your wand for some marginal improvements in pdps. A 310-350 pdps with a mastercrafted crit + attack speed one will suffice. Upgrading your other gear + jewels will provide the most bang for your buck.


Loreweave is absolutely the best chest for this build. The 78% max res mod allows you to not worry about being ele weakness capped, which lets you replace high-resist rare gear with dps-boosting uniques. The crit chance, %WED, attributes, and flat phys rolls, and even some flat life are all very useful for the build. This is one item that ele wanders can’t make full use of, but we can!

Farrul’s Fur will give you the most dps on paper, but is pretty much inferior to Loreweave in nearly all practical scenarios. First off, the cost is ridiculous. With the money you spend on a Farrul’s you can spend it in other places to get even more damage using Loreweave. The other issue pertains to resists. Worrying about ele weakness cap by replacing high dps uniques with more rares is counterproductive.

What about an elder chest or Belly of the Beast? I want more life!!
40% increased life is not that significant. With Loreweave, I could remove 9 passive points and inefficiently path into life nodes and come up with the same amount of life as a Belly user but with more damage.

As for an elder chest, a mirror-tier high dps one is like a mix between Farrul’s and Belly, but it still falls short of Loreweave. If you have lots of currency to spend, get some crazy double corruptions + jewels.


Lycosidae is BIS for the build; It provides a lot of damage and makes gearing much easier since you don’t need to get accuracy on any gear. Also, the 100% hit chance synergizes with life gain on hit.

+1 barrage projectile enchant is a considerable dps and survivability boost for the build since it gives more life recovery + damage.

A rare helmet is much better than a Rat’s Nest/Starkonja’s because getting resists on helm frees up your boots for bubonic trails.

If you want to craft your own helm (very doable), buy a +1 enchant base and spam essences of greed/hatred/wrath/anger or prismatic/pristine/frigid fossils.

Mods to look for:
Useful prefixes (ranked)
High life roll (mandatory)

%physical damage from hits taken as fire damage (mastercraft) (solid defense boost, provides ~7% phys damage reduction)
+1 proj gem level + proj pierce 1 additional target (mastercraft) (cute little QOL boost for your Kinetic Blast)

Useful suffixes (ranked)
%resists (get as much as you can)

Nearby enemies have -9% cold resists (frigid fossil) (solid dps boost)

2 socket lightpoacher is also a very good choice if you can get a +1 barrage enchant on it. Make sure to replace Bubonic Trails with high resists + life rare boots. The damage for these two boot + helm combinations are pretty similar.


Headhunter if you can afford it. Boosts your clearspeed significantly.

For current + future Headhunter users:
You should still have a stygian vise or an elder leather belt for bossing situations like uber elder. Try not to get any resists on your belt. Go for life, pure damage + flask mods instead. Also remember to replace your Conqueror's Potency with a well-rolled searching eye. If you don't want to swap jewels each time, try to find a belt with useful delve/elder prefix instead of %flask effect.

Mods to look for:
Useful prefixes (ranked)
high life (mandatory)
4%+ increased effect of flasks on you (Jun’s mastercraft or elder mod) (if you want to swap out conqueror's potency)

%elemental damage with attacks (highly recommended)

%global phys damage (jagged fossil)
%cold damage (frigid fossil)
%increased maximum life (elder mod)
%chance for flask to not consume charges (elder mod)
%flask life recovery rate

Useful suffixes (ranked)
Strength (to keep you at 98+ for herald of purity requirement)

%elemental damage (prismatic fossil)
%attack speed during flask effect (elder mod)
%projectile attack damage during flask effect (elder mod)
%increased life recovery rate (elder mod)

%increased flask effect duration
%reduced flask charges used
%increased flask charges gained

If you want to craft a belt, I’d go with spamming prismatic fossils or mid tier essences of rage (you only need a T6+ strength roll to reach the requirement)

Rare Belt
This is a terrible belt that I IDed off the ground and used in the deathless uber elder video just to show that you don't need insane gear to do all content. Try to get something way better than this though. And don't get anything worse please

For non-Headhunter users:
Look for a stygian vise (recommended)or elder leather belt. Only buy an elder belt if it has at least one useful elder suffix. Otherwise a stygian will be better.
Prioritize getting a combination of life, damage, and resists.

Mods to look for:
Useful prefixes (ranked)
high life (mandatory)
4%+ increased effect of flasks on you (Jun’s mastercraft or elder mod) (mandatory)

%elemental damage with attacks (highly recommended)

%global phys damage (jagged fossil)
%cold damage (frigid fossil)
%flask life recovery rate

Useful suffixes (ranked)
Strength (to keep you at 98+ for herald of purity requirement)
%elemental resists

%elemental damage (prismatic fossil)
%attack speed during flask effect (elder mod)
%projectile attack damage during flask effect (elder mod)
%increased life recovery rate (elder mod)
%all resists (elder mod)

%increased flask effect duration
%reduced flask charges used
%increased flask charges gained

If you want to craft your own belt, spam mid-tier essence of rage, prismatic fossils/pristine fossils, or any of the essences that provide resists (essences of wrath/hatred/anger)


Tombfists, once the king of dps gloves, has lost some of it's prestige. It's still the best budget option, but you can now craft a better rare one. If you do decide to use tombfists, make sure it’s 2 socket unless you’re really broke. Get a decent 3 mod murderous jewel for the Intimidate on hit effect (10% more damage).

Wealthy/lucky people can get a corruption (attack speed, base crit, curse on hit, %life) there are many useful ones. Note that using tombfists will prevent you from running phys reflect maps.

Rare Gloves
There are two important mods that are crucial for making these gloves competitive with tombfists: 20-25% physical damage converted to cold, and +1 abyssal socket. The latter can be crafted using hollow fossils while the former can be found as a synthesized implicit or mastercraft. I'll provide a rough outline for how you would craft this.

1) Get either a pair of ilvl 76+ Gripped Gloves or a glove base with 20+% phys to cold conversion implicit and apply hollow fossil + (optional) pristine fossil.

2) See how many good mods/open mod slots you get. Ideally you want a high life roll, a high attack speed roll (12%+), the +1 abyssal socket (guaranteed) and empty slots for the rest. If your gloves don't meet these requirements, you can reroll, try to annul off the bad mods, or use the beast splitting recipe to create a magic base with only the abyssal socket suffix and then use magic imprints + yolo regal/annul to get a single mod rare base. Which method you go with depends on the cost of fossils/orbs/beasts at the time and your own budget.

