I'm Tired of Content Being Cut From PoE, Taking a Break from PoE for 3.12 Heist League

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MLGonthorian wrote:
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Pizzarugi wrote:
...I'd love to keep Harvest, preferably the deterministic crafting.
Kind of missed the whole point of what I wrote, but sure. And either way, they stated in their post as well as on Reddit that Harvest will be back with the garden, except with rebalanced crafts, so it's fine to think this way I guess, but the garden will be back eventually anyway, just with less powerful crafts you can obtain, which is good.


Less powerful crafts and league content you only have 10% chance of encountering per map.

Good luck crafting anything worthwhile without trading. Any of the remaining "powerful" crafts are gonna be expensive too.

They will bring back Harvest, but it'll be a shadow of its former self.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Sep 4, 2020, 4:15:33 PM
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Pizzarugi wrote:
Less powerful crafts and league content you only have 10% chance of encountering per map.


Except, they explicitly stated that they do not want Harvest to be a 10% chance of encountering per map in their post in case you haven't read it: https://www.pathofexile.com/forum/view-thread/2924277

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Bex_GGG wrote:
The standard method of adding mechanics to core gameplay where they gain a 10% chance to appear in maps also doesn't really work for Harvest, as it would mean you would only make growth progress in your Sacred Grove every ten maps which would be dissatisfying and slow. We plan to look at an alternate method of providing access to the Harvest mechanic that isn't strictly reliant on RNG but implementing something like this will take a fair amount of time and therefore not be immediate.


So yes, the garden will be back in the game in some capacity, one way or another, as they already stated this previously on the forums and on Reddit, whether it's treated the same way as other side content in the game, such as Delve, Incursion, or Heist, but it won't be locked between behind the 10% chance mechanic. Also, of course, the crafts will just be a shadow of its former self, this is already self-apparent, so not sure why it's being pointed out again.

Additionally, you keep missing the point that's outlined in bold text of the post, where I really do not care about the OP crafts themselves because I understand the harm it can do to the long term fun of the game, but rather want the garden itself as a mechanic to stay in the game, even if it means we have less powerful crafts, just so that we have the ability to gather seeds, plant them and engage with the gardening mechanic in The Grove itself.
🔷🔶🔰🌀✨Standard>Leagues✨🌀🔰🔶🔷
🔷🔶🔰🌀✨Make trade like the Grand Exchange from RuneScape✨🌀🔰🔶🔷

Let us zoom out more. Bring back 32:9, Heist Alt Quality Gems, Gear Enchanting, Prophecy, Metamorph & Crucible. Stop removing content from the game. Stop nerfing everything. Stop making the game slow
Last edited by Smoke#4823 on Sep 4, 2020, 4:23:49 PM
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BrettLee wrote:
The garden was not fun or creative. The sacred grove's implementation was terrible in almost every single aspect. Setting up the garden is a chore and managing the garden is a tedious and uninteresting process. Manually planting every T2+ seed is just moronic. Whilst I'm sure there are people that enjoyed the actual crafting aspect - I think you will find that there were very few players that found the sacred grove enjoyable.




Exactly -- the CRAFTING was great, and most importantly, it allowed my constantly poor/weak player friends to actually afford a build (although they struggled very hard with currency as Chris dramatically nerfed currency drops for the league).

Most of my friends stopped being able to play in 3.9 -- you used to be able to stomp the game in a Tabula, and gearing was completely optional and for fun only. Even though I usually geared pretty well back then, wanting to be more casual never came at a worse time.

The extreme nerf to the skill tree, to every single class and build, the outrageous nerfs to fossil crafting... It was just too much. Now a single good amulet is more than a character that could absolutely 1 shot Shaper and stop him from ever phasing.

