Diablo 3 played and here are the grim result's

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CharanJaydemyr wrote:
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Raycheetah wrote:


BTW: Your current signature, "I bought a zoo." has me intrigued. It's the first time your signature has baffled me. =0[.]o=


Really? The FIRST time? Hm.

...Think about it. :)


Why? Are you stabling a flock of Kiwi pets, now? =^[.]^=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
...This would explain the influx of keys... ;)
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
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Raycheetah wrote:
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aitalar wrote:
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Promised_Pain wrote:
No - By one shotting i meant never dying. I only played the game in open beta weekend, had enough.


Normal difficulty is a piece of cake. Ofc it isnt challenging at all. But it's nice to know an indie company like GGG causes so much trouble amongst D3 players, speaks for itself.


Nah. D3 players would either be playing D3... Or posting on D3 fora.

D3 trolls, on the other hand, have nothing better to do than come to another game's forum, because the class of people they interact with is just so much better, here. =^[.]^=


The arrogance in this post.. you're not doing the POE community any favors, really.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
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Tagek wrote:


The arrogance in this post.. you're not doing the POE community any favors, really.


Why? He's right. The players don't come here, only the trolls.
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aitalar wrote:
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Avireyn wrote:
Well, since there's an entire thread devoted to "Played D3 Beta, and here are my first impressions":


- Even though it's a stress test: Server availability until now is bad. So are customer relations. When servers weren't responding yesterday, it took Blizzard two hours to even update their login screen. Status updates? Over twitter (and without link to it anywhere). Not professional in my opinion. Plus: At least yesterday, there somewhen was a status update on the login screen. Now it is blank, and servers aren't responding.
Yes, it's a stress test weekend. But please communicate with your testers/customers. Don't let them hang in the dark. Not even having a heads-up on your main page? Ugh!


- Music ranges from grating and pompous to "hey, this really sounds like Diablo". But where the old score stayed with me, I've forgotten the new one as soon as I don't hear it any more. Maybe that'll change with more exposure.

- Sound generally is not bad, Most VO is decent if not superb, but in a few cases, there are unfitting clashes (the Skeleton King's laugh for example, or some of the monster cries). And for Akatosh's sake: Griswold the Scottsman was cool. But by now, that Scottish Smith stereotype really has gotten stale.

- Graphics over-all are decent. It's a hybrid of Diablo (the first one), Warcraft III (!) and Torchlight. I got the feeling that they really went after a spooky atmosphere, but due to the comical art style, they always fall a bit short. My impression is they're trying to do two things at once, and it doesn't really work for either. But quality-wise, the graphics are top-notch, though repetitive.

- Effects are over-done for my tastes. It plays like a 60's batman comic: BAM! WHAM! ZzzzACK! CRAACK! It's fun, but it really doesn't fit the gothic atmosphere.

- Interactions with the environment feel tacked on. Hey, there's a bunch of zombies munching on a corpse, and not attacking me. Quick, look for the switch that lets me drop the chandelier! (And if that chandelier hits my toon, it does nothing...) They feel like quicktime events rather than clever uses of my environment.

- Which leads me to the achievements. Cut it out already! I hate those things, because most are not achievements. They're more like "this person managed to click" certificates. You mostly don't have to do anything special to get them (thus validating the term achievement) but simply slog through the game to get inundated by them. Pick up 500 gold (automatically by walking over it). Achievement! Kill elites/bosses? Achievement! Explore something? Achievement! Click on a Chandelier Chain and destroy a bunch of Zombies? Achievement!
And that meta-element seriously ruins my immersion. I was trying to get into the mood, feeling adventur-y, all alone and against great odds. BAM! Achievement splashed all over my screen like a happy ending. Apparently I had managed to kill 50 Elite monsters. Gee, thanks, let's have a frakking party around that meteor-thing.

- Boss fights/difficulty: I tried to die. I honestly tried. I didn't manage it. The game drinks my healing potions for me (yes, even on hardcore). I get that this is only in on lower difficulty settings. But I can't for the life of me find an option to disable it. And this throws any long-term fun out the window for me. Bosses are nicely done graphics-wise. I think Leoric's takes 15 seconds to animate. It looks sweet and impressive. But scary? Hell to the NO.
In Diablo, I was quaking in my pants when I went down to the Skeleton King (and I usually packed a warhammer, since it made the fight winnable when you weren't overpowered). Why? Because that big-ass skeleton was relentless and had scary sound. Beating it felt good.

But Leoric in Diablo III? He runs away from you (well, that's the impression you get, even though you have to re-animate him first to slay him). It's a case of Blizzard wanting to showcase that impressive foe and succeeding in making him look a lot less scary. In the original, he's caged and the minute you open that cage, he comes after you. In part III, you come after him, and when you close in, he tries to keep you away... which is a reaction I associate with fear. Apparently, the Skeleton King now fears me. Sad. And that new laugh? A far cry from his original, sinister laugh. I found it unintentionally hilarious.

- Character development/building? None. You unlock skills, and that's that. It feels more like a shooter where you unlock additional weapons than any RPG.



Nutshell (I know, I've been writing far too much. I could go on for several pages, but I'll spare you):

It's fun game and a honest attempt to re-capture the Diablo atmosphere. But there are too many obvious design decisions and flaws that make it fall short of its legacy.


AMEN. D3 is a good game for people who like Wow's gfx and want a great timewaster overall.
Personally, i love the oldschool'ish feeling about PoE, and goddamn, ITS CHALLENGING.
I have to gear the shit out of myself to even be able to beat certain difficulties


Seriously, people need to stop bringing up challenge.
How hard are the first two areas in POE in the first difficulty? You can't even begin to talk about challenge really.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
I almost die to Hillock on occasion.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
I just tried the D3 open beta, and am a bit sad and disappointed as well. I may not be as blatantly aggressive as the OP, but I didn't find what I was looking for in D3.

I personally liked the graphic style, liked the animations, destructible environments, and dynamic events. I thought that they did a great job on the storyline, and voice acting. I thought that they made creative changes to the skill tree, and classes. Where they failed was gameplay.

D3 is pretty. It doesn't suck. However, it doesn't have the intensity of gameplay that makes it a must have game. I played through the content available using one hand for the mouse. I didn't even need to be ready with pots, skills or other counters... because the game was just that easy. Sure, it was normal mode.. but I don't feel the need to play through on easy mode, just to find out if the higher modes are actually engaging.

D3 is a good game (not great), and does a lot of things right. However, I am finding that I am much more interested in playing PoE, as it provides me with more of what I need in a game (engagement vs passive play).
Again.. sigh. In poe you wack through everything in 1 hit on the first difficulty. (especially the first act)

You can't expect 'one third of the first act of the first difficulty' to be challenging, just like it isn't in POE.

Ugh.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
1 hit? Uhm...no.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Apr 21, 2012, 10:01:32 AM
When I first played i died on act 1, I was suprised when i finished the quest in ship graveyard, when skeletons pop up around you. But after I know what to expect i didn't die anymore. So normal needs to be little more harder.

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