3) At the very least you want to multimod and mastercraft life , 20+% phys converted to cold, 12% attack speed, and another damage prefix (%damage when using flasks > %damage when leeching > flat phys)

*Try to avoid resists here unless you are really desperate to be capped or can drop resists for damage elsewhere to compensate.

These crafted rare gloves will provide you with more dps than 2 socketed tombfists + intimidate effect while also allowing you to safely run phys reflect, since your damage would be 100% converted to cold.

Enchants: My personal favorite is the flat cold damage to attacks when hit. This is triggered a lot during difficult boss fights like uber elder. 10% ele pen gives the most damage on paper but isn’t up for most of the encounters with lots of adds (like uber elder). 16% attack speed if you’ve killed recently is also very good for clearspeed

Bubonic Trails
You stack resists on your helm + jewelry mainly in order to use this item. Even the one socket version is a cheap, but very substantial source of damage + life.

Rare boots
You can use rare boots with high resists + life if you want, and equip 2 socket Lightpoacher instead, but rare helm + bubonics have a higher damage/life ceiling.


Rare Shaper/Elder Amulet
Agate is the best base, closely followed by onyx. Shaper bases are better than elder b/c they have greater range of useful mods you can roll.

Mods to look for:
Useful prefixes (ranked)
Flat life (highly recommended)
Damage penetrates %ele resists (shaper) (recommended)
Non-chaos as extra chaos (elder) (recommended)

%phys as extra cold (shaper)
Flat phys

%phys as extra lightning (shaper)
%phys as extra fire (elder)
%quantity of items found (if you're quirky)
Flat cold

Useful suffixes (ranked)
Crit multi
%attack speed (elder)
%ele resists
%all resists (mastercraft)
%crit chance
%cold damage
%attack speed (mastercraft)
%global phys damage (mastercraft)

Try to get an amulet with at least 3 high tier damage mods and a good life roll. If you really can’t find a cheap one, you can craft by spamming essences of contempt/scorn/loathing (shrieking+) until you land a good combo of damage mods, yolo annul the bad ones and then mastercraft life or a decent suffix.


Elder rings are essential due to the T1 life gain on hit mods.
Barrage fires ~40 projectiles per second and with 2x T1 life gain on hit elder mods you can get a maximum of 1600 life per second, which greatly assists in facetanking. Elder life recovery mod on belt will bring this value close to 2k. Aside from life gain on hit, prioritize damage, life and resists.

Mods to look for:
Prefixes (ranked)
T1 life gain on hit (mandatory)

Flat life (highly recommended)
% WED (recommended)
+mana gained on hit (elder) (need one of these on jewel or ring)
Flat phys

Suffixes (ranked)
%crit multi (elder) (essence of scorn)
+1 to minimum frenzy charge (mastercraft)
%projectile attack damage (elder)
%ele resists
Poacher’s mark on hit (elder)
%attack speed
%cold damage

Using scorn/hatred/contempt/prismatic fossils, or even just alt spamming LGOH and then regalling + multimodding can work too. Most likely, you will be able to find better/cheaper options on the market.

Go with mostly abyss jewels. They are much better than regular jewels for damage. Only use 1-2 regular jewels to round out resists/get corrupted blood immunity/+mana gain on hit

With fractured jewel mods, crafting your own has never been easier; you can craft solid 3-4 mod ones by just alt + regal + yolo ex fractured jewels

Abyss Jewels
Mods to look for:
Prefixes (ranked)
T2+ flat life (mandatory)
T1 flat wand phys (mandatory)

Suffixes (ranked)
Attack speed if crit recently (highly recommended)

Crit multi
%attack speed
Flat cold
Flat phys

%chance to gain onslaught on kill (one is enough for perma onslaught while mapping
%ele pen if you haven’t killed recently (avoid having too many of these)
Flat light
Flat fire
%phys as extra fire

Non-Abyss Jewels
Mods to look for:
Prefixes (ranked)
%maximum life (mandatory)
%dual wield crit (highly recommended)

Suffixes (ranked)
%global crit multi
%attack speed

%attack and cast speed
%projectile damage
%increased damage

+mana gained on hit (need only 1 for entire build; can get on rings also)
%resists (if you can't cap with gear)

Murderous Eye

Tombfist users need one to take advantage of the intimidate effect. Look for flat life + 2 damage suffixes

Conqueror’s Potency

This jewel is mandatory while using headhunter for the extra Dying Sun projectile. Replace with a damage jewel when switching to rare belt. The %flask effect mastercraft on belts compensate for the loss of this jewel.

Watcher’s Eye

Hatred 40% of physical converted to cold damage mod is essential for the build. If you’re very rich you can get a double Hatred one. In most cases, a Hatred conversion + pen will provide more damage than Hatred conversion + crit.

Corrupted Blood Immunity Jewel

Since we don’t use a staunching flask, we need to be immune to corrupted blood from nemesis rares and bloodlines magic packs. Kinetic Blast is excellent at screen clearing so mobs usually won’t get anywhere near you to inflict normal bleed. If you do suffer a bleed, you often can outleech it or use a life flask. The benefits of not using a staunching far outweigh the the drawbacks.
You need a corrupted rare jewel with “corrupted blood cannot be inflicted on you” implicit. A well-rolled one can be expensive so get one with 2-3 useful mods for cheap. Regular corrupted jewels tend to be cheaper than abyss ones. You can also try to craft your own but expect to brick 40 jewels on average to get it.


Dying Sun
#1 dps flask for wanders. The extra projectiles helps with both survivability/damage/clearspeed and the AOE mod is an extra clear boost; absolutely essential for build.

Diamond flask of the Order
This suffix provides a huge chunk of dps so make sure to get it as soon as possible. The flask overall is one of the best sources of dps.

Taste of Hate
This flask gives you a lot of tankiness and the phys as extra cold is a solid dps boost. Essential if you want to do T16+

Quicksilver of Adrenaline
Wanders have no movement skill so we rely on just running. You need this flask to clear maps quickly. I prefer the Alchemist's prefix for even faster movement speed.

Blood of the Karui
This is much better than any crafted life flask. If you get chunked for a large amount of life, a sip of this will make you nearly immune to everything but 1 shots for a few seconds, which is usually enough time to kill the boss.

