I'm Tired of Content Being Cut From PoE, Taking a Break from PoE for 3.12 Heist League

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Xystre wrote:
You can't compare D2 the so frequently used comparation with poe anymore after their craft leagues, tower defense, plants vs exile.

Dev's have to decide what the hell they want from this game after this league. They really can't keep experimenting like this anymore lmao, wasting resources on league mechanics that don't fit in their own core designs just to say "hey look we're unique"

It's like burning $100 money bills with fire for fun.
I'm not sure what you even mean by this. The people who are actually protesting against this type of alternative content just can't deal with change very easily seems like. Do you ever come to think that maybe this is what the devs want? Because you can't change anything if their opinion is to add more things like this to the game that is not just the same thing over and over. Perhaps it's you that needs to re-evaluate your opinions about the game because the devs won't just throw away what they worked hard on or find to be interesting to change up the pace because you want the game to be some simplistic Diablo 2 clone all of the time. God forbid the devs bring something actually creative and unique to the game for once. Have some appreciation for once of the devs thinking outside of the box, instead of some boring and dull leagues that just give us repetitive killing all the time with no variation in gameplay.
🔷🔶🔰🌀✨Standard>Leagues✨🌀🔰🔶🔷
🔷🔶🔰🌀✨Make trade like the Grand Exchange from RuneScape✨🌀🔰🔶🔷

Let us zoom out more. Bring back 32:9, Heist Alt Quality Gems, Gear Enchanting, Prophecy, Metamorph & Crucible. Stop removing content from the game. Stop nerfing everything. Stop making the game slow
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MLGonthorian wrote:
Why does there have to be some identical clone for a person to make a comparison to a game? What is your criteria for being able to compare a game to PoE then? Because no game will be nearly identical to PoE in terms of feel unless it's in the Diablo series and even then it's completely different. The fact that the game they are comparing is in the ARPG genre is enough really. Do you ever come to think that maybe these type of games like The Witcher 3, Skyrim, or other ARPG's are popular to begin with because they have more to do in the game than just killing things? I think that's what a lot of players on here disregard for some reason. Sure killing is fun but it does get stale after a while and players often move on to other games that offer more than just this. Also, just because you are used to PoE being a certain way for the majority of your playtime, does not mean it can't change things up once in a while and I'm glad the devs are putting more role-playing elements into the game because it gives us more options in terms of the different side activities we can engage in.

Because the further away things are the less sense it makes to compare them. We all love car examples here so here it is: Comparing a VW Golf to Honda Civic makes perfect sense, comparing it to a Jeep Wrangler makes less sense and comparing it to an 18-wheeler makes almost no sense at all even though you can technically still do it.

No idea why I even have to explain this, honestly.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Just to make it clear: I didn't mean to compare PoE to The Witcher 3, I just wanted to show that GGG doesn't advertise PoE as a mindless monster speedclear game, but as an ARPG - which can (and should!) include a lot of things.
Remove Horticrafting station storage limit.
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Char1983 wrote:
Just to make it clear: I didn't mean to compare PoE to The Witcher 3, I just wanted to show that GGG doesn't advertise PoE as a mindless monster speedclear game, but as an ARPG - which can (and should!) include a lot of things.

Sure it can, but, again, we know what people are here for, they want core gameplay similar to diablo, slaughtering legions of monsters, looting, trading and upgrading your character. That basic, core gameplay has to be solid at all times, I don't think it's a good thing if you let it rot and focus instead on drawing players back with gimmicks.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics wrote:
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Char1983 wrote:
Just to make it clear: I didn't mean to compare PoE to The Witcher 3, I just wanted to show that GGG doesn't advertise PoE as a mindless monster speedclear game, but as an ARPG - which can (and should!) include a lot of things.

Sure it can, but, again, we know what people are here for, they want core gameplay similar to diablo, slaughtering legions of monsters, looting, trading and upgrading your character. That basic, core gameplay has to be solid at all times, I don't think it's a good thing if you let it rot and focus instead on drawing players back with gimmicks.

