The giant Elephant in the room currently (Expros take on meta)

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SadDropUser wrote:
I won't lie, the gem augment system in Path of Exile is actually implemented very well. We can't say the overall experience is as smooth as a game like Diablo 3 currently, though. This cannot be argued.


Pretty sure tying skills and support gems modifiers to rng is in itself, a terrible idea.

That's why in the past couple years it went from a 6L being a unicorn, to you vendoring them for divine orbs.

It looks like GGG also knows this system is antiquated and frustrating as in PoE2 there wont even be linking, but rather pre-socketed already linked skills.

In this regard the Diablo Rune system is much better and more accessible (I just wish they had far more rune options)
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Oct 16, 2020, 9:39:08 AM
Den of Evil. Blood Raven. Lazarus. Mepisto dungeon. All things that PoE cannot replicate that Diablo already did better. Now tell me why this elephant shouldn't just trot back to the center of it's quiet jungle?
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LennyLen wrote:
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SadDropUser wrote:
Name 1 boss fight in PoE that is close to as meaningful or scary as the first time you face Duriel in D2.

Not to mention the music and lore in D2.... jesus christ on a KO stick.


I can't remember a single boss fight from D2, but I do remember quite vividly the first time I opened the door to The Butcher's room in Diablo 1. Diablo 2's lack of atmosphere, compared to the original, ruined the game for me, and I never managed to enjoy it.

I played most of the Diablo inspired games that came out, but it was PoE that came closest to recreating the Diablo 1 atmosphere. The Vaal Oversoul, which is a pretty tame fight now, gave me the same chills as The Butcher when Act 2 was first added to the game.


"Diablo 2's lack of atmosphere"

Do you seriously believe in this sentence you just wrote?
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019

"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020
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SadDropUser wrote:
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DarkJen wrote:
Some players do not have cognitive abilities to play PoE succesfully and prosper in it.
But for sure D4 welcome all them with open jaws. And offers low brain effort ways.

This can be argued ofc.

xD


My friend, usually when I play the races on PoE I'm in the top 10 until I get bored


r/iamverybadass
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DarthSki44 wrote:
... and more accessible...


Just quoting a very significant phrase.

PoE is not very "accessible." At one time, it was reasonably accessible for a gamer willing to dedicate some time to learning its unique "RPG" elements. (Gem/Passives Tree)

And, of course, it got a huge influx of players eager to see this new "Diablo-Killer."

Now?

It's nearing its saturation point with arcane content-mechanics-RPG-crafting-gear "overload."

Time to make a new, more simpler design to start adding random stuffs to...

Diablo (IP) has always been a very comfortable "drop-in and play" sort of game. The player doesn't get "GAEM MECHANACS" shoved directly into their face with every loot drop even though it's the equivalent of a "looter-shooter."

A PoE item has six affixes, an intrinsic, some other kinda affix, up to three stat requirements, armor, evasion, energy shield or armor and eveasion or energy shiled and evasion or... and a partridge in a pear tree.

A piece of gear could be filled with all kinds of imposing "numbers" and be a complete piece of trash. And, there are fifty-eleven of these dropping every second.. So much, in fact, that the game has a "Loot Filter."

Has anyone considered what a game that specializes in phat lewtz must be if, in fact, the player needs to actually remove most of those phat lewtz drops from the game in order to be able to play it?

1) Play Poe.

2) The first complex game mechanic involving "utilities" that the player learns is how to remove game "content" by using a "loot filter."

Hopefully, not only will PoE 2 be a bit more accessible in terms of initial mechanics, but "loot" won't be designed with a shotgun approach of overloading the player with empty "choices."

PoE is a "good game" and it's different enough now from any Diablo ARPG that it can stand on its own quite a bit. Some engaging "stories" and meaningful settings would be welcome, though... Dialbo has those in abundance.

Question: Does anyone know why Kitava is on the roof?

(Other than to make it easier for isometric camera angles when dealing with what is supposed to be a "giant monster?" Otherwise, they'd have to do a pull back and all those splosions would be smaller, with the characters not as imposing or seeming to have as much scene impact... = Kitava without pants on a roof.)
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Morkonan wrote:
Kitava without pants on a roof.)


Don't threaten me with a good time.
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Morkonan wrote:
PoE is not very "accessible."


PoE has never been very "accessible" compared to its competition, and that's indirectly one of the things I like most about it. A game with depth in terms of mechanics, a semi-advanced crafting system, hundreds of different builds, a more in-depth itemization approach than 'most' games, a market you have to learn the basics of and several approaches to progressing, be that crafting, shopping or deterministically farming what you need.

Now, should GGG make PoE more accessible where they can, without dumbing the game down? Of course. Should they at least make the start of the game more accessible? Sure. But to trim the game for advanced mechanics to make it more accessible? Some would call that sell-out.

A lot of people are here because PoE is a game where you not only can sink a lot of hours in, but you have to sink a lot of hours in. Every game doesn't have to be the "largest", and it should be OK for certain games to appeal to a certain crowd, without having to reach as many players as possible.

Reaching as many players as possible within their vision of the game? Nice
Letting go of their vision to reach more players? Not nice.
Bring me some coffee and I'll bring you a smile.
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girng wrote:
"Diablo 2's lack of atmosphere"

Do you seriously believe in this sentence you just wrote?


You (deliberately?) removed the important part of the sentence. The "compared to the original" part. Sure, D2 has more atmosphere than some games, but it didn't compare to D1.

The graphics were brighter, the music not no chilling, and being able to run faster than enemies took away the sense of caution that came from knowing that taking a few extra steps could be the difference between life and death even with the lowliest of mobs if you didn't have good gear. Sometimes even if you were well equipped just getting surrounded by just three regular mobs could still be fatal.
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LennyLen wrote:
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girng wrote:
"Diablo 2's lack of atmosphere"

Do you seriously believe in this sentence you just wrote?


You (deliberately?) removed the important part of the sentence. The "compared to the original" part. Sure, D2 has more atmosphere than some games, but it didn't compare to D1.

The graphics were brighter, the music not no chilling, and being able to run faster than enemies took away the sense of caution that came from knowing that taking a few extra steps could be the difference between life and death even with the lowliest of mobs if you didn't have good gear. Sometimes even if you were well equipped just getting surrounded by just three regular mobs could still be fatal.


Diablo 2 still let's you experience that, though. Hell, Rakanishu and his friends decided to end me a couple nights ago when I did a blind playthrough on an Amazon. All because I clicked the wrong tile to move.

Your nostalgia glasses are real, but a bit foggy, clean them.
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019

"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020
"
LennyLen wrote:
"
girng wrote:
"Diablo 2's lack of atmosphere"

Do you seriously believe in this sentence you just wrote?


You (deliberately?) removed the important part of the sentence. The "compared to the original" part. Sure, D2 has more atmosphere than some games, but it didn't compare to D1.

The graphics were brighter, the music not no chilling, and being able to run faster than enemies took away the sense of caution that came from knowing that taking a few extra steps could be the difference between life and death even with the lowliest of mobs if you didn't have good gear. Sometimes even if you were well equipped just getting surrounded by just three regular mobs could still be fatal.


I think you may have meant D2 when you said D1 and D3 when you said D2. If so then it is almost universally agreed to be the case. Otherwise your statements don't make sense.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

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