Utility Flask/Wise Oak
You should definitely use a life flask for Uber Elder/Shaper, but I find it unnecessary for normal mapping and T16 guardians. Your life recovery from rings + leech should be enough. Also KB + cold damage/chill makes sure mobs don't get anywhere near you to deal damage. Feel free to replace the life flask with a utility flask of your liking. My personal favorite is a basalt flask because it synergizes well with Taste of Hate and really helps for Minotaur/Chimera/Hydra. Silver is also not bad for some extra clearspeed/damage. You could also go for Wise Oak, which will give you a lot of damage if you keep your uncapped cold resists as the highest, or if you manage to balance your resists, Wise Oak gives a major defensive boost also. I think the best flask suffix is Warding, which makes the curse mods on maps essentially free quantity/packsize. You could also get staunching if you are really paranoid/don't have corrupted blood immunity jewel yet. Experiment and figure out what suits you best. :)

Barrage setup

Kinetic Blast setup

Heralds setup

Aura setup

Miscellaneous setup

Other utility setups (optional)
- can also use Enfeeble/Temp Chains; CWDT cursing helps a lot with bosses and will save your life more often than Immortal Call.

- for platforms and quick getaways

Path of Building Pastebin
Last edited by Enahkra on Mar 18, 2019, 4:37:59 AM
Last bumped on Mar 19, 2019, 4:50:26 AM
Min-Maxing Phys Wander in Standard League


For those with deep enough pockets interested in perfecting their phys wander on standard, there are some differences to note. The access to legacy and mirrored gear changes some of the fundamental assumptions underlying the build. Rather than worry about a balance between tankiness and damage, the cliche of “the best defense is a good offense” becomes more appropriate. The biggest difference maker is instant leech, which enables us to facetank any boss with ease. The focus shifts toward stacking insane amounts of damage to instant phase or “1 shot” any boss in the game. The short duration of boss fights means being resist capped without flasks is no longer a concern, so we can substitute resist gear for even more damage and rely solely on our flasks for resists + tankiness. Enough life to survive one shots, instant leech, and high damage leads to trivializing all content. Lastly, the bragging rights of having the highest dps build also plays some part in the build design.

Essential items required for the build: Double Legacy Vinktar (conversion preferred) + full set of legacy flasks, Farrul’s Fur, 2x mirrored wands.

With the overwhelming number of mirrored gear options out there, and every other crafter slapping on the vague #1 tag to their items, it's really easy for people to be misled into buying expensive, non-optimal gear. Knowledge about BIS rare items is not readily accessible like that of uniques, and oftentimes people make purchases without knowing the full range of good options available. This guide will try to point you in the right direction.

This build is designed for efficient bossing, fast party/solo mapping and e-peen stroking. It is not however, intended to be a delve build.

Build Objectives
Here’s what I consider important for an "optimized" phys wander and what this build delivers.

- has enough life to survive all damage dealing sources besides some easy-to-dodge one shot mechanics (ex: shaper slam, phoenix guardian explosion). I’ve found 5.2-5.4k life + some layers of defense to be more than adequate for cheesing all content.

- great mobility/clearspeed; not as fast as a QOTF Windripper build, but enough to finish a T16 guardian map in under two minutes without headhunter.

- able to clear any trash mob using 3 link KB (4th link is IIQ gem)

- both resistance and ele weakness capped while flasks are active

- instant leech

- immunity to shock, freeze, bleed, poison

- able to clear all content including uber elder with ease

- able to run any combination of map mods (alch and go) except for ele reflect + no leech

- excludes sources of dps inflation that are actually detrimental to your real boss dps (ex: manual cursing, blood rage, PCOC + COH orb of storms, etc.)

- as high single-target dps as possible for deleting all content after satisfying the rest of the conditions

Background and Miscellaneous Topics

How this build works
Nothing creative to say here. It's just a generic phys to ele conversion build. Convert the large amount of phys flat from wands + abyss jewels into ele to take advantage of both ele and phys scalers. Get crit chance near capped and a lot of crit multi... Utilize huge amounts of penetration from flask + tree. And there you have it... the importance lies in the nuances of gearing.

Phys wanding vs ele wanding
Phys to ele conversion archetype has been the meta since forever, and the popularity of these builds, especially bow builds creates huge incentives for crafters to continue making improvements to gear. Top tier ele attack builds are nowhere as popular, so there hasn’t been that same profit incentive. Thus, despite ele wanders being able to beat phys wanders by a slim margin in POB scenarios with hypothetical gear, actual phys wander gear is far closer to reaching theoretical perfection, which is why ele wanders have less damage in realistic min-maxed situations.

Ele wanders derive most of their flat source from abyss jewels, and utilize a lot of %increased lightning damage scalers. This makes flat lightning rolls on abyss jewels disproportionately better than other flat rolls and the specificity makes it harder to find/buy GG abyss jewels. Phys wanders have more flexibility due to their %increased modifiers being less specific, and thus a wider range of GG jewel options. Acquiring near-perfect jewels is probably the biggest hurdle for gear progression as a wander, since we need so many with so few on the market. Ele wanders have an even tougher time with that.

Ele wanders deal less consistent damage compared to phys wanders. Optimized ele wanders always focus on stacking and scaling lightning damage. A typical flat lightning roll has a ten-fold difference between low and top end of the range. For example, a T1 flat lightning roll on an abyss jewel can vary from 7-72. Compare this with the range of a wand phys flaring roll: 27-49, which is less than a two-fold difference from low to high end. This means that ele wanders can deal more than phys wanders in a single hit, but they also have the potential to deal only ~10% of their maximum damage. The tighter range for phys rolls make phys wanders deal damage more consistently.

Scaling cold vs lightning
Tree pathing allows for equal access to both Fangs of Frost (8% cold pen) and Arcing Blows (8% light pen), so we should focus on scaling either cold or lightning for optimal dps.

Cold is by far the best option since we have so much phys as extra cold from gear + Hatred aura + taste of hate. Winter Spirit cluster + Hatred conversion Watcher’s Eye mod lets you convert 80% phys to cold, and vinktar converts the last 20% to lightning.

If we try to scale lightning instead, we would only be able to convert 60% phys to lightning (Wrath Watchers eye mod + Vinktar), and the last 40% would have to be converted to cold via Winter Spirit cluster or remain unconverted. Phys to lightning support gem is out of the question since there are so many better support gems for damage.

Attack speed vs other damage modifiers
If the dps contribution of an attack speed mod vs another type of damage mod is very similar/identical, go with attack speed. Attack speed reduces barrage preparation time and the time between projectiles, which is better for survivability. It also improves clearspeed. POB dps calculations assume damage being dealt to a stationary target averaged over an infinite period of time, which isn't realistic. Attack speed will be more useful in certain boss fights, especially multi-phase ones like Chimera, where it helps to skip smoke phases entirely.