Again, not "everyone" is here for the same things so speak for yourself. Tons of different players enjoy different things about the game and this is being told repeatedly by different players over and over, just seems you're not willing to see it for some reason, but oh well.
🔷🔶🔰🌀✨Standard>Leagues✨🌀🔰🔶🔷
🔷🔶🔰🌀✨Make trade like the Grand Exchange from RuneScape✨🌀🔰🔶🔷

Let us zoom out more. Bring back 32:9, Heist Alt Quality Gems, Gear Enchanting, Prophecy, Metamorph & Crucible. Stop removing content from the game. Stop nerfing everything. Stop making the game slow
"
MLGonthorian wrote:
Again, not "everyone" is here for the same things so speak for yourself. Tons of different players enjoy different things about the game and this is being told repeatedly by different players over and over, just seems you're not willing to see it for some reason, but oh well.

Look, this game wouldn't survive if it had only the basic itemization and character building, that's where the meat and potatoes are, that's the hamster wheel.

Anyway, that's besides the point, what I'm trying to say here is they should try to tighten it down and focus on delivering less halfbaked flash and more substance for a while, not to strip the game down to diablo 2 or whatever you think you read in there.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics wrote:
Sure it can, but, again, we know what people are here for, they want core gameplay similar to diablo, slaughtering legions of monsters, looting, trading and upgrading your character. That basic, core gameplay has to be solid at all times, I don't think it's a good thing if you let it rot and focus instead on drawing players back with gimmicks.


Do we know that? For me:

Core gameplay similar to Diablo: Good start, but I want more than that
Slaughtering legions of monsters: Is fun
Looting: Generally fun, but isn't particularly fun in this game
Trading: Hate it and would rather not do it, but it is necessary
Upgrade my character: Yeah, of course

Besides that:
Crafting: Is awesome, but impossible (save for Harvest league)
Lab: Very cool content
Theory crafting: Also awesome, but mostly useless because there is no crafting system that allows me to get the necessary items


So yeah, I don't want a Diablo-like experience in PoE. I want an evolution of Diablo, which can, and should, include other interesting aspects.
Remove Horticrafting station storage limit.
"
Char1983 wrote:
Do we know that? For me:

Core gameplay similar to Diablo: Good start, but I want more than that
Slaughtering legions of monsters: Is fun
Looting: Generally fun, but isn't particularly fun in this game
Trading: Hate it and would rather not do it, but it is necessary
Upgrade my character: Yeah, of course

Besides that:
Crafting: Is awesome, but impossible (save for Harvest league)
Lab: Very cool content
Theory crafting: Also awesome, but mostly useless because there is no crafting system that allows me to get the necessary items

So yeah, I don't want a Diablo-like experience in PoE. I want an evolution of Diablo, which can, and should, include other interesting aspects.

Yeah, that's what I was talking about, there are some wheels squeaking in the core gameplay loop, looting is awful, trading is a derpy experience in concept and implementation and crafting is inaccessible.

As you mentioned, I'm sure most people loved finally having a functional crafting system in Harvest (actually more than functional, but that could be tweaked), so it's evident enough that players appreciate improvements to the core gameplay, but the problem was it was tied to a fairly lackluster side activity. My point was that the additions are nice and all, but shouldn't be lightly used to cover for the core problems, they come and go, and it's questionable how accessible they are in cases where they stay in the game.

Delirium is an example of a decent compromise. They wanted to introduce more customization to the skill tree, which is a character development problem, and the mechanic isn't really a side activity, it's something you do on the fly and it integrates well with core gameplay, so there's little reason to skip it and cluster jewels will always be plentiful.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
I don't mind that certain things are side activities (delve, lab, harvest). But yes, they should definitely not be half-baked (harvest felt OK to me, but of course I can see that opinions may differ on that).

In general, I think they are pushing out too much content too fast, which then ends up being buggy.

Maybe one flashback / legacy / whatever league per year would be a good idea, to take some weight off the devs. Stuff they can just throw together and that is almost certain to make players happy, and which is unlikely to introduce lots of new bugs and issues. They could use that time both to develop new content (at a slower pace) and to fix bugs / polish existing content.

Or they could just do less ambitious leagues. Seems like heist was a bit too much.
Remove Horticrafting station storage limit.
Last edited by Char1983#2680 on Sep 25, 2020, 7:05:22 AM
I thought Harvest league was the perfect example of league content that was so stupidly designed and without any regard for player quality of life, that it was destined to be NEVER part of PoE again. And I really hope to never see harvest again. I hated it with all my heart and I do not know a single person who saw the mechanics of that season and though "cool, let me just read this 200 pages introduction on how to use this shitty zero quality of life league mechanic".

Heist is a simple "loot deluxe" season and I am currently of the opinion that it is the BEST season for SSF since SSF was introduced.

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