dear GGG a message of love that many others seem to support (Mathil Video link below)
'worth'? 'benefit'? are you here for gaming or for something else?
the only time others 'gaining' more affect me is when these others corner a market on an unique i wanted to use and i have to pay more for it. everything else is just 'obtainable' from trade for very little (i mean 'mid-tier stuff', i do not care about top-end, why would i?). people having it easier wont break that. thousands of bots havent managed, so im pretty relaxed about that. like seriously. this game has an economy (to create a social aspect AND to make it more attractive to players who want to be superior to others) but thats it. you can ignore it, self-ignore it, fool around with it. if you care so much for it.. then maybe this is no longer just a game for you and maybe take a step back? these are just pixel money, cool to have but like all money - it is just a way to do things. it seems that for many these 'things' are no longer important, it is all about gains, benefits, worth and all that.. (i know ill be able to do more builds because i do that all the time without really bothering with that crap POE's economy is. try it, you dont have to be SSF and artificially gimp yourself to dont give a quack about economy and race to the 'king of pile of pixel cash') Last edited by sidtherat#1310 on Aug 18, 2020, 4:23:24 AM
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" So you are mostly playing SSF (even in trade league). In that case less unnecessary stuff will help you just like I said. It won't help trade league casuals. |
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if it wont help.. then adding it wont worsen their situation as well? am i right?
i firmly believe than removing faux content is going to benefit everyone. it wont turn noobs into pros. the gap between them is going to remain - thats rather obvious (and im not in any way advocating for closing this gap - but stop pretending doing chores is some kind of skill you have to acquire to be good at this game) |
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" Ultimately the effect is increased drop rates if there are less unnecessary things to do. (Unnecessary is probably a bad word as if there were truly unnecessary then we wouldn't need to do them or be having this conversation) Lets say drop rates of items double: - The price of those items will halve - But players who play more are also generally more efficient. They were previously dropping say 2x more items in the same time vs a casual. i.e. for every one item a casual dropped, they dropped two. Double the drop rates and they now drop four items vs the casual dropping two. - So the gap between top players and casuals increased from one item to two items. - Casuals now have 2 items to sell in a market with 6 items. Compared to previously 1 item to sell in a market with 3 items. - This will actually cause their 2 items to be less than the 1 item previously as supply is high but demand is fixed. The same thing will happen if currency drop rates are doubled. Lets say exalt drop rates are doubled: - Top players are farming at a faster rate. Lets say 4ex per hour vs 1ex per hour for casuals. Gap of 3ex - If drop rates double, the top players now get 8ex per hour vs 2ex per hour for casuals. Gap of 6ex. - In a closed system, the 2ex the casuals dropped are worth less than the 1ex they dropped in the past due to supply vs demand. It's true that the game may however become easier with increased drop rates and move players to become more SSF. However this would make the game more like D3 where you can get your own gear and do everything playing by yourself. Almost like an item editor. Last edited by SaiyanZ#3112 on Aug 18, 2020, 5:35:43 AM
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" This is why so many of us were sad to see your other account deleted. A meaningful dialogue with properly provided arguments and counter-arguments is sadly a rare sight on both the forum and Reddit these days. I also hope that Eleventh Hour Games will grow into the worthy competitor PoE deserves and won't sell out as "easily", as that is our best bet that the ARPG genre will keep being "relevant" (and the long shot that "Failblo" will actually "git gud" is not doing the genre any favors). We're all hoping we can improve with our feedback the "experience" PoE grants us, but as always, carefully "balanced" middle options are the way to go, as leaning into either extreme is by far a lackluster choice in the current situation... For example, a solution to this "drop rate" of loot problem can be resolved by simply locking the BEST aka T0/1 mods as DROP ONLY on items - heck, even make those rares drop "mainly" from bosses/whatever really difficult encounters they introduce, and adjust the deterministic crafting options to affect up to T2 mods, while also "balancing" via rarity the influence and the divine deterministic crafts, so perfect items are both rarer to encounter and impossible to "produce" INSTEAD OF LOOT from enemies... The rest can simply be adjusted by increasing the rarity of perfect rolls on perfect affixes, heck, they could even take a hint from the competition and add targeted gambling - add Infused Vaal Orb which improves a mod from the item to T0/T1 while corrupting the item to 30% OR deletes a mod of said item while also corrupting it. Add Infused Mirrors that can copy an item ONCE regardless of mirrored/corrupted status, and you're set. And this can be only one of the solutions that would let "crafting" be actually crafting in PoE... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...
Good to know "free speech" doesn't apply in any form or manner on the forums these days... |
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you are still soooo focused on prices and economy. just get over it, it is not the game, it is the means to do fun stuff - testing things out, blowing shit up, enjoying the storyline (well, no), seeing the character grow and your idea bearing fruit.
lots of ex help with that but the game is so easy (once you get the initial time investment and understand the broken parts) that you can do A8 sirus with total crap gear gear crap enough to be 'worthless' and not affected by economeh at all - all that 'inflation' (because thats the word you are looking for) doesnt affect players as much as you think. it is already in full swing (bots, THOUSANDS upon THOUSANDS of very efficient bots pumping piles of orbs every day) and affects only the top 1% (other players do not care about top-end stuff) and 'normal gear' is just as affordable and obtainable as before. so please, try to look at this game WITHOUT economy.. " what kind of challenge you talk about? racing? true, thats a challenge (yet still mostly tied to hours-without-sleep). but otherwise? what challenge is there? collect mtx? collect these blue numbers - some of them you get without thinking, some of them you buy from others because of RNG. so what challenge you have in mind? in challenge leagues what i find challenging is justifying wasting several hours of my life doing chores ive already done time and time again. leagues are there to bring people back, it is common tactic for f2p continues development games. it has nothing to do with challenge, lol oh and i actually like blighted maps, they are fun (sadly the clarity is not there but the concept is kinda novel and as an optional content - very engaging). collecting the loot isnt fun so it happened that i simply left the map not bothering with that harvest - garden setup that is, is the exact chore i described earlier. that part is unfun and not needed at all. |
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" if you like the game and you want it to be more casual than no worries,soon you'll get poe mobile... that's the game for you :)) |
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" If the game is already so easy, why do you want it even easier? Seems like you're being dishonest (and it's not really that easy). |
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" does sidtherat want A8 sirus,the end game boss btw to be a bitch? does this guy want any level of challenge in the game? imagine delve being the same difficulty no matter how deep you go..... this is what these people want. Last edited by BlackPulsar#5393 on Aug 18, 2020, 9:23:25 AM
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you still not get it
there is nothing difficult in doing chores, there is no skill in throwing chaos orbs at bases, there is even less skill in using said orbs to buy desired items from trade. harvest crafting (seems) at least required some thought process to force the desired outcome why some people pretend that unveiling 1000+ items to MAYBE get +2support is some kind of fun, skilful challenge? why they pretend that 'finding RNG based challenge' is cool? skill is what mathil does in terms of combat movement, skill is learning and overcoming challenges like Aul/Kurgal/other well designed fights, skill is what Woolfio does when he manages to swim upstream and make 'seemingly junk' idea into working build there is no skill in playing 8hrs a day. there is even less to be proud of when you look down on people who do not want to waste several hours out of these 8 knowing full well it is all time-tax faux-content for you time investment is a metric of difficulty? really? last time i checked game of chess takes ~1.5h yet strolling trough the leveling process in POE ~5-8hrs depending on a build. should i make conclusions? |
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