There are currently three mirror-worthy phys wands, but only two of them I would recommend buying. For this build, you must use two to take advantage of the significant dual wield bonus and the dual wield crit cluster. Since your mainhand and offhand alternate attacks for kinetic blast/barrage, both wands must be high pdps. Using a budget shield such as lycosidae or a mediocre offhand wand can reduce your dps by 35% or more.

#1: Blood Thirst - Victheslik
- currently the best phys wand in the game and will probably remain so for a long time. After the release of shaper bases, it became possible to craft a better wand, but it's very unlikely anyone will attempt it. This wand comes with a hefty price tag, and should probably be the last mirrored piece to fully upgrade. If you haven’t fully upgraded all your other gear slots yet, I would suggest a pair of Foe Bites instead.

#2: Foe Bite - Rayamn (crafted by JakeAlmighty)
- the difference in dps between this wand and Blood Thirst is about 9-10%, but since it's an old item, you can find a lot of them on the secondhand market for relatively cheap. Note that there's three different versions: an old 428 pdps with legacy implicit, a 428 pdps current implicit, and 432 pdps newly divined version. Go with the 428 pdps one, since it's usually much cheaper than the newer version. The spell implicit doesn’t matter

#3: Rift Weaver - Clicky
- this ridiculous wand was IDed off the ground during Incursion League. The wand itself has nearly identical pdps compared to Foe Bite, but overall the wand is slightly worse (~2%). Although the 10% phys as extra chaos looks impressive, we have no chaos scaling and not much phys scaling, which means the contribution of this mod is negligible. In all other departments Foe Bite wins: crit chance, crit multi, attack speed, accuracy, and of course, overall dps. Plus, this item hasn’t been around for that long, so there's not too many on the secondhand market, and with Foe Bites costing much less than a mirror, there's really no reason to mirror this.


Farrul's Fur
- this item is definitely BIS and the cornerstone of this build. For the first time, life builds have access to permanent power AND frenzy charge generation in all bossing situations. Power and frenzy charges account for around 40% of your dps. On top of this you get free mana reservation for aspect of the cat. The only downside to this item is that it gives less life than a well-rolled elder chest, but the insane dps boost more than compensates for that. You could sacrifice some damage nodes on the tree and spec into more life nodes and still end up with more dps/life than someone using an elder chest. I would recommend this over any other chestpiece (mirrored or unique) currently available.

*If you're planning on buying a corrupted version, the %increased damage implicit is BIS from a damage perspective, providing 6% more total dps. +1 to socketed gems/+2 to socketed projectile gems provide 3% more dps. If you want to go with something more defensive, %increased max life, 1% max res, and %reduced crit damage taken are all decent.


#1 Tempest Locket - Mai_Cedere
- this amulet is unbeatable in the Farrul's meta. The combination of three damage prefixes (10% pen, 20% phys as light/cold) is the most optimal combination possible. The aspect of the cat suffix is essential for Farrul’s Fur users. Besides getting mirrored wands, this item is probably the most important mirrored piece to buy.

#2 Horror Braid - Donnerdrummel
- this is the "Tempest Locket" equivalent for ele wanders, but for phys conversion, it's also the best life-based option. See below for a comparison of the two amulets.

Tempest Locket vs Horror Braid
In a fully optimized tree, a T1 life roll is equivalent to 2 life nodes. This means someone using Tempest Locket (TL) will be able to reach the same life as a Horror Braid (HB) user if he specs out of two damage nodes and into two life nodes. In this scenario, a TL user still has slightly more dps(~0.5-1%). But what if a HB user wants to reach the same dps as a TL user by freeing up two life nodes and speccing into damage? Well, you can’t, since no two nodes on the tree can provide nearly as much dps as 10% ele pen.

Conclusion: Tempest Locket is better than Horror Braid. The only POB scenario where Horror Braid is preferred would be if you’ve specced into every available life cluster (Heart of Oak, Revenge of the Hunted, Melding, etc.) by sacrificing half your total dps and still want more life. (not recommended). Horror Braid does have 2 advantages though: 1) it's cheaper to mirror 2) you can recycle it for any ele attack build.

#3 non-mirrored rare amulet
Follow the amulet section in the budget guide to figure out how to buy or craft a decent amulet. Shaper bases are better than elder bases. Avoid single resists so you don’t screw up wise oak balancing. Given how scammy the prices for jewelry are in standard, you may be better off trying to craft one using fossils/essences and multimodding if necessary.

*I would highly recommend putting Tempest Locket at the top of the priority list for upgrades, since aspect of the cat jewelry tends to be extremely overpriced anyway. There are plenty of mirrored amulet options carrying Aspect of the Cat (ex: Skull Noose, Gale Braid, Brood Medallion, Behemoth Pendant, to name a few) that I did not specify here, but they are nowhere close to optimal. Unless you’re getting a huge discount on one of those, (<1 mirror), I would recommend just saving up for Tempest Locket.

there are currently only 4 mirror-worthy ring options worth considering for this build, ranked in three tiers.

Tier 1:

Grim Nail - Skalpo
- it’s really hard to argue against using this ring. It provides more dps for this build than any other 5x T1 damage ring in existence. Since most BIS mirrored pieces lack resistances, and good resist nodes are so scarce on the tree, this is one of the few places to pick up resists, and the T1 all res maintains wise oak balancing. I recommend at least 1 copy of this in your final setup.

Tier 2:

Corruption Knot - Ahfack
- the main differences between Corruption Knot (CK) and GN are the implicits and the 50 strength vs. 16% all res. GN has the better implicit, and it’s harder to get 16% resists than 50 strength, but CK is arguably better for reaching higher dps. Comparison between the two is provided below. Note that the comparison assumes you are using a rare, mirrored belt, not a headhunter. For headhunter users, Corruption Knot’s strength roll is a wasted suffix.

Grim Nail vs. Corruption Knot

Opal rings are slightly better than steel rings for phys wanders, which accounts for Grim Nail’s (GN) slightly higher dps (1%) in a direct comparison. However, the +50 strength of CK frees up one passive point which can be used to get 2% more life or 2% more dps from the wand wheel. If this is taken into account, CK actually gives 1% more dps than GN.

But what about 2x Grim Nails vs 2x Corruption Knots? In this case, the damage difference is magnified, since 2x CK frees up another point previously allocated to +30 strength node, allowing you to spec into a 2nd frenzy charge.