I prefer how the game used to be in 3.8 and below. It was fun. Gearing was incredibly optional and that inspired me to want to gear -- once you HAVE to gear it's a chore, not fun.
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BrettLee wrote:

The league had the steepest drop off in player base after 1 week, yet you are here arguing that the league was well received and loved by many.

steam users got a huge libary of games they are choosing from, they usually play the most rewarding stuff for some days to be off for the next game quick.

i would consider them secondary class exiles, not the hardcore group.
hardcore exiles have few other games beside poe!!1

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fun aside, harvest started at the 17.6. and could have been saved if patch 3.11.1 which came out 2 weeks later was released one week earlier. alot of crafting options didn't work until then.

also, alot of gamers probably left when their secret exploits they intended to abuse were fixed one week in.

for a league that introduced somewhat gamebreaking stuff like harvest, 4 months dev time have been certainly too short.

it needed that 2 weeks of real world live debugging which should have better been done in private.
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Sep 6, 2020, 1:23:35 PM
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vio wrote:
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BrettLee wrote:

The league had the steepest drop off in player base after 1 week, yet you are here arguing that the league was well received and loved by many.

steam users got a huge libary of games they are choosing from, they usually play the most rewarding stuff for some days to be off for the next game quick.

i would consider them secondary class exiles, not the hardcore group.
hardcore exiles have few other games beside poe!!1

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fun aside, harvest started at the 17.6. and could have been saved if patch 3.11.1 which came out 2 weeks later was released one week earlier. alot of crafting options didn't work until then.

also, alot of gamers probably left when their secret exploits they intended to abuse were fixed one week in.

for a league that introduced somewhat gamebreaking stuff like harvest, 4 months dev time have been certainly too short.

it needed that 2 weeks of real world live debugging which should have better been done in private.


there is another intresting thing
the first dropoff might have been bigger however the players that stayed,stay a lot longer.
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ciel289 wrote:

there is another intresting thing
the first dropoff might have been bigger however the players that stayed,stay a lot longer.

we basically asked ggg for ages to start a league with less rewarding mechanics only to buff them over time.

ggg's solution to fix league bugs over time certainly fills that role but isn't quite as accepted as a official guideline would be.
age and treachery will triumph over youth and skill!
Garden was terrible. Some of the crafting recipes were nice, most of them way too strong. I am happy it was scrapped and hope it never returns. A few of the crafting options could be added to bench crafting. That's about it.
setting up a simple garden setup has been 20 minutes spent looking at a template from reddit.

if players can't do that they don't deserve the title of a player, maybe we should call them "clicker"
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Sep 7, 2020, 5:07:05 PM
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vio wrote:
setting up a simple garden setup has been 20 minutes spent looking at a template from reddit.
And 20 minutes is a lot of time for you? When you are already choosing to spend that time in a game, that's not even forcing you to do the garden if you don't want either and plenty of other activities in the game to engage in that give you the same result. I personally liked setting up my garden as it reminded me of the fun I would have in the game Factorio and the devs themselves, especially Jonathan, love the game Factorio (said so in a Baeclast episode), where you can build a layout however you please or choose the most optimal layout.

Additionally, multiple players, including myself suggested an import/export feature for garden layouts, but maybe the devs were pressed for time to put out this feature during the league. So once the Harvest comes back, hopefully, this will be a feature they will implement once the garden is back to satisfy the people who can't take time out of their day to actually create something instead of constantly just destroying in the game with killing mobs.

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vio wrote:
if players can't do that they don't deserve the title of a player, maybe we should call them "clicker"
Not really sure what this even means, you are clicking on things by nature in a game, just because you view it as more tedious or something you are not used to all the time from the clicking not being clicking on monsters anymore but creating something, does not mean it doesn't have any value as many people enjoy these type of alternative activities we can engage in. Also, the clicking you don't enjoy can be fixed with a garden import anyway, and after that, the clicking is back to you killing mobs as usual anyway because once the seeds are grown from the garden, you are fighting mobs as usual that have grown from the seeds.

You can choose to click on others things if you want, but don't go on here telling other people what they want to click on, because everyone has different tastes and different opinions on what they want out of the game.
🔷🔶🔰🌀✨Standard>Leagues✨🌀🔰🔶🔷
🔷🔶🔰🌀✨Make trade like the Grand Exchange from RuneScape✨🌀🔰🔶🔷

Let us zoom out more. Bring back 32:9, Heist Alt Quality Gems, Gear Enchanting, Prophecy, Metamorph & Crucible. Stop removing content from the game. Stop nerfing everything. Stop making the game slow
Last edited by Smoke#4823 on Sep 7, 2020, 5:23:25 PM
what i meant was: setting up the garden was low effort.

for "clickers" playing arpg's: role playing games are about "clicking things", those guys who are too lazy to click on things really failed to chose the right genre of games when playing poe.

tl;dr i agree with you
age and treachery will triumph over youth and skill!

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