Labyrinth is still not fun. It's horrible content

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Xavathos wrote:

I had a discussion about this with a buyer before and he said that the system makes him whispers 20 people at a time and just pick whoever invites first and goes from there, because otherwise he's going to spend 30 mins per item. Fair, but:

Fair ?
No, if the guy is samming others, then ignoring them, that's a behaviour of a [removed by me].
Simple as that, there is absolutely NO excuse for being obnoxious to others here, period.


The lab cutting people off trading though is a legitimate complaint, that GGG should have solved before the lab went live ( how hard would have it been to add a small marker near the name to indicate that the player is in the labyrinth ? huh ? how freaking hard ???


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BlackPulsar wrote:
chris said this game is more meant to be played ssf

Did he ???
A game that he has been lead developping, centered around an economy, where they really have never meant to give any incentive for people to play SSF ( merely implemented it because the communicty was already there ) ... would actually be meant to be played solo ?



Yeah nop, no chance.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Harvest was SSF oriented to the point where trade was almost invalidated. Sure this is going away next league but it still shows they don't ignore the non-trading playstyle of the game like most claim.
I see, the classical "it got easier, so IT HAS TO BE FOR THE SSF FOLKS" nonsense all over again maybe ?


I haven't played harvest ( neither delirium ) because I kinda loathe GGG now so I don't know what was in there, but what you just said feels very, very much like silly deja-vu so ...
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
It's almost like something being easier makes trading less necessary as a means to skip the harder parts.

PoE has always been easy enough to where you can actually play the game if you wanted instead of feeling like you're forced to trade. That's why it's PoE and not Diablo 3's AH focused progression, that's why SSF became popular to begin with.

And Harvest is insane for SSF. It makes top end gear on its own.
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Fruz wrote:
"
Xavathos wrote:

I had a discussion about this with a buyer before and he said that the system makes him whispers 20 people at a time and just pick whoever invites first and goes from there, because otherwise he's going to spend 30 mins per item. Fair, but:

Fair ?
No, if the guy is samming others, then ignoring them, that's a behaviour of a [removed by me].
Simple as that, there is absolutely NO excuse for being obnoxious to others here, period.


The lab cutting people off trading though is a legitimate complaint, that GGG should have solved before the lab went live ( how hard would have it been to add a small marker near the name to indicate that the player is in the labyrinth ? huh ? how freaking hard ???


"
BlackPulsar wrote:
chris said this game is more meant to be played ssf

Did he ???
A game that he has been lead developping, centered around an economy, where they really have never meant to give any incentive for people to play SSF ( merely implemented it because the communicty was already there ) ... would actually be meant to be played solo ?



Yeah nop, no chance.

baeclast episode 61 i think is where he said it... but he did also sai having the option to renounce ssf and go trade gives items more weight.
Last edited by BlackPulsar#5393 on Aug 7, 2020, 1:27:05 AM
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VolcanoElixir wrote:
[...]

That's exactly what I though, just wild assumption to support a personal agenda ...

Then it's not a question anymore :

I see, the classical "it got easier, so IT HAS TO BE FOR THE SSF FOLKS" nonsense all over again


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BlackPulsar wrote:
baeclast episode 61 or 60 i think it was where he said it...

Not going through 4~5 hours of Baeclast to try to find something that does not exist, sorry.

Nothing it is then, case closed.


Game has always been centered about trading, will always be, and it's really silly that GGG done nothing about the fact that content such a lab/delve exlude players from it, even if temporarily.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Aug 7, 2020, 1:30:40 AM
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VolcanoElixir wrote:
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chris said this game is more meant to be played ssf but where am i going to show off my mtx there? :)ssf does not help much with and mtx supported game now does it :)
SSF doesn't use a different server, it's a character setting with its own ladder. Your character will still show up in town where other people can see MTX and you can see theirs.

oh yeah....... party play also makes people wanna look good tho,heralds,auras etc
"
Fruz wrote:
"
VolcanoElixir wrote:
[...]

That's exactly what I though, just wild assumption to support a personal agenda ...

Then it's not a question anymore :

I see, the classical "it got easier, so IT HAS TO BE FOR THE SSF FOLKS" nonsense all over again


"
BlackPulsar wrote:
baeclast episode 61 or 60 i think it was where he said it...

Not going through 4~5 hours of Baeclast to try to find something that does not exist, sorry.

Nothing it is then, case closed.


Game has always been centered about trading, will always be, and it's really silly that GGG done nothing about the fact that content such a lab/delve exlude players from it, even if temporarily.
you answerd to fast,edited the above,chris also said having the option to renounce ssf and go trade gives items that you get more weight just by knowing you could sell if you want to... so yeah you're right,got no personal agenda man,got no personal anything here :)) i'm just chatting around.
Last edited by BlackPulsar#5393 on Aug 7, 2020, 1:56:02 AM
I like how actually playing Harvest league and toying with the crafting first hand is now a "wild assumption".
INDEED, BORING AF

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