However, the advantage of using GN lies in the 16% all res. 2x GN will provide 32% to all res which is pretty much impossible to get on the tree. Having 2x GN will also allow you to:
1) Be ele weakness capped without relying on bismuth flask (Wise Oak) assuming tri res helm or boots.
2) Be ele weakness capped while using Wise Oak flask setup and Rat’s Nest/Starkonja’s
3) Be resist capped using Tri res boots + helm WITHOUT any flasks up

Conclusion: Corruption Knot is a qualified #1 dps ring for phys wanders, but Grim Nail provides more QOL and much-needed resists.

My personal preference is 2x Grim Nails, since I think resists are more important, but 1x Grim Nail + 1x Corruption Knot is also a good combo for more dps.

Bramble Eye - Rayamn
- in some ways this ring is like a slightly worse version of Grim Nail since it gives less dps, and 6% less all res. However, the ring’s attack speed roll does give a slight advantage in clearspeed and for certain bossing scenarios (ex: chimera). It’s also somewhat cheaper than Corruption Knot or Grim Nail. You could go with 1x Grim Nail + 1x Bramble Eye for slightly more mobility/clearspeed.

*note that there’s two versions of Bramble Eye. One with 10% all res, and the other with 16% crit chance. Don’t buy the crit one.

Tier 3: (not recommended)

Loath Grip - Ivygreen5 (crafted by Mortalo)
- on a superficial level, this ring provides the most dps out of the 4 mirror-worthy rings. This makes sense, since it has 5x T1 damage mods + M1 flat phys, compared to the other 3 rings with one less damage mod. However, the difference in dps is <1% compared to Grim Nail, which is equal to less than half a passive point… it also does not provide any QOL mods like +50 strength of Corruption Knot, or the 16%/10% all res of Grim Nail/Bramble Eye. If you want to maximize damage, Corruption Knot is the better dps option even if you don’t care about resists. The exception is when you only use headhunter.

Non-mirrored option
For the most part, follow the ring section in the budget wander section. There are two exceptions: try to craft on an elder opal/steel/prismatic base and don’t worry about life/mana gain on hit. Focus mainly on damage. If you want resists, craft %all resists to maintain wise oak.

Don't spend 100+ ex on non mirrored jewelry if you eventually plan on upgrading to mirrored ones. Higher end non-mirrored jewelry is often not worth the price tag, and if you're spending that much ex trying to squeeze out marginal improvements in dps, may as well just save up some more and get the best, which you can then recycle for future builds. Mirrored jewelry is a good long term investment for those who want to make other min-maxed builds in the future and saves you from the inevitable frustration of shopping for subpar, overpriced jewelry.

Make sure you get aspect of the cat on one of your jewelry pieces.

Mods to avoid: single resists, especially fire, unless you can balance it on your other jewelry pieces (for wise oak users).

Getting a helmet with legacy barrage enchant should be one of the first upgrades to your build. The extra projectile will give ~10% more damage and slightly reduces the time between each projectile, which helps maintain full life while using vinktar.

There are three options for helmets worth considering.

Blood Visor - TheTempests (crafted by Mai_Cedere)
The tri res on here provides a lot of QOL. Unless you use 2x Grim Nails, it’s pretty much impossible to be ele weakness capped in a min-maxed setup even with all flasks up. The +132 flat life is also equal to 2-3 passive points, which can be specced into damage nodes to close the dps gap between this helm and Rat’s Nest. It’s by far the best defensive option and my personal favorite. If you plan on mirroring this, request the new %physical damage taken as fire prefix rather than the 12% WED.

If you want to be ele weakness capped, or want at least one gear slot to provide T1 resists, then this helmet is BIS.

If you consider the explicit mods of every gear slot, the helmet slot contributes the least to total dps. So if one dps slot had to be sacrificed for resists, it should be the helm. Before Blood Visor was crafted, the only serious options if you wanted more resists were to wear tri res boots instead of Bubonic Trails or find GG jewels with resists. However, this had significant drawbacks, since Bubonic Trails not only provided a lot more damage, but also more life than rare boots if socketed with 2 well rolled jewels, and GG jewels with all resists are very hard to find. On the other hand, Rat’s Nest provided less damage, and also had no life at all, but it couldn’t be replaced because the legacy barrage enchant was so important. With this helm + tri res boots, you now have the most dps-effective way of being resistance capped BEFORE flasks, and with the helm alone, you have the best way to be ele weakness capped with flasks.

Rat’s Nest
This is definitely the best dps option for the helmet slot, and if you prefer damage over safety, then this is undoubtedly BIS and also a more budget option.

Starkonja’s Head
A more balanced option than Rat’s nest and costs roughly the same. In a fully optimized tree, you won’t be able to reach same dps as Rat’s Nest even if you give up equivalent life nodes, but the 100 flat life is really nice.


From a pure dps standpoint the 10% pen enchant is by far the best. However, if you want faster clearspeed, go with “16% attack speed if you’ve killed recently”. “Flat cold if you’ve been hit recently” helps you for the longer duration, multi-phase boss fights like uber elder.

Bubonic Trails (2 abyssal sockets)

The BIS damage option, and also provides more life than rare boots if socketed with 2x T1 flat life searching eye jewels. No other pair of boots comes close to providing this much dps. The drawback is less gem sockets, which can be a problem if your wands don’t have the right colors, or if you want more gem setups.

Blight Goad Two-Toned Boots - Ahfack

If you want to be res capped without relying on flasks, these boots are essential and should be paired with Blood Visor. If you’re just looking for a single item that provides T1 resists I would suggest upgrading Blood Visor instead since you’ll end up with more dps. These boots are pretty much the BIS rare boots on the market. The extra 5% movespeed is nice, the 3 white sockets give you versatility, and unlike Bubonics, you get 2 more gem sockets.

Other mirrored options (not recommended)

Maelstrom Pace Slink Boots - Skalpo
These boots provide 12% WED instead of hybrid life, but the lack of white sockets will make it harder to gear. Also 5% less movespeed.

Torment Goad Slink Boots - VictheSlik
Gives more life than Blight Goad, but 5% less movespeed and no socket color flexibility.

Would not recommend either of these unless you’re certain about socket colors and get a big discount.

Crafted rare boots

Not recommended, unless you can balance your resists for wise oak. May as well use bubonics or fossil craft %life/flat life + 1 abyssal socket etc. for more damage/tankiness.


Legacy Tombfist (2 abyssal sockets)

- pretty much the best pair of gloves. It’s cheaper than good rare gloves and gives an unrivaled amount of dps + life. Make sure to socket a murderous eye (see jewel section) to get the 10% more damage from intimidate.

Glove Corruptions:
Several of the glove implicits are really powerful. I would suggest buying at least a pair with single corruption.

