Labyrinth is still not fun. It's horrible content
It's the worst addition to the game since closed beta.
It's the only reason i level only one character per league |
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" This is kind of obviously disproved by chris wilson's own words in the latest baeclast. For those who did not watch it. Chris wilson comes out and admits that they are going to use poe 2 as an excuse to remove quite a few things from the core poe experience that they have not liked. Things hes said they have left in the game because they found it difficult to justify removing content from the game without an extremely good reason. Some examples are: the socket link system which Chris hated almost immediately after it was too late to change. And that is a far more fundamental system than lab ever was. So there are actually tons of things ggg has found necessary to remove but they needed to wait for a correct time to remove them. Again I have pointed this out else where but there is a very obvious reason why GGG has gone out of their way to advertize to the world that there will be an alternative to getting ascendancies in poe 2 that does not involve the lab. They would not do this if they felt Lab was doing its job properly. |
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" Similar questions asked are likely to get similar answers. That is reasonably like a broken record. As a gentle reminder, you do have the option to read or not read what you want on this forum. Although I'm sure you find it hard to resist reading my posts. Maybe I should apologize for every once in a while sprinkling in such a great gem of a post that it makes it so hard to not read these threads. :-) Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Last edited by Turtledove#4014 on Aug 5, 2020, 9:48:46 AM
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" Others have pointed that out to me. To be honest, I haven't had the time yet to watch that myself, so you can read my post with my ignorance in mind. :) " I meant no disrespect, mate. We're just different people. The lab is a wall, it's not meant to be fun, it's meant to be challenging. It might be fun to some people, but let's be real here, it's trying to kill you, every inch of the way and that's justified by the amount of power waiting for you at the end. (along with armor scraps for days) I see that wall and find my way around it, over it, through it or whatever it takes. I will get to the other side one way or another. I don't stop after and ponder on how much fun I had doing it. I set my goal, I get the reward I wanted and that's what matters, move on. While in your case, I picture you sitting in front of that wall, shouting at it about how much you hate it and telling it to go away so you can get your reward. It's not about right or wrong, maybe that wall is a piece of crap, maybe it should never have been there in the first place, maybe it should have been a different colour or form. Maybe you're totally right and maybe I'm the idiot stupidly bashing my face into that wall for "teh rwardz lulz", but the fact of the matter is that it's there right now and you've been repeating how much you hate it to an almost obsessive level for years. I've told you before, if they get rid of the lab, it wouldn't make me hot or cold, I couldn't care less. My only hope is that whatever they put in place isn't another freebie powercreep, because I'm tired of games giving everything on a silver platter. Instant gratification is very unhealthy. Bottom line is that I don't have to like the lab to want it to stay. I guess my biggest gripe with your arguments against the lab is that I'm trying to preserve what is left of the challenge in an industry full of casualised content, instant gratification and marketing ploys. It represents much more than just a box of traps to me. I tried really hard to not sound disgustingly elitist saying that last bit, but I'm only 10/40 so I think I'm alright. :P Carry on my waypoint son, there'll be peace when maps are done. Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. Last edited by Xavathos#5130 on Aug 5, 2020, 10:38:36 AM
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" They never said that. They said they were adding an alternative story path to endgame and this new path will unlock 17 new ascendancy classes. Those new ones might be unlocked without having to complete the lab, but then there will likely be a different (possibly worse) mechanic serving the labs purpose. This means you are still locked into completing the lab as is, if you wanted to use the currently existing ascendancy classes. Its only the new classes, that might or might not be unlocked differently - and we know next to nothing about the new classes. |
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I might have read too much into their comment and meant removed in the context of PoE2, not removed from the game as a whole. That's what I remember hearing, that they might introduce a new way to get ascendancies and the way I interpreted it, you can use unlocked PoE1 classes with it as well but you will need to unlock all of the PoE2 ascendancies to use them in PoE1.
And we do know about some of the new classes, mainly some of the Ranger and Marauder ones. Ranger has a wild shape Ascendancy (gives an exclusive cat transformation for movement speed over the typical wolf that is a skill gem) and has an Ascendancy that lets her use bows as melee weapons. Marauder is getting an Ancestor-based minion Ascendancy IIRC, and a party support class. |
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" No offense was taken at all. I was hoping to cause a chuckle with my post. Well, I mean besides my own chuckle. The game should be fun and challenging. The trap gauntlets are really neither to me, just boring and irritating. Don't get me wrong, when lab was first introduced it was challenging and irritating but not anymore, now just boring and irritating. Yesterday I ran the endgame lab on my character. This character is faster than most characters to begin with. The first dark shrine early in the lab, I picked up the movement speed enhancement. I thought great this should make it extra easy and it did. To my surprise it also made the trap gauntlets more irritating to me than usual. It just seemed to exaggerate the lack of visibility in the lab and it was too easy to overrun the spot I wanted to go to. I didn't really ever come close to dying but it was just extra irritating. P.S. Regarding your first sentence and your last sentence, I sincerely appreciate you and your posts here on the forum. You're a great guy and your posts are always sincere, kind and thoughtful. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" pulsars emit light :) name is ironic :) but people who like astronomy might think i'm stupid for the name :) i give up on the above argument... you are right, i remeber my self being pissed as fk the first year i started playing poe. tho i do think alot of people that have nothing to do with the game go on forums and bash on it. mostly reddit |
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" Alright, good. Just making sure. :) It's a bit hard to read into the meaning of posts here nowadays, that's probably more of a me thing than anything else though. Yeah, movement speed buffs in Lab are the worst. I also don't chug any quicksilvers in there when doing trap bits, because it just throws me off and gets me into more trouble than it keeps me out of. Straight up regen or the new enduring cry are the way to go for lab, I find. Take 2 Kaom's Way rings with you (for any class really) and one of those cries and you'll never run out of heals and the charges will mitigate some damage to boot. Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. |
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