I'm Tired of Content Being Cut From PoE, Taking a Break from PoE for 3.12 Heist League

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MLGonthorian wrote:
Killing things is fun for a while, but it does get boring and repetitive after some time.

So, instead of trying to make killing things more fun, you put tetris mode into a game that's supposed to be about killing things. Maybe it's just me but that sounds a bit backwards.

Then again, they were trying very hard over the years to get to a point where the 'better' your character is the less engaging the combat is and in the meta zone it gets so bland it's barely worth playing, that takes a lot of dedication so maybe it's all intended and this was supposed to be a variety show all along.
Wish the armchair developers would go back to developing armchairs.

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God please no! Everything but not harvest again! D:
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raics wrote:
So, instead of trying to make killing things more fun, you put tetris mode into a game that's supposed to be about killing things. Maybe it's just me but that sounds a bit backwards.


Just wondering: Who defines what this game should be about? I guess, well... probably the devs? They seemed to be super excited about Heist, according to what I have heard in some interview with Chris. Heist isn't exactly primarily about killing things either, as far as I understand (have not tried it yet).

I did enjoy the garden. I didn't enjoy it at first, but after getting used to its mechanics, it was pretty cool, I have to admit.

I didn't play Breach, but the mechanics, to me at least, has always felt kind of bland. Same with Abyss.
Remove Horticrafting station storage limit.
Last edited by Char1983#2680 on Sep 21, 2020, 11:50:41 AM
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Char1983 wrote:
Just wondering: Who defines what this game should be about?

That's easy enough at least, it's the genre conventions. You advertise a football game so players come in expecting to play football, not a cooking simulator. GGG is advertising an online instanced action rpg with complex mechanics and a lively market, so that means killing monsters, looting, buildcrafting and trading.

Now, I'm not saying you can't put something else in the game now and then to spice things up, but that shouldn't ever excuse you from offering a solid core experience that you're advertising. So, you can't go: "Well, killing monsters in our arpg is kinda boring, loot isn't worth picking up and trading is ran by bots, but look - you can play Triple Triad!"

If that ever becomes the case, you'd have to start advertising a variety game where you can also kill monsters.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics wrote:

If that ever becomes the case, you'd have to start advertising a variety game where you can also kill monsters.


i see that future side quest of heist requiring to pause your killing spree just minor compared to the enforced unlearning to pickup and identify rare items throughout the game.
age and treachery will triumph over youth and skill!
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raics wrote:
That's easy enough at least, it's the genre conventions. You advertise a football game so players come in expecting to play football, not a cooking simulator. GGG is advertising an online instanced action rpg with complex mechanics and a lively market, so that means killing monsters, looting, buildcrafting and trading.


So, it is the same genre as, for example, The Witcher 3: Wild Hunt (ARPG). Never played The Witcher 3, but quickly checking it, it doesn't seem to me like it is all just about slaying massive amounts of monsters in fractions of a second. There seems to be more to that game (and I hope there is room for more than just speedclearing in PoE too, like for example item crafting).
Remove Horticrafting station storage limit.
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Char1983 wrote:
So, it is the same genre as, for example, The Witcher 3: Wild Hunt (ARPG). Never played The Witcher 3, but quickly checking it, it doesn't seem to me like it is all just about slaying massive amounts of monsters in fractions of a second. There seems to be more to that game (and I hope there is room for more than just speedclearing in PoE too, like for example item crafting).

I don't think many would make the mistake of putting a single-player-story-driven-open-world-third-person-exploration-adventure-sex-simulator-arpg in the same basket with a semi-multiplayer-online-diabloesque-loot-crawler-arpg.

You know, it's like comparing Fifa with Premier Manager because they're both sports games. GGG is fairly clear with what their game is supposed to be about, they aren't just saying 'oh, it's an arpg'.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Sep 24, 2020, 6:59:20 AM
True, but you say PoE is advertised as an ARPG (which it is, I checked) and thus must be about killing monsters. All I am saying is: There are ARPGs out there which are about all kinds of stuff.

So GGG advertises an ARPG, but the specifics about what that entails, I guess, are up to them.

Then again, it is a bit of a moot point. GGG puts stuff into the game as they see fit. Some players like it, some don't. I have to admit that I enjoy the parts of the game that require a bit more thinking than just speed-clearing one map after another. So yeah, Harvest was great. Heist I have not tried yet, but will. The general idea sounds cool. Still figuring out some other of the league mechanics I didn't play much due to taking a break from PoE myself.

But yeah, I can see the TOs point. I am also a bit sad that so much of Harvest was stripped from the game. Harvest is what made me come back to PoE.


EDIT: Where is GGG pretty clear about what their game should be about? In the launch trailer for Heist, maybe? Or the information about Heist?
Remove Horticrafting station storage limit.
Last edited by Char1983#2680 on Sep 24, 2020, 7:34:32 AM
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raics wrote:
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Char1983 wrote:
So, it is the same genre as, for example, The Witcher 3: Wild Hunt (ARPG). Never played The Witcher 3, but quickly checking it, it doesn't seem to me like it is all just about slaying massive amounts of monsters in fractions of a second. There seems to be more to that game (and I hope there is room for more than just speedclearing in PoE too, like for example item crafting).
I don't think many would make the mistake of putting a single-player-story-driven-open-world-third-person-exploration-adventure-sex-simulator-arpg in the same basket with a semi-multiplayer-online-diabloesque-loot-crawler-arpg.

You know, it's like comparing Fifa with Premier Manager because they're both sports games. GGG is fairly clear with what their game is supposed to be about, they aren't just saying 'oh, it's an arpg'.
Why does there have to be some identical clone for a person to make a comparison to a game? What is your criteria for being able to compare a game to PoE then? Because no game will be nearly identical to PoE in terms of feel unless it's in the Diablo series and even then it's completely different. The fact that the game they are comparing is in the ARPG genre is enough really. Do you ever come to think that maybe these type of games like The Witcher 3, Skyrim, or other ARPG's are popular to begin with because they have more to do in the game than just killing things? I think that's what a lot of players on here disregard for some reason. Sure killing is fun but it does get stale after a while and players often move on to other games that offer more than just this. Also, just because you are used to PoE being a certain way for the majority of your playtime, does not mean it can't change things up once in a while and I'm glad the devs are putting more role-playing elements into the game because it gives us more options in terms of the different side activities we can engage in.
🔷🔶🔰🌀✨Standard>Leagues✨🌀🔰🔶🔷
🔷🔶🔰🌀✨Make trade like the Grand Exchange from RuneScape✨🌀🔰🔶🔷

Let us zoom out more. Bring back 32:9, Heist Alt Quality Gems, Gear Enchanting, Prophecy, Metamorph & Crucible. Stop removing content from the game. Stop nerfing everything. Stop making the game slow
You can't compare D2 the so frequently used comparation with poe anymore after their craft leagues, tower defense, plants vs exile.

Dev's have to decide what the hell they want from this game after this league. They really can't keep experimenting like this anymore lmao, wasting resources on league mechanics that don't fit in their own core designs just to say "hey look we're unique"

It's like burning $100 money bills with fire for fun.
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

poe0.2/10. Nuff said.

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