- For single corrupted, get +1 frenzy or base crit. If you’re using Wise Oak, an average rolled base crit implicit will give more dps than +1 frenzy, but frenzy charge also gives attack speed which is a clearspeed/mobility boost. If you decide to go the diamond flask route, +1 frenzy will be better than base crit.

For double corruptions, get +1 frenzy and one of the following:

8-10% attack speed: for more clearspeed and solid chunk of dps. My personal preference.

0.5%-0.8% base crit: the roll really matters for this one. A base crit lower than -0.6% will be worse than attack speed. But a base crit close to 0.8% will be BIS for damage (if you're using Wise Oak)

Ele weakness on hit: the best dps boost on paper, but not my favorite, since map mods such as less curse effectiveness + hexproof render it sometimes useless.

Enfeeble/Temporal Chains on hit/%increased life: if you prefer a more defensive setup

Atziri’s Acuity (Legacy)

- the only reason I recommend these gloves is for the instant leech on crit. If you’re not good with flask management, these gloves could save you. But with pathfinder, your flasks are always up anyway unless you fall asleep while playing.

Rare Elder Gloves (map clearing)

- elder glove mods improve KB clearspeed for a smoother mapping experience.
Look for gloves with at least life + socketed gems supported by faster attacks + faster projectiles. Supported by additional accuracy is also nice too. Other than those 3 mods, socketed gem is supported by Chance to Bleed/ +50% crit multi/flat phys are also decent, especially since KB damage was nerfed significantly in 3.4

- if you’re running T15 maps or below, may as well put these on for faster mapping. You should have enough single target dps to melt T15 bosses even in 6 man parties without the DPS boost from Tombfists.


*a mirrored belt will provide more dps/life than a headhunter in certain bossing scenarios such as Uber Elder/Shaper/Chimera/Uber Atziri. For Phoenix/Minotaur/Hydra and map bosses, headhunter is better for dps/clear.

#1 Nemesis Tether Stygian Vise - Skalpo
This is currently the best bossing belt for wanders period. The 10% increased effect of flasks is crucial for the 3rd Dying Sun projectile. However, this item is extremely expensive, even by mirrored gear standards and should probably be at the bottom of the priority list for upgrades

#2 Maelstrom Thread Stygian Vise - Ivygreen5 (crafted by Mortalo)
Also a very nice bossing belt, and 170 ex cheaper than Nemesis Tether. Will provide 4-5% less dps, but you get some QOL with 15% increased flask duration.

Chimeric Thread Stygian Vise - Neuroy
Sol Cord Stygian Vise - Mai_Cedere

These two identical belts constitute a "budget" option only if you require one source of T1 resists on your gear. You can wear this belt and keep Rat's Nest and Bubonic Trails equipped, and use a Conqueror's Potency to achieve nearly the same level of dps + same resists as someone using Nemesis Tether + Tri-res boots or helm. Except this will save you hundreds of exalts since you get the approximate function of two mirrored items for the price of one. There are 2 main drawbacks to this though: swapping to Headhunter may create a resists problem, and you have a slight reduction in life (100-300).

Best belt for clearspeed/farming. The strength roll lets us drop 2 str nodes on the tree and spec into more damage. Make sure to use a Conqueror’s Potency jewel to make up for the lack of % flask effect, that way you still get +3 from Dying Sun.

Stygian Vise/Elder Belt
If you want to craft/buy a bossing belt it’s definitely possible but it must either be an elder belt base (leather/rustic sash/stygian) or a regular stygian if you go the fossil crafting route. Follow the belt section on the budget guide for more details.
Make sure it has at the bare minimum a good life roll (70+) and it MUST have 4+% flask effectiveness. This mod alone provides a ~10% dps. You can now mastercraft this as a Jun prefix so keep a prefix slot open!
Don’t forget to balance resists! Elder belts have %all resists which comes in handy.


Conversion Vessel of Vinktar (double legacy)

This is the single most important build-enabling item in the build. I can almost say I’d rather play a wander without wands than give up this flask. Despite the new leech changes that cap our leech to only 10% of our max life per projectile (compared to instant full life before), our rapid firing rate will let you heal back to full life approximately 4 times per second (compared to 40 times per second before 3.6). This is still plenty to facetank any boss in the game. This flask also allows you to take advantage of the more multiplier from Damage on Full Life support gem and accounts for 99% of your survivability. The 10% more damage from shock (not factored into POB) is substantial, the 20% phys to light conversion allows you to run phys reflect. The instant mana leech is also OP and trivializes problems with mana sustain. Pathfinder negates the only drawback to this flask. If you don’t have a double legacy vinktar, you should play the budget version instead.

* A flat attacks vinktar needs to be max roll to give the same dps as a conversion vinktar, and those can be several times more expensive. A pen vinktar gives less damage than both, and a spell vinktar gives no damage aside from shock, but if that’s the only one you have, you should still use it because the instant leech is essential. These 3 versions will not let you safely run phys reflect however, since 20% of your damage is not converted to ele.

Dying Sun (legacy or current)

This flask gives you +3 projectiles and is the best dps flask for wanders. The AOE helps with KB clear.

Taste of Hate (legacy)

This flask gives a ton of damage since we scale cold most effectively, but it’s phys damage taken as cold mod is arguably more important, because it scales up to 45% with Pathfinder and makes you a lot tankier for bosses that deal phys damage, which is the majority of them. Without this flask, having 5.3k life as a wander would be very painful.

Alchemist’s Quicksilver of Adrenaline

You need to use this for clearspeed since wanders have no real movement skill and can only run. I would suggest an Alchemist prefix for the extra ms boost.

Wise Oak (Legacy) or Diamond Flask of the Order

Since sources of crit are so easy to get (ex: base crit on gloves, base crit from watcher’s, dual wield crit nodes, etc.), diamond flask is no longer the optimal choice for dps.

For maximum damage you want to pair Wise Oak with a Hatred Crit + Conversion Eye. Diamond Flask of the Order with a Hatred Pen + Conversion Eye is not a bad “budget” option. However, the main advantage of Wise Oak is that you get the added benefits of capping resists easier and 15% reduced ele damage taken is a significant defensive boost.

The drawback of not using a staunching flask is of course, bleed immunity, so make sure to vaal or buy a decent abyss/rare jewel with “Corrupted Blood cannot be inflicted on you”. KB’s offscreen clear will pretty much ensure you never die to a normal bleed. You can also take Soul of Ralakesh as an extra layer of safety.

Even if you can’t afford a Hatred crit + convert eye, I’d still sacrifice some dps and use a Wise Oak mainly for its defensive advantages.

Atziri’s Promise

Swap out Quicksilver of Adrenaline for this flask during hardcore e-peen stroking sessions for the maximum dps possible. If you’re not using Hatred crit + conversion eye, Wise Oak + Diamond Flask will be better for peak dps.


Watcher’s Eye

- The Hatred 40% phys to cold conversion mod is essential to this build. If you can’t afford a 2 modded watcher’s, this is the single mod you need to look out for.

- If you want to buy a 2 modded Watcher’s eye, you have three options.

#1 Hatred Crit + Conversion
- this is the best 2 mod combination for damage, the base crit from the eye lets you swap out diamond flask for Wise Oak without losing any damage. Since it’s BIS, expect to pay a lot.

#2 Hatred Pen + Conversion
- this 2 mod combination is way cheaper, and is only 20-30% worse than the #1 eye. If you use this one, Wise Oak will provide less dps than a diamond flask.

#3 Hatred Increased Cold + Conversion
- this is the most budget 2 mod eye I would recommend. Much cheaper than the #2 eye and only 15-20% worse.

Murderous Eye Jewel (Intimidate)

You need one well-rolled Murderous Eye to take full advantage of Tombfist’s Intimidate on hit mod. All prefixes besides life are pretty much useless for a wander, so this is essentially a 3 mod abyss jewel at best.
Prefixes: T1/2 flat life, Mana (optional)
Suffixes: Attack speed if crit + crit multi/flat phys are the best. Flat light/cold/attack speed are also decent, check below for the list of suffix mods to look for.

Rare Jewels:
- In terms of damage, the best abyss jewel is always slightly better (~1%) than the best rare jewel. However, in most cases a flat life roll will give slightly less life than a %life roll on a normal jewel. If this is taken into account, the difference between a full set of BIS abyss jewels vs. normal jewels is only ~2-3% more damage and ~2% less life. Decent Abyss jewels are way harder to roll and are therefore much more expensive/rare. For example, the best abyss wander jewel can range anywhere between 130ex -1 mirror, whereas the best normal jewel is only 15-30 ex. So unless you have a ton of currency to spare, normal jewels are the way to go.

Searching Eye Jewels:

I’ve categorized all the useful abyss jewel mods and ranked each category from best to worst to make things easier:

Category 1 (best)
T1 flat physical damage to WAND ATTACKS
T1/T2 flat life

*Every searching eye should have at least these 2 mods

Category 2 (excellent)
Attack Speed if you’ve crit recently
Crit Multi
T1 Flat physical damage to attacks

*A good searching eye should have one of these 3 mods. Attack Speed if crit is the best one, followed by crit multi/T1 flat phys

Category 3 (good)
T1 flat accuracy
T1 flat lightning to attacks
T1 flat cold to attacks
Attack speed (non-conditional)

*Depending on how much accuracy you have on other gear, a T1 flat accuracy here may actually be more dps than any mod in category 2 or otherwise completely useless. I recommend checking POB to see which scenario applies to you.

Category 4 (decent)

2% ele pen if you haven’t killed recently
%Phys as extra fire
T1 flat fire to attacks
%chance to gain Onslaught on kill

*These mods are only slightly worse than those in category 3. The 2% pen mod gives the most dps in this category, but is least recommended since it won’t work in some boss fights. The chance to gain onslaught mod is good for general clearing and some bosses with lots of adds. Having just one of them is enough for perma onslaught sustain during map clear.

A searching eye jewel with 2x Category 1 mod + 1x Category 2 mod + 1x Category 3 mod should be similar to or better than a BIS normal jewel for dps.

Normal Jewels (Viridian/Crimson)

Category 1 (best)
%maximum life
%crit multi while dual wielding

*Make sure every rare jewel you buy has at least these 2 mods

Category 2 (excellent)

%global crit multi
%projectile damage
%increased attack speed

Category 3 (decent)

%increased damage
%attack and cast speed
%global critical strike chance*

*Global crit chance roll is only good if you aren’t using a diamond flask. And don’t have this mod on more than 2-3 jewels because crit chance is subjected heavily to diminishing returns.

Corrupted Blood Immunity Jewel:

You must have Corrupted Blood Immunity on one of your rare jewels. I would just buy one with at least 2-3 good mods, but you can also try your luck with crafting. Buy/craft decent 3 mod rare jewels, and then yolo vaal. It’s about a 2.5% chance to hit CB immunity, so expect to brick ON AVERAGE 40 jewels for this implicit.

Unnatural Instinct:

(Optional) This jewel can be socketed into the Scion area near Harrier for a substantial dps + mobility boost, the tradeoff is ~100 less life and 5% less all resists in return for ~4% more dps + 15% increased movespeed + %6 higher attack rate.

Conqueror’s Potency:

If you’re using Headhunter or don’t have % flask effectiveness on your belt, this jewel must be socketed. %increased crit/damage implicits are pretty nice on this.

Suggested order of upgrade
Before you can play this build, you need at least a legacy vinktars, a Farrul’s Fur, and a very good pair of phys wands (350+ pdps with crit). I would suggest just waiting until you can afford 2x Foe Bite wands before starting the build if you’re on a tight budget. And you will need 100-200 ex for the rest of the gear. You can buy decent 3 mod searching eyes with wand phys, life, and a good mod (see list in jewel section), and yolo ex the last suffix or use decent normal jewels with less optimal mods like %phys damage. Also get a solid corrupting blood immunity jewel.

1) Wands: The most important items to min-max first are of course the wands. If you can afford to min-max all slots, or have that as a realistic goal, I would suggest getting a pair of Blood Thirsts first, since trying to resell Foe Bites takes a while in the nonexistent Standard economy. Otherwise a pair of Foe Bites can serve you almost as well if you think it’ll be a long time before you min max the other slots, or have no plans to. Good pdps wands will cost a lot anyway, so may as well save that money for Foe Bites.

2) Legacy barrage enchant helm: get Rat’s Nest/Starkonja’s. Should be around 60-80 ex.

3) Legacy flasks: Get double legacy Taste of Hate, Legacy Dying Sun, Legacy Wise Oak if you haven’t already.

4) Amulet: The next most important thing is a mirrored cat aspect jewelry piece. Tempest Locket is the undisputed best for this and any phys conversion Farruls build, but Horror Braid is not a bad choice, especially if you plan on playing an ele attack build in the future. Don't buy any other mirrored amulet unless you get a huge brodeal.

5) Watcher’s Eye: upgrade to one with Hatred crit + conversion, or at least a Hatred cold pen + conversion.
Spend 10-25 ex per jewel slot and get 4 mod (with life) BIS normal jewels or very good searching eyes. They should be around this price range. You will eventually need 11 of these, and this will give another ~20% more damage to your build compared to the 3 mod budget jewels from before. An easy way to get good jewels for cheap is to play temp leagues and buy them for much cheaper and then wait until merge.

6) Rings: Get either 2x Grim Nails (perfect balance of resists + dps), or Grim Nail + Corruption Knot (more dps, less resists), or Grim Nail + Bramble Eye (usually cheaper, more attack speed, some resists).

7) Upgrade to mirrored belt: Nemesis Tether costs a lot because of the high mirror fee and not many people have mirrored it, so you probably won’t be able to find a secondhand copy, but it’s an insane bossing belt. Maelstrom Thread comes pretty close and is much cheaper. Skip this step if you plan on using Headhunter.

8) Upgrade to Blood Visor: if you want more survivability/resists, and if you want to be res capped without flasks, get Blight Goad also.

9) Blood Thirsts: upgrade from Foe Bites to these if you haven’t already.


Barrage Single Target (chest):

Barrage - WED - Damage on Full Life - Vicious Proj - Ele Focus - Slower Proj

Kinetic Blast Clear (helm)

Kinetic Blast - IIQ - Pierce - GMP

I prefer using IIQ for the extra loot. A 3 link KB has enough damage to clear all trash mobs in the game. You can sub in WED for IIQ if you want more damage, but there shouldn’t be any problem one shotting packs with only 2 support gems.


Hatred + Herald of Ice + Herald of Purity + Enlighten 4

Another option is to replace HoI with HoA for more dps, but I prefer HoI for the extra shatter/AOE. Herald of Purity is by far the best herald for damage.

If you’re using Tombfists + Bubonics, you’ll need to socket heralds into your wand and use two Enlighten 4s, so try to get RGB wand. This will give you the flexibility to switch between Herald of Ice/Ash. Otherwise, a GBG (Hatred + HoI) or RBR (HoP + HoA) wand works too but will give you less flexibility

If you’re concerned with accidentally weapon-swapping and unreserving your aura/heralds, you can socket the exact same gems into your secondary weapons, which will let you keep your heralds reserved if this happens.

Vaal Haste

I use this mainly on the boss for an extra spike in damage/mobility. Usually lasts the entire duration of the fight.


Ice Golem

Best golem for damage, although you could also use Lightning Golem for the extra attack speed

Depending on your setup, you will have anywhere between 2-6 free gem slots. Below are some suggestions but feel free to customize.

Portal gem

Flame Dash

CWDT - Immortal Call - Increased Duration

CWDT - Curse - Enhance

Temporal Chains/Enfeeble for more defense, Projectile Weakness for more dps

*Don't use Blood Rage, because it messes with Damage on Full Life support.

Passive Tree - Bandits - Pantheon


Link to Passive + Ascendancy Tree

- you need at least 1 frenzy + power charge duration node for permanent charge uptime. Otherwise, for 2 seconds every 12 seconds, you won't have any charges.

- if you’re using diamond flask instead of wise oak, make sure to drop Twin Terrors cluster and spec into Forces of Nature.

Alternative pathing options:

- if you decide to use Unnatural Instinct, unspec out of Cruel Preparation and the adjacent life + int nodes. Also unspec out of either Throatseeker or Fangs of Frost and the 16% proj damage node near Ranger start. This should free up 7 points, which is the shortest path to the Scion jewel socket.

- if you want more survivability for leveling, you can sacrifice some dps clusters and take Revenge of the Hunted. If that’s still not enough, take the Melding cluster also, which should give you more than enough tankiness to reach lvl 100. This will require sacrificing ~30% of your total dps.

- Heart of Oak is nice QOL node, especially the life regen.

- if you’re struggling with resists, you could also take Nullification for life/resists, or Survivalist cluster.

- if you need to unspec dps nodes from tree, most likely Fangs of Frost/Throatseeker/Wandslinger/Elder Power clusters give the least dps per node and should be removed first. Make sure to confirm on POB. Pathing through “Will of Blades” can also be switched to the +10 dex node which will free up 2 points. Lastly, Alira can be dropped for +2 passives if you really don’t care about resists.

Alira is the best since resists are so hard to get, and the crit multi/mana regen is perfect for the build. If you have enough resists, switch to +2 passive points and take a 2nd Frenzy charge (Fervour) or 2 life nodes.

Soul of the Brine King: getting stun locked can be an issue, especially since we don’t use life flasks, so this one really helps.

Soul of Solaris: best for bossing if stun isn't an issue for you.

Soul of Shakari: I prefer this since we don’t invest in chaos resists. It’ll make opening strongboxes less risky too.

Soul of Ralakesh: if you want more normal bleed protection.

Min-maxed POB


Last edited by Enahkra on Mar 15, 2019, 7:09:03 AM
With instant ES leech reintroduced into the game for standard players; it’s now possible to make a tankier, ES mirrored wander. Will update this in the future.
Last edited by Enahkra on Mar 14, 2019, 9:05:33 PM
sick bro !!!!. nice build <3
IGN: _YunaAura_BestAura_
Yuna aurabot build : 2300588
Cute ingame ༼ つ ◕_◕ ༽つ *:・゚✧ :
Nice!! Finally an updated phys wander build I can follow :) Been so tired of playing ele wanders
Thanks for the great writeup! Looking forward to trying out a phys wander again :)
Hello, i want to know why wouldn't this build be viable in HC? I haven't played wand builds for the 3 last years but i wanted to play one in this league.
mdrlolkikoo wrote:
Hello, i want to know why wouldn't this build be viable in HC? I haven't played wand builds for the 3 last years but i wanted to play one in this league.

Hi thanks for bringing this up. I guess it just depends on what one considers viable. Any build is hardcore viable if you spec into enough defenses.I only meant to say that the tree + gear I recommended in the guide would not be optimal for high level hardcore content. A phys wander will still be much tankier than an ele wander though because we can utilize taste of hate.

I just meant to say that wanders in general because they are located on the right + top of the tree and aren't naturally high dps and the fact that single target requires facetanking bosses just wouldn't be the best choice of a hardcore build, but you can definitely get it to work if you aren't running any crazy content in hardcore.

Thanks a lot :) ok i understand, of course i will adapt the tree for HC. I just have zero knowledge about wand builds in this game.
Will maybe try it out when i die but not sure, and let's hope i don't die